The Angband Ladder: winch, High-Elf Mage by smee

  [Angband 3.0.9 Character Dump]

 Name   winch                                    Self  RB  CB  EB   Best
 Sex    Female            Age       111   STR! 18/100  +1  -5 +12 18/180
 Race   High-Elf          Height     97   INT! 18/100  +3  +3 +14 18/300
 Class  Mage              Weight    205   Wis! 18/100  -1  +0 +11 18/200 18/170
 Title  ***WINNER***      Status     36   DEX! 18/100  +3  +1 +10 18/240
 HP     771/878           Maximize    Y   CON! 18/100  +1  -2 +15 18/240
 SP     111/364                           CHR! 18/100  +5  +1 +10 18/260

 Level           48       Armor   [42,+144]     Saving Throw      Heroic
 Cur Exp    8274297       Fight   (+43,+31)     Stealth           Superb
 Max Exp    8274297       Melee   (+48,+35)     Fighting          Superb
 Adv Exp    9200000       Shoot   (+50,+15)     Shooting          Superb
 MaxDepth   5000 ft       Blows      4/turn     Disarming         Superb
 Turns      2330356       Shots      1/turn     Magic Device   Legendary
 Gold       1255305       Infra       70 ft     Perception     Legendary
 Burden   194.1 lbs       Speed          43     Searching      Legendary

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*.....+.... Blind:..+....+.....
 Elec:..*...+.+.... Confu:.............
 Fire:..*...+.+.... Sound:+.....+......
 Cold:..*..*+...... Shard:+.....+......
 Pois:..+......+... Nexus:..........+..
 Fear:..+.......... Nethr:..+..........
 Lite:............+ Chaos:.......+.....
 Dark:.......+..+.. Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:......+...+.. Sear.:......+++.+..
PLite:.......+..... Infra:.+...........
Regen:..+.......... Tunn.:.............
Telep:..+......+... Speed:+.+++...+.++.
Invis:+.+......+..+ Blows:.............
FrAct:......+...+.. Shots:.............
HLife:.....++...... Might:.+...........


  [Character Equipment]

a) The Dagger of Lithon (3d4) (+5,+4) (+4) {rsound shards 4 speed}
   It increases your speed by 4.  It provides resistance to sound and 
   shards.  It grants you the ability to see invisible things.  It
   activates for recharge item I every 70 turns.  It cannot be harmed
   by the elements.  
b) The Light Crossbow of Hildil (x3) (+7,+15) (+3)
   It increases your wisdom by 3.  It increases your infravision and 
   shooting power by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
d) a Ruby Ring of Speed (+15)
   It increases your speed by 15.  
e) The Elfstone of Nathor (+3) (charging)
   It increases your wisdom and constitution by 3.  It increases your 
   speed by 3.  It sustains your intelligence and wisdom.  It activates
   for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone 'Eleglar' (+2)
   It increases your strength by 2.  It provides immunity to cold.  It
   provides resistance to life draining.  It usually provides light of
   radius 3.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.  
g) The Augmented Chain Mail of Alathil (-2) [16,+40] (+5) {@w0}
   It increases your strength, intelligence, constitution, and charisma
   by 5.  It increases your searching by 5.  It provides resistance to 
   lightning, fire, cold, sound, shards, and life draining.  It
   sustains your intelligence, wisdom, dexterity, and constitution.  It 
   makes you fall like a feather.  It grants you immunity to paralysis,
   but it also aggravates creatures around you.  It cannot be harmed by
   the elements.  
h) The Shadow Cloak of Mared [6,+38] (+4)
   It increases your intelligence by 4.  It increases your stealth and 
   searching by 4.  It provides resistance to dark, blindness, and 
   chaos.  It sustains your dexterity.  It usually provides light of
   radius 4.  It activates for heal (1000) every 444 turns.  It cannot
   be harmed by the elements.  
i) The Large Leather Shield of Finquen [4,+11] (+5)
   It increases your searching and speed by 5.  It provides resistance
   to acid, lightning, and fire.  It cannot be harmed by the elements.  
   
j) The Iron Helm of Salmargol [5,+17] (+2)
   It increases your constitution by 2.  It provides resistance to 
   poison.  It sustains your constitution.  It grants you the power of
   telepathy and the ability to see invisible things.  It activates for 
   frost bolt (12d8) every 50 turns.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Dornuri (+2,+2) [5,+9] (+5)
   It increases your dexterity by 5.  It increases your searching and 
   speed by 5.  It provides resistance to dark and nexus.  It makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+14] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 43 Clotted Red Potions of Healing
j) 14 Coagulated Crimson Potions of *Healing*
k) 4 Pink Potions of Life
l) 7 Chartreuse Potions of Restore Mana
m) a Scroll titled "lucero dicomum" of Banishment
n) 6 Zirconium Rods of Enlightenment {@z1}
o) 2 Gold Rods of Healing {@z7}
   It cannot be harmed by electricity.  
p) 10 Runed Rods of Teleport Other (1 charging) {@z0}
q) The Short Bow 'Egallos' (x2) (+5,+9) (+1)
   It increases your strength by 1.  It provides immunity to lightning.
   It provides resistance to confusion.  It cannot be harmed by the
   elements.  
r) 12 Seeker Bolts of Holy Might (4d5) (+26,+23)
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  
s) 8 Arrows of Slay Evil (1d4) (+17,+20)
   It slays all evil creatures.  
t) 29 Seeker Arrows of Holy Might (4d4) (+26,+15)
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  
u) 31 Mithril Arrows of Holy Might (3d4) (+20,+23)
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 40 Scrolls titled "lor dico pro" of Protection from Evil
c) a Scroll titled "el an natios" of Mass Banishment
d) a Tortoise Shell Ring of Constitution (+5) {@w1}
   It increases your constitution by 5.  It sustains your constitution.
   
e) The Necklace 'Amith' (+3) {telep}
   It increases your stealth by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
f) an Obsidian Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
g) The Palantir of Nendor (+3) {telep pois nex}
   It increases your stealth by 3.  It provides resistance to poison 
   and nexus.  It usually provides light of radius 3.  It activates for 
   clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
h) The Robe 'Thith' [2,+37] (+5)
   It increases your strength by 5.  It increases your speed by 5.  It
   provides resistance to acid, lightning, fire, cold, confusion, 
   disenchantment, and life draining.  It sustains your strength and 
   charisma.  It makes you fall like a feather and speeds your
   regeneration.  It grants you immunity to paralysis, but it also 
   aggravates creatures around you.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
i) The Robe 'Rastand' [2,+24] (+5)
   It increases your constitution and charisma by 5.  It increases your 
   infravision by 5.  It provides resistance to acid, lightning, fire, 
   cold, poison, confusion, and chaos.  It sustains your constitution 
   and charisma.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for frost ball (100)
   every 35 turns.  It cannot be harmed by the elements.  
j) The Hard Studded Leather of Rithlote (-1) [7,+19] (+3) {@w1}
   It increases your dexterity and constitution by 3.  It increases
   your stealth and searching by 3.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It sustains your strength.  It
   usually provides light of radius 4.  It speeds your regeneration.  
   It activates for berserk rage (50+d50 turns) every 80+d80 turns.  It
   cannot be harmed by the elements.  
k) a Large Metal Shield of Elvenkind [5,+17] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
l) The Jewel Encrusted Crown 'Armariath' [0,+18] (+1)
   It increases your strength and intelligence by 1.  It provides
   resistance to lightning, blindness, and chaos.  It sustains your 
   strength.  It speeds your regeneration.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
m) The Steel Helm of Thodolith [6,+11] (+2)
   It increases your intelligence by 2.  It provides resistance to 
   confusion and nexus.  It grants you the ability to see invisible
   things.  It activates for detection every 55+d55 turns.  It cannot
   be harmed by the elements.  
n) The Tulwar 'Atarth' (2d4) (+9,+11) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
o) The Katana 'Luing' (3d4) (+7,+9) (+2) {@w0}
   It increases your strength by 2.  It increases your attack speed by
   2.  It is branded with acid.  It provides immunity to acid.  It
   provides resistance to nexus.  It makes you fall like a feather.  It
   cannot be harmed by the elements.  
p) The Lead-Filled Mace of Anarina (3d4) (+10,+14) [+4]
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Mace of Disruption of Elrondol (5d8) (+9,+22) (+2)
   It increases your dexterity by 2.  It slays undead.  It is branded
   with fire.  It provides resistance to fire and nexus.  It sustains
   your dexterity.  It activates for starlight (10d8) every 100 turns.  
   It cannot be harmed by the elements.  
r) The Dwarven Shovel of Finuva (1d3) (+8,+10) (+3) {@w1}
   It increases your tunneling by 3.  It slays animals and all evil
   creatures.  It is branded with acid and electricity.  It provides
   resistance to acid, lightning, and nether.  It makes you fall like a
   feather.  It cannot be harmed by the elements.  
s) 27 Arrows of Slay Undead (1d4) (+13,+7)
   It slays undead.  
t) 18 Arrows of Venom (1d4) (+7,+4)
   It is branded with poison.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.8.2008 18:14
Last updated on 29.8.2008 00:14

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5958. on the Ladder (of 18938)
2489. on the Angband Ladder (of 6484)
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Comments

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On 26.8.2008 18:14 smee wrote:
just killed vecna. i can swap shield for disenchant and go down to 36 max speed, but when i wear the one ring i go back to 41 so im not worried about that.

avoiding wearing that ring until i get some more levels for hp/sp/dmg and kill some last uniques, 79 dead so far

also i can lose 2 con and still have max hps but i cant make out a good swap for anything yet, with only nether resist coming from shovel

On 26.8.2008 18:51 smee wrote:
actually i just read on forum that the ring only drains 1 exp per 100 turns or something, i thought i would start losing levels from wearing it

maybe i'll wear that ring, the chain mail alathil, and then i'll have all resist covered, 46 speed, 800 hp ... looks enticing, then i could wield that big mace or id the other weapons

not sure if im good enough to go around aggravating though, this is my first character past dl 50 in a long while



On 27.8.2008 18:46 smee wrote:
all uniques dead except cantoras, tarrasque, adn tseulakas the dreadlord, and morgoth

but still no change in armors

On 29.8.2008 00:14 smee wrote:
i win!

On 29.8.2008 08:36 Mars wrote:
Congrats. Nice find on the ring!

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