The Angband Ladder: Elen, Kobold Rogue by Shinedog

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:  18/47  -1  +2 +18 18/***
 Race   Kobold       Height          39   INT:  18/47  -1  +1 +11 18/157
 Class  Rogue        Weight          65   WIS:     17  +0  -2  +7  18/40
 Title  Thief        Social       Liked   DEX:  18/93  +2  +3  +5 18/193
 HP     -77/877      Maximize         Y   CON:  18/93  +2  +1 +18 18/***
 SP     95/245                            CHR:     16  -2  -1  +5     18


 Level               42   Armor   [31,+113]     Saving Throw         73%
 Cur Exp        2505435   Fight   (+50,+41)     Stealth           Heroic
 Max Exp        2505435   Melee   (+53,+58)     Fighting       Legendary
 Adv Exp        2520000   Shoot   (+67,+24)     Shooting          Heroic
 MaxDepth   4850' (L97)   Blows      5/turn     Disarming           100%
 Turns          1164670   Shots      1/turn     Magic Device      Heroic
 Gold            683288   Infra       80 ft     Perception        1 in 1
 Burden       187.4 lbs   Speed           7     Searching            57%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:........+.... Confu:.........+...
 Elec:..*.....+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:...*....+.... Nexus:.............
 Pois:..+...+.....+ Nethr:......+......
 Fear:....+......+. Chaos:+.....+......
 Lite:+............ Disen:.............
 Dark:+.+.......... S.Dig:..+..........
Blind:...+.....+... Feath:..++.........

PLite:+...+........ Aggrv:.............
Regen:..+++........ Stea.:.......+.....
Telep:..++...+..... Sear.:.........+...
Invis:..+++....+... Infra:....+.......+
FrAct:..+++.....+.. Tunn.:+............
HLife:..++......... Speed:..++.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> The Energy vortex misses you.
> You corrode the Energy vortex.
> You have destroyed the Energy vortex.
> The Aether hound (offscreen) breathes nexus.
> You resist the effects!
> The Aether hound (offscreen) breathes gravity.
> Gravity warps around you.
> You feel yourself moving slower!
> You have been stunned.
> You are no longer stunned.
> The Aether hound (offscreen) breathes force.
> You have been stunned.
> The Aether hound (offscreen) breathes force.
> The Aether hound (offscreen) breathes plasma.
> You die.

Killed by an Aether hound (offscreen).

  [Character Equipment]

a) The Pick of Erebor (3d4) (+3,+17) (+5)
     +5 strength, constitution, tunneling.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 80.5 against orcs, 80.5 against
     trolls, 80.5 against demons, 80.5 against acid-vulnerable
     creatures, and 65.5 against normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+17,+24) (+1)
     +1 shooting power.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it heals 1000 hit points.
     It takes 200 turns to recharge after use.
d) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it restores your experience to full.
     It takes 200 turns to recharge after use.
e) The Necklace of the Dwarves (+3)
     +3 strength, constitution, infravision.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Hard Leather Armour of Himring [8,+15]
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 100 turns to recharge after use.
h) an Elven Cloak of the Magi [6,+22] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.
i) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
j) The Iron Helm 'Holhenneth' [5,+8] (+2)
     +2 intelligence, wisdom, searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, k) The
Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)

     dPrevents paralysis.
l) The Pair of Steel Shod Boots of Thror [6,+19] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) 3 Books of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
e) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
g) 15 Copper Speckled Potions of Cure Critical Wounds
h) 3 Puce Potions of Healing
i) a Scroll titled "hununus curo" of Teleportation
j) 10 Scrolls titled "mulum nus co" of Teleport Level
k) a Molybdenum Rod of Magic Mapping (charging)
l) a Silver-Plated Rod of Teleport Other
m) 2 Lead Wands of Teleport Other (7 charges)
n) an Aspen Staff of Slow Monsters (9 charges)
o) a Balsa Staff of Healing (2 charges)
p) 5 Bamboo Staffs of Teleportation (8 charges)
q) a Sling of Accuracy (x2) (+19,+21)
r) 13 Bolts of Acid (1d5) (+18,+15)
     Cannot be harmed by acid.
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 630 against
     acid-vulnerable creatures, and 210 against normal creatures.
     25% chance of breaking upon contact.
s) 17 Bolts of Frost (1d5) (+19,+13)
     Cannot be harmed by cold.
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 600 against
     frost-vulnerable creatures, and 200 against normal creatures.
     25% chance of breaking upon contact.
t) 7 Bolts of Slay Demon (1d5) (+18,+15)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 630 against
     demons, and 210 against normal creatures.
     25% chance of breaking upon contact.
u) 11 Bolts of Slay Dragon (1d5) (+7,+12)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 585 against
     dragons, and 195 against normal creatures.
     25% chance of breaking upon contact.
v) 7 Bolts of Lightning (1d5) (+6,+11)
     Cannot be harmed by electricity.
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 570 against
     electricity-vulnerable creatures, and 190 against normal creatures.
     25% chance of breaking upon contact.
w) 15 Seeker Bolts of Slay Demon (4d5) (+11,+14)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 750 against
     demons, and 250 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) an Oily Yellow Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
b) a Gold Speckled Potion of Life
     When ingested, it restores 5000 hit points, restores experience an
     d stats, heals cut damage, and cures stunning, poison, blindness, 
     and confusion.
     It can be thrown at creatures with damaging effect.
c) 2 Dark Blue Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
d) 3 Scrolls titled "inficito co co" of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
e) 2 Scrolls titled "ino consum" of Rune of Protection
     When read, it inscribes a glyph of warding beneath you, which mons
     ters cannot move onto.
f) a Corundum Ring of Speed (+8)
     +8 speed.
     
g) The Ring of Tulkas (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     It takes 150 turns to recharge after use.
h) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Wicker Shield of Preservation [2,+37]
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
     
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
l) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 58 against animals, 58 against
     evil creatures, 64 against undead, and 52 against normal creatures.
m) The Trident of Wrath (3d8) (+16,+18) (+2)
     +2 strength, dexterity.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 82 against evil creatures, 95.5
     against poison-vulnerable creatures, 122.5 against undead, and 
     68.5 against normal creatures.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 90.5 against orcs, 90.5 against
     trolls, 90.5 against demons, and 63.5 against normal creatures.
o) a Mace of Disruption of *Slay Evil* (5d8) (+19,+17) (+2)
     +2 wisdom.
     Blessed by the gods.
     Stops experience drain.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 97 against evil creatures, 119.5
     against undead, and 74.5 against normal creatures.
p) a Sling of Extra Shots (x2) (+14,+22) (+1)
     +1 shooting speed.
     
q) a Sling of Power (x2) (+17,+33)
r) a Long Bow of Power (x3) (+15,+29)
s) 22 Bolts of Wounding (1d5) (+19,+18)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 225 against
     normal creatures.
     25% chance of breaking upon contact.
t) 20 Arrows of Slay Evil (1d4) (+13,+16)
u) 10 Iron Shots of Acid (1d4) (+12,+11)
     Cannot be harmed by acid.
     
v) 22 Mithril Shots of Holy Might (2d4) (+28,+26)
     Cannot be harmed by acid, fire.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.1.2009 04:37
Last updated on 21.1.2009 00:36

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9. on the Competition No.63 Ladder (of 45)

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On 13.1.2009 04:37 Shinedog wrote:
Meet Elen. Elen has found the Phial and Thengel (thank you Mugdash). Elen likes to whack things with his War Hammer of Acid. Elen has consumed 2 potions of Toughness, at the expense of one point of INT (not so bad) and one of STR (oh well). As an NPP player most of the time, I have to say that a lot of the fixes in this version make Vanilla much more playable for me. Now, how about store services. Also, one small bug. I read an unidentified scroll while in town while standing in the doorway of one of the shops and it locked up the program. I lost back to the last save point.

On 13.1.2009 22:47 Shinedog wrote:
Elen has added Hilthomir (it was just sitting there on the ground, asking to be picked up). I have gotten several superb level feelings, each hs been due to a jelly pit. Getting deeper thanks to 4 scrolls of deep descent in the BM.

On 14.1.2009 15:46 Shinedog wrote:
Lokkak and Kim slain. Just fought a mindflayer, who blanked my mind and I couldn't remember how to read, so couldn't use scrolls. That effect could be deadly if it kept me from using TL (the guaranteed escape) when I need it.

On 14.1.2009 22:27 Shinedog wrote:
FA and SI at last. Branded ammo bolts of flame!!! Time to hunt big D.

On 15.1.2009 18:08 Shinedog wrote:
Still no artifact weapons. Finally got a 3d blow with the HA Whip. Continuing to push down. Got to remember to keep going deeper instead of harvesting too many tasty tidbits along the way. Still no speed (except for Ring of telport and ring of escaping). Stat potions have not been too scarce. Have found 3 pots of Toughness, several of the other gain a stat/lose a stat potion, 3 pots of con, 1 of strength and several of Wis, Int and Cha.

On 15.1.2009 20:04 Shinedog wrote:
Thank you to the nexus vortex that teleported me all the way across the dungeon and next to Thror's boots.

On 18.1.2009 04:39 Shinedog wrote:
Just found Mordenkains. Create stairs = faster diving.

On 19.1.2009 17:00 Shinedog wrote:
Diving. Decent weapon at last.

On 19.1.2009 21:02 Shinedog wrote:
Would love to see a ring of speed, an elven ring, Thorin, and a worthy launcher (Belthronding, Bard, cubragol). I could also do with a couple ! of Strength. Continuing downward.

On 19.1.2009 22:43 Shinedog wrote:
Down to DL 98. Found Nenya!!! Still no rings of speed. Still no artifact launchers. Still very few consumables for final fights. Only CL 37 and runnign from a lot of baddies. Any thoughts on weapon selection and what to sell out of my house would be appreciated.

On 20.1.2009 07:20 Pete Mack wrote:
Until you get more speed, your weapon selection doesn't matter. Just stay alive.

Sell Belegennon, and either Hithlomir, and Arvedui. They are not endgame quality, and you don't need rPoison.

You might want to wear Thalk and keep Himring as a swap, until you get more speed.




On 20.1.2009 07:25 Pete Mack wrote:
Also, never carry more than 1 each dungeon books when you have dex > 18/150. You are significantly overweight, and you can't afford to be slow.

And Erebor is by far your best weapon for now. I've used it to kill Sauron in the past.



On 20.1.2009 18:24 Shinedog wrote:
Where are the speed rings????? Where are the artifact launchers?????

On 20.1.2009 22:00 Shinedog wrote:
Two elven rings and 1 speed ring (finally - of course, I'm not using it). Now where are my artifact launchers?

On 21.1.2009 00:36 Shinedog wrote:
Heavy finger. Stupid.

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