The Angband Ladder: Airun is dark, Dark-Elf High-Mage by <ngutierrezs@hotmail.com>

  [ZAngbandTk 2.4.0 Character Dump]

 Name     Airun is dark   Age       139          Self  RB  CB  EB   Best
 Sex      Female          Height     54   STR: 18/100  -1  -5  +9 18/130
 Race     Dark-Elf        Weight     80   INT: 18/100  +3  +4 +13 18/***
 Class    High-Mage       Status      6   WIS: 18/100  +2  +0  +8 18/200
 Title    Archimage       HP    437/660   DEX: 18/100  +2  +0 +12 18/***
 Realm 1  Death           SP    263/563   CON: 18/100  -2  -2  +9 18/190
 Realm 2  no magic        Maximize    Y   CHR: 18/100  +1  +1  +0 18/120
 Patron   Xiombarg        Preserve    Y

 Level           50       Fighting               Saving Throw  Amber [2]
 Cur Exp   50147682       + to Skill      40     Stealth          Superb
 Max Exp   50147682       Deadliness    219%     Fighting           Good
 Adv Exp   ********       Blows/Round      2     Shooting      Very Good
                                                 Disarming        Superb
 Gold       8228875       Shooting               Magic Device Amber [12]
                          + to Skill      45     Perception         Good
 Armor    [18,+210]       Deadliness    222%     Searching          Fair
 Burden   189.0 lbs       Shots/Round    1.0     Infravision       50 ft

     You are one of several children of a Dark Elven Warrior.
     You have black eyes, wavy black hair and a very dark
     complexion.



  [Miscellaneous information]

 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ALWAYS
 Hard Quests:        OFF
 Num. Random Quests: 48
 Nightmare Mode:     OFF
 Recall Depth:       Level 110 (5500')

 Your opponents are behaving stupidly.
 You possess munchkinish power over death.
 You have defeated 30158 enemies.


  [Virtues]

You are the living embodiment of Enlightenment.
You are the living embodiment of Mysticism.
You are the living embodiment of Knowledge.
You are the polar opposite of Valour.
You are the living embodiment of Unlife.
You are the polar opposite of Patience.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.


  [Mutations]

 You are subject to berserker fits.
 You are subject to cowardice.
 Your blood sometimes rushes to your muscles.
 You are very resilient (+4 CON).


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
b) The Long Bow of Megalomania (x3) (+17,+16) (+4)
c) a Scarab Ring of Speed (+13)
d) a Scarab Ring of Speed (+14)
e) a Swastika Amulet of Brilliance (+5)
f) The Jewel of Judgement (+3 to speed)
g) The Soft Studded Leather 'Union' [5,+10] (+2 to speed) {uncursed}
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
i) The Small Metal Shield of Thorin [3,+25] (+4)
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) a Pair of Soft Leather Boots of Levitation [2,+9]


  [Character Inventory]

a) 2 Death Spellbooks [Black Prayers]
b) 3 Death Spellbooks [Black Mass]
c) 7 Death Spellbooks [Black Channels]
d) 4 Death Spellbooks [Necronomicon]
e) 2 Red Speckled Potions of *Healing*
f) 2 Silver Rods of Recall
g) 8 Tin Rods of Illumination
h) 4 Runed Rods of Detection
i) 5 Brass Rods of Curing (1 charging)
j) 3 Molybdenum Rods of Healing (1 charging)
k) 3 Tungsten Rods of Restoration (1 charging)
l) 2 Nickel-Plated Rods of Speed
m) 12 Zirconium Rods of Acid Balls (2 charging)
n) 5 Mithril-Plated Rods of Havoc
o) a Zinc Wand of Rockets (0 charges)
p) a Hickory Staff of Teleportation (0 charges)
q) a Hawthorn Staff of Healing (4 charges)
r) a Hawthorn Staff of Healing (0 charges)
s) a Bamboo Staff of the Magi (5 charges)
t) 2 Banyan Staffs of Power (2x 2 charges)
u) a Redwood Staff of Holiness (2 charges)
v) a Redwood Staff of Holiness (1 charge)


  [Home Inventory - Outpost]

a) 6 Scrolls of Recharging
b) a Scarab Ring of Speed (+10)
c) The Ring 'Frakir' (+1)
d) a Diamond Ring of Extra Attacks (+2 attacks)
e) The Bone Amulet of the Magi 'Daefaug' [+16] (+3 to searching)
f) The Leather Jacket 'Van's Shield' (+4,+9) [12,+10] (+2)
g) The Cloak of Houdini [1,+19] (+7 to stealth)
h) The Small Metal Shield of the Everlasting [5,+12] (+4 to searching)
i) a Large Metal Shield of Reflection [8,+12]
j) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
k) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
m) The Long Sword 'Tiruialring' (2d5) (+15,+18)
n) The Glaive of Pain (7d6) (+0,+30)
o) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)


  [Home Inventory - Telmora]

a) a Metallic Purple Potion of *Enlightenment*
b) a Bamboo Staff of the Magi (3 charges)
c) The Incandescent Light of Edison (+3 to infravision)
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
h) The Large Leather Shield of Celegorm [4,+20]
i) The Large Metal Shield of Anarion [5,+20]
j) The Metal Cap of Thengel [3,+12] (+3)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) The Set of Gauntlets of Corwin [2,+15] (+4)
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
n) The Long Sword 'Werewindle' (3d5) (+8,+12) (+2)
o) The Scimitar 'Soulsword' (3d5) (+9,+11) (+2)
p) a Two-Handed Sword (Holy Avenger) (3d6) (+16,+14) [+4] (+3)
q) The No-dachi 'Danrok' (5d4) (+17,+17) (+4 to infravision)
r) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
s) The Pike 'Justice-for-All' (2d5) (+13,+12) (+4 to searching)
t) The Lajatang 'Slammer' (2d7) (+13,+18) (+4)
u) The Guisarme 'Appbarnejklis' (2d5) (+23,+18)
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)


  [Home Inventory - Angwil]

a) 2 Red Speckled Potions of *Healing*
b) 2 Ivory White Potions of Life
c) The Bone Amulet of the Magi 'Doraglwing' [+4] (+3 to stealth)
d) The Necklace of the Dwarves (+3)
e) The Star of Elendil (+1 to speed) (charging) {uncursed}
f) The Ring Mail 'Sad Giant's Shield' (-2) [12,+19] (+4 to stealth)
g) The Double Ring Mail 'Morthog' (-2) [15,+15] (+3 to stealth)
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
i) The Partial Plate Armour of the Gods (-3) [22,+18] (+3)
j) The Partial Plate Armour 'Deluder' (-3) [22,+15] (+2 to stealth)
k) The Robe 'Belonvie' [2,+20] (+4 to searching)
l) The Paper Armour of the Everlasting [4,+17] (+4)
m) The Cloak of Thorongil [1,+10]
n) The Large Metal Shield of Coral [8,+18] (+4 to infravision)
o) The Steel Helm of the Holy Grail [6,+20] (+4)
p) The Set of Cesti 'Armen' [5,+18] (+3)
q) a Pair of Metal Shod Boots of Stealth [6,+9] (+2 to stealth)
r) The Dagger of Fiona (2d4) (+9,+10) (+2)
s) The Dagger of Battery (1d4) (+20,+16) (+4)
t) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
w) The Battle Axe 'Mengalbar' (2d8) (+17,+18)
x) The Morning Star 'Prowler' (2d6) (+13,+18) (+4)


  [Message Log (last 100 messages)]

You tunnel into the granite wall. <18x>
You have finished the tunnel.
The Ultra-elite paladin dies.
You feel something roll beneath your feet.
Auto-destroying a Human Skeleton.
You have no room for a Bone Ring of Blindness Resistance.
You have no room for any of the objects on the floor.
The Metal Brigandine Armour is unaffected!
You tunnel into the granite wall. <27x>
You have finished the tunnel.
The Master yeek misses you.
You hit the Master yeek. <3x>
You have slain the Master yeek.
You feel something roll beneath your feet.
The Heavy Crossbow melts!
The Metal Brigandine Armour is unaffected!
You have found 523 gold pieces worth of adamantite.
This seems to be permanent rock.
You tunnel into the granite wall. <29x>
You have finished the tunnel.
The Disenchanter mold dies.
The Lance melts!
You tunnel into the granite wall. <28x>
You have finished the tunnel.
The Ancient red dragon dies.
You feel something roll beneath your feet. <3x>
You have found 197 gold pieces worth of adamantite.
You have found 61 gold pieces worth of gold.
You have no room for any of the objects on the floor.
You have found 480 gold pieces worth of adamantite.
You have found 123 gold pieces worth of diamonds.
You have no room for a Turquoise Ring of Ice.
You have found 296 gold pieces worth of adamantite.
You have found 190 gold pieces worth of adamantite.
You have no room for a Two-Handed Sword (3d6) {excellent}.
The Two-Handed Sword melts!
The Scroll titled "rila foring" of Enchant Weapon Skill melts!
The Arrows melt!
The Scroll titled "iprog hydbot" of Rumour melts!
You tunnel into the granite wall. <26x>
You have finished the tunnel.
The Greater draconic quylthulg dies.
The Full Plate Armour melts!
You tunnel into the granite wall. <28x>
You have finished the tunnel.
The Vibration hound dies.
The Broad Sword melts!
You tunnel into the granite wall. <27x>
You have finished the tunnel.
The Multi-hued hound breathes frost.
The Multi-hued hound dies.
The Iron Helm melts!
You have 3 Scrolls of Recharging.
You have 2 Scrolls of Recharging.
You have a Scroll of Recharging.
You have no more Scrolls of Recharging.
In your pack: 2 Redwood Staffs of Holiness (2x 2 charges) (v).
In your pack: 2 Banyan Staffs of Power (2x 2 charges) (u).
You destroy a Chaos Spellbook [Chaos Channels].
You have no more Chaos Spellbooks [Chaos Channels].
This seems to be permanent rock.
You tunnel into the granite wall. <28x>
You have finished the tunnel.
A Plain Gold Ring invokes a mana storm.
The Double Chain Mail is destroyed!
You leave the physical world and turn into a wraith-being!
You feel very good.
You have 0 charges remaining.
A Plain Gold Ring casts a mana bolt.
The attack bounces!
A Plain Gold Ring is hit hard.
A Plain Gold Ring concentrates on its wounds.
A Plain Gold Ring looks healthier.
A Plain Gold Ring is hit hard.
The Jewel of Judgement drains life from you!
A Plain Gold Ring is hit hard. <2x>
A Plain Gold Ring magically summons greater undead!
A Plain Gold Ring shudders.
The Grave wight dissolves!
The Oriental vampire shudders.
The Master lich shudders.
You feel safe from evil!
You feel very good.
You unstack your staff.
You have 1 charge remaining.
Your feel your head clear.
You have 5 charges remaining.
A Plain Gold Ring magically summons a demon from the Courts of Chaos!
The Oriental vampire misses you. <3x>
The Goat of Mendes is hit hard.
The Goat of Mendes flees in terror!
A Plain Gold Ring is hit hard.
The Oriental vampire is destroyed.
You feel something roll beneath your feet. <2x>
A Plain Gold Ring magically summons greater undead!
The Goat of Mendes is destroyed.
A Plain Gold Ring is destroyed.
The White wraith is destroyed.
The Master lich is destroyed.
You feel something roll beneath your feet.



Posted on 8.3.2009 20:28
Last updated on 11.4.2009 18:52

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Comments

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On 10.3.2009 03:42 Pete Mack wrote:
Why are you playing with only con 18/100? Cambeleg is a much better choice than Fingolfin, and you are wasting your ring and shield slots.

I'd recommend playing some V or Quickband with cheat-death disabled. And I'd recommend playing a different class, like Rogue (or Brigand in Quickband).


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