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The Angband Ladder: Alanya, High-Elf Ranger by Macavenger

  [Angband 3.0.9 Character Dump]

 Name   Alanya                                   Self  RB  CB  EB   Best
 Sex    Female            Age       116   STR! 18/100  +1  +2  +4 18/170
 Race   High-Elf          Height     82   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger            Weight    189   WIS:  18/76  -1  +0  +3  18/96
 Title  Pathfinder        Status     39   DEX! 18/100  +3  +1  +5 18/190
 HP     767/767           Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     281/281                           CHR! 18/100  +5  +1  +0 18/160

 Level           37       Armor    [22,+96]     Saving Throw      Heroic
 Cur Exp    1268063       Fight   (+24,+13)     Stealth        Excellent
 Max Exp    1268063       Melee   (+34,+28)     Fighting          Heroic
 Adv Exp    1610000       Shoot   (+42,+13)     Shooting       Legendary
 MaxDepth    Lev 53       Blows      5/turn     Disarming         Superb
 Turns       840000       Shots      2/turn     Magic Device   Legendary
 Gold        766600       Infra       40 ft     Perception     Excellent
 Burden   151.4 lbs       Speed           5     Searching      Excellent

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:....+.+.+....
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:.......+.....
 Pois:......+...... Nexus:...........+.
 Fear:+............ Nethr:.............
 Lite:.........+..+ Chaos:.............
 Dark:.........+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:...........+. Sear.:....+........
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.........
Invis:++..++...+..+ Blows:.............
FrAct:++..+........ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Greater Vault 1900' @w}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) a Long Bow of Lothlorien (x3) (+18,+13) (+1)
   It increases your dexterity by 1.  It increases your shooting power
   by 1.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by acid or fire.  
c) an Amethyst Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
d) an Onyx Ring of Speed (+5)
   It increases your speed by 5.  
e) a Golden Amulet of the Magi [+7] (+3)
   It increases your intelligence by 3.  It increases your searching by
   3.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Star of Elendil {Medusa 2050'}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Greater Vault 190}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Cloak of Protection [1,+11]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Small Leather Shield of Elvenkind [2,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) a Golden Crown of Night and Day [0,+16]
   It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stability [3,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {!k}
b) 3 Books of Magic Spells [Conjurings and Tricks] {!k}
c) 3 Books of Magic Spells [Incantations and Illusions] {!k}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {Floor 2000' !d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {Greater Vault 1900' !d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {Floor '1600 !d!k!v}
   It cannot be harmed by the elements.  
h) 6 White Potions of Healing {@q1}
i) 7 Brown Speckled Potions of Restore Mana
j) 19 Scrolls titled "sido mensus" of Enchant Weapon To-Hit
k) 2 Ivory Rods of Recall {@z3!*}
   It cannot be harmed by electricity.  
l) a Mithril-Plated Rod of Detection {@z1}
   It cannot be harmed by electricity.  
m) 3 Gold-Plated Rods of Teleport Other {@z2!k!d!v}
n) The Amulet of Carlammas (+2) {Lesser Vault 2500'}
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
o) The Cloak 'Holcolleth' [1,+9] (+2) {Smaug 2600'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
p) a Dwarven Shovel of Digging (1d3) (+4,+7) (+6) {@w0}
   It increases your tunneling by 6.  It is branded with acid.  
q) 23 Arrows of Acid (1d4) (+8,+10)
   It is branded with acid.  It cannot be harmed by acid.  
r) 17 Arrows of Slay Demon (1d4) (+8,+11)
   It slays demons.  
s) 16 Arrows (1d4) (+3,+6) {@f5}


  [Home Inventory]

a) 10 Books of Magic Spells [Conjurings and Tricks] {!k}
b) 2 Books of Magic Spells [Incantations and Illusions] {!k}
c) a Book of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Mordenkainen's Escapes] {Floor '1600 !d!k!v}
   It cannot be harmed by the elements.  
e) 3 Dark Blue Potions of *Healing*
f) 13 Scrolls titled "potineus mus" of Enchant Weapon To-Dam
g) 3 Scrolls titled "nernem mus" of Banishment
h) a Tortoise Shell Ring of Resist Poison
   It provides resistance to poison.  
i) an Onyx Ring of Speed (+4)
   It increases your speed by 4.  
j) The Phial of Galadriel {Boldor '700}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Greater Vault 1900'}
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1) {Greater Vault 1900'}
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) a Cloak of Aman [1,+8] (+2 to stealth) {Chaos}
   It increases your stealth by 2.  It provides resistance to chaos.  
   It cannot be harmed by the elements.  
n) a Golden Crown of Serenity [0,+15]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2) {Greater Vault 1900'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
p) The Bastard Sword 'Calris' (5d4) (+3,+20) (+5) {Lesser Vault 2050', uncurse}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Floor? '1400 @w0}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Gorlim 2150'}
   It increases your strength and constitution by 2.  It cannot be
   harmed by the elements.  It might have hidden powers.
s) a Beaked Axe of Gondolin (2d6) (+10,+10) {Telepathy}
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  It might have hidden powers.
t) 26 Arrows of Acid (1d4) (+8,+9)
   It is branded with acid.  It cannot be harmed by acid.  
u) 17 Seeker Arrows of Wounding (4d4) (+14,+14)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.2.2008 01:12
Last updated on 3.3.2008 06:31

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7017. on the Ladder (of 15884)
2661. on the Angband Ladder (of 4996)

Comments

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On 24.2.2008 01:12 Macavenger wrote:
My first character to get this deep in anything vaguely resembling a reasonable amount of time. I've been hitting a wall around this depth on my last few characters, so posting this to look for a bit of advice before trying to go much deeper.

On 25.2.2008 06:32 Macavenger wrote:
Cleared a checkerboard vault at 1900', Teleport Other FTW. Lots of new goodies. This is definitely the best kit I've ever had on any character so far. Hopefully I can manage not to screw up as badly as the only other time I had anywhere near this gear level.

On 26.2.2008 05:51 Macavenger wrote:
Picked up the Resistances book and =rPoison at 2000' when they became native. Base con is almost maxed now and I have a good selection of resistance gear to choose from.

On 3.3.2008 06:31 Macavenger wrote:
Down to 2650', more uniques dead but haven't found a whole lot of note. Stats are starting to look quite nice though.

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