The Angband Ladder: Jibber Jabber, Barbarian Chaos-Warrior by Ashkir

  [Z+Angband 0.3.2 Character Dump]

Name     : Jibber Jabber        Age            119     STR:   25.1
Sex      : Female               Height          76     INT:   15.7
Race     : Barbarian            Weight         181     WIS:   11.0
Class    : Chaos-Warrior        Social Class    39     DEX:   25.0
Magic    : Chaos                                       CON:   22.6
Patron   : Slortar                                     CHR:   16.7

+ Skill         11     Level                25     Max Hit Points     326
% Deadliness   195     Experience        23997     Cur Hit Points     326
+ To AC         62     Max Exp           23997     Max SP (Mana)       26
  Base AC       17     Exp to Adv.        3128     Cur SP (Mana)       26
                       Gold              63684

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Fair           Blows/Round : 3
Bows/Throw  : Fair           Sensing     : Bad            Shots/Round : 1.0
Saving Throw: Excellent      Disarming   : Good           Avg.Dam./Rnd: 30
Stealth     : Superb         Magic Device: Excellent      Infra-Vision: 0'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    27 (1350')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   17.1   3   2   3   25.1         ..4.........1
Int:   20.7  -2   1  -4   15.7         ............4
Wis:   16.0  -1   0  -4   11.0         ............4
Dex:   20.0   1   1   3   25.0         s...........3
Con:   18.6   2   2   0   22.6         ..........s..
Chr:   20.7  -2  -2   0   16.7         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  4......2...2. 
Search :  ............2 
Infra  :  ............. 
Tunnel :  ..4.......... 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : +.......+....
Elec  : +............
Fire  : +............
Cold  : +............
Poison: .............
Fear  : ............+
Light : ..........+..
Dark  : .............
Shard : .............
Blind : .............
Conf  : ............+
Sound : .............
Nether: .............
Nexus : +............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: +.........+..
SeeInvis.: +............
Hold Life: .............
Telepathy: .............
SlwDigstn: ..+..........
Regen.   : +............
Levitate : +............
PermLite : .....+....+..
Mutate   : .............
Patron   : ............+
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : ....+........
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 2487 enemies.


  [Top 10 deepest kills]

 1 Dark elven warlock                   Level 37 (1850')
 1 Dark elven lord                      Level 32 (1600')
 3 Cloud giant                          Level 30 (1500')
 1 Fire vortex                          Level 29 (1450')
 5 Stone giant                          Level 28 (1400')
 3 Cold hound                           Level 28 (1400')
 3 Fire giant                           Level 26 (1300')
 4 Thief                                Level 25 (1250')
 1 Evil eye                             Level 25 (1250')
 1 Dark naga                            Level 25 (1250')


  [Mutations]

You can teleport yourself short distances.
You can feel the strength of the magics affecting you.
Your eyes can fire laser beams (-2 sensing).
You are moronic (-4 INT/WIS).
Your body is very limber (+3 DEX, -1 STR).


  [Character Equipment]

a) a War Hammer (Defender) (3d3) (+5,+50%) [+5] (+4)
   You have full knowledge of this item.  It increases your stealth by +4. 
   It sustains your dexterity.  It provides immunity to paralysis.  It
   provides resistance to acid, electricity, fire, cold and nexus.  It allows
   you to levitate, allows you to see invisible monsters and speeds your
   regenerative powers.  It cannot be harmed by the elements.  It was given
   to you as a reward for killing a local enemy in Merin.  
b) a Short Bow of Accuracy (x2) (+15,+15%)
c) a Diamond Ring of Might [+4] (+4)
   It can be activated for restore strength every 100-200 turns if it is
   being worn.  It increases your strength by +4.  It sustains your strength. 
   It slows your metabolism.  It cannot be harmed by the elements.  It was
   dropped by a Fruit bat in the wilderness.  
d) a Jet Ring of Protection [+12]
e) a Tortoise Shell Amulet of Protection from Evil
   It provides protection from evil monsters.  You bought it in a Black
   Market in Aras.  
f) a Brass Lantern of Everburning
   It provides permanent light.  It cannot be harmed by fire.  You bought it
   in a Dungeon Supplies Store in Othruin View.  
g) a Padded Armor [4,+5]
h) a Cloak of Stealth [1,+5] (+2)
   It increases your stealth by +2.  You bought it in a Clothes Store in
   Aras.  
i) a Shield of Resist Acid [6,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  You bought
   it in a Shieldsman in Aratar.  
j) a Hard Leather Cap [2,+4]
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  It was dropped by Bullroarer the Hobbit on dungeon level 17.  
l) a Pair of Hard Leather Boots of Stealth [3,+8] (+2)
   It increases your stealth by +2.  You bought it in a Advanced Armoury in
   Aratar.  


  [Character Inventory]

a) 3 Chaos Spellbooks [Sign of Chaos]
b) 2 Chaos Spellbooks [Chaos Mastery]
c) 13 Red Speckled Potions of Cure Serious Wounds
d) a Scroll titled "gopviv rogdan" of Teleportation
e) 7 Scrolls titled "orgkli untox" of Word of Recall {5% off}
f) 10 Scrolls titled "iviv ninrol ro" of Satisfy Hunger {25% off}
g) a Lead-Plated Rod of Trap Location
h) 3 Nickel-Plated Wands of Stinking Cloud (32 charges)
i) 3 Aluminium Wands of Magic Missile (41 charges)
j) a Quiver
k) a Teak Staff of Perception (10 charges)
l) a Pine Staff of Detection (10 charges)
m) a Jasper Ring of Fear Resistance
   It provides resistance to fear.  You bought it in a Temple in Merin.  


  [Home Inventory - Merin]

a) a Dark Red Potion of Speed
b) a Bloody Potion of *Healing*
c) 4 Clear Yellow Potions of Restore Strength
d) 3 Pink Speckled Potions of Restore Intelligence
e) a Volatile Potion of Restore Wisdom
f) 2 Metallic Green Potions of Restore Constitution
g) 2 Gloopy Green Potions of Restore Charisma
h) 2 Scrolls titled "wergeng" of Remove Curse
i) a Titanium-Plated Rod of Door/Stair Location
j) a Pine Staff of Detection (12 charges)
k) an Emerald Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  You bought
   it in a Jeweler in Othruin View.  
l) a Fire Opal Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  You found
   it on the floor in a quest (level 18).  
m) a Mace of Flame (2d4) (+5,+20%)
   It does extra damage from fire.  It provides resistance to fire.  It
   provides permanent light.  It cannot be harmed by fire.  It was given to
   you as a reward for killing a local enemy in Merin.  


  [Spells]

You have learned 10 spells and/or improvements.

You have 3 tier-1 slots (levels 2-11) remaining.
You have 2 tier-2 slots (levels 2-21) remaining.
You have 4 tier-3 slots (levels 2-31) remaining.
You have 6 tier-4 slots (levels 2-41) remaining.
You have 5 tier-5 slots (levels 2-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Magic Missile                     1       8%     +40%  specialized
Trap / Door Destruction           2       9%       0%  
Blink                             2       9%       0%  
Mana Burst                        5       8%     +10%  improved


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                     7       8%     +10%  improved
Teleport Self                     9      12%       0%  


  [Quests]

====Active quests==== 

From a Keep in Aratar (Danger level 18):
   We have heard that a number of swarming insects have been troubling the area
south of Aratar.  Discover their den
and kill them all.  

From a Castle in Othruin View (Danger level 20):
   Ufthak of Cirith Ungol and his legion have been seen in the area south-west
of Othruin View.  Find his hideout
and kill him.  

====Finished quests==== 

Defeat the undead camp north-east of Aras.  (Finished)

(Danger level 1):  Freesia has been seen in the area south-east of Othruin View.
 Track it to its abode and destroy it. 
(Finished)

(Danger level 13):  Kill the 2 Frumious bandersnatches that are guarding dungeon
level 13. (Finished)

(Danger level 14):  A Skeleton orc has been troubling the area south-east of
Merin.  Track it to its home
and destroy it.  (Finished)

(Danger level 17):  Dorgurth, the Orc Shaman and his minions have been seen in
the area north-east of Merin.  Find his
stronghold and destroy him.  (Finished)

(Danger level 18):  A Swordsman and his followers have been rampaging the area
north-west of Aras.  Find their hideout
and kill them.  (Finished)

(Danger level 18):  Too many rogue druids have been lurking in the area north of
Aras.  Discover their hideout and
exterminate them all.  (Finished)

(Danger level 18):  A Chaos shapechanger and its minions have been seen in the
area north of Merin.  Find their den and
slay them.  (Finished)

(Danger level 19):  A Knight archer and his minions have been troubling the area
near Aratar.  Find their stronghold and
kill them.  (Finished)

(Danger level 19):  An Ogre has been rampaging the area north-west of Merin. 
Track it to its hideout and kill it. 
(Finished)

(Danger level 20):  Clear 1 level of a certain sewer east of Merin.  (Finished)

(Danger level 21):  Lots of outlaws have been troubling the area south-east of
Merin.  Discover their
stronghold and destroy them all.  (Finished)

(Danger level 22):  A Zombie and its followers have been troubling the area
north of Merin.  Find their home and slay
them.  (Finished)



  [Message Log (last 50 messages)]

You hit the Novice ranger. <2x>
You have slain the Novice ranger.
The Giant flea bites you.
You hit the Giant flea.
You have slain the Giant flea.
You hit the Giant flea.
You have slain the Giant flea.
You find a Scimitar (2d5).
In your pack: a Scimitar (2d5) (n).
There is a pillar blocking your way.
It stares deep into your eyes!
You are unaffected!
The Evil eye flinches.
The Evil eye squelches.
The Evil eye writhes in agony.
The Evil eye dies.
There is a wall blocking your way. <2x>
You hit the Metallic red centipede. <2x>
You have slain the Metallic red centipede.
This level looks reasonably safe.
There is a wall blocking your way. <2x>
The Lost soul wakes up.
There is a wall blocking your way.
You hit the Lost soul.
You have destroyed the Lost soul.
You have found 24 gold pieces worth of copper.
There is a wall blocking your way.
The heat burns you!
There is a wall blocking your way. <2x>
Out of trap detection range.
There is a wall blocking your way. <3x>
You feel the Scimitar (n) in your pack is average...
There is a wall blocking your way.
You enter a maze of down staircases.
You find a Flask of oil.
You hit the Giant grey rat.
You have slain the Giant grey rat.
You can learn 9 more spells.
You destroy a War Hammer (3d3) {cursed$R}.
There are no more War Hammers (3d3) {cursed$R}.
You destroy a Club (2d2) {average$R}.
There are no more Clubs (2d2) {average$R}.
You destroy a Scimitar (2d5) {average$R}.
There are no more Scimitars (2d5) {average$R}.
In your pack: a Scroll titled "gopviv rogdan" of Teleportation (d).
You have 11 charges remaining.
In your pack: a Jet Ring of Protection [+12] (m).
You have 10 charges remaining.
You were wearing a Jasper Ring of Fear Resistance (d).
You are wearing a Jet Ring of Protection [+12] (d).



Posted on 9.12.2009 08:34
Last updated on 11.12.2009 17:23

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14759. on the Ladder (of 18938)
77. on the Z+Angband Ladder (of 120)
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Comments

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On 9.12.2009 08:34 Ashkir wrote:
I love this variant but this poor schmuck is having a real hard time finding anything useful at all. He hasn't even found any armour or weapons that id's as 'good', nada, zilch, zip. Still rolling along with his starter gear and hand me downs. Come on. Give an Elf a break!!!

On 9.12.2009 17:47 Ashkir wrote:
Well, a few levels later I've picked up a couple of bits and pieces, though most have been store bought. Found the gloves on Bullroarer and only just got the mace. Been relying on Magic Missile for a lot of fights, making sure I'm one on one in corridors and doing a lot of hit and run type raids. Amazed he is still alive. Oh well, onwards and upwards, errrrm I mean downwards.

On 11.12.2009 17:23 Ashkir wrote:
Hmmmmmm. Had my race and sex changed by my patron. That's a new one for me :0)

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