The Angband Ladder: Brungred, RohanKnight Swordmaster by <comprising@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Brungred               Age                 22       STR!     40       
 Sex   : Male                   Height              53       INT!     33       
 Race  : RohanKnight LostSoul   Weight              80       WIS:     36       
 Class : Swordmaster            Social Class         1       Dex!     30     31
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        Chr!     37     38
                                                                               
 + To Melee Hit         102 Level             50    Hit Points      -42/  1308 
 + To Melee Damage       85 Experience  25838488    Spell Points    179/   220 
 + To Ranged Hit         54 Max Exp     25942552    Sanity          631/   755 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               -165398
   AC                43+188 Gold         2086971    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Very Good    Blows/Round:  14        
 Bows/Throw  : Legendary[40]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  42d7+1190 
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly black hair, and an average complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 22504 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 9 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Hrive of the 2890th year of the third age.
 Your adventure lasted 73 days.

     Your Attributes:
You are dead, killed by a Nightwalker on level 99 of Mount Doom.
You can switch locations with another being.
You can destroy walls.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon drains life from your foes.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4.2.....            
        Add Int   : ...3..42........            
        Add Wis   : 0...4..2.....2..            
        Add Con   : ..3...4.4.2.....            
        Add Chr   : ..3.4..2........            
        Add Stea. : ......42........            
        Add Sear. : ..3........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..8.            
        Add Speed : .*..4342.......+            
        Add Blows : ...3............            
        Chaotic   : .............+..            
        Vampiric  : +............+..            
        Slay Evil : +...............            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : +....+..........            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : .+*.+.*+........            
        Res Cold  : ......++........            
        Res Pois  : ....+...........            
        Res Fear  : +...+..........+            
        Res Light : .....+..........            
        Res Dark  : ...+.+..........            
        Res Blind : ...+............            
        Res Conf  : ...+.+.++.......            
        Res Sound : ...+....+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : .....+.++.......            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Levitate  : +...............            
        See Invis : ..+..+.........+            
        Activate  : .++.++.+.+......            
        Blessed   : +...............            
        Fly       : ..+...+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : +...............            
        TLord.ESP : ..+...+.........            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              48.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    08.885 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            28.100 [0.900]
 - Magic                                         04.870 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  03.540 [0.400]
          . Prayer                               00.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Scroll of Identify on level 12.
You are fated to find an Essence of Teleport on level 9.
You are fated to find a Lembas on level 1.
You are fated to find a Hard Leather Armour on level 1.
You may meet an Aimless-looking merchant on level 3.


  [Character Equipment]

a) a Vampiric Dark Sword of *Slay Evil* (3d7) (+8,+10)(0%) (+0)
    It generates an antimagic field.  It decreases your wisdom by 0.  It
    decreases your hit points by 0%.  It drains life from your foes.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to life draining.  It allows you to levitate.  
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  
    You found it in the remains of a Mountain ogre on level 43 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 55 of The Sacred
    Land Of Mountains.
f) The Ring of Mangolas (+3 attacks)
    It increases your intelligence, attack speed and ability to score
    critical hits by 3.  It sustains your intelligence.  It provides
    resistance to dark, blindness, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
    
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 91 of Mount Doom.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dagashi on level 58 of Halls of Mandos.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 119 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc Shaman on level 30 of Moria.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) The Seeker Bolt of Tumoros (4d5) (+16,+6) (+2)
    It increases your wisdom by 2.  It does extra damage from frost.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 74 of Angband.
|) a Magical Mattock of Digging (+8)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 119 of Angband.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+7,+6) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 97 of Mount Doom.
b) The Gem of Fire
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black orc on level 30 of Moria.
c) Raal's Black Candle
d) The Hand of Vecna
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Gelatinous cube on level 18 of Mirkwood.
e) a Parchment titled ''Immortality For Dummies''
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 126 of Angband.
f) 5 Potions of *Healing* {25% off}
    
g) 4 Potions of Life {25% off}
    
h) a Golden Rod of Capacity of Teleport Other (250/250)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 69 of Angband.
i) a Golden Rod of Capacity of Healing (229/250)
    It can hold more mana.  
    You bought it from the Black Market.
j) a Golden Rod of Cheapness of Recall (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
k) a Golden Rod of Trap Location (125/125)
    
l) a Mithril Rod of Capacity of Healing (295/320)
    It can hold more mana.  
    You bought it from the Black Market.
m) a Mithril Rod of Home Summoning (160/160)
    
n) a Mithril Rod of Illumination (160/160)
    
o) an Adamantite Rod of Speed (200/200)
p) an Adamantite Rod of Simplicity of Perception (200/200)
    
    You found it in the remains of an Enchantress on level 64 of The Sacred
    Land Of Mountains.
q) an Adamantite Rod of Enlightenment (200/200)
    
r) a Wand of Stone Prison[3|17] of Plenty (0 charges)
s) a Wand of Teleport Away[1|20] of Plenty (11 charges) {50% off}
    
    You bought it from the Black Market.
t) a Wand of Banishment[13|31] (0 charges)
u) The Ring of Annor (+3 to speed)
    It increases your dexterity, searching, speed and attack speed by 3.  
    It sustains your wisdom, dexterity and charisma.  It provides immunity
    to paralysis.  It provides resistance to acid, poison, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 47 of Moria.
v) a Broad Sword of Westernesse (2d5) (+17,+15) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Master vampire on level 74 of Angband.
    
b) 4 Potions of Cure Critical Insanity
    
c) 60 Potions of Healing {75% off}
    
d) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) 5 Scrolls of Mass Genocide
    
f) a Scroll of Artifact Creation
    
g) an Adamantite Rod of Cheapness of Healing (200/200)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Lesser Balrog on level 74 of Angband.
h) a Wand of Stone Prison[2|16] (1 charge)
    
i) a Staff of Healing[5|38] (4 charges)
j) a Staff of Healing[2|22] (5 charges)
k) a Staff of Genocide[1|15] (3 charges)
l) a Staff of Genocide[1|15] (2 charges)
m) a Staff of Genocide[1|9] (3 charges)
n) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
o) The Mithril Plate Mail of Eormor (-6,-24) [35,+6](20%)
    It increases your hit points by 20%.  It sustains your strength.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to life draining and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 91 of Mount Doom.
p) The Dagger 'Belangil' (2d4) (+9,+10) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
    
b) 15 Potions of Cure Serious Insanity
    
c) 5 Scrolls of *Destruction*
    
d) a Fireproof Staff of Genocide[1|11] of Plenty (11 charges)
e) a Ring of Accuracy (+20)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 127 of Angband.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 93 of Angband.
j) a Polished Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
k) The Augmented Chain Mail of Hilingbar (-2 to accuracy) [16,+12]
    It provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to life draining, fire, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of
    Erebor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 62 of Halls of Mandos.
m) The Metal Brigandine Armour of Diondon (-3 to accuracy) [19,+8]
    It provides immunity to fire and cold.  It provides resistance to life
    draining, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 93 of Angband.
n) a Snakeskin Cloak of Protection [1,+25] {50% off}
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) a Dragon Shield of Preservation (-1,-9) [8,+34]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, light and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) a Pair of Hard Leather Boots of Speed [3,+11] (+9)
    It increases your speed by 9.  
    You bought it from the Black Market.
r) The Dagger of Queldim (1d4) (+13,+15) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    charisma and attack speed by 3.  It produces chaotic effects.  It is
    especially deadly against dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 87 of Angband.
s) The Blade of Chaos 'Doomcaller' (6d5) (+6,+16) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 93 of Angband.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 41 of Moria.
v) a Heavy Crossbow of Extra Might (x8) (+18,+21)
    It provides resistance to cold.  It fires missiles with extra might.  
    You found it lying in a vault on level 119 of Angband.
w) 22 Seeker Bolts (exploding) (4d5) (+7,+10)
    
x) 28 Seeker Bolts (4d5) (+7,+3)


  [Home Inventory - Minas Anor ]

a) The Ebon Cube of Darkness
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Master vampire on level 86 of Mount Doom.
b) Olive's Omnipotent Ostrich
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 23 of A lost
    temple.
c) 5 Potions of Cure Light Insanity
    
d) a Potion of Cure Insanity
e) 3 Scrolls of Rune of Protection
f) a Golden Rod of Healing (6/125)
    
g) a Mithril Rod of Healing (160/160)
h) an Adamantite Rod of Nothing (200/200)
i) an Adamantite Rod of Nothing (200/200)
j) a Rod Tip of Restoration (140 Mana to cast)
    
k) a Staff of Genocide[1|10] (2 charges)
l) The Ring of Valros (+6 to accuracy) (+4)
    It increases your dexterity, searching and speed by 4.  It provides
    resistance to electricity and shards.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of
    Erebor.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) a Snakeskin Cloak of Aman [1,+24] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral Ancient multi-hued dragon on
    level 87 of Mount Doom.
q) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
r) The Two-Handed Sword of Falar (3d6) (+28,+20) (+1 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, constitution, charisma, speed and attack
    speed by 1.  It does extra damage from frost.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 91 of Mount Doom.
s) The Flamberge of Angron (3d7) (+20,+20) (+2 to speed)
    It must be wielded two-handed.  It increases your constitution and 
    speed by 2.  It does extra damage from acid and frost.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
t) The Mace of Disruption 'Antirinwe' (5d8) (+22,+12) (+3 attacks)
    It must be wielded two-handed.  It increases your wisdom, constitution
     and attack speed by 3.  It does extra damage from fire.  It can cause
    earthquakes.  It is especially deadly against trolls.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Long Bow of Ecthlalda (x6) (+6,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and constitution by 3.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Dol
    Guldur.


  [Home Inventory - Lothlorien ]

a) Raistlin's Ready Ranger
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hezrou on level 97 of Mount Doom.
b) a Potion of Restore Mana
c) a Potion of Curing
d) a Potion of New Life {25% off}
    
e) 3 Scrolls of *Destruction*
    
f) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Staff of Genocide[1|5] (4 charges)
    
h) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 42 of Moria.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 72 of Angband.
k) The Thunderlord Coat of Elurien [9,+12]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to fire, cold, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Erebor.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of
    Angband.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Draebor, the Imp on level 45 of Moria.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 119 of Angband.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Dark Sword of Westernesse (3d7) (+10,+12) (+1)
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Half-troll on level 35 of Moria.
r) a Dark Sword of *Slay Undead* (3d7) (+9,+10) (+1)
    It generates an antimagic field.  It increases your wisdom by 1.  It
    is a great bane of undead.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  
    You found it in the remains of a Stone troll on level 35 of Moria.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 55 of The
    Sacred Land Of Mountains.
t) The Light Crossbow of Mairiend (x6) (+6,+9) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution, charisma and speed by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 91 of
    Angband.
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
c) The Flail of Golin (2d6) (+16,+7) (+4 to speed)
    It can be wielded two-handed.  It increases your intelligence, 
    dexterity and speed by 4.  It poisons your foes.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Dol
    Guldur.



Posted on 9.5.2008 12:03
Last updated on 2.7.2008 11:00

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1211. on the Ladder (of 18938)
506. on the ToME Ladder (of 3146)
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Comments

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On 9.5.2008 12:03 comprising@gmail.com wrote:
Chugging right along. Glaurung was nice enough to drop the one. Sweet!

On 9.5.2008 15:57 Fede wrote:
Nice! I see you also killed Feagwath; how many of the 10%-chance guardians did you kill before Glaurung?

On 9.5.2008 20:25 comprising@gmail.com wrote:
I believe just the Watcher. Many thanks to Feagwath for giving up Doomcaller, though I haven't had much time yet to give it much action.

On 9.5.2008 20:30 Fede wrote:
Doomcaller is a guaranteed drop from Feagwath, and yeah, even if he doesn't give up the Ring it's often worth to go and kill him for melee chars.

No luck with Nazgul rings yet?

On 9.5.2008 20:40 comprising@gmail.com wrote:
So much to learn about the game! Thanks for the info about Feagwath/Doomcaller. I've only seen a couple of Nazgul rings, but they weren't too impressive. I guess I'm avoiding the nine to some extent even though I carry the Westernesse broad sword with res_morgul as a swap. Do you think it's worth going after Nazgul rings?

On 9.5.2008 21:09 Fede wrote:
Yes, I think it's worth especially if you kill the non-summoning Nazguls (I don't remember their names, Lord Dimwit's guide should have them) ;)

I do like their rings, especially when they increase the attack speed; other times they also grant high resists.

By the way, why is Manwe so upset (piety at -30k)?

On 9.5.2008 21:28 comprising@gmail.com wrote:
That's a great question. I wish I knew. I think I hit a trap relatively early on that kicked me into the negative piety, and it's been dropping fairly consistently ever since. Makes me tempted to just put the ring on and be done with him ;-)

On 9.5.2008 21:30 Fede wrote:
Lol!

I'm wondering at which amount of piety he starts slowing you down, for it seems at -30k you aren't affected yet. I've never been below -5k so this is new for me.

On 9.5.2008 22:24 comprising@gmail.com wrote:
Maybe Manwe is cheesed because I made it out of the Halls of Mandos.

On 23.5.2008 03:20 comprising@gmail.com wrote:
Next: Mt. Doom.

On 13.6.2008 11:12 comprising@gmail.com wrote:
Update: Found Mormegil, so I'm levelling him up in Angband to see what he turns into. So far so good. Haven't done Mt. Doom yet; thinking of going for Nameless first.

On 18.6.2008 20:41 comprising@gmail.com wrote:
Decided to try Mt. Doom with Flare. Destroyed the ring, saw Sauron on the level, but had to recall out before killing him. Is this character now unwinnable (TOME 2.3.4)?

On 18.6.2008 20:44 Fede wrote:
There is a bugfix by VeryFoobar on the wiki, look at this page's chatter (towards the bottom) http://wiki.t-o-m-e.net/DayInTheLifeArchive/LearningCompetition/LearningcompDecember2005

On 18.6.2008 20:46 Fede wrote:
Forgot to say that I've already used the patch in the past so if you have questions feel free to ask.

On 18.6.2008 21:04 comprising@gmail.com wrote:
Wow, thanks a bunch. It's a relief to know that I may still have a shot at my first win.

On 19.6.2008 10:33 comprising@gmail.com wrote:
Back to Angband to look around a bit and found Vilya on the ground in a medium CV.

On 19.6.2008 10:36 comprising@gmail.com wrote:
Oh, and sadly Mormegil just picked up Earthquakes at level 39 :-(

On 2.7.2008 11:00 comprising@gmail.com wrote:
YASD. I went back to Mt. Doom and Sauron was still there (apparently no bug in 2.3.4). On the way I was careless and lost Mormegil and the Anchor of Time to a scatter items trap. I decided to try to get him anyway and had trouble using the RofFlare. I was able to teleport next to him and friends, but not away. Ah well.

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