The Angband Ladder: Kaelaloth, Dunadan Aragorn Ranger by <WatchmanJ@aol.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Kaelaloth              Age                 97       STR:     40       
 Sex   : Male                   Height             102       INT:     34       
 Race  : Dunadan Aragorn        Weight             190       WIS:     31       
 Class : Ranger                 Social Class         1       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     30       
                                                                               
 + To Melee Hit          84 Level             33    Hit Points      815/   815 
 + To Melee Damage       45 Experience    833269    Spell Points    201/   201 
 + To Ranged Hit         78 Max Exp       833269    Sanity          384/   384 
 + To Ranged Damage      19 Exp to Adv.   852500                               
   AC                20+118 Gold         3822206    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[22]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Good         Damg./Round:  12d5+180  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children  of a Serf.   You are the            
          black sheep of the family.   You have brown eyes,  curly             
          blond hair,  and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 7 (350')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 27 (1350')
        The Withered Heath: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 17749 enemies.
 The sword that was broken is now reforged.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +............+..            
        SlayUndead: .............+..            
        SlayMaia  : .............+..            
        SlayOrc   : +...............            
        SlayTroll : +...............            
        SlayDragon: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Dark Brand: .............+..            
        Throwable : +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...+....+......            
        Sust Con  : .........++....+            
        Sust Chr  : ................            
        Free Act  : ++..............            
        Hold Life : ...+............            
        Blessed   : +..+............            
        Reflect   : ................            
        No Stun   : .....+..........            
        Protection: ................            
        Res Acid  : ......++++......            
        Res Elec  : ......+.+.......            
        Res Fire  : +.....+.+.......            
        Res Cold  : ......+.+++.....            
        Res Pois  : ..+.............            
        Res Fear  : +........+.....+            
        Res Light : ........+.......            
        Res Dark  : ..+.....++......            
        Res Blind : ......+.........            
        Res Conf  : ....+...+......+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : +...............            
        Light     : +....+..........            
        Digestion : .........+......            
        Regen     : ..........+....+            
        See Invis : +.++............            
        Invisible : ............+...            
        Knowledge : ...............+            
        Spell-Hold: ..........+.....            
        Add Str   : 4.1......3......            
        Add Int   : ..1....2........            
        Add Wis   : ..12...2........            
        Add Dex   : 431......3......            
        Add Con   : ..1......34.....            
        Add Chr   : ..1.............            
        Add Stlth.: .31.5.32........            
        Add Search: ..1..4..........            
        Add Infra : .3..............            
        Add Speed : .......2...*....            
        Add Luck  : 4....4..........            
        Tunneling : ..............1.            
        Acidproof : +++++++++++..+..            
        Elecproof : +++++++++++..+..            
        Fireproof : +++++++++++..+..            
        Coldproof : +++++++++++..+..            
        Activate  : +.++++.+..+.....            
        Orc    ESP: .+....+.........            

Skills (points left: 0)
 - Combat                                        23.272 [0.800]
          - Weaponmastery                        13.300 [0.600]
                   . Sword-mastery               13.000 [1.000]
          - Archery                              13.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
                   . Throwing                    01.000 [0.700]
 - Sneakiness                                    06.710 [1.150]
          . Stealth                              04.000 [0.400]
          . Disarming                            12.400 [1.600]
 - Powers                                        21.489 [0.700]
          . Devices                              23.600 [1.100]
          . Movement                             17.000 [0.500]
          . Knowledge                            35.500 [0.500]
          . Nature                               03.000 [0.500]
 - Spirituality                                  03.700 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Trapping


  [Fates]

You are fated to find a Rod Tip of Trap Location on level 25.
You may meet a Blue bear on level 1.
You may meet an Apprentice warrior on level 7.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Ring of Barahir (+1)
    It can be activated
    for dispel small life every 55+d55 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth and searching by 1.  It provides resistance to 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
f) a Blessed Ring of Accuracy (+11) [+9] (+2)
    It can be activated for 
    whirlwind attack every 250 turns if it is being worn. It increases 
    your wisdom by 2.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Moon beast on level 34 of Maze.
k) The Amulet of Faramir (+18,+0) [+8] (+5) {!*}
    It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 13 of Orc
    Cave.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of Orc
    Cave.
n) an Elven Soft Studded Leather of Resist Acid [5,+9] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 22 of Orc Cave.
o) The Cloak 'Holcolleth' [1,+9] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of King Koopa on level 35 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+7] (+10)
    It increases your speed by 10.  
    You found it in the remains of a Green naga on level 5 of Barrow-Downs.
z) a Lurker (200 hp)
{) 20 Arrows of Eloron (1d4) (+15,+9) {90% off}
    
    It does extra damage from electricity, fire and dark.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
|) a Shovel (+1) {!k}


  [Character Inventory]

a) The Gem of Ghosts {mass genocide/1000 !*}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
b) The Clay Tablets of Antiquity {!f!k!v!s light abso/80}
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Fifteenth Eye of Sauron
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Skaven on level 27 of Maze.
d) 11 Rations of Cram
e) 4 Potions of Speed
f) 11 Potions of Heroism
g) 6 Potions of Berserk Strength
h) 18 Potions of Cure Critical Wounds
i) 11 Potions of Healing
j) 5 Potions of Resistance
k) 2 Potions of Curing
l) a Silver Rod of the Istari of Recall (200/200) {!!!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
m) a Silver Rod of Cheapness of Detection (100/100) {@z1!f!k!d!s}
    It can cast spells for a lesser mana
    cost.  
    You found it in the remains of a Dark dwarven warrior on level 21 of Orc
    Cave.
n) The Anchor of Space-Time {!*}
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Criende [4,+5]
    It provides immunity to electricity.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to fire, light, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire gnome on level 27 of Maze.
p) a Climbing Set
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Carcharoth's Favourite Toy
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Random Number Generator on level 12 of
    Orc Cave.
b) 2 Mushrooms of Restore Constitution
c) a Sprig of Athelas
d) 17 Potions of Cure Light Insanity
e) 4 Potions of Cure Serious Insanity
f) 5 Potions of Berserk Strength
g) a Potion of *Healing* {25% off}
h) a Potion of Restore Mana
i) a Potion of Resistance
j) 44 Scrolls of Word of Recall {!r}
k) a Scroll of *Remove Curse*
l) a Staff of Remove Curses[1|15] (9 charges)
m) an Arrow Trap Set (+6,+5) [+4]
n) a Ring of Flying
o) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
p) an Ethereal Elven Cloak of Stealth [4,+21] (+4 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth, searching and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
q) a Pair of Hard Leather Boots of Stability [3,+17]
    It
    provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
r) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be activated for fire
    bolt (9d8) every 8+d8 turns if it is being worn. It provides light
    (radius 1) forever.  It is easy to throw. It does extra damage from 
    fire.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) 20 Elemental Arrows of Slay Evil (1d4) (+6,+10) {90% off}
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Book Store.
b) 3 Sprigs of Athelas
c) 3 Potions of Cure Serious Insanity
d) 6 Potions of Cure Critical Insanity
e) 2 Potions of Cure Insanity
f) 7 Potions of Restore Mana
g) 2 Potions of Restore Life Levels
h) 5 Potions of Resistance
i) 2 Scrolls of Remove Curse
j) a Scroll of *Remove Curse*
k) a Mithril Rod of Detection (160/160) {@z1!k!d!s!v}
l) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Rich, the Thief on level 32 of Maze.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) a Hard Leather Armour of Resistance (-1 to accuracy) [6,+10]
    It provides resistance to acid, electricity, fire, cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
p) a Hard Studded Leather of the Maiar (-1 to accuracy) [7,+25]
    It
    grants you the power of berserk if it is being worn.  It sustains your 
    strength.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion and nether.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger of Rilia (2d4) (+4,+4)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to
    throw. It poisons your foes.  It is especially deadly against orcs.  
    It provides resistance to poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It can cause damaging strikes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
w) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 29 of Mirkwood.


  [The Museum Inventory - Bree ]

a) Pandora's Box
    It can
    be activated for cure poison every 100 turns.  
    You found it while digging a rubble.
b) The Gem of Rage
    It can be activated for stun.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Gem of Wisdom
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 14 of The Old Forest.
d) The Blood of Death
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) a Parchment ``On Beren and Luthien''
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
f) The Pipe of Buckland
    It can
    be activated for confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Minas Anor ]

a) The Shopping List of Barliman
    It can be activated for decreasing
    Strength.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.


  [The Museum Inventory - Caras Galadhon ]

a) The Bag of Tricks
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of an Ewok on level 22 of Orc Cave.
b) The Tome of Collected Strange Magic
    It can
    be activated for decreasing Strength.  
    You found it lying on the ground on level 22 of Orc Cave.
c) The Tome of Chaos
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Sand-dweller on level 27 of Maze.
d) The Ultimate Slime Mold
    It
    can be activated for decreasing Wisdom.  
    You found it in the remains of a Spirit naga on level 31 of Maze.



Posted on 15.8.2009 03:04
Last updated on 5.2.2011 04:31

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Comments

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On 20.8.2009 02:22 WatchmanJ@aol.com wrote:
How this for a mixed up character? A little of this and a little of that,

On 24.8.2009 01:17 WatchmanJ@aol.com wrote:
Done with the maze and mirkwood /just started the worm pit. Land of Rhun is next, after is unclear.

On 23.11.2009 02:50 WatchmanJ@aol.com wrote:
minor update just lilled the Sandworm Queen. Not sure whether to stay for while or go on to the Land of Ruhn.

On 5.2.2011 04:31 WatchmanJ@aol.com wrote:
Time to update.

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