The Angband Ladder: Manslay, High-Elf Swordmaster by <manslay@sibmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Manslay                Age                120       STR:     30       
 Sex   : Male                   Height              66       INT:     17       
 Race  : High-Elf               Weight             189       WIS:     16       
 Class : Swordmaster            Social Class        46       DEX:     40       
 Body  : Player                                              CON:     29       
 God   : Tulkas                                              CHR:     30       
                                                                               
 + To Melee Hit          93 Level             34    Hit Points      517/   517 
 + To Melee Damage       55 Experience    581976    Spell Points     35/    35 
 + To Ranged Hit         45 Max Exp       581976    Sanity          192/   192 
 + To Ranged Damage      10 Exp to Adv.   700000    Piety                 8417 
   AC                30+111 Gold          438455    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  9d4+495   
 Stealth     : Very Good    Magic Device: Legendary[15]Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          green eyes, wavy black hair, and a fair complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 5 (250')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 15 (750')
        Moria: Level 38 (1900')
        The Sacred Land Of Mountains: Level 45 (2250')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 5411 enemies.
 You have completed 17 princess quests.
 You have completed (null) lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2..32.....            
        Add Dex   : ....3..3.3.5....            
        Add Con   : ......2..32....+            
        Add Chr   : .......3...5....            
        Add Stea. : ....3...........            
        Add Infra : ....3.2.........            
        Add Tun.. : ..............3.            
        Add Speed : ...*3...........            
        Slay Anim.: +............+..            
        Slay Und. : +...............            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : ......+..+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : ......+..+.+....            
        Sust Chr  : ...........+....            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......++..++....            
        Hold Life : .......+........            
        Res Acid  : .......+++......            
        Res Elec  : +.......+.......            
        Res Fire  : +......++.......            
        Res Cold  : +......+++......            
        Res Pois  : +...+...........            
        Res Fear  : ......+..+.....+            
        Res Light : ........+......+            
        Res Dark  : ......+.++......            
        Res Blind : ................            
        Res Conf  : ........+..+....            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : ....+....+......            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Lite      : .....+..........            
        See Invis : ...............+            
        Digestion : +........+......            
        Activate  : +....+.+...+....            
        Cursed    : +...............            
        Fly       : ..+.............            
        Sentient  : +...............            
        Giant.ESP : +...............            

Skills (points left: 0)
 - Combat                                        40.052 [0.900]
          - Weaponmastery                        40.466 [0.950]
                   . Sword-mastery               38.800 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.970 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            13.100 [0.900]
 - Magic                                         04.270 [0.300]
          . Magic-Device                         40.950 [1.150]
          . Conveyance                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  18.520 [0.400]
          . Prayer                               11.500 [0.500]
 - Monster-lore                                  05.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may meet a Red worm mass on level 1.
You are fated to find The Broad Sword 'Aeglin' on level 59.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:3398, L:28) (1d4) (+26,+12) {cursed}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to electricity, fire, cold and poison.  It
    allows you to sense the presence of giants.  It slows your metabolism.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
d) a Light Crossbow of Accuracy (x3) (+16,+10)
    
    You found it in the remains of a Cave troll on level 31 of Moria.
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of an Uruk on level 30 of Moria.
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Jewelry Shop.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Dwarven Augmented Chain Mail (-2) [16,+7] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 31 of Moria.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elite uruk Rogue on level 31 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 21 Bolts of Slay Animal (1d5) (+10,+12)
    It is especially deadly against natural creatures.  
    You found it in the remains of a Dracolich on level 67 of Angband.
|) a Gnomish Shovel of Digging (+3)
    It increases your ability to tunnel by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 53 Rations of Food
b) 7 Lembases
c) 25 Potions of Heroism
d) 9 Potions of Berserk Strength
e) 9 Potions of Cure Critical Wounds
f) a Potion of Restore Charisma
g) 19 Scrolls of Word of Recall
h) 2 Fireproof Scrolls of Satisfy Hunger
    It cannot be harmed by fire.  
    You found it in the remains of a Mind flayer on level 30 of Moria.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Sword of Lothloki (1d6) (+6,+12) (+5)
    It increases your wisdom and dexterity by 5.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dark Sword of Erunelen (3d7) (+17,+22) (+2)
    It generates an antimagic field.  It increases your intelligence and 
    dexterity by 2.  It does extra damage from electricity.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) 26 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
b) The Tome of Manslay
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Gem of Hate
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
d) Valdarbon's Automatic Alchemist
e) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Novice mage on level 33 of Moria.
f) The Immortal Skull of Benetar
    It can be activated for blindness.  
    You found it lying on the ground on level 3 of Barrow-Downs.
g) 3 Scrolls of *Identify*
h) a Fireproof Scroll of Craftsmanship
    It cannot be harmed by fire.  
i) a Fireproof Scroll of *Acquirement* {25% off}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 30 of Moria.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
m) The Set of Gauntlets 'Nenon' (+7 to damage) [2,+14]
    It sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 38 of Moria.
n) a Small Sword of Gondolin (1d6) (+14,+6) (+3)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, dark and confusion.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Hill orc Archer on level 18 of Orc Cave.
o) a Broad Sword of Aman (2d5) (+9,+11) [+2] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your intelligence.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Snotling on level 31 of Moria.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Shade on level 37 of Maze.
b) Kelek's Wormhole Machine
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dread on level 45 of The Sacred Land Of
    Mountains.
c) The Lost Works of Kenault
    It can be activated for decreasing Strength.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
d) The Grail of Kenault
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Lost soul on level 27 of Maze.
e) 2 Mushrooms of Cure Poison
f) 5 Mushrooms of Cure Serious Wounds {100% off}
g) 5 Potions of Cure Critical Insanity
h) a Potion of Corruption
i) The Wooden Torch of Gondil (with 5000 turns of light) (+2 to searching)
    It provides light (radius 3) when fueled.  It increases your searching
     and infravision by 2.  It provides resistance to light and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the General Store.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) a Parchment - The One Ring


  [The Mathom-house Inventory - Bree ]

a) The Ring of Antholwe (-8) {cursed}
    It decreases your strength by 8.  It provides resistance to cold and 
    dark.  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young white dragon on level 31 of Maze.
b) The Ring Mail 'Endil' (-1 to accuracy) [12,+8] {cursed}
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to confusion.  It drains experience.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
c) a Small Metal Shield of Vulnerability [3,-17]
    It aggravates nearby creatures.  
    You found it in the remains of an Ogrillon on level 31 of Moria.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 38 of Moria.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 1.9.2008 08:41
Last updated on 2.9.2008 12:00

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9951. on the Ladder (of 18939)
1744. on the ToME Ladder (of 3146)

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