The Angband Ladder: Marius, High-Elf Paladin by Sirridan

  [Angband 3.1.2 dev (r1624) Character Dump]

 Name   Marius                                   Self  RB  CB  EB   Best
 Sex    Male         Age            119   STR:     18  +1  +3  +3  18/70
 Race   High-Elf     Height         100   INT:     11  +3  -3  +2     13
 Class  Paladin      Weight         213   WIS:     16  -1  +1 +10  18/80
 Title  Knight       Social       Liked   DEX:     17  +3  +0  +3  18/50
 HP     332/332      Maximize         Y   CON:     17  +1  +2  +0  18/20
 SP     88/88                             CHR:     13  +5  +2  +3  18/50


 Level               29   Armor    [18,+58]     Saving Throw         81%
 Cur Exp         123344   Fight     (+6,+7)     Stealth           Superb
 Max Exp         128597   Melee   (+12,+16)     Fighting          Heroic
 Adv Exp         176250   Shoot   (+20,+15)     Shooting          Superb
 MaxDepth   2400' (L48)   Blows      3/turn     Disarming            45%
 Turns           354712   Shots      1/turn     Magic Device      Superb
 Gold            176477   Infra       40 ft     Perception       1 in 34
 Burden       119.2 lbs   Speed           2     Searching            15%

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+++.... rConf:.........+...
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:......+...... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:......++.....
  ESP:+............ Sear.:.............
Invis:............+ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Tulwar (Blessed) (2d4) (+6,+9) (+2)
     +2 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 21.8.
     
b) a Light Crossbow of Power (x3) (+14,+15)
c) a Tiger Eye Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) an Obsidian Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
e) an Ivory Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) a Lantern of Brightness (13045 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak 'Holcolleth' [1,+4] (+2)
     +2 intelligence, wisdom, stealth, speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Resist Acid [2,+11]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Set of Caestus (+0,+3) [2,+0]
l) a Pair of Steel Shod Boots of Free Action [6,+8]
     Prevents paralysis.  
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 10 Light Brown Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
e) 10 Gold Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 12 Scrolls titled "ius pum ta" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
g) 8 Scrolls titled "quo veho lege" of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
     
h) 2 Scrolls titled "quam fineo" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
i) a Scroll titled "alis cortus" of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
j) a Rusty Rod of Treasure Location {!!}
     When activated, it detects gold and objects nearby.
     Takes 60 turns to recharge at your current speed.
     
k) a Silver-Plated Rod of Recall {!!!*}
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 72 turns to recharge at your current speed.
     
l) a Lead Wand of Stone to Mud (6 charges)
     
     When aimed, it turns rock into mud.
     
m) 3 Zinc-Plated Wands of Teleport Other (17 charges)
     
     When aimed, it teleports a target monster away.
     
n) a Dogwood Staff of Identify (1 charge)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
o) a Bastard Sword of Gondolin (3d4) (+12,+12)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Stops experience drain.  Grants the ability
     to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 44 vs. demons, 44 vs. orcs, 44 vs. trolls, 44
     vs. dragons, and 28 vs. others.
     
     Radius 1 light.


  [Home Inventory]

a) a Holy Book of Prayers [Chants and Blessings]
b) a Smoky Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) 2 Potions of Restore Wisdom
     When drunk, it restores your wisdom.
     
d) 2 Potions of Restore Dexterity
     When drunk, it restores your dexterity.
     
e) 3 Potions of Restore Constitution
     When drunk, it restores your constitution.
     
f) 7 Scrolls of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
     s.
     
g) 6 Scrolls of Enchant Armour
     When read, it attempts to magically enhance a piece of armour.
     
h) 5 Scrolls of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
     
i) a Scroll titled "se am eludo" of *Remove Curse*
     When read, it removes all curses from all equipped items.
     
j) a Scroll titled "vus lacrio" of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
k) 2 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
l) 2 Rods of Trap Location {!!}
     When activated, it detects traps nearby.
     Takes 60 turns to recharge at your current speed.
     
m) a Rod of Frost Bolts
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 15 turns to recharge at your current speed.
     
n) a Rod of Illumination
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 36 turns to recharge at your current speed.
     
o) a Staff of Curing (6 charges)
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     
p) a Mithril Ring of Damage (+0,+9)
q) Full Plate Armour (Dwarven) (-3) [26,+22] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
r) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
s) a Pair of Leather Boots of Stability [2,+3]
     Provides resistance to nexus.
     Feather Falling.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4753     50'    2   Reached level 2
     22697     50'    3   Reached level 3
     25440    100'    3   Killed Grip, Farmer Maggot's dog
     32042    200'    4   Reached level 4
     44068    250'    5   Reached level 5
     55030      0'    5   Killed Farmer Maggot
     58790    350'    6   Reached level 6
     62483    400'    7   Reached level 7
     63930    400'    7   Killed Lagduf, the Snaga
     63930    400'    8   Reached level 8
     64061    400'    9   Reached level 9
     66072    450'   10   Reached level 10
     66172    450'   10   Killed Bullroarer the Hobbit
     74401    550'   11   Reached level 11
     81694    700'   12   Reached level 12
     90600    700'   12   Killed Brodda, the Easterling
     90600    700'   13   Reached level 13
     99305    700'   14   Reached level 14
    116842    750'   15   Reached level 15
    125549    750'   15   Killed Boldor, King of the Yeeks
    130760    850'   16   Reached level 16
    132606    950'   16   Killed Fang, Farmer Maggot's dog
    136575   1050'   16   Killed Ulfast, Son of Ulfang
    136575   1050'   17   Reached level 17
    138673   1050'   17   Killed Nar, the Dwarf
    142037   1050'   18   Reached level 18
    150348   1150'   19   Reached level 19
    150556   1150'   20   Reached level 20
    158278   1200'   21   Reached level 21
    164449   1400'   22   Reached level 22
    173219   1450'   22   Killed Ufthak of Cirith Ungol
    173746   1450'   23   Reached level 23
    174328   1450'   23   Killed Ibun, Son of Mim
    191627   1450'   24   Reached level 24
    211933   1500'   25   Reached level 25
    212867   1500'   25   Killed Lugdush, the Uruk
    221562   1550'   25   Killed Mughash the Kobold Lord
    227207   1600'   25   Killed Ugluk, the Uruk
    243334   1600'   26   Reached level 26
    252560   1700'   26   Killed Sangahyando of Umbar
    255667   1750'   26   Found The Cloak 'Holcolleth'
    260771   1800'   26   Killed Gorbag, the Orc Captain
    262254   1850'   27   Reached level 27
    265012      0'   27   Found The Soft Leather Armour 'Hithlomir'
    265020      0'   27   Found The Metal Cap of Thengel
    271130   1850'   27   Killed Shagrat, the Orc Captain
    271196   1850'   27   Found The Set of Gauntlets 'Paurhach' (LOST)
    274224   1850'   27   Found The Cloak of Thorongil
    299916   2000'   28   Reached level 28
    339880   2250'   29   Reached level 29


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.8.2009 07:24
Last updated on 12.8.2009 03:03

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12414. on the Ladder (of 18939)
4834. on the Angband Ladder (of 6485)
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Comments

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On 10.8.2009 07:24 Sirridan wrote:
Woo, having fun now. I hope to find a source of FA other than this hammer of slay evil so I can use Forasgil. Longbow of extra shots is nice to have! Found a superb level, it ended up having a Keleks, 2 longbows of extra shots, and an orc pit.

I always find Keleks before 2000' with paladins. I swear.

On 11.8.2009 08:42 Sirridan wrote:
First Marius died a horrible death, this one is doing well though. After a weird start (sold everything but 2 rations and 2 torches to get a +3,+5 dagger, including pb1) and not getting pb1 and pb2 again until dl 12 or 13, things went well.

Found rapier (defender) pretty early which covered most of my bases, and a ring of damage from the BM, and a good ego longbow, and a good supply of speed potions and descent scrolls!

Also found boots of stability, so I'm diving in hopes of !dex or !rdex and a source of resist poison...

On 11.8.2009 09:57 Sirridan wrote:
Updated, got -to, some _tele, ethereal openings off a unique orc, one of the uruk's, restored my dex, and ID'ed a few other goodies. Read ?curse armor on accident, but was able to enchant my chest armor back up with ?encharmor and its uncursed.

Came back to town, sold stuff, bought a lot of potions, and am ready to recall. Oh yeah, also have --treasure detect and --recall.

On 12.8.2009 03:03 Sirridan wrote:
Lots of artifacts in a short time! So far I'm using a tulwar (blessed) for telepathy, and a gondolin for killing. Have some decent speed, hoping to get a shield or something of elvenkind or resistance so I can wear my dwarven armor and nexus resist boots.

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