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The Angband Ladder: Gwaynil II, Dwarf Ranger by <iridia@pakistanmail.com>

  [Angband 3.0.1 Character Dump]

 Name   Gwaynil II                               Self  RB  CB  EB   Best
 Sex    Female            Age        38   STR! 18/100  +2  +2  +9 18/230
 Race   Dwarf             Height     50   INT! 18/100  -3  +2  +4 18/130
 Class  Ranger            Weight    111   WIS! 18/100  +2  +0  +6 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  -2  +1  +9 18/180
 HP     998/998           Maximize    Y   CON! 18/100  +2  +1  +7 18/200
 SP     229/229           Preserve    Y   CHR! 18/100  -3  +1  +4 18/120

 Level           50       Armor    [53,+155]     Saving Throw     Heroic
 Cur Exp    8544200       Fight    (+41,+37)     Stealth          Superb
 Max Exp    8544200       Melee    (+51,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        832316       Shots       4/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   340.1 lbs       Infra        70 ft     Searching     Very Good

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Lokkak 1750}
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from acid.
   It does extra damage from fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides immunity to paralysis.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Dirty Ren 2400}
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.
c) a Platinum Ring of Speed (+13) {Floor 4950}
d) a Platinum Ring of Speed (+12) {Floor 4050}
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {White Wraith 3750}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Palantir of Westernesse (+2) {GWoMC 3950}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) The Balance Dragon Scale Mail 'Mediator' (-4) [30,+25]
   It can be activated for star ball (150) every 50 turns if it is being
   worn.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
h) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {Angmar 4450}
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {GV 2350}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Sauron 4950}
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+5) {BM}


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!d!k!k!v!v!s!s, 40}
f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!d!k!k!v!v!s!s}
g) a Book of Magic Spells [Tenser's Transformations] {Floor 1800 !v!v!d!d!s!s!}
h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {!d!d!v!v!s!s!k!k Dread}
i) 28 Blue Potions of Healing {!q}
j) 4 Metallic Blue Potions of *Healing* {!q}
k) a Pungent Potion of Life {!q}
l) 10 Scrolls titled "tuero abarze" of Teleportation {!r}
m) 7 Scrolls titled "urmar ashwex" of Teleport Level {!r}
n) 2 Scrolls titled "remur hajo" of *Destruction* {!r}
o) a Scroll titled "iv doebu" of Mass Genocide {!r}
p) a Runed Rod of Detection
q) a Rusty Rod of Healing (charging) {!k!k!d!d!s!s!v!v}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth 5000, cursed}
   It is cursed.
   It might have hidden powers.
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {Morgoth 5000}
   It might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth 5000}
   It might have hidden powers.
u) 66 Silver Arrows (3d4) (+10,+11) {@f0=g}


  [Home Inventory]

a) The Ring of Power 'Narya' (+6,+6) (+1) {GWoP 4300}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
b) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
c) The Star of Elendil {GV 1750}
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {GV 2350}
   It might have hidden powers.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GV 2150}
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
f) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Floor 4900}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Mim 1500}
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
h) The Cloak 'Colannon' [1,+15] (+3) {GV 2350}
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
i) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
j) The Shadow Cloak of Tuor [6,+12] (+4) {Ancalagon 4900}
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
k) The Small Metal Shield of Thorin [3,+25] (+4) {GV 2150}
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
l) The Large Leather Shield of Celegorm [4,+20] {GV 1750}
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
m) The Golden Crown of Gondor [0,+15] (+3) {GV 2350}
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Cantoras 4100}
   It might have hidden powers.
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {Floor 1250}
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
q) The Set of Leather Gloves 'Cammithrim' [1,+10] {Floor 1500}
   It can be activated for magic missile (2d6) every 2 turns if it is being
   worn.
   It sustains your constitution.
   It provides resistance to light.
   It provides permanent light.
   It provides immunity to paralysis.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {LV 4850}
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
t) The Dagger of Rilia (2d4) (+4,+3)
   It might have hidden powers.
u) The Spear of Orome (4d6) (+15,+15) (+4) {Troll 1900}
   It can be activated for stone to mud every 5 turns if it is being worn.
   It affects your intelligence.
   It affects your infravision.
   It affects your speed.
   It is especially deadly against natural creatures.
   It is especially deadly against giants.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to light.
   It induces feather falling.
   It provides permanent light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Black Wraith 1950}
   It might have hidden powers.
w) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {Bill the}
   It can be activated for dispel evil (x5) every 100+d100 turns if it is
   being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to nether.
   It provides permanent light.
   It provides resistance to life draining.
x) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.12.2002 22:51
Last updated on 3.1.2003 21:09

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4257. on the Ladder (of 18233)
1451. on the Angband Ladder (of 6086)
9. for this player (out of 29)

Comments

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On 1.12.2002 22:51 iridia@pakistanmail.com wrote:
Thought dwarf ranger would be harder than it really is.

On 24.12.2002 01:18 iridia@pakistanmail.com wrote:
Oooh, what a GV! Dor-lomin and Gondor, as well as useful shoes and cloak.

On 24.12.2002 01:18 wrote:
And a nifty RoS (+10)!

On 2.1.2003 01:10 iridia@pakistanmail.com wrote:
Mediator seems quite nice, although it aggravates and is so heavy it's almost silly.

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