The Angband Ladder: Unbreakable, Dwarf Priest by <dan@angband.ladder>

  [Angband 3.1.1 dev (r1454) Character Dump]

 Name   Unbreakable                              Self  RB  CB  EB   Best
 Sex    Male         Age             47   STR:     17  +2  -1  +1  18/10
 Race   Dwarf        Height          50   INT:     11  -3  -3  +1      6
 Class  Priest       Weight         149   WIS:     17  +2  +3  +1  18/50
 Title  Curate       Social  Well-liked   Dex:     10  -2  -1  +0      7      5
 HP     265/265      Maximize         Y   CON:     17  +2  +0  +0  18/10
 SP     55/55                             CHR:     11  -3  +2  +0     10


 Level               27   Armor    [14,+16]     Saving Throw         77%
 Cur Exp          42008   Fight     (-1,+2)     Stealth             Fair
 Max Exp          42008   Melee    (+6,+11)     Fighting          Superb
 Adv Exp          49000   Shoot    (+5,+12)     Shooting       Excellent
 MaxDepth   1050' (L21)   Blows      1/turn     Disarming            40%
 Turns          1176934   Shots      1/turn     Magic Device      Superb
 Gold             15268   Infra       50 ft     Perception       1 in 32
 Burden       175.1 lbs   Speed          -2     Searching            23%

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


 Acid:............. Confu:.............
 Elec:....+........ Sound:.............
 Fire:......+...... Shard:.............
 Cold:..+.......... Nexus:.............
 Pois:............. Nethr:.............
 Fear:+............ Chaos:.............
 Lite:..........+.. Disen:.............
 Dark:............. S.Dig:.............
Blind:............+ Feath:...........+.

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Quarterstaff (Holy Avenger) (1d9) (+7,+9) [+3] (+1) {+WIS SeeInv}
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains charisma.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 22.2 vs. evil creatures, 27.5 vs. undead, 27.5
     vs. demons, and 16.9 vs. others.
     
b) a Light Crossbow of Power (x3) (+6,+12)
c) a Tortoise Shell Ring {RCold, unknown}
     You do not know the full extent of this item's powers.
     Provides resistance to cold.
     
d) a Topaz Ring {+STR, splendid}
     You do not know the full extent of this item's powers.
     +1 strength.
     
e) a Bronze Amulet {RElec, unknown}
     You do not know the full extent of this item's powers.
     Provides resistance to lightning.
     
f) a Lantern (12730 turns)
     Radius 2 light.
g) a Robe of Resist Fire [2,-1]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) a Cloak of Stealth [1,+3] (+2 stealth)
     +2 stealth.
     
i) a Small Metal Shield [4,+8]
j) a Metal Cap of Intelligence [3,+3] (+1)
     +1 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves [1] {Cammithrim, splendid}
     You do not know the full extent of this item's powers.
     Provides resistance to light.
     Prevents paralysis.
     
     Radius 1 light.
l) a Pair of Iron Shod Boots of Slow Descent [3,+2]
     Feather Falling.
     


  [Character Inventory]

a) 10 Holy Books of Prayers [Beginners Handbook] {@p1@b1 !k!v!d}
b) 4 Holy Books of Prayers [Words of Wisdom] {@p2@b2 !k!v!d}
c) a Holy Book of Prayers [Chants and Blessings] {@p3@b3 !k!v!d}
d) 3 Wrinkled Mushrooms of Emergency {!*}
     
e) 2 Flasks of oil
     
f) 15 Violet Potions of Cure Light Wounds
     
g) 5 Orange Potions of Cure Serious Wounds
     
h) 4 Misty Potions of Cure Critical Wounds
     
i) a Tungsten Rod of Frost Bolts {!!}
j) a Copper Rod of Light {!!}
k) 3 Tungsten Wands of Lightning Bolts (35 charges)
     
l) 3 Lead Wands of Slow Monster (34 charges)
     
m) an Ivory Wand of Sleep Monster (5 charges)
     
n) a Mithril Wand of Stone to Mud (3 charges)
     
o) 3 Cottonwood Staves of Slow Monsters (17 charges)
     
p) 2 Mahogany Staves of Sleep Monsters (14 charges)
     
q) 3 Granite Rings of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
r) a Steel Helm [6] {special}
     You do not know the full extent of this item's powers.
     
s) a Main Gauche (Blessed) (1d5) (+8,+10) (+3) {SM}
     +3 wisdom.
     Blessed by the gods.
     Slows your metabolism.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 15.3.
     
t) a Flail of *Slay Evil* (2d6) (+5,+3) (+2) {FA}
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.
     Prevents paralysis.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 19.9 vs. evil creatures, and 12.6 vs. others.
     
u) a Long Bow (x3) (+2,+7)
v) 12 Bolts (1d5) (+4,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 60.6.
     25% chance of breaking upon contact.
     
w) 14 Arrows of Wounding (1d4) (+7,+7)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     23281      0'    1   Killed Farmer Maggot
     34705     50'    2   Reached level 2
     42783     50'    3   Reached level 3
     48454    200'    4   Reached level 4
     51861    200'    5   Reached level 5
     54571    200'    6   Reached level 6
     56912    200'    7   Reached level 7
     59682    200'    8   Reached level 8
     61752    200'    8   Killed Fang, Farmer Maggot's dog
     65974    200'    9   Reached level 9
     66104    200'    9   Killed Grip, Farmer Maggot's dog
     74354    200'   10   Reached level 10
     96751    300'   11   Reached level 11
    119048    350'   12   Reached level 12
    153247    350'   12   Killed Brodda, the Easterling
    153247    350'   13   Reached level 13
    186619    400'   14   Reached level 14
    196615    400'   14   Killed Lagduf, the Snaga
    196860    400'   15   Reached level 15
    213738    450'   15   Killed Wormtongue, Agent of Saruman
    213738    450'   16   Reached level 16
    223785    450'   16   Killed Mughash the Kobold Lord
    262335    550'   17   Reached level 17
    301084    650'   18   Reached level 18
    375726    750'   19   Reached level 19
    411186    750'   19   Killed Grishnakh, the Hill Orc
    413450    750'   20   Reached level 20
    466928    750'   21   Reached level 21
    474820    750'   21   Killed Bullroarer the Hobbit
    522201    750'   22   Reached level 22
    538062    750'   22   Killed Boldor, King of the Yeeks
    572329    750'   23   Reached level 23
    671915    750'   23   Killed Smeagol
    682277    750'   24   Reached level 24
    746295    800'   24   Killed Ulfast, Son of Ulfang
    781746    800'   24   Killed Golfimbul, the Hill Orc Chief
    781746    800'   25   Reached level 25
    783291    800'   25   Killed Orfax, Son of Boldor
    909200    900'   25   Killed Ufthak of Cirith Ungol
    967695    950'   26   Reached level 26
    986053    950'   26   Killed Shagrat, the Orc Captain
   1021378    950'   26   Killed Gorbag, the Orc Captain
   1085700   1000'   27   Reached level 27
   1147626   1000'   27   Killed Nar, the Dwarf


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.7.2009 19:50

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13784. on the Ladder (of 18938)
5217. on the Angband Ladder (of 6484)
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Comments

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On 9.7.2009 19:50 dan@angband.ladder wrote:
I'm trying my luck at an Ironman game on a recent 3.1.1 build (r1454) with a dwarf priest. I've safely made my way down to 1050'. I found Hammerhand lying on the floor at 1000'. I'm carrying it with me for now the RNexus coverage. The other effects are also very nice, but I figure that aggravation could be deadly in Ironman mode if some breeders get out of control or I get too many monsters chasing me in the middle of the level.

No sign of book 4 yet, but I did spot mage book 5 at 950. *Sigh* Maintaining AC seems very difficult. I hit a pack of water hounds that shredded 10 AC points at 1000' before I could clear them.

I'm trying to weigh the pros and cons of quickly diving down to about 1500-1700' for stat gain and to minimize water/fire hound abuse. If I lose my only copy of book 3 for Orb, my game will be as good as over.

I did pull out of a similar jam betweek 550' and 750'. I ruined a mace with ?curse weapon and it took quite a while to get enough enchantment scrolls to break the curse. My mix of weapons now is much better.

The dump was taken at entry to 1050'. I usually drop most spare books, oil flasks and the lantern. I rely on Cammithrim for local light and use Call Light & the light rod to permalight the level as I map it out with Sense Surroundings. So I'm not normally slowed.

On 9.7.2009 21:16 PowerDiver wrote:
It is not surprising to see book 5 before book 4 because of DROP_GOOD. Be warned that my current ironman priest saw first book 3 at 1900', book 5 at 1950', and book 4 at 2500'.

If you really want it at a reasonable depth in ironman, scum the town at the start until you can afford it. That's too painful IMO but I figured I should mention it.

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