The Angband Ladder: Lucky (Xoota), Dwarf Warrior by Xoota

  [Angband 3.0.9b Character Dump]

 Name   Lucky (Xoota)                            Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:     16  +2  +5  +0  18/50
 Race   Dwarf             Height     48   INT:     10  -3  -2  +2      7
 Class  Warrior           Weight    159   Wis:     10  +2  -2  +0     10      9
 Title  Veteran           Status     43   Dex:     16  -2  +2  +0     16     15
 HP     -3/292            Maximize    Y   CON:     16  +2  +2  +0  18/20
 SP     0/0                               Chr:     10  -3  -1  +0      6      4

 Level           25       Armor    [52,+39]     Saving Throw   Excellent
 Cur Exp      16403       Fight     (-2,+3)     Stealth              Bad
 Max Exp      16610       Melee     (+7,+8)     Fighting          Heroic
 Adv Exp      21000       Shoot   (+11,+14)     Shooting          Superb
 MaxDepth    Lev 28       Blows      2/turn     Disarming      Very Good
 Turns       373446       Shots      1/turn     Magic Device   Excellent
 Gold         15577       Infra       60 ft     Perception          Poor
 Burden   179.8 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:......+.....+
 Elec:......+.+.... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............. Nethr:......+......
 Lite:......+...+.. Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..+.......... Sear.:...+.........
PLite:..........+.. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Nexus hound claws you.
> The Nexus hound misses you.
> The Nexus hound breathes nexus.
> The Nexus hound resists.
> The Nexus hound breathes nexus.
> The Nexus hound resists. <2x>
> The Nexus hound bites you.
> The Nexus hound misses you.
> The Nexus hound claws you.
> The Nexus hound misses you.
> You feel yourself moving faster!
> You have no more Brown Speckled Potions of Speed (f).
> The Nexus hound breathes nexus.
> It breathes nexus.
> You die.


  [Character Equipment]

a) a Small Sword of Acid (1d6) (+9,+5)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
b) a Sling of Extra Might (x2) (+13,+14) (+1)
   It increases your shooting power by 1.  
c) an Engagement Ring of Feather Falling
   It makes you fall like a feather.  
d) a Silver Ring of Searching (+1)
   It increases your searching by 1.  
e) a Coral Amulet of Infravision (+1) {} (squelch)
   It increases your infravision by 1.  
f) a Lantern (6724 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Power Dragon Scale Mail (-3) [40,+15] {!!}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+1]
i) a Large Leather Shield of Resist Lightning [4,+4]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) a Metal Cap of Intelligence [3,+5] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!}
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots [3,+3]


  [Character Inventory]

a) a Dark Blue Mushroom of Cure Blindness
b) 11 Rations of Food
c) a Piece of Elvish Waybread
d) a Furry Mushroom of Cure Confusion
e) 6 Flasks of oil
f) 24 Tangerine Potions of Cure Critical Wounds
g) 10 Scrolls titled "temptus voloco" of Phase Door
h) 2 Scrolls titled "dio do do" of Word of Recall
i) 27 Scrolls titled "luvinqui pro" of Identify {@r1}
j) a Scroll titled "tar pro lendo" of Remove Curse
k) 4 Rusty Rods of Trap Location
l) 2 Nickel Rods of Door/Stair Location {@z1!!}
m) a Lead Wand of Disarming (9 charges)
n) a Copper-Plated Wand of Stinking Cloud (9 charges)
o) a Dogwood Staff of Treasure Location (24 charges)
p) 2 Tiger Eye Rings of Sustain Intelligence
   It sustains your intelligence.  
q) a Silver Ring of Searching (+2)
   It increases your searching by 2.  
r) a Small Sword of Venom (1d6) (+7,+3)
   It is branded with poison.  
s) a Lance of Slay Orc (2d8) (+7,+9)
   It slays orcs.  
t) a Sling (x2) (-5,-5) {cursed}
   It is cursed.  
u) 16 Rounded Pebbles of Venom (2d2) (+8,+2) {@f1=g}
   It is branded with poison.  
v) 41 Iron Shots (1d4) (+0,+1) {@f0=g}


  [Home Inventory]

a) 6 Scrolls titled "dio do do" of Word of Recall
b) a Scroll titled "sharuo inundor" of *Destruction*
c) an Ivory Wand of Trap/Door Destruction (10 charges)
d) a Tin-Plated Wand of Stone to Mud (5 charges)
e) a Silver Wand of Sleep Monster (13 charges)
f) a Copper-Plated Wand of Stinking Cloud (8 charges)
g) an Ivory Staff of Perception (18 charges)
h) a Redwood Staff of Light (11 charges)
i) a Dogwood Staff of Treasure Location (25 charges)
j) a Rosewood Staff of Trap Location (9 charges)
k) a Hickory Staff of Cure Light Wounds (8 charges)
l) a Cedar Staff of Sleep Monsters (8 charges)
m) a Diamond Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
n) a Pike of Slay Troll (2d5) (+2,+5)
   It slays trolls.  
o) a Battle Axe of Slay Evil (2d8) (+2,+3)
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.12.2008 02:11
Last updated on 31.12.2008 12:28

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57. on the Competition No.62 Ladder (of 63)

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On 31.12.2008 02:11 Xoota wrote:
This is actually my second attempt at Lucky. I must thank this competition, which is turning to a hard tutorial for any Angband beginner...

Sorry for having to ask newbie questions, but... How do I interact with macros with this Angband? And what do you usually do regarding the objects the monsters drop? Do you disregard them until lowering a particular level? Do you identify them and discard them as needed?

All kinds of help will be appreciated!

Thanks!

On 31.12.2008 07:13 PowerDiver wrote:
You need to ask your questions in the forum section. Very few people read comments posted with dumps.

The warrior has strong pseudo-id, so you can reduce the number of weapons and armor you need to identify by waiting until you notice how good those are.


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