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The Angband Ladder: Abi, High-Elf Warrior by <marektutaj@yahoo.com>

  [Angband 3.0.9b Character Dump]

 Name   Abi                                      Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  +5  +6 18/220
 Race   High-Elf          Height     78   INT! 18/100  +3  -2  +1 18/120
 Class  Warrior           Weight    182   WIS! 18/100  -1  -2  +1  18/80
 Title  Hero              Status     47   DEX! 18/100  +3  +2  +1 18/160
 HP     -73/951           Maximize    Y   CON! 18/100  +1  +2 +12 18/250
 SP     0/0                               CHR! 18/100  +5  -1  +1 18/150

 Level           44       Armor   [35,+106]     Saving Throw      Heroic
 Cur Exp    4723134       Fight   (+54,+26)     Stealth             Good
 Max Exp    4723134       Melee   (+63,+46)     Fighting       Legendary
 Adv Exp    4800000       Shoot   (+72,+18)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      6/turn     Disarming         Superb
 Turns      1464479       Shots      1/turn     Magic Device      Superb
 Gold       2225614       Infra       70 ft     Perception          Poor
 Burden   140.0 lbs       Speed          21     Searching           Poor

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.+...........
 Elec:.+....+++.... Confu:......+......
 Fire:...*..+++.... Sound:......+......
 Cold:......+++.... Shard:.............
 Pois:.......+..... Nexus:......+......
 Fear:...++.......+ Nethr:...+.........
 Lite:.+...+....+.+ Chaos:.............
 Dark:.+...+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.............
PLite:....+.....+.. Infra:....+........
Regen:...++........ Tunn.:.............
Telep:.........+... Speed:..++.......+.
Invis:...+++......+ Blows:.............
FrAct:...++.....+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> The Lesser Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain!
> The Lesser Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain! <2x>
> The Lesser Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain!
> The Lesser Balrog is embedded in the rock!
> The Greater Balrog wails out in pain!
> The Greater Balrog is embedded in the rock!
> The Greater Balrog wails out in pain!
> The Greater Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain!
> The Greater Balrog wails out in pain!
> Morgoth, Lord of Darkness hits you.
> You die.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {lvl 62 giant pit}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
c) a Bloodstone Ring of Speed (+10)
   It increases your speed by 10.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {lvl 87 Wyrm of Perplexity}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {lvl 90 Wyrm of Fire}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {lvl 89 Glaurung}
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {{found on level 45}}
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) a Jewel Encrusted Crown of Telepathy [0,+13] {lvl 76 ground}
   It grants you the power of telepathy.  It cannot be harmed by acid.  
   
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {lvl 76 ground}
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+7] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 2 White Potions of Boldness
b) a Puce Potion of Speed
c) 2 Viscous Pink Potions of Heroism
d) 4 Metallic Purple Potions of Cure Serious Wounds
e) 32 Purple Speckled Potions of Cure Critical Wounds
f) 6 Black Potions of *Healing*
g) 4 Yellow Speckled Potions of Life
h) a Scroll titled "at cus exes" of Blessing
i) 4 Scrolls titled "astia neo" of Protection from Evil
j) a Bronze Rod of Perception
   It cannot be harmed by electricity.  
k) 2 Gold Rods of Recall
   It cannot be harmed by electricity.  
l) 2 Zinc-Plated Rods of Detection
   It cannot be harmed by electricity.  
m) 5 Silver-Plated Rods of Teleport Other (1 charging)
n) a Mithril Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {lvl 91 Saruman}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
q) 18 Seeker Arrows of Slay Undead (4d4) (+16,+13)
   It slays undead.  
r) 30 Mithril Arrows of Wounding (3d4) (+15,+14)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) The Ring of Barahir (+1) {dropped by Eol, the Dark Elf on lev 52}
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
b) The Ring of Tulkas (+4) {lvl 78 Great Ice Wyrm}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Amulet of Carlammas (+2) {dropped by Eol, the Dark Elf on lev 52}
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
d) The Amulet of Ingwe (+3) {lvl 90 Great Wyrm of Ice}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Jewel 'Evenstar' {lvl 83, Ji Indur}
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Star of Elendil {lvl 90 Wyrm of Balance}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
h) The Palantir of Westernesse (+2) {lvl 90 Wyrm of Fire}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
k) The Cloak of Thorongil [1,+10] {lvl 90 red dragon pit}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
l) The Large Leather Shield of Celegorm [4,+20] {lvl 91 Saruman}
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {lvl 94 *Acquirement*}
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {lvl 99 Sauron}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
o) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {lvl 90 red dragon pit}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
q) The Dagger of Rilia (2d4) (+4,+3) {lvl 76 orc drop}
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {lvl69 floor}
   It increases your dexterity by 3.  It increases your stealth by 3.  
   It provides resistance to acid, lightning, fire, and cold.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {lvl 99 Sauron}
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
u) The Glaive of Pain (9d6) (+0,+30) {lvl 89 Glaurung}
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {lvl 91 Saruman}
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2) {lvl 88 floor}
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
x) 37 Seeker Arrows of Acid (4d4) (+11,+10)
   It is branded with acid.  It cannot be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.9.2008 23:08
Last updated on 15.10.2008 23:26

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5317. on the Ladder (of 15447)
2051. on the Angband Ladder (of 4811)
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Comments

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On 5.9.2008 23:08 marektutaj@yahoo.com wrote:
On 3rd trip to dungeon...

On 6.9.2008 00:29 marektutaj@yahoo.com wrote:
Just defeated Orfax, Son of Boldor!

On 6.9.2008 14:01 marektutaj@yahoo.com wrote:
Rest after killing bunch of orcs...

On 8.9.2008 13:33 marektutaj@yahoo.com wrote:
my equipment deteriorated when encountered pack of Water Hounds

On 8.9.2008 15:57 PowerDiver wrote:
Your stats are terrible. You will get further faster if you suicide right now and use the auto-roller to start your next warrior with max str, max dex, and con one less than max of the values allowed by the autoroller. You can max all three if you are patient enough to restart a few times.


On 9.9.2008 17:13 marektutaj@yahoo.com wrote:
I'm feeling strangely lucky on this level. Hope that luck won't kill me!

On 9.9.2008 17:38 marektutaj@yahoo.com wrote:
Brodda the Easterling killed dropping Phial of Galadriel! Hurray! That strangely lucky feeling still overwhelms me.

On 10.9.2008 13:47 marektutaj@yahoo.com wrote:
Shagrat, the Orc Captain dead! descending to lower level...

On 11.9.2008 22:48 marektutaj@yahoo.com wrote:
Wormtongue, Agent of Saruman is dead! Wow! Sadly, I have used up my last speed potion. Must be careful now...

On 12.9.2008 07:41 marektutaj@yahoo.com wrote:
Finally got rid of fire hounds...

On 18.9.2008 12:30 marektutaj@yahoo.com wrote:
bunch of ice trolls killed! have to escape to town in the middle of fight :-(

On 18.9.2008 12:55 marektutaj@yahoo.com wrote:
I got superb feeling about this level. Still alive & kicking. Killed Gorbag!

On 19.9.2008 08:28 Pete Mack wrote:
why are you using a shortbow? Surely the weaponsmith has had a longbow or light crossbow for sale by now. A +7 shortbow is only as good as a +4 longbow, so you won't even need to enchant I'd much to do better than you are now. Also, get to
1500'. That character needs star potions badly.

On 19.9.2008 12:30 marektutaj@yahoo.com wrote:
Sangahyando of Umbar dead! Needed a few 'phase door' scrolls and reasonable bow...

On 19.9.2008 13:03 marektutaj@yahoo.com wrote:
Ha! After drinking a Potion of Strength I have two attacks per round!

On 19.9.2008 22:14 marektutaj@yahoo.com wrote:
Ibun, son of Mim killed! And I got that brilliant 'Orcrist' as a drop! Hurray!

On 20.9.2008 13:22 marektutaj@yahoo.com wrote:
Lagduf the Snaga killed!

On 20.9.2008 19:31 marektutaj@yahoo.com wrote:
Bold, son of Azog dead! And he drops (defender) and Metal Cap of Thengel! Nice!

On 20.9.2008 22:04 Pete Mack wrote:
you might carry orcrist as a swap. It doe a ton more damage than your current weapon.



On 22.9.2008 22:04 marektutaj@yahoo.com wrote:
killed Mughash, the Kobold Lord -- he dropped Nimthanc! Cool!

On 23.9.2008 22:54 marektutaj@yahoo.com wrote:
My first Shadow Drake killed - Rod of Recall dropped! Nice, finally don't have to buy that Scrolls of Recall every trip to town

On 24.9.2008 00:29 marektutaj@yahoo.com wrote:
Tried to kill Bill the Stone Troll, but alas, he's too tough! I was barely able to escape him. And those Ancient Dragons almost killed me. So I'll hang around my current depth level 34 for some time to find more stat potions (or buy them in town -- drops are now quite nice)

On 24.9.2008 00:40 marektutaj@yahoo.com wrote:
Azog King of The UrukHai is dead! Ha, on that level he was quite easy for me...

On 25.9.2008 23:17 marektutaj@yahoo.com wrote:
Killed Nar the Dwarf! Well, it even little victory is good if you try to escape before Lokkak, the Ogre Chieftain several times. Don't know what's the problem with the game, but I 'meet' Lokkak so frequently that I'm getting accustomed to his evil presence.... Evil? Scroll of Protection from Evil does not work on him... (sigh)

On 26.9.2008 00:45 marektutaj@yahoo.com wrote:
Fought a shade and it dropped Dethanc! Quite useless for me now -- I'd be more happy if I'd found Rilia....

On 26.9.2008 17:42 marektutaj@yahoo.com wrote:
just defeated an Archangel -- 3 turns and it was dead. My guess is it was not a real archangel, an impostor only... Lokkak is much greater challenge, and he is still waiting somewhere for me (sigh)

On 26.9.2008 18:17 marektutaj@yahoo.com wrote:
Just killed the Queen Ant! It was tough -- and the queen's minions burnt half of my equipment. But never mind -- she's dead!!!

On 26.9.2008 19:54 marektutaj@yahoo.com wrote:
Do you like Nether Wraith? I do! Killed first one. True, it ruined my experience temporarily, but it is also true, it dropped Chain Mail of Arvedui and 2 stat potions! So Nether Wraiths, come to me, because I like your drop-pings!

On 26.9.2008 20:28 marektutaj@yahoo.com wrote:
Ha! Do you see that? Found boots of speed (+10)! That will make so many things easier! Hooray!

On 26.9.2008 21:17 marektutaj@yahoo.com wrote:
Ha! Boldor King of The Yeeks and Ulfang the Black killed! But when I saw Uvatha the Horseman when fighting my 1st Lich that drained my all charges, I gave up -- go to town and rest. That was too much

On 27.9.2008 03:01 aeneas wrote:
Nice Boots.

On 27.9.2008 21:55 marektutaj@yahoo.com wrote:
Having +19 speed I disposed of Akhorahil the Blind! Not so bad! Beware uniques -- Abi will follow you!

On 27.9.2008 22:36 marektutaj@yahoo.com wrote:
Akhorahil, the Blind Sorcerer, 5th in ranking of the Nazguls.

Like the Witch-king, Akh˘rahil was of old, a lord of Numenor, who was corrupted and ensnared by one of the Nine rings of Sauron. After Sauron's fall at ther end of the Second age, Akh˘rahil disapeared from Middle-earth. He returned after long years and awaited his master's return in the far South of Middle-earth. When Sauron himself re-appeared he ordered Akh˘rahil and the other Nazgul to re-occupy Mordor and to secure it for the Dark-lord's return. He remained at Minas Morgul until the War of the Ring when, with his fell companions, he sought out for his master, the bearer of the One Ring. As the One Ring was destroyed, Akh˘rahil was forever cast into the shadows.

On 29.9.2008 21:59 marektutaj@yahoo.com wrote:
Mim, Betrayer of Turin is dead -- he dropped Narthanc: fairly worthless for me now. So let's go and hunt another baddie...

On 29.9.2008 22:22 marektutaj@yahoo.com wrote:
Mim: What the Petty-Dwarf had done essentially was to betray T˙rin and his outlaws by leading Orcs to the hidden entrance to his halls on Amon Rűdh, where they had set up their base of operations. This is understandable since T˙rin and company had killed his son, Khţm and taken over his home. *BUT* in those times betraying anyone to Orcs is a massive sin and deservedly got his comeupance. SO I DID.

And did you notice, folks, I've just found a Ring of Poison Resist in drop after a tough fight with an Enchantress and dragons summoned by her (the nastiest among them was a Death Drake). But i succeeded!

On 29.9.2008 22:35 marektutaj@yahoo.com wrote:
Vargo, Tyrant of Fire quenched; with my Orcrist dealing cold damage and +18 speed, it stood no chance...

On 30.9.2008 08:00 marektutaj@yahoo.com wrote:
Wasted my Speed Potion on Itangast the Fire Drake -- the dragon dropped only 12 good items -- piece of junk (sigh)

On 30.9.2008 19:21 marektutaj@yahoo.com wrote:
Quaker, Master of Earth destroyed; however, no drop left :-((

On 30.9.2008 20:47 marektutaj@yahoo.com wrote:
Adunaphel the Quiet is dead now. I've run out of Potions of Restore Life Levels. Where they are, folks, where?

On 30.9.2008 20:59 marektutaj@yahoo.com wrote:
killed Eol, the Dark Elf; in drop Amulet of Carlammas and Ring of Barahir found; nice upgrade of my equipment

On 1.10.2008 22:46 marektutaj@yahoo.com wrote:
Another Ringwraith down: Uvatha the Horseman; however, found nothing special in the drop ...

On 1.10.2008 23:33 marektutaj@yahoo.com wrote:
Draebor the Imp & Rogrog the Troll are dead -- troll pit cleared, but then have to run away before Dracolich & his friends. No shame in that, but WHERE IS MORGOTH? I'd like to deal with him personally, not with his minions. Such a coward!

On 5.10.2008 07:19 marektutaj@yahoo.com wrote:
Medusa the Gorgon no longer a threat; however I have real hard time to escape Fundin & Lokkak together -- they were simply too tough. Aargh...

On 6.10.2008 18:23 marektutaj@yahoo.com wrote:
Encountered Scatha the Worm and Smaug the Golden --- both dead now; still diving deep fast; I'm already on level 62 and intend to dive to 80 because I got rumors that starting from that level speed items are more common. Will see. Hope that won't kill me ;-)

On 6.10.2008 19:04 Pete Mack wrote:
stop carrying around so much rubbish for resale-you at never going to use the money, and you really can't afford to be slowed below speed +10. You need a better source of FA too-a warrior should always try to wear a damage or Elven ring. In your case, a =CON might be good. It's a shame you can't get FA on your gloves. Also, you need to ID that elvenkind armor-if it has rconf, it's better than what you are wearing. And sell the books; start stocking up on useful supplies.

On 6.10.2008 20:52 marektutaj@yahoo.com wrote:
rumors were true -- already on level 70 and found Gondricam, Celeborn, Gorlim, Carlis. Fought my 1st Great Wyrm - of Thunder kind -- **VERY** nice drop; my current concenrs are to find a Staff of Teleportations and a Scroll of **Remove Curse** to make the Calris usable; so currently not much luck fighting uniques -- escaped before Saruman, Dwar, Ji Indur and The Phoenix, which burnt my last Staff of Teleportation!!! Aargh...

On 6.10.2008 22:39 marektutaj@yahoo.com wrote:
Saw Mouth of Sauron and attacked him; after a few turns the Mouth summoned so many high level undeads that I teleported them with him away. Only one summon remained: Hoarmurath of Dir so I killed him instead of the Mouth of Sauron. Around the corner Beholder hive-mother was hiding. Two turns and my hit points were almost 0! Teleported her away and abandoned that level with my Rod of Recall. I'll come back later...

On 6.10.2008 23:37 awldune wrote:
FYI, you can use scrolls of enchant weapon to hit to uncurse Calris. If you do wear Calris, consider wearing Gorlim with it.

I can't believe you don't have a better source of FrAct either. Watch for gloves of Free Action at the armory and in the dungeon.

Consider buying potions of CON from the black market. You really need more CON.

On 7.10.2008 16:47 marektutaj@yahoo.com wrote:
Chased the Ar-Pharazon the Golden over all level 76 (either he summoned to many monsters, or teleported me away; did not give up until he was dead and dropped that Full Plate of Isildur.

On 7.10.2008 17:45 marektutaj@yahoo.com wrote:
Disposed of The Lernaean Hydra. Horror -- the monster burnt so many equipment of mine at the start of the fight, that I had to finish it. And I did, at a great cost. Hate those monsters summoning other monsters.... Aargh

On 7.10.2008 18:27 marektutaj@yahoo.com wrote:
killed Lokkak in an ogre pit; 3 turns and it was dead; and rememember? not so long ago I have been running away from him like rabbit! No longer. Having ESP helmet I spotted a Great Wyrm of Ice; short fight and it dropped RING OF TULKAS and RING OF SPEED +8!!!!!!!!!!!

Thank you guys for hints. I've already enchanted partially Calris, but still looking for Scroll of *Remove Curse* to uncurse it. And looking for something with Poison Res, so I could replace my Barahir with Tulkas!

On 7.10.2008 23:21 Pete Mack wrote:
you can probably make the swap for tulkas RSN. Poison never does more than 800 damage, and tulkas should give you that soon. With ESP you'll have no trouble swapping back or fleeing before most monsters pose a threat; the only danger is from drolems, and you will still get one turn to recover even if they breathe on you unexpectedly. With detection and ESP and 800+ HP, rpoison is not always worth the tradeoffs.

On 9.10.2008 20:26 marektutaj@yahoo.com wrote:
killed Kavlax the Many Headed & Ji Indur; Ji dropped 'Evenstar' so finally I got some Hold Life artefact; and the Restore Life feature is awesome. Maeglin is chasing me permanently. Maybe it's time to fight him?

On 9.10.2008 20:46 marektutaj@yahoo.com wrote:
Great Wyrm of Perplexity dropped 'Narya'; should I replace my Ring of Speed +8 with Narya? That's the question...

On 9.10.2008 21:04 Pete Mack wrote:
Definitely replace RoSpeed with Narya. Fire immunity is great, and the extra damage is very important too. +19 normal speed is enough for almost all monsters. You might want to carry Staffs of Speed for some battles; save !speed for Morgoth.

Also, 18/118 CON really is bad. I'd wear Carlammas instead of Evenstar; you can keep Evenstar as a swap against Undead, but EXP drain is much less important than HP.

Together, they should give you another 150+HP. A RoCON or Tulkas instead of Narya would give you even more...

In fact, with your boots, you are likely not to need to use a RoSpeed at all. A few minor speed artifacts (Colannon, etc), and you can wear Elven rings on each finger.

On 11.10.2008 19:31 marektutaj@yahoo.com wrote:
killed Glaurung Father of All Dragons in a corner specially prepared for him, so his summons were only an inconvenience for me; Glaurung dropped Glaive of Pain and Cloak of Colluin, what immediately replaced my old Shadow Cloak. Meantime I have properly enchanted Calris and wielded it. This sword is so great except one thing: it permanently aggravates all monsters around, so my play style greatly changed: from being a hunter, I'm the hunted one... (sigh)

On 11.10.2008 19:48 marektutaj@yahoo.com wrote:
Great Wyrm of Ice dropped Amulet of Ingwe; what is it? I need more Scrolls of *Identify* !!!



On 11.10.2008 20:19 marektutaj@yahoo.com wrote:
killed Carcharoth, The Jaws of Fist; thanx Narya -- without you, I'd be surely dead; I did not have time to take the loot -- hounds summoned by Carcharoth attacked me in great numbers after his death; had to escape ... Gold or Life -- chosen Life

On 14.10.2008 00:43 marektutaj@yahoo.com wrote:
cleared red dragon pit -- found Arkenstone of Thrain, Palantir of Westernesse, Star of Elendil, Cloak of Thorongil and Helm of Holhenneth. Now thinking what to do with so much booty...

On 14.10.2008 01:39 marektutaj@yahoo.com wrote:
Castamir the Usurper & Saruman of Many Colours dead; found Halberd 'Osondir', Large Lether Shield of Celegorm and Long Bow of Belthronding; too many artefacts ....

On 14.10.2008 01:49 marektutaj@yahoo.com wrote:
The Witch-king of Angmar dead; had to escape before his summons (sigh)

On 14.10.2008 19:06 marektutaj@yahoo.com wrote:
Maeglin dead; entered level 99. tension arises

On 14.10.2008 20:52 marektutaj@yahoo.com wrote:
Sauron *DEAD*!!! I've used my all regular potions of healing. Will try to kill Morgoth now... Wish me luck.

On 14.10.2008 21:24 marektutaj@yahoo.com wrote:
decided to take my precious Potions of Life from home; when came back on lvl 99, Atlas was waiting for me; destroyed the bastard! where are that stairs down???

On 15.10.2008 00:00 marektutaj@yahoo.com wrote:
New character generated randomly (started twice, because it was another warrior, and I'm sick of warriors). Only dominant stat was maxed in autoroller, the other set to 3. Attempt to kill all uniques with this character. Good luck, ABI II!

On 15.10.2008 02:50 Pete Mack wrote:
you don't have enough healing for M. Go clear a couple red and/or green dragon pits with calris. (You want a color where your stuff womt get destroyed, and white D pits just break any dropped potions.

On 15.10.2008 22:46 marektutaj@yahoo.com wrote:
killed Lungorthin, Balrog of White Fire. But where are stairs down? I'm getting desperate... Did I make horrible mistake by not going down the stairs after killing Sauron???

On 15.10.2008 22:57 PowerDiver wrote:
Check your killed monsters to be sure you killed Sauron. If he is dead, there should be plenty of stairs down. Could you have been confused and killed the Mouth of Sauron, an entirely different monster that is also a purple p?


On 15.10.2008 23:26 marektutaj@yahoo.com wrote:
Morgoth's summons killed me. I was to eager to fight with him, that's the truth, and did not have equipment decent enough. Maybe another time, Morgoth... See you!

On 16.10.2008 00:03 awldune wrote:
Your biggest issue here is that your speed was only +21. You should have stocked up enough potions/staves/rods of speed to stay hasted for the whole fight.

Gloves of Slaying / Combat would have been better than Cammithrim.

I'm not sure of the math, but the Glaive of Pain might have been better than Calris against M.

On 16.10.2008 01:08 Pete Mack wrote:
While all the above are correct, the real reason you died is because you didn't have any phase door. You are wise to carry around 30 for this fight. It is also wise to

* read all the bless/chant and quaff all the !heroism in the temple prior to descendng for the final fight
* save all ?banishment and ?mass banishment for M
* scum dungeon level 1 for !speed or level 3-4 for speed and !berserk if you are short.
* read eddie's description of fighting with an underequipped warrior on rgra

On 16.10.2008 01:10 Pete Mack wrote:
While all the above are correct, the real reason you died is because you didn't have any phase door. You are wise to carry around 30 for this fight. It is also wise to

* read all the bless/chant and quaff all the !heroism in the temple prior to descendng for the final fight
* save all ?banishment and ?mass banishment for M
* scum dungeon level 1 for !speed or level 3-4 for speed and !berserk if you are short.
* read eddie's description of fighting with an underequipped warrior on rgra

That said, congrats on a near-win in a very respectsble turncount.

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