The Angband Ladder: Blaze, Dwarf Paladin by <dzhang@its.caltech.edu>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             39   Str:  18/73  +2  +3  +3 18/153 18/148
 Race   Dwarf        Height          47   INT:     15  -3  -3  +0      9
 Class  Paladin      Weight         147   WIS:  18/45  +2  +1  +0  18/75
 Title  Chevalier    Social  Role model   DEX:  18/92  -2  +0  +6 18/132
 HP     635/635      Maximize         Y   CON:  18/88  +2  +2  +3 18/158
 SP     93/93                             CHR:     16  -3  +2  +0     15


 Level               37   Armor    [30,+58]     Saving Throw         79%
 Cur Exp        1083465   Fight   (+18,+41)     Stealth           Superb
 Max Exp        1083465   Melee   (+27,+50)     Fighting          Heroic
 Adv Exp        1085000   Shoot   (+33,+20)     Shooting          Superb
 MaxDepth   3050' (L61)   Blows      5/turn     Disarming            51%
 Turns          1045801   Shots      1/turn     Magic Device      Superb
 Gold            260511   Infra       80 ft     Perception       1 in 23
 Burden       167.8 lbs   Speed          18     Searching            34%

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, wavy brown hair, a one foot
 beard, and a dark complexion.


 Acid:+.....+...... Confu:.+...........
 Elec:......+.+.... Sound:.......+.....
 Fire:......+...... Shard:.............
 Cold:......+...*.. Nexus:....+........
 Pois:....+........ Nethr:.+...........
 Fear:............. Chaos:.............
 Lite:............. Disen:......+......
 Dark:............. S.Dig:.............
Blind:............+ Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.+..+.++.....
Telep:............. Sear.:....+........
Invis:+............ Infra:....+.......+
FrAct:.........++.. Tunn.:.............
HLife:............. Speed:+...+......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Ball-and-Chain of Foreb (2d4) (+9,+9) (+5)
     +5 speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, b) The
Short Bow of Romen (x2) (+15,+20) (+3)

      +3 stealth, shooting power.
     Provides resistance to confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
c) an Alexandrite Ring of Damage (+0,+15) {!k!k!d!d}
d) an Alexandrite Ring of Damage (+0,+12)
e) a Copper Amulet of Trickery (+3)
     +3 dexterity, stealth, searching, infravision, speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
f) The Phial of Carmahith
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Chain Mail of Elvenkind (-2) [14,+5] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Aman [6,+19] (+4 stealth)
     +4 stealth.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resist Lightning [6,+0]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) a Golden Crown of Might [0,+11] (+3) {!k!k!k!d!d!d}
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.
k) The Set of Leather Gloves 'Antel' (+2,+4) [1,+12]
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     When activated, it grants temporary resistance to acid, electricit
     y, fire, cold and poison for 1d20+20 turns.
     It takes 111 turns to recharge after use.
l) a Pair of Iron Shod Boots of Speed [3,+2] (+10) {!*!*!*}
     +10 speed.


  [Character Inventory]

a) 6 Holy Books of Prayers [Beginners Handbook] {!k!k!d!d}
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!k!k!d!d}
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
g) 39 Hazy Potions of Cure Critical Wounds
h) 3 Violet Potions of Speed {!*}
i) a Scroll titled "ulaeth ungern" of Teleport Level {!*!*}
j) 13 Scrolls titled "gwe uin jus we" of Word of Recall {!*!*}
k) a Magnesium Rod of Teleport Other {!*}
l) 2 Steel Rods of Disarming {!k!k!d!d}
m) an Oak Staff of Teleportation (6 charges) {!*}
n) an Iron Crown of Telepathy [0,+6] {!k!k!d!d}
     Grants telepathy.
o) 94 Arrows (1d4) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 112.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook] {!k!k!d!d}
b) 9 Holy Books of Prayers [Words of Wisdom]
c) 36 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 6 Holy Books of Prayers [Ethereal Openings] {!k!k!d!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 3 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 4 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 34 Hazy Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
i) 7 Brown Speckled Potions of Healing {!*}
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
j) 5 Dark Red Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
k) 2 Violet Potions of Speed {!*}
     When ingested, it hastens you for 2d10+20 turns.
l) 12 Coagulated Crimson Potions of Heroism
     When ingested, it restores 10 hit points, removes fear and grants 
     you resistance to fear and +12 to-hit for 1d25+25 turns.
m) 2 Scrolls titled "ulaeth ungern" of Teleport Level {!*!*}
     When read, it teleports you one level up or down.
n) a Scroll titled "susci pa ad" of Banishment {!*}
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
o) a Scroll titled "te dair finis" of *Destruction* {!*!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
p) 2 Gnarled Staffs of *Destruction* (6 charges) {!*}
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
q) an Obsidian Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
     
r) The Soft Leather Armour 'Dollerin' [4,+12] (+3)
     +3 wisdom, dexterity, constitution.
     Provides resistance to lightning, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
s) The Leather Scale Mail of Nargon (-1) [10,+28] (+3)
     +3 wisdom, constitution.
     Provides resistance to acid, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Stops experience drain.
     
t) The Beaked Axe of Armen (9d6) (+6,+10) (+1)
     +1 stealth.
     Provides resistance to poison, blindness, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     It takes 80 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 82.5 against normal creatures.
u) The Two-Handed Great Flail 'Hualchata' (3d6) (+7,+8) (+3)
     +3 stealth, searching.
     Provides immunity to lightning.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 80.5 against orcs, 80.5 against
     trolls, 80.5 against giants, and 59.5 against normal creatures.
v) The Heavy Crossbow 'Olion' (x4) (+13,+5) (+3)
     +3 charisma, shooting power.
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
w) 23 Seeker Arrows of Slay Evil (4d4) (+14,+11)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 410 against
     evil creatures, and 205 against normal creatures.
     35% chance of breaking upon contact.
x) 10 Mithril Arrows of Holy Might (3d4) (+17,+14)
     Cannot be harmed by acid, fire.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 415 against
     evil creatures, 622.5 against demons, 622.5 against undead, and 
     207.5 against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.6.2009 19:05
Last updated on 8.6.2009 04:24

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8983. on the Ladder (of 18938)
3768. on the Angband Ladder (of 6484)
81. for this player (

Comments

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On 7.6.2009 19:07 dzhang@its.caltech.edu wrote:
I'm feeling good about this guy.. early find of the gloves "Antel" made a huge difference by providing a reliable source of temp resist before I got RBase. Just found the Short Bow Romen on dlvl 40, which provides RConf and RNether, in addition to a +20 todam and +3 to might.

BTW, activating "Antel" still says "Colluin glows many colors.."

On 7.6.2009 19:21 dzhang@its.caltech.edu wrote:
[Dlvl 40] [Clvl 31]

Whoa... 5 minutes after finding that awesome bow, I find... Boots of Speed (+10)!!!

Shuffled equipment so I get RBase and RDisenchant from armor, and put on my other weapon, +15 speed already!


On 8.6.2009 00:34 kandrc wrote:
With this kit, you should be at least twice as deep, hunting wyrms. Laugh at the white ones, and if you're lucky enough to find a pit, have fun with it. For the others, double resist, temp speed if possible, and use your bow.

On 8.6.2009 01:01 dzhang@its.caltech.edu wrote:
The major problem right now is the damage output. With no RoDamage more than +6 sighted, my current damage output is about 100 no matter whether I do melee, ranged, or spell. (!oSTR also has been uncooperative.) It took me something like 10 !oCCW and 2 !oSpeed to take down an AMHD, so I'm carefully hanging out around dlvl 55 right now.


On 8.6.2009 01:45 Estie wrote:
A stack of good arrows would solve your damage problem. Finding a good melee weapon is harder, I end up with a high base damage holy avenger more often than getting a good artifact.

An " of weaponmastery would let you use that sweet artifact armor.

Nice going.

On 8.6.2009 02:18 kandrc wrote:
With that launcher, don't worry about melee damage; it will come. Enchant up your purchased arrows and carry all the good or better that you find, and use that speed to take out big game. Save acid and evil brand missiles for the endgame, though.

I'm willing to take much bigger risks for a stack of arrows than for anything else, save obvious artifacts.

On 8.6.2009 02:36 dzhang@its.caltech.edu wrote:
Hm... did something change about enchanting arrows in 3.1.0? Because I just read 7 scrolls of Enchant Weapon on a stack of (+0,+0) arrows and they all failed to enchant..

On 8.6.2009 04:27 dzhang@its.caltech.edu wrote:
[Dlvl 61] [Clvl 37]

Getting significantly stronger now. Have had 2 close calls so far; one with chain summoning demons in a vault, and another with The Phoenix (forgot that it could breath light as well as fire).

Still hoping for a Shield of Resistance so that I can put on a different armor.

On 18.7.2009 00:06 dzhang@its.caltech.edu wrote:
Died a while ago. Ran out of SP, ?oTeleportLevel got burned up, and couldn't recall quickly enough.

Methinks I shouldn't be stingy with supplies when diving fast..

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