The Angband Ladder: Dannar, High-Elf Warrior by ViJay

  [Angband 3.1.2 Character Dump]

 Name   Dannar                                   Self  RB  CB  EB   Best
 Sex    Male         Age            123   STR! 18/100  +1  +5  +8 18/***
 Race   High-Elf     Height          82   INT:  18/89  +3  -2  +6 18/159
 Class  Warrior      Weight         197   WIS! 18/100  -1  -2  +4 18/110
 Title  Lord         Social  Role model   DEX! 18/100  +3  +2 +11 18/***
 HP     1093/1093    Maximize         Y   CON! 18/100  +1  +2  +7 18/200
 SP     0/0                               CHR:     16  +5  -1  +4  18/60

 Level               47   Armor   [44,+142]     Saving Throw         93%
 Cur Exp        6436551   Fight   (+52,+32)     Stealth           Superb
 Max Exp        6436551   Melee   (+67,+50)     Fighting       Legendary
 Adv Exp        7000000   Shoot   (+62,+12)     Shooting       Legendary
 MaxDepth   4000' (L80)   Blows      6/turn     Disarming            95%
 Game Turns     2197954   Shots      2/turn     Magic Device          80
 Player Turns    285419   Infra       40 ft     Perception       1 in 34
 Active Turns    274396   Speed          21     Searching            17%
 Gold            307477   Burden  288.2 lbs

 You are the only child of a Telerin Archer.  You have light blue eyes,
 straight black hair, and a fair complexion.



rAcid:......+.++... rConf:......+....+.
rElec:......+.++... Sound:......+......
rFire:....+.+.++... Shard:.............
rCold:*.....+.++... Nexus:......+......
rPois:....+........ Nethr:...........+.
rFear:+...+....+..+ Chaos:...........+.
rLite:........+.+.+ Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:........+.... Feath:.............

Light:.........++.. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:+........+..+ Infra:............+
FrAct:+.........++. Tunn.:.............
HLife:.......+..... Speed:..+++......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) {!!, @w1}
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     Takes 3100 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 83.1 vs. evil creatures, 97.8 vs. undead, 97.8
     vs. orcs, 97.8 vs. creatures not resistant to cold, 127.3 vs.
     demons, and 68.3 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+10,+12) (+1) {@w2}
     +1 shooting speed.
     
c) a Ring of Speed (+9)
     +9 speed.
     
d) a Ring of Speed (+9)
     +9 speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!}
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 620 turns to recharge at your current speed.
     Your chance of success is 89.1%
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 34 to 62 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1) {rSound rNexus}
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+16] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Sustains your life force.  
     
i) The Leather Shield of Celegorm [4,+19]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 6 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
     Radius 1 light.
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+14] (+5) {!!}
     +5 dexterity, speed.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 15 turns to recharge at your current speed.
     Your chance of success is 95.7%
     


  [Character Quiver]

n) 15 Arrows of Slay Undead (1d4) (+10,+11)
     Slays undead.
     
o) 11 Bolts of Lightning (1d5) (+14,+13) {@f1}
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 359.5 vs. creatures not resistant to
     electricity, and 119.8 vs. others.
     25% chance of breaking upon contact.
     
p) 13 Bolts of Slay Animal (1d5) (+9,+9) {@f2}
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 203.5 vs. animals, and 101.7 vs. others.
     25% chance of breaking upon contact.
     
q) 11 Bolts of Venom (1d5) (+10,+13) {@f3}
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 356.1 vs. creatures not resistant to poison, 
     and 118.7 vs. others.
     25% chance of breaking upon contact.
     
r) 15 Seeker Arrows of Venom (4d4) (+13,+7)
     Branded with venom.
     
s) 15 Arrows of Frost (1d4) (+14,+15)
     Branded with frost.
     Cannot be harmed by cold.
     
t) 15 Seeker Bolts of Wounding (4d5) (+19,+12) {@f6}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 154.1.
     25% chance of breaking upon contact.
     
u) 20 Seeker Bolts of Slay Undead (4d5) (+17,+12) {@f7}
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 462.2 vs. undead, and 154.1 vs. others.
     25% chance of breaking upon contact.
     
v) 16 Seeker Bolts of Slay Undead (4d5) (+13,+14) {@f8}
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 487.9 vs. undead, and 162.6 vs. others.
     25% chance of breaking upon contact.
     
w) 24 Bolts of Frost (1d5) (+10,+13)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 356.1 vs. creatures not resistant to cold, and 
     118.7 vs. others.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 4 Pieces of Elvish Waybread
     
b) 22 Potions of Cure Critical Wounds
     
c) 2 Rods of Detection (1 charging) {!!}
     Cannot be harmed by electricity.
     
d) 6 Rods of Probing {!!}
e) 5 Rods of Acid Balls {!!}
f) 8 Rods of Teleport Other {!!}
g) 7 Rods of Recall {!!, !*}
     Cannot be harmed by electricity.
     
h) a Rod of Identify (charging) {!!}
     Cannot be harmed by electricity.
     
i) 3 Staves of Teleportation (19 charges)
     
j) 3 Staves of Speed (3 charges)
     
k) 2 Rings of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
l) an Amulet of Sustenance
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
m) The Amulet of Carlammas (+4) {!!}
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 700 to 1395 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
n) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 96 to 186 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
     Radius 3 light.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!, PD, rPoison}
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 6 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {rDisen, !!}
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1550 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
q) The Cloak of Thingol [1,+18] (+3) (charging) {!!, Recharge}
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying t
     he wand or staff on failure.
     Takes 217 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
r) The Long Bow of Bard (x5) (+17,+19) (+2) {@w2}
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
s) 64 Seeker Bolts (4d5) (+7,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 135.7.
     25% chance of breaking upon contact.
     
t) 5 Seeker Arrows (4d4) (+7,+8)
u) 24 Mithril Arrows (3d4) (+6,+7)
     Cannot be harmed by acid, fire.
     


  [Home Inventory]

a) 11 Potions of Healing
     
b) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Ring of Acid [+15]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
d) a Ring of Damage (+0,+12)
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {!!}
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 31 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Soft Leather Armour 'Hithlomir' [4,+19] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Cloak of Aman [1,+26] (+2 stealth)
     +2 stealth.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Leather Shield of the Haradrim (+5,+5) [4,+15] (+1)
     +1 strength, constitution, attack speed, shooting speed.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 155 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
k) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 173 to 341 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
m) a Pair of Mithril Shod Boots of Speed [7,+14] (+10)
     +10 speed.
     Cannot be harmed by acid.
     
n) The Main Gauche of Azaghal (2d5) (+12,+14)
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 80.1 vs. dragons, and 53.9 vs. others.
     
o) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2)
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     8 blows/round.
     Average damage/hit: 53.3 vs. animals, 57.7 vs. creatures not
     resistant to poison, and 48.8 vs. others.
     
p) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 49.6.
     
q) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2)
     +2 strength, constitution, speed, attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     8 blows/round.
     Average damage/hit: 59.3 vs. evil creatures, 66.1 vs. demons, 66.1
     vs. creatures not resistant to poison, and 52.5 vs. others.
     
     Radius 1 light.
r) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
     +3 strength, wisdom, charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 76.7 vs. undead, 76.7 vs. giants, 76.7 vs.
     creatures not resistant to fire, and 56.2 vs. others.
     
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 251 to 496 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 85.7 vs. trolls, 85.7 vs. dragons, 85.7 vs.
     creatures not resistant to acid, 109.9 vs. demons, and 61.6 vs.
     others.
     
     Radius 1 light.
t) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) {rDisen, !!}
     +1 strength, dexterity, attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 12 to 18 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
     Combat info:
     7 blows/round.
     Average damage/hit: 78.3 vs. orcs, 78.3 vs. trolls, and 57.6 vs.
     others.
     
u) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 46 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 69.9 vs. evil creatures, 81.8 vs. creatures
     not resistant to fire, and 57.9 vs. others.
     
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
     +4 intelligence.
     Slays animals.
     Branded with flames.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 66.1 vs. animals, 71.8 vs. creatures not
     resistant to fire, and 60.5 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2941     50'    2   Reached level 2
      7327    100'    3   Reached level 3
      9577    150'    3   Killed Grip, Farmer Maggot's dog
     10240    150'    4   Reached level 4
     15599    150'    4   Killed Smeagol
     15599    150'    5   Reached level 5
     16681    150'    6   Reached level 6
     29337    200'    7   Reached level 7
     34532    250'    7   Killed Fang, Farmer Maggot's dog
     52148    350'    8   Reached level 8
     61535    350'    9   Reached level 9
     66109    400'   10   Reached level 10
     72568    400'   11   Reached level 11
     86864    450'   11   Killed Mughash the Kobold Lord
     86864    450'   12   Reached level 12
    102551    450'   13   Reached level 13
    103601    450'   13   Killed Lagduf, the Snaga
    115278    450'   14   Reached level 14
    146426    550'   15   Reached level 15
    180692    600'   15   Killed Boldor, King of the Yeeks
    180692    600'   16   Reached level 16
    191674    700'   16   Killed Brodda, the Easterling
    201484    700'   17   Reached level 17
    218014    750'   17   Killed Ufthak of Cirith Ungol
    221959    750'   18   Reached level 18
    251940    750'   18   Killed Wormtongue, Agent of Saruman
    252972    750'   19   Reached level 19
    254024    750'   19   Killed Golfimbul, the Hill Orc Chief
    262277    750'   20   Reached level 20
    290739    800'   21   Reached level 21
    349581    900'   22   Reached level 22
    352653    900'   22   Killed Ulfast, Son of Ulfang
    362510    900'   22   Killed Nar, the Dwarf
    372043    950'   22   Killed Gorbag, the Orc Captain
    377112    950'   23   Reached level 23
    404828    950'   24   Reached level 24
    431538   1050'   25   Reached level 25
    487375    950'   25   Killed Grishnakh, the Hill Orc
    487475    950'   25   Found The Metal Cap of Thengel
    491548    900'   26   Reached level 26
    491548    900'   27   Reached level 27
    491548    900'   28   Reached level 28
    491548    900'   29   Reached level 29
    676777   1050'   29   Found The Soft Leather Armour 'Hithlomir'
    692998   1050'   29   Found The Rapier 'Forasgil' (LOST)
    697286   1050'   29   Killed Lugdush, the Uruk
    703084   1150'   29   Killed Shagrat, the Orc Captain
    718386   1200'   29   Killed Angamaite of Umbar
    718426   1200'   29   Found The Leather Shield of Celegorm
    770609   1250'   30   Reached level 30
    827711   1300'   30   Killed Ibun, Son of Mim
    850242   1300'   30   Killed Ugluk, the Uruk
    922480   1500'   30   Found The Set of Gauntlets 'Paurhach' (LOST)
    927132   1500'   30   Killed Khim, Son of Mim
    927147   1500'   30   Found The Phial of Galadriel
    950005   1550'   30   Killed Orfax, Son of Boldor
    968002   1650'   30   Killed Sangahyando of Umbar
   1001707   1750'   31   Reached level 31
   1015121   1800'   31   Killed Mim, Betrayer of Turin
   1015149   1800'   31   Found The Set of Gauntlets 'Paurnen' (LOST)
   1015387   1800'   31   Killed Bolg, Son of Azog
   1028346   1800'   31   Found The Long Sword 'Anguirel'
   1061563   1800'   31   Killed Draebor, the Imp
   1062131   1800'   31   Found The Star of Elendil (LOST)
   1087598   1900'   31   Found The Iron Helm 'Holhenneth'
   1107555   1900'   31   Killed Castamir the Usurper
   1110911   1900'   31   Killed Beorn, the Shape-Changer
   1121895   2000'   32   Reached level 32
   1122587   2000'   32   Found The Long Bow of Bard
   1152916   2100'   32   Found The Flail 'Totila'
   1166995   2100'   32   Found The Broad Sword 'Glamdring'
   1171468   2100'   33   Reached level 33
   1184359   2200'   33   Killed Lorgan, Chief of the Easterlings
   1214790   2350'   33   Killed Itangast the Fire Drake
   1217103   2350'   34   Reached level 34
   1237008   2350'   33   Killed The Queen Ant
   1252280   2350'   34   Killed Kavlax the Many-Headed
   1252510   2350'   34   Found The Short Bow of Amras (LOST)
   1266117   2350'   34   Found The Halberd 'Osondir'
   1266728   2350'   34   Killed Akhorahil the Blind
   1270675   2350'   34   Found The Dagger 'Nimthanc' (LOST)
   1274792   2350'   35   Reached level 35
   1278160   2350'   35   Found The Iron Helm of Gorlim (LOST)
   1289350   2350'   34   Killed Azog, King of the Uruk-Hai
   1290115   2350'   34   Found The Augmented Chain Mail of Caspanion
   1296039   2350'   34   Found The Full Plate Armour of Isildur
   1309884   2350'   34   Found The Pair of Leather Boots 'Dal-i-thalion'
   1334976   2400'   34   Killed Uvatha the Horseman
   1341771   2400'   34   Killed Gorlim, Betrayer of Barahir
   1360603   2400'   35   Found The Set of Gauntlets 'Pauraegen' (LOST)
   1371855   2400'   35   Killed Scatha the Worm
   1372180   2400'   35   Found The Lochaber Axe 'Mundwine' (LOST)
   1384290   2400'   35   Killed Ar-Pharazon the Golden
   1384290   2400'   36   Reached level 36
   1395639   2500'   36   Found The Great Axe of Eonwe
   1398778   2500'   36   Killed Ariel, Queen of Air
   1414327   2500'   36   Killed Smaug the Golden
   1414556   2500'   36   Found The Cutlass 'Gondricam'
   1433385   2550'   37   Reached level 37
   1436253   2550'   37   Killed Rogrog the Black Troll
   1436450   2550'   37   Found The Quarterstaff 'Nar-i-vagil'
   1447920   2550'   37   Found The Chain Mail of Arvedui
   1459151   2550'   37   Killed Bill the Stone Troll
   1461502   2550'   37   Killed Tom the Stone Troll
   1475340   2550'   37   Found The Main Gauche of Azaghal
   1500747   2600'   37   Found The Iron Helm of Dor-Lomin
   1517066      0'   37   Killed Farmer Maggot
   1527985   2600'   37   Found The Short Sword 'Dagmor'
   1544183   2650'   38   Reached level 38
   1546295   2650'   38   Killed Lokkak, the Ogre Chieftain
   1550421   2650'   38   Found The Beaked Axe of Hurin
   1584563   2750'   38   Found The Amulet of Carlammas
   1634275   2800'   38   Killed Quaker, Master of Earth
   1649603   2850'   39   Reached level 39
   1652119   2850'   39   Found The Leather Shield of the Haradrim
   1691391   2900'   39   Killed Ren the Unclean
   1703019   2950'   39   Killed Waldern, King of Water
   1716709   2950'   40   Reached level 40
   1736629   2950'   40   Found The Metal Brigandine Armour of the Rohirrim
   1769726   2950'   40   Killed Medusa, the Gorgon
   1783983   3000'   40   Found The Bastard Sword 'Calris' (LOST)
   1804672   3100'   40   Killed Eol, the Dark Elf
   1804672   3100'   41   Reached level 41
   1841459   3200'   41   Found The Whip of Gothmog (LOST)
   1854962   3250'   41   Killed Ji Indur Dawndeath
   1860285   3300'   41   Killed Dwar, Dog Lord of Waw
   1861255   3300'   41   Found The Broad Axe 'Barukkheled' (LOST)
   1895530   3350'   42   Reached level 42
   1896229   3350'   42   Found The Mithril Chain Mail 'Belegennon'
   1924958   3450'   42   Found The Set of Leather Gloves 'Cammithrim'
   1926015   3450'   42   Killed Adunaphel the Quiet
   1927630   3450'   42   Killed Shelob, Spider of Darkness
   1954167   3450'   43   Reached level 43
   1988503   3550'   43   Killed Uldor the Accursed
   1999444   3550'   43   Found The Short Bow of Amrod (LOST)
   2000471   3550'   43   Found The Hard Leather Cap of Thranduil (LOST)
   2005248   3550'   44   Reached level 44
   2008479   3550'   44   Found The Spear of Melkor (LOST)
   2010964   3550'   44   Found The Executioner's Sword 'Crisdurian' (LOST)
   2019845   3550'   44   Found The Cloak of Thorongil (LOST)
   2028425   3550'   43   Found The Zweihander 'Gurthang' (LOST)
   2029433   3550'   43   Found The Battle Axe 'Lotharang'
   2064940   3600'   44   Killed Ulfang the Black
   2070776   3600'   44   Found The Mithril Plate Mail of Celeborn
   2078397   3600'   44   Killed Bert the Stone Troll
   2092571   3600'   45   Reached level 45
   2123955   3650'   45   Killed Khamul, the Black Easterling
   2142851   3750'   45   Killed Polyphemus, the Blind Cyclops
   2146523   3800'   45   Found The Two-Handed Great Flail 'Thunderfist' (LOST)
   2151034   3800'   46   Reached level 46
   2172864   3850'   46   Killed Baphomet the Minotaur Lord
   2184893   3950'   46   Killed The Balrog of Moria
   2185166   3950'   46   Killed Harowen the Black Hand
   2185166   3950'   47   Reached level 47
   2188656   3950'   47   Harowen + Balrog of Moria killed; Tselakus, Saruman
and Ungolia
   2192932   3950'   47   Found The Cloak of Thingol
   2195292   4000'   47   Superb, 5 uniques in great vault
   2195428   4000'   47   Killed Thuringwethil, the Vampire Messenger
   2195560   4000'   47   Found The Arkenstone of Thrain
   2196666   4000'   47   Correction 8 uniques ;), Rod of TO doing overtime...
   2197506   4000'   47   Found The Elfstone 'Elessar'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.3.2010 18:31
Last updated on 30.3.2010 17:38

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6389. on the Ladder (of 18915)
2724. on the Angband Ladder (of 6466)
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Comments

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On 14.3.2010 18:31 ViJay wrote:
I still doesnt feel comfortable with this char, probably because i explore too much, (which will probably kill me :P)
Input appreciated

On 14.3.2010 19:12 PowerDiver wrote:
A nexus scramble would ruin your game. Flee the level immediately if you see nexus hounds. +2 speed is not that much, so if you see boots of stability, make the switch.

On 15.3.2010 19:29 ViJay wrote:
Just before making this dump I ran into a pack of nexus hounds, which dropped my CHR and upped my STR. I wont be that lucky twice, so yeah stability would be nice.
Recalled to town, returned and an Ethereal dropped Dal-i-thalion.

On 19.3.2010 17:34 ViJay wrote:
CL39, DL58,
Keeping Arvedui as a Nexus, Shard swap... and yes I need to clean my home :)

On 25.3.2010 18:32 ViJay wrote:
CL45 DL75
Forced to switch to my alternate (cross)bow, lacking good ammo....
Keeping my arrows for Wyrms. 56 out of 67 uniques dead...
Finally found a ring of speed +9, then found BoS (+10).
Need to get rid of the swaps. Too much hassle.

On 26.3.2010 16:21 awldune wrote:
I might swap =bodykeeping for =RPois so I could wear Isildur for RSound and swap in Belegennon for RDisen / activation.

Hopefully Elessar will drop soon so you can get RPois from amulet slot.

On 30.3.2010 17:38 ViJay wrote:
CL47 DL80 Feeling Superb, Probably the biggest vault i have ever seen. Counted 8 uniques in it. Killed 1 (62 out of 83), used Eonwe to get rid of most of the non-uniques. Using Rod of TO the other uniques out of the vault, now id-ing the stuff, already quaffed 3 ! of Experience.
Found Elessar ;)

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