The Angband Ladder: Sara, High-Elf Mage by <advanced_bridge@yahoo.com>

  [Angband 3.0.1 Character Dump]

 Name   Sara                                     Self  RB  CB  EB   Best
 Sex    Female            Age       111   STR! 18/100  +1  -5 +16 18/220
 Race   High-Elf          Height     84   INT! 18/100  +3  +3 +11 18/270
 Class  Mage              Weight    187   WIS! 18/100  -1  +0 +16 18/250
 Title  ***WINNER***      Status     33   DEX! 18/100  +3  +1 +11 18/250
 HP     919/919           Maximize    Y   CON! 18/100  +1  -2 +14 18/230
 SP     393/393           Preserve    Y   CHR! 18/100  +5  +1 +11 18/270

 Level           50       Armor    [57,+205]     Saving Throw  Legendary
 Cur Exp   99999999       Fight    (+67,+60)     Stealth       Excellent
 Max Exp   99999999       Melee    (+89,+85)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+77,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      10359695       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   124.0 lbs       Infra        60 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 green eyes, straight brown hair, and a fair complexion.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It can be activated for bizarre things every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
   It is permanently cursed.
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Palantir of Westernesse (+2) (charging)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) Power Dragon Scale Mail (-3) [40,+33]
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Hard Leather Boots of Speed [3,+17] (+6)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v}
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v}
g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v}
h) a Book of Magic Spells [Tenser's Transformations] {!d!k!v}
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v}
j) 2 Gold-Plated Rods of Healing
k) a Copper Rod of Restoration
l) a Rosewood Staff of the Magi (3 charges)
m) 24 Silver Bolts of Wounding (3d5) (+19,+18) {=g}


  [Home Inventory]

a) 57 Brown Potions of Berserk Strength
b) 28 Green Speckled Potions of Healing
c) 26 Misty Potions of *Healing*
d) 6 Chartreuse Potions of Life
e) 51 Oily Yellow Potions of Restore Mana
f) 6 Copper Speckled Potions of Self Knowledge
g) 28 Scrolls titled "engsri sandoe" of *Identify*
h) 19 Tin-Plated Wands of Clone Monster (3 charges)
i) 11 Redwood Staffs of Healing (0 charges)
j) 4 Rosewood Staffs of the Magi (0 charges)
k) a Jet Ring of Speed (+15)
l) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   It can be activated for star ball (150) every 50 turns if it is being
   worn.
   It provides resistance to acid.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
o) a Shield of Deflection of Resist Lightning [10,+29]
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
r) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It affects your strength.
   It affects your charisma.
   It affects your infravision.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of dragons.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
u) a Scythe of Slicing of Extra Attacks (8d4) (+15,+13) (+2)
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.1.2003 00:28
Last updated on 25.1.2003 23:10

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65. on the Ladder (of 18933)
4. on the Angband Ladder (of 6480)
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Comments

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On 23.1.2003 00:28 advanced_bridge@yahoo.com wrote:
She's my third angband charater, and my first time playing as a mage.

On 23.1.2003 18:04 remuz@free.fr wrote:
pretty impressive!

On 25.1.2003 21:46 pav wrote:
And still no winner? When you're going down to Morgoth?

On 25.1.2003 23:10 advanced_bridge@yahoo.com wrote:
I finally got tired of trying to find some PDSM before going to fight Morgoth. Now the only pieces of equipment that could possibly improve this character are Feanor, Vilya, Bladeturner, and Deathweaker.

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