The Angband Ladder: Mirest, the Master, Shadow Fairy Mage by VRBones

  [Unangband 0.6.4 Character Dump]

 Name   Mirest, the Master                       Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      220  STR:       7  +0  +0  +0      7
 Race   Shadow Fairy       Height  5' 6  INT:   18/26  +0  +0  +0  18/26
 Class  Mage               Status    34  WIS:   18/58  +0  +0  +0  18/58
 Style  Curses                           DEX:      18  +0  +0  +0     18
 Title  Journeyman                       CON:      12  +0  +0  +0     12
 Home   at the Prancing Pony in Bree     CHR:      13  +0  +2  +0     15
 Target the town of Bree                 AGI:      17  +0  +0  +0     17
                                         SIZ:       7  +0  +0  +0      7
 Level           13  Hit-Points  59/59  Fight     (+4,+0)  Fighting       Awful
 Curr Exp      1760  Spell-Pts   29/31  Unarm     (+4,+0)  Shooting         Bad
 Max Exp       1760  Hit die         8  Free               Throwing        Iffy
 Adv Exp       1980  Armor    [15,+27]  Blows  1/turn(x0)  Stealth    Excellent
 Curr Danger Benign  Infravis    60 ft  XBow      (+4,+0)  Save Throw Excellent
 Max Dungeon Lev  8  Gold         7043  Shots  1/turn(x2)  Disarming  Excellent
 Game Turn   484335  Burden     87 lbs  Throw     (+4,+0)  Devices       Superb
 Plr Turn     22867  % Burden      96%  Hurls  1/turn(x1)  Searching       Good
 Act Turn     19921  Speed          -2  Weight     62 lbs  Digging     Very Bad

 You are the only child of a Shadow-Fairy Scribe.  You have blue-gray eyes, str
your arms, and a pale complexion.

 This is 5th Tuile of the 2890th year of the third age.
 You are in the town of Bree.

  [Last Messages]

> You sold a Broad Sword of Spell Resistance (2d5) (-3,-6) (-9) (a) for 182
 gold.
> The shopkeeper howls in agony!
> You have no more Broad Swords of Spell Resistance (2d5) (-3,-6) (-9) (a).
> The Blubbering idiot drools on you.
> The Blubbering idiot drools on you.
> The Chicken is nearly awake.
> The Chicken wakes up.
> You have 2 Scrolls titled "stamung igre" of Identify (k).
> In your pack: a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1) (s).
> You have a Scroll titled "stamung igre" of Identify (k).
> Examining a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1)...
> Examining a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1)...
> You can learn 4 more spells.
> You have entered the town of Bree.
> Life goes as usual in Bree.  Men and hobbits trade peacefully together,
 despite the strange men recently coming from the south.  Regrettably, hobbits
 from the outskirts of the town can't help feeling unsafe since the southerners
 started gathering by the sewer exit at the foot of the Bree-hill and, as some
 boys claim, even disappearing in the main sewer tunnel occasionally.  The well
 leading down to the town sewers is marked with '>' and can be descended by
 pressing '>' when standing over the grates.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)      +       
        }=="~(( ] ]                }=="~(( ] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:.............
   Chr:....2........         sChr:....s........
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:.............        Disea:............. 
  Elec:.............        Blind:............. 
  Fire:...1.........        Confu:............. 
  Cold:.............        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:.............        Steal:.............
 Regen:.............         Sear:..1..........
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:.............        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:............+         Mana:............* 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............               }=="~(( ] ]  
   Elf:............+                            
 Natur:.............                            
       abcdefghijkl@                            
        }=="~(( ] ]                             

  [Character Equipment]

a) (nothing)
b) a Hand Crossbow (x2) {magic item}
c) a Quartz Ring of Searching
d) an Engagement Ring of Resist Fire
e) a Driftwood Amulet of Charisma (+2)
f) a Brass Lantern (with 6782 turns of light left)
g) Leather Scale Mail [10] {magic item}
h) a Cloak [1,+5]
i) (nothing)
j) a Hard Leather Cap [2,+6]
k) (nothing)
l) a Pair of Leather Boots [2,+6]

  [Character Equipment -- Quiver]

n) 28 Arrows (1d6) {magic item}
o) 6 Flasks of Oil
p) a large Spotted mushroom patch Spore
q) 3 large Brown mushroom patch Spores
r) 3 large White mushroom patch Spores
s) 2 large Green mushroom patch Spores

  [Character inventory]

a) a Magic Book of Curses
b) a Magic Book of Summoning {40% off}
c) a Magic Book of Invocations {10% off}
d) 2 Rations of Food
e) 7 Violet Mushrooms of Bloating
f) 2 Orange Capped Mushrooms of Haste
g) 2 Carnation Potions of Heroism
h) 3 Rainbow Potions of Cure Moderate Wounds
i) 2 Silver Speckled Potions
j) 2 Scrolls titled "miankh nepner" of Word of Recall
k) a Scroll titled "stamung igre" of Identify
l) a Scroll titled "therjo doeprok" of Gauge Magic
m) a Zirconium Rod of Detect Life {@z1}
n) an Adamantium Wand (7 charges) {Elements}
o) a Cast Iron Wand {Elements}
p) a Willow Staff of Teleportation (1d6) (+0,+0) (7 charges)
q) a Quartz Ring of Searching (+2)
r) an Obsidian Ring
s) a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1)

  [Home inventory]

a) a Magic Book of Summoning {40% off}
b) a Magic Book of Invocations {75% off}
c) 18 Rations of Food
d) 3 Spotted Mushrooms of Poison
e) a Silver Mushroom of Blindness
f) 11 Yellow Mushrooms of Paranoia
g) 5 Grey Mushrooms of Confusion
h) 13 Orange Capped Mushrooms of Haste
i) 10 Flasks of Oil
j) 4 Fizzing Potions of Slowness
k) 2 Indigo Potions of Confusion
l) 11 Shimmering Potions of Cure Light Wounds
m) 2 Cobalt Potions of Cure Serious Wounds
n) 2 Sickly Green Potions of Poison
o) 7 Scrolls titled "sunso buu" of Phase Door {25% off}
p) 2 Scrolls titled "miankh nepner" of Word of Recall
q) 3 Scrolls titled "stamung igre" of Identify
r) a Cobalt Wand of Heal Monster
s) an Applewood Staff of Light (1d6) (+0,+0) (10 charges) (+1)
t) a Cloak [1] {magic item}
u) a Long Bow (x3) (+0,+0)
v) 20 Arrows (Theft proof) (1d6) (+4,+10)
w) 22 Steel-tipped Arrows of Slay Giant (2d6) (+4,+1)
x) a stone Statue of Bert, the Stone Troll

  [Dungeons Explored]

You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You have visited the town of Hobbiton.
You have visited the East Road.
You reached level 3 in the cellars of Maggot's farm (2-6).
You reached level 8 in  Barrow-downs (4-17).

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  You are
 carrying equipment that you have not fully identified.  It modifies your light
 radius.  


  [Game Statistics]

Total monsters killed: 354
Total uniques killed: 4
Deepest unique killed: Bert, the Stone Troll (normally at 5)
Total uniques left alive: 132
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 14 Green worm masses
 4 Zombified dogs
 81 Giant black rats
 a Green icky thing
 2 Skeleton goblins
Top 5 monsters killed (by number, excluding uniques):
 81 Giant black rats
 24 Fruit bats
 21 Jackals
 17 Shrieker mushroom patches
 14 Green worm masses

  [Spells Learnt]

Chill                    Stinking Cloud           Shadowstep
Find Familiar            Blood Binding            Poison Missile
Detect Traps             Sense Magic              Detect Evil
Fire Spirit              Create Golem             Darkness Bolt
Earth Spirit             

  [Familiar]

Your familiar is a snake.

While serving you it has gained the following abilities:
  eat body parts to recover health
  increase range of senses
  become harder to hit
  gain an additional attack
  make attack poisonous
  resist blindness and see invisible monsters


  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 14.1.2010 12:23
Last updated on 24.1.2010 13:17

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8. on the Competition No.81 Ladder (of 19)

Comments

Jump to latest

On 14.1.2010 12:23 VRBones wrote:
Who needs enemies with stats like these!

On 18.1.2010 13:02 VRBones wrote:
Been sifting through junk to to nurse her up to level 5, only to be crushed by a deadfall full of trash from full health. Ironic.

On 23.1.2010 03:04 VRBones wrote:
it was exhasting work, but I got my first statue to adorn my home!
I feel much happier looking at Bert while sipping down some cool slime mold juice.

Now I know why those dwarves like statues so much ...

On 23.1.2010 09:43 Big Al wrote:
That is an excellent idea. I like statues... I should start collecting them too.

Come to think of it, statues of the player himself should appear in the dungeons if the player has defeated Sauron and/or Morgoth. Or maybe statues of any player that's defeated Sauron and/or Morgoth.

On 24.1.2010 13:17 VRBones wrote:
My snake seems to be a MUCH more agressive and useful familiar, and seems to hang around for a whole level too.

Was in town once and a scrawny cat kept geting in my way, so I let out 'Trouser' to deal with it. After he solved my feline problem, he headed over to chat with the merchants and cross-eyed mages wandering through the street. Oops.

Trouser is my main bodyguard and I'll hardly venture into dark places without him at my side

On 24.1.2010 13:22 VRBones wrote:
Gah, keep forgetting to change Mirest up a generation. Should be Mirest XIV.

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