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The Angband Ladder: Agas, High-Elf Mage by <allanz>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            102   STR:     16  +1  -5  +2     14
 Race   High-Elf     Height          95   INT:     12  +3  +3  +0     18
 Class  Mage         Weight         197   WIS:     11  -1  +0  +0     10
 Title  Evoker       Social  Role model   DEX:     14  +3  +1  +3  18/30
 HP     -80/169      Maximize         Y   CON:     17  +1  -2  +0     16
 SP     5/43                              CHR:     18  +5  +1  +0  18/60


 Level               28   Armor    [21,+75]     Saving Throw         76%
 Cur Exp         100898   Fight     (+2,+0)     Stealth           Superb
 Max Exp         100898   Melee     (+7,+7)     Fighting       Excellent
 Adv Exp         115000   Shoot   (+18,+23)     Shooting       Excellent
 MaxDepth   1500' (L30)   Blows      1/turn     Disarming            55%
 Turns          2417239   Shots      1/turn     Magic Device      Heroic
 Gold             83379   Infra       60 ft     Perception        1 in 1
 Burden       157.3 lbs   Speed          -1     Searching            44%

 You are the only child of a Telerin Mage.  You have light grey eyes,
 straight black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:+.......+.... Shard:......+......
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+...+ Disen:.............
 Dark:........+.... S.Dig:.............
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.........+...
Invis:.........+..+ Infra:....+.......+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:......+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You burn the Neekerbreeker.
> You have slain the Neekerbreeker.
> The Troll priest misses you.
> The Troll priest bites you.
> The Troll priest hits you.
> The Troll priest misses you.
> It breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> *** LOW HITPOINT WARNING! ***
> You have found a secret door.
> *** LOW HITPOINT WARNING! ***
> It breathes gas.
> You die.

Killed by a Basilisk.

  [Character Equipment]

a) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates a fire bolt with damage 72.
     It takes 20 turns to recharge after use.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 28 against fire-vulnerable creatures, and 14
     against normal creatures.
b) a Light Crossbow of Power (x3) (+16,+23)
c) a Rhodonite Ring of Strength (+2)
     +2 strength.
     Sustains strength.
d) a Carnelian Ring of Protection [+10]
e) an Amber Amulet of Infravision (+2)
     +2 infravision.
f) a Lantern (8389 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+2] (+3 stealth)
     +3 stealth.
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Seeing [2,+0] (+5 searching)
     +5 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) a Set of Leather Gloves of Free Action [1,+5]
     Prevents paralysis.
l) a Pair of Iron Shod Boots of Slow Descent [3,+9]
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
f) 7 Flasks of oil
g) 4 Icky Green Potions of Cure Critical Wounds
h) 5 Violet Speckled Potions of Healing
i) 5 Scrolls titled "muturor plum" of Phase Door
j) 2 Scrolls titled "abor inunus" of Word of Recall
k) a Silver Wand of Fire Balls (0 charges)
     Cannot be harmed by fire.
l) 2 Tin Wands of Teleport Other (8 charges)
m) a Golden Staff of Teleportation (0 charges)
n) a Ball-and-Chain (2d4) (-5,-3) (squelch)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 2 against normal creatures.
o) a Morning Star (2d6) (+7,+3) (squelch)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 10 against normal creatures.
p) a Heavy Crossbow of Power (x4) (+8,+12)
q) 14 Bolts of Flame (1d5) (+3,+5)
     Cannot be harmed by fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 279 against
     fire-vulnerable creatures, and 93 against normal creatures.
     25% chance of breaking upon contact.
r) a Bolt (1d5) (+6,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 99 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 4 Light Green Mushrooms of Fast Recovery
     When ingested, it heals cut damage, and cures stunning, poison and 
     blindness.
     Provides nourishment for about 250 turns under normal conditions.
f) a Cloudy Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
g) a Blue Speckled Potion of Restore Mana
     When ingested, it restores your mana points to maximum.
h) 6 Blue Potions of Restore Strength
     When ingested, it restores your strength.
i) a Shimmering Potion of Restore Intelligence
     When ingested, it restores your intelligence.
j) 2 Copper Speckled Potions of Restore Wisdom
     When ingested, it restores your wisdom.
k) 3 Smoky Potions of Restore Dexterity
     When ingested, it restores your dexterity.
l) 5 Gloopy Green Potions of Restore Charisma
     When ingested, it restores your charisma.
m) 4 Golden Staffs of Teleportation (20 charges)
     When used, it teleports you randomly up to 100 squares away.
n) an Onyx Ring of Free Action
     Prevents paralysis.
     
o) a Scimitar (Holy Avenger) (4d2) (+7,+3) [+4] (+3)
     +3 wisdom.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 15 against evil creatures, 21 against
     demons, 21 against undead, and 9 against normal creatures.
p) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     +2 dexterity, charisma, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 25 against orcs, 25 against trolls, and 13
     against normal creatures.
q) a Whip of Westernesse (1d3) (+10,+9) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 16 against orcs, 16 against trolls, 16
     against giants, and 12 against normal creatures.
r) 25 Bolts of Acid (1d5) (+5,+3)
     Cannot be harmed by acid.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 261 against
     acid-vulnerable creatures, and 87 against normal creatures.
     25% chance of breaking upon contact.
s) 12 Bolts (1d5) (+5,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 99 against
     normal creatures.
     25% chance of breaking upon contact.
t) 25 Bolts (1d5) (+6,+3)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 87 against
     normal creatures.
     25% chance of breaking upon contact.
u) 28 Bolts (1d5) (+5,+3)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 87 against
     normal creatures.
     25% chance of breaking upon contact.
v) 25 Arrows (1d4) (+1,+2)
w) 23 Rounded Pebbles (1d2) (+5,+7)
x) 19 Iron Shots of Slay Animal (1d4) (+9,+10)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.2.2009 06:24
Last updated on 5.2.2009 01:11

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8542. on the Ladder (of 12806)
2700. on the Angband Ladder (of 3772)
Best for this player (out of 2)

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