The Angband Ladder: Evets, Grippli Mystic by <>

  [EyAngband 0.4.1b Character Dump]

 Name   Evets                                  CB  Base  RB  EB  Stat
 Sex    Male         Age             22  STR: (-4)  16   -3  +0   13
 Race   Grippli      Height          36  INT! (+3)  20   +1  +5   26
 Class  Mystic       Weight          58  WIS: (+3)  15   +1  +2   18
 Title  Enlightened  Status           2  DEX: (+0)  17   +2  +7   26
 HP     250/250                          CON: (+0)  11   +1  +6   18
 SP     316/316      Max Depth  1900 Ft  CHR: (+0)  18   +0  +0   18

 Level           35  Armor     [13,+59]  Infra     0 ft  Saving Throw    Heroic
 Cur Exp     571403  Fight     (+12,+1)                  Stealth      Excellent
 Max Exp     571403  Melee    (+23,+12)  Racial Ability  Fighting     Very Good
 Adv Exp     639000  Shoot    (+29,+17)  None            Shooting        Superb
                                                         Throwing     Legendary
 Gold         12795  Blows       3/turn                  Disarming       Superb
 Burden   120.2 lbs  Shots       1/turn                  Bypass Trap       Good
                                                         Magic Device    Superb
 You are one of a spawning of dozens. Your parents were  Searching         Fair
 Warriors. Your skin is warty and brown, and your eyes   Search Freq.      Fair
 are red.                                                Digging           Poor
                                                         Alchemy         Superb

  [Resists & Abilities]

  No  Blind:+.............      Light:.....*........      Blows:..............
  Free Actn:..............      Regen:+.............      Shots:..............
  Hold Life:....+.........  Telepathy:..............       Mana:..............
    Bravery:+.............  See Invis:..............     Health:..............
  No Dsease:....+.........  Invisible:..............      Might:.+............
  No   Stun:..............       Luck:..............    Disrupt:..............
  No Poison:..............    Stealth:..............  Drn Items:..............
  No    Cut:..............     Search:..............  Drn   Exp:..............
  No   Conf:..............  Infra-vsn:..............   Teleport:..............
  S. Digest:....+.........  Tunneling:..............  Aggravate:..............
  Fthr Fall:..............      Speed:.+....+.......

  Acid :55% ......+.+...+.  Dises:54% ....+.......+.  Nexus:14% ............+.
  Elec :54% ........+...+.  Light:50% ........+...+.  Nethr:14% ............+.
  Fire :55% ........+...+.  Dark :50% ........+...+.  Chaos:27% +...........+.
  Cold :54% ........+...+.  Confu:24% +...........+.  Disen:40% ...+..........
  Water:53% ............+.  Sound:14% ............+.  Mana :5%  ............+.
  Poisn:28% ............+.  Shard:39% ......+.....+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(()]]               /}=="~(()]]               /}=="~(()]]

  [Character Equipment]

a) a Beaked Axe of Law (2d6) (+11,+11)
   It gives its wielder regeneration.  
   It was bought in a store.
b) The Long Bow of Bard (x5) (+17,+17) (+2) {FA}
   It was a reward for your exploits at a depth of 1300 ft
c) a Granite Ring of Constitution (+6) {10% off}
d) a Quartzite Ring of Resist Disenchantment
   It was dropped by a Master lich at a depth of 1700 ft
e) an Agate Amulet of Sustenance
f) a Gold Lantern of Intelligence <12880> (+3)
g) The Leather Scale Mail 'Thalkettoth' (-1) [6,+15] (+3) {rshard, speed}
   It was a reward for your exploits at a depth of 550 ft
h) The Cloak of Thorongil [1,+6] {FA, SI}
   It was a reward for your exploits at a depth of 1700 ft
i) The Large Leather Shield of Celegorm [4,+10] {Rbase, Rlight/dark}
   It was dropped by Mim, betrayer of Turin at a depth of 1500 ft
j) The Hard Leather Cap of Thranduil [1,+6] (+2) {Blind, conf, tele}
   It was conjured forth by magic at a depth of 1700 ft
k) a Set of Leather Gloves of Agility [1,+9] (+2) {25% off}
   It was bought in a store.
l) (nothing)

  [Character Inventory]

a) 3 Books of Magic Spells [Elementary Incantations] {@m0@b0, 10% off}
b) a Book of Magic Spells [Sorcerous Adjurations] {@m1@b1}
c) 2 Books of Magic Spells [Thaumaturgic Conjurations] {@m2@b2, 40% off}
d) 2 Books of Magic Spells [Evocations of Power] {@m3@b3, 10% off}
e) 2 Holy Books of Prayers [Chants and Blessings] {@m4@b4}
f) a Book of Mystic Lore [Teachings of the Ninth Master] {@m5@b5}
g) 4 Golden Mushrooms of Clear Mind
h) 8 Oils of Burning
i) 38 Luminescent Potions of Cure Critical Wounds {10% off}
j) 2 Brown Speckled Potions of Restore Mana
k) a Viscous Pink Potion of Enlightenment
l) a Lead Rod of Recall {!k!k!d!d}
   It was lying on the floor at a depth of 700 ft
m) an Eucalyptus Staff of Curing (6 charges)
n) a Walnut Staff of Speed (5 charges)
o) a Spruce Staff of Barriers (6 charges)

  [Home Inventory]

a) 8 Purple Mushrooms of Restoring
b) 3 Tangerine Potions of Speed
c) 17 Copper Speckled Potions of Restore Life Levels {10% off}
d) 14 Blue Potions of Resist Cold
e) a Scroll titled "mik nelgere" of *Remove Curse* {Saving for calris}
f) 5 Scrolls titled "mung oodther" of Enchant Weapon To-Hit
g) a Pearl Ring of Sustain Intelligence and Wisdom
h) a Diamond Ring of Resist Disease
i) a Rhodonite Ring of Protection [+9]
j) a Calcite Ring of See Invisible {10% off}
k) a Corundum Ring of Strength (+4)
l) a Quartz Ring of Accuracy (+11)
m) a Tiger Eye Ring of Damage (+7)
n) an Amethyst Ring of Mana (+3)
o) a Carved Oak Amulet of Brightness
p) a Bone Amulet of Wisdom (+5)
q) The Brigandine Armour of the Rohirrim [14,+10] (+2)
   It was a reward for your exploits at a depth of 1600 ft
r) a Cloak of Protection [1,+10]
   It was bought in a store.
s) a Small Metal Shield of Perfect Health [3,+4] (+4)
   It was lying on the floor at a depth of 1650 ft
t) a Set of Leather Gloves of Free Action [1,+3]
   It was bought in a store.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+16) (+3 int)
   It was dropped by a Young green dragon at a depth of 950 ft

  [Discarded/Sold Artifacts]

- The Phial of Galadriel
- The Beacon of Om
- The Hard Leather Armour 'Hithlomir' [4,+10] (+4 stealth)
- The Metal Cap of Thengel [2,+7] (+3)
- The Iron Helm of Gorlim [3,+10] (-5)
- The Dagger 'Narthanc' (1d4) (+4,+5)
- The Elven Broad Sword 'Glamdring' (2d5) (+10,+12) (+1 searching)
- The Scimitar 'Haradekket' (2d5) (+9,+10) (+2)
- The Morning Star 'Firestar' (2d6) (+5,+6) [+2]
- The Mace 'Taratol' (3d4) (+12,+12)
- The Whip 'Oiond' (1d6) (+4,+7) (+2 attacks)


Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 50 ft
Mughash the kobold lord              has been killed at a depth of 500 ft
Lagduf, the snaga                    has been killed at a depth of 150 ft
Brodda, the Easterling               has been killed at a depth of 450 ft
Wormtongue, agent of Saruman         has been killed at a depth of 450 ft
Grishnakh, the hill orc              has been killed at a depth of 1700 ft
Golfimbul, the hill orc chief        has been killed at a depth of 550 ft
Ufthak of Cirith Ungol               has been killed at a depth of 700 ft
Ulfast, son of Ulfang                has been killed at a depth of 700 ft
Nar, the dwarf                       has been killed at a depth of 1350 ft
Shagrat, the Orc Captain             has been killed at a depth of 1250 ft
Ugluk, the uruk                      has been killed at a depth of 1600 ft
Bolg, son of Azog                    has been killed at a depth of 1150 ft
Azog, king of the Uruk-Hai           has been killed at a depth of 1650 ft
Jenny Greenteeth                     has been killed at a depth of 1200 ft
Ulwarth, son of Ulfang               has been killed at a depth of 1650 ft
Mim, betrayer of Turin               has been killed at a depth of 1500 ft
Uldor the Accursed                   has been killed at a depth of 1700 ft
Beorn, the Shape-Changer             has been killed at a depth of 1650 ft
Scuttle                              has been killed at a depth of 1500 ft
Shelob, Spider of Darkness           has been killed at a depth of 1650 ft
Lorgan, chief of the Easterlings     has been killed at a depth of 1900 ft
Total: 24 uniques killed


Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : yes (birth_smart_packs)
Monsters exploit players weaknesses          : yes (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : yes (birth_retain_squelch)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)

Posted on 16.2.2002 20:45
Last updated on 5.3.2002 18:58

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7018. on the Ladder (of 14783)
99. on the EyAngband Ladder (of 301)
Best for this player (out of 7)


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On 16.2.2002 20:45 wrote:
This char is going really well, I'm finding mystics to be ridiculously easy.

nice finds include:
rod of recall, thalkettoth, Trident(defender),
longsword of slay demon (+2 int).

I can't decide between the longsword or the trident, The longsword gives *20* extra sp (it has +2 to int), but the defender is, well, a defender: basic resists, FA, imm. to f/x of disease, SI, regen, feather. That FA would come in real handy soon, i'm quickly approaching 1000 ft.

saw an amulet of sustenance in the BM, but couldn't afford it...
that's all fer now...


On 17.2.2002 04:55 wrote:
completed a special quest, which was very... 'interseting'. :) let's just say that there was a 'D' in the quest vault.

The ancient blue fell after a very intense short battle. He was in the innermost chamber of the vault, seperated by a wall. I filled the floor around the one granite stone(it was all perma-rock exept for one spot) with lesser glyphs of warding, stood off to one side and cast stone to mud on the stone and then pelted the ancient blue with fire bolts and a staff of holiness wich was conveiently lying around.

I was very lucky he didn't breathe, because I didn't realize until the battle was over that I was missing Relec !!

I came out of that vault with some nice shiny ego-weapons (three defenders and two 'of carnage'), a staff of speed and some other nice treasure.

oh yeah, I found nar-i-vagil, when I wear it, my sp goes from 97->153. :) it has +3 to int.

One last comment, I have never (seriously) used a weapon with this char. I just MM everything in sight. I think I might've accidently killed a few orcs, but other than that, I've never killed anything with H-T-H combat.


P.S: I think I finally have settled on one variant after trying dozens. I'm loven' everything i've seen in eyangband thus so far. keep up the great work eytan!

On 18.2.2002 08:02 wrote:
Quite nice char. Somehow i find mystics to be very easy in ey. At least at the beginning. At least angel and felpur mystics.

One thing i probably would have done otherwise, i actually did with my mystic, i'm still using Hithlomir for the basic resist instead of Thalkettoth. Shard resistance is not so important, its got quite low damage cap. Higher basic resists are probably worth the 20 pounds of extra weight.

I'we never found any use for the two first prayer books as a mystic, is there any usefull spells?

On 21.2.2002 00:11 wrote:
the only thing remotly useful in book 1 is cure light wounds, because it heals a % instead of 2d4 or whatever it is in V. Still, I never used it once. it might be good for a early preist, but not a mystic. But nothing useful in the second book? how about portal? Resist fire & cold ? satisfy hunger? :) I use it alot.

I'm wearing Thalkettoth because (much to my suprise) it grants +3 to speed in ey! That bonus alone makes it better than hithlomir.(imho)


On 21.2.2002 18:10 wrote:
All the following is IMO.

At your level you have the third priest book cure critic which cures a lot more. and is not too expensive considering mystics mana reserve.
Portal in second priest book... right what about teleport in mages second and beam of light and stone to mud ... not mentioning absorb because this must be on always :)
resistance spells... at the time i really need them (great wyrms etc.) i'm using absorb and i have first mystic book.
satisfy hunger... in third mages book, with other usefull spells(ident, acid bolt, create door etc.)

ok the +3 speed bonus is nice. but at your level you have haste (+10 speed) and at that level, i value high elemental resists above small speed boost.
and i didn't need speed ... due to an early +10 speed ring :)

On 23.2.2002 01:16 wrote:
Oops, didn't notice those overlaps in the preist and mage books. thanx for pointing that out. :)

I have found the small speed boost from thalkettoth to be very useful when fighting low-level uniques, being able to get an extra hit in every once in a while helps alot sometimes. I usualy have gotten all the basic resist from other stuff by now tho, so I wasn't worried when I sold hithlomir.

thanx for your advice,

On 2.3.2002 22:18 wrote:
not much to update on... killed mim tho. the little @#$%^&* died to scoot & shoot... after a half an hour. The fight was spread out over half the dungeon, ducking behind walls and slipping down dark corridors, hopping all over the place with phase door.
I used up several restore mana potions and a couple of healing.

Oh, one last thing, am I using the best rings? I must have a dozen in my home which would be useful.


On 3.3.2002 19:20 pav wrote:
Your ring collection is pretty nice :) and your ring choice is optimal. You really need SI and you probably don't want to give up CON bonus (how many HPs it's giving?), but if you want to swap CON ring I would go for +Mana (more SPs) one or +Str (for carrying capacity). Don't you have troubles with elemental breathes with your HPs without resist? Maybe you could consider elec/acid ring too.

No boots? Nothing useful turned up and you are saving weight because of low strength?

You sold Phial? Although mystic really don't need it's activation, I keep it for sentimental reasons. :)

On 4.3.2002 15:16 wrote:
elemants don't bother me because I have celegorm.(rbase + rlight/rdark) As for rings, I agree. But I'm not willing to give up *83* HP for more mana (I'm already getting ~+200 from equipment) or carrying capacity (+5 to speed (total) from thalkettoth and bard)

Oh yeah, I'm getting FA from bard.

- evets (where are those @#$% scrolls of *id*?!?)

On 4.3.2002 15:19 wrote:
Oh yeah, forgot to mention, I found some boot of slow descent, but the were *metal shod* boots of slow descent and were WAY too heavy to wear.


On 4.3.2002 16:33 wrote:
Celegorm is a bit heavy (for mystic), hopefully youll find another nice shield soon.

You can drop the cure poison/disease items ... the cleric spells from "chants..." take care of that.

rings of protection, accuracy and damage and amulet of brightness ... i dont think you are ever going to need them, mystic is too weak as a fighter. spells are your friends.

any ideas how to survive with mystic without the Absorb hit?

and be careful, very careful ... your HP is too low for such depth IMHO.

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