The Angband Ladder: Asut, Troll Druid by bio_hazard

  [ToME 2.3.4 Character Sheet]

 Name  : Asut                   Age                 26       STR:     17       
 Sex   : Male                   Height             102       INT:      5       
 Race  : Troll                  Weight             251       WIS:     13       
 Class : Druid                  Social Class         1       DEX:     15       
 Body  : Player                                              CON:     13       
 God   : Yavanna Kementari                                   CHR:     14       
                                                                               
 + To Melee Hit          12 Level             23    Hit Points      -14/   161 
 + To Melee Damage       17 Experience     15091    Spell Points     41/    91 
 + To Ranged Hit          8 Max Exp        15091    Sanity          120/   120 
 + To Ranged Damage       6 Exp to Adv.    16014    Piety                -3370 
   AC                 17+82 Gold           27153    Speed            Fast (+1) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Poor         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  1d6+17    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 30 feet   
                                                       Tactic:       aggressive
                                                       Explor:       very fast 
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, dirty dark purple hair, and white                  
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 19 (950')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 14 (700')
        The Old Forest: Level 13 (650')
        A lost temple: Level 15 (750')

 Your body was a Player.
 You have defeated 888 enemies.
 You saved 13 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Phantom beast on level 15 of A lost temple.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You have free action.
You regenerate quickly.
You are unlucky.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your strength is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Dex   : ...........5....            
        Add Chr   : ...........5....            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : ................            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Lite      : .....+..........            
        Regen     : ...............+            
        Activate  : ...........+....            

Skills (points left: 11)
 - Combat                                        05.850 [0.700]
          . Weaponmastery                        11.250 [0.750]
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.500 [0.900]
 - Magic                                         19.783 [0.900]
          . Magic-Device                         11.750 [1.050]
          . Spell-power                          01.200 [0.600]
 - Spirituality                                  01.700 [1.000]
          . Prayer                               25.000 [1.500]
          . Mindcraft                            27.000 [0.600]
 - Monster-lore                                  13.360 [1.200]
          . Summoning                            24.100 [0.700]

Abilities
 * Perfect casting


  [Fates]

You may meet a Village idiot on level 1.
You are fated to find The Dagger 'Nimthanc' on level 1.


  [Character Equipment]

a) a Whip (1d6) (+8,+10)
    
d) a Sling (x2) (+4,+6)
e) (nothing)
f) (nothing)
k) (nothing)
m) an Everburning Torch
n) a Cord Armour [6,+4] {cursed}
o) a Fur Cloak of Protection [3,+10]
p) a Small Leather Shield [2,-1]
    
s) a Hard Leather Cap [2,+4]
u) a Set of Gauntlets [2,+4]
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) Raal's Tome of Unconventional Warfare
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
b) The Bottomless Bottle
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
c) 48 Rations of Food
    
d) a Potion of Speed
e) a Potion of Berserk Strength
f) 3 Potions of Cure Critical Wounds {25% off}
    
g) 4 Scrolls of Word of Recall {25% off}
    
h) 8 Scrolls of Identify
    
i) 13 Scrolls of Object Detection
    
j) 2 Rod Tips of Light (15 Mana to cast)
k) 5 Wands of Noxious Cloud[1|25] (13 charges)
    
l) 2 Wands of Dig[1|1] (6 charges)
    
m) a Wand of Disperse Magic[2|5] (10 charges)
n) a Staff of Disarm[1|10] (14 charges)
    
o) a Partial Totem of a Hunting hawk
    
p) 2 Partial Totems of a Grizzly bear
    
q) a Partial Totem of an Umber hulk
    
r) a Partial Totem of a Black ogre
    
s) a Partial Totem of an Energy hound
    
t) an Everburning Torch
u) a Spectral Flail (2d6) (+3,+5)
v) a Mage Staff (1d4) (-5,-3) {cursed}
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Grow Grass
    
b) a Spellbook of Charm Animal
    
c) The Gem of Wisdom
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
d) The Devil's Pentagram
    It can be activated for cuts.  
    You found it lying on the ground on level 3 of Barrow-Downs.
e) Balrilbon's Bag of Wondrous Tricks
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
f) Balrilbon's Soulgem
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) Baalzebub's Tormented Skullcap
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Novice mage on level 6 of Barrow-Downs.
h) Raistlin's Ready Ranger
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 8 of Barrow-Downs.
i) a Scroll of *Identify*
    
j) 6 Scrolls of Object Detection {25% off}
    
k) 5 Scrolls of Detect Invisible
    
l) a Wooden Rod of Trap Location (10/10)
m) a Wooden Rod of Nothing (10/10)
n) a True Totem of Orfax, Son of Boldor
    
o) a Ring of Invisibility
p) an Everburning Torch
q) a Pair of Soft Leather Boots of Free Action [2,+4]
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
s) a Chaotic Quarterstaff (1d9) (+6,+5)
t) a Wooden Boomerang of Slay Evil (1d8) (+7,+4)


  [Home Inventory - Lothlorien ]

a) Benetar's Mana Battery
    It can be activated for stat loss.  
    You found it lying on the ground on level 5 of A lost temple.
b) a Potion of Restore Life Levels
    
c) a Potion of Experience
d) 20 Scrolls of Identify {25% off}
    
e) a Wooden Rod of Nothing (10/10)
f) a Wooden Rod of Nothing (10/10)
g) an Everburning Torch
h) an Adamantite Plate Mail of Resist Lightning (-4 to accuracy) [40,+5]
    It provides resistance to electricity.  It cannot be harmed by acid.  
    It cannot be harmed by electricity.  
    You found it lying on the ground on level 18 of Mirkwood.
i) a Pair of Hard Leather Boots of Free Action [3,+4]


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated for confusion.  
    You found it lying on the ground on level 12 of Orc Cave.



Posted on 23.12.2008 01:36

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On 23.12.2008 01:36 bio_hazard wrote:
Part of the Metal-phobic Troll Druid Holiday Challenge, December 2008. My first try at either race or class. Died in a vault in a lost temple.

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