The Angband Ladder: Aika IV, Dunadan Priest by godshatter

  [Angband 3.0.9b Character Dump]

 Name   Aika IV                                  Self  RB  CB  EB   Best
 Sex    Female            Age        62   STR:     15  +1  -1  +0     15
 Race   Dunadan           Height     79   INT:     13  +2  -3  +0     12
 Class  Priest            Weight    175   WIS:     14  +2  +3  +0  18/10
 Title  Evangelist        Status     43   DEX:     14  +2  -1  +0     15
 HP     146/146           Maximize    Y   CON:     16  +3  +0  +0  18/10
 SP     26/26                             CHR:     12  +2  +2  +0     16

 Level           16       Armor    [21,+49]     Saving Throw      Superb
 Cur Exp       4006       Fight     (-1,+0)     Stealth             Good
 Max Exp       4006       Melee     (+8,+8)     Fighting       Excellent
 Adv Exp       4600       Shoot     (+8,+9)     Shooting       Very Good
 MaxDepth    Lev 11       Blows      1/turn     Disarming           Good
 Turns      1336683       Shots      1/turn     Magic Device   Excellent
 Gold          8219       Infra        0 ft     Perception          Fair
 Burden    87.9 lbs       Speed      Normal     Searching           Fair

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have brown eyes, straight brown hair, and an average

      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:......+...... Confu:.............
 Fire:............. Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..+.......... Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:...+......... Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............

  [Character Equipment]

a) a War Hammer (3d3) (+9,+8) {@1}
b) a Long Bow (x3) (+9,+9)
c) a Gold Ring of Feather Falling
   It makes you fall like a feather.  
d) an Aquamarine Ring of See Invisible
   It grants you the ability to see invisible things.  
e) a Driftwood Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Lantern (6222 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
g) Leather Scale Mail of Resist Lightning (-1) [11,+9]
   It provides resistance to lightning.  It cannot be harmed by 
h) a Cloak [1,+8]
i) a Small Metal Shield of Resist Cold [3,+10]
   It provides resistance to cold.  It cannot be harmed by cold.  
j) a Hard Leather Cap [2,+7]
k) a Set of Leather Gloves [1,+7]
l) a Pair of Hard Leather Boots [3,+7]

  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Ration of Food
e) 6 Flasks of oil
f) 2 Shimmering Potions of Speed
g) 5 Oily Yellow Potions of Cure Serious Wounds
h) 6 Blue Speckled Potions of Cure Critical Wounds
i) 8 Scrolls titled "glaecus" of Phase Door
j) 3 Scrolls titled "sise beo co" of Word of Recall
k) a Shovel (1d2) (+4,+3) (+1) {@2}
   It increases your tunneling by 1.  
l) 30 Arrows (1d4) (+0,+0)

  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 13 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) a Red Speckled Potion of Restore Mana
e) 5 Blue Potions of Restore Life Levels
f) 3 Cloudy Potions of Restore Strength
g) 3 Green Speckled Potions of Restore Intelligence
h) 3 Purple Potions of Restore Wisdom
i) 5 Yellow Speckled Potions of Restore Dexterity
j) 3 Gold Speckled Potions of Restore Constitution
k) 3 Viscous Pink Potions of Restore Charisma
l) 7 Scrolls titled "sise beo co" of Word of Recall
m) 8 Scrolls titled "ado illenno vo" of Identify
n) a Scroll titled "indo protio ve" of Remove Curse
o) 2 Scrolls titled "eta recesia do" of Recharging
p) a Runed Rod of Fire Balls
q) a Walnut Staff of Perception (0 charges)
r) an Azure Amulet of Charisma (+1)
   It increases your charisma by 1.  It sustains your charisma.  


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 3.1.2010 08:27
Last updated on 17.1.2010 00:45

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16542. on the Ladder (of 18524)
5681. on the Angband Ladder (of 6211)
Best for this player (out of 3)


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On 3.1.2010 08:27 godshatter wrote:
Doing better than the last time, but still have a long way to go.

On 3.1.2010 12:46 Pete Mack wrote:
You've got to dive faster, even as a priest.
DL 2, CL 7, 360K turns is a recipe for failure.

At that turncount, you should be at dl 30, and cl > 20.

Try a different class--like Ranger!

On 3.1.2010 17:34 godshatter wrote:
I'm using the version that comes with Ubuntu; I wonder if it's showing the numbers off by a factor of ten. Do people really dive ten times faster than I do? I made three treks to dl1 first, then one to dl2, then one from dl2 to dl3, then one from dl3 to dl2 to town. I think I did another run to dl1 for cash once or twice. Not that it matters much, but I've been down to dl3, I just reset the recall depth with the last ?WoR. I rest fairly often, but not fanatically.

On 3.1.2010 21:14 Pete Mack wrote:
Turncount is time ticks (10 per turn at normal speed.)
And yes, people go down much faster. It is easier.
Rules: don't explore everything and don't try to kill everything. (Run away often!)
Start with a melee class and 3 or 4 blows from main weapon.
(With ranger this may be only 2 blows.)

DL=CL is a good model to start out with, up to around dl 20.
At dl 20, you should try to have the basics:
* Free Action
* ?Phase Door x10
* An Escape (Staff of Teleportation minimum.)
* some defense against confusion, etc. (10+ !CCW)
* 5 ? Recall (sufficient to avoid losing them all to acid & fire)
Also need:
* some form of Detect Objects, Traps, and Doors.
* Decent damage (to_dam enchantment) from weapon and bow.

Then get to dl 30 ASAP, where stat potions are native and ego items are common. It is much easier than messing around at shalllow levels.

BTW: If you see any scroll
s of escapes in the BM, buy them. The best ones make completely reliable escapes. (No chance of death.) Keep a few, and stash the rest at home.
These are:
?Deep Descent (use these first!)
?Teleport Level
very rare:
?Mass Banishment

On 3.1.2010 21:21 Pete Mack wrote:
PS: you will find a lot more (and more valuable) loot the deeper you go. At dl > 10, basics like enchantment and CCW/CSW become easily affordable.

On 4.1.2010 07:12 godshatter wrote:
Aika killed Bullroarer, avenging her mother's death :)

On 4.1.2010 08:11 Pete Mack wrote:
Well done! Your life would be a LOT easier if you carried ?Phase door.
If you can jump around indefinitely, Bullroarer and other uniques with no distance attacks can't touch you. You'll probably want better missile damage. Until you get plenty of mana and a reliable Orb spell, Priests pretty much need to rely on missiles.

On 4.1.2010 08:12 Pete Mack wrote:
PS: don't waste time enchanting a sling. A +7 longbow does ~30 damage, while the sling only does ~20. And the ammo is a lot lighter.

On 4.1.2010 16:58 godshatter wrote:
Thanks for all the help. I didn't know priests could use bows. I assumed they couldn't because arrows are edged weapons. I'll trade in my sling and iron shots for a bow and arrows next opportunity.

On 5.1.2010 01:44 Pete Mack wrote:
Yeah, longbow makes a huge difference. But only with plenty of ?Phase Door

On 5.1.2010 01:46 Pete Mack wrote:
And you may want to carry !Hero, as well. Buffing (with blessing spell and !Hero) can make a big difference. And you can't fight if you are afraid.

On 5.1.2010 09:12 Pete Mack wrote:
Please take a look at this new Player's Guide:
and let me know if it helps. I'd like comments from a newbie on comprehensibility and usefulness. You can comment here:

On 7.1.2010 06:34 godshatter wrote:
Killed Mughash.

On 8.1.2010 07:10 godshatter wrote:
Ran into what I guess was an orc pit, but I assumed it was a unique plus entourage. Got tired of picking them off in small groups, but still went up a few hundred XP.

On 17.1.2010 00:58 Pete Mack wrote:
Protection from Evil should help a lot vs large groups of orcs

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