The Angband Ladder: Lende, High-Elf Rogue by Nile

  [Angband 3.1.1 dev Character Dump]

 Name   Lende                                    Self  RB  CB  EB   Best
 Sex    Male         Age            114   STR:  18/25  +1  +2  +3  18/85
 Race   High-Elf     Height          67   INT:  18/25  +3  +1  +0  18/65
 Class  Rogue        Weight         179   WIS:     15  -1  -2  +0     12
 Title  Filcher      Social  Well-liked   DEX:     13  +3  +3  +1  18/20
 HP     295/295      Maximize         Y   CON:     18  +1  +1  +3  18/50
 SP     38/38                             CHR:     17  +5  -1  +3  18/60


 Level               28   Armor    [30,+83]     Saving Throw         77%
 Cur Exp          91318   Fight    (-16,+5)     Stealth           Heroic
 Max Exp          91318   Melee    (+4,+19)     Fighting          Heroic
 Adv Exp         112500   Shoot    (-16,+0)     Shooting          Heroic
 MaxDepth   2200' (L44)   Blows      2/turn     Disarming            96%
 Turns           737013   Shots      0/turn     Magic Device      Heroic
 Gold             68259   Infra       60 ft     Perception       1 in 12
 Burden       147.7 lbs   Speed           8     Searching            35%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:........+.... rConf:.............
rElec:........+.... Sound:.............
rFire:........+.... Shard:.............
rCold:........+.+.. Nexus:...........+.
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:..........+..
rBlnd:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:+...........+ Infra:......+.....+
FrAct:+.....+...... Tunn.:.............
HLife:............. Speed:..++.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:...+......... Might:.............


  [Character Equipment]

a) a War Hammer of Westernesse (3d3) (+20,+14) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 38.3 vs. orcs, 38.3 vs. trolls, 38.3 vs.
     giants, and 25.8 vs. others.
     
b) (nothing)
c) a Ring of Speed (+4)
     +4 speed.
     
d) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
e) an Amulet of Charisma (+3)
     +3 charisma.
     Sustains charisma.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) Chain Mail (Dwarven) (-2) [14,+16] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) an Elven Cloak of Stealth [6,+11] (+5 stealth)
     +5 stealth.
     
i) a Small Metal Shield of Resistance [4,+16]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Golden Crown of Telepathy [0,+8]
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
l) a Pair of Iron Shod Boots of Stability [3,+8]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
b) 11 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
c) 3 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
d) 5 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
e) 3 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
f) 5 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
g) 5 Rods of Treasure Location (3 charging) {@z3}
     When activated, it detects gold and objects nearby.
     Takes 90 turns to recharge at your current speed.
     
h) 6 Rods of Door/Stair Location (1 charging) {@z2}
     When activated, it detects doors and stairs nearby.
     Takes 126 turns to recharge at your current speed.
     
i) 5 Rods of Trap Location (2 charging) {@z1}
     When activated, it detects traps nearby.
     Takes 90 turns to recharge at your current speed.
     
j) 4 Rods of Fire Bolts {@z6}
     When aimed, it creates a fire bolt with damage 12d8.
     Takes 27 turns to recharge at your current speed.
     
k) 4 Rods of Frost Bolts (3 charging) {@z7}
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 23 turns to recharge at your current speed.
     
l) 2 Rods of Lightning Bolts (1 charging) {@z8}
     When aimed, it creates a lightning bolt with damage 6d6.
     Takes 19 turns to recharge at your current speed.
     
m) a Rod of Acid Bolts (charging)
     When aimed, it creates an acid bolt with damage 12d8.
     Takes 21 turns to recharge at your current speed.
     
n) 2 Rods of Cold Balls (1 charging)
     When aimed, it creates a frost ball with damage 100.
     Takes 45 turns to recharge at your current speed.
     
o) a Wand of Cold Balls (4 charges)
     Cannot be harmed by cold.
     
     When aimed, it creates a frost ball with damage 100.
     
p) 4 Wands of Teleport Other (15 charges)
     
     When aimed, it teleports a target monster away.
     
q) 3 Staves of Mapping (1 charge)
     
     When activated, it maps the area around you.
     
r) 3 Staves of Identify (5 charges) {@u1}
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     


  [Home Inventory]

a) 3 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) 4 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
c) 17 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
d) 11 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
e) 7 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
f) 2 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
g) a Rod of Trap Location {@z1}
     When activated, it detects traps nearby.
     Takes 90 turns to recharge at your current speed.
     
h) 4 Rods of Illumination
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 54 turns to recharge at your current speed.
     
i) 4 Wands of Magic Missile (4 charges) {@a1}
     
     When aimed, it fires a magic missile with damage 3d4.
     
j) 2 Wands of Lightning Bolts (0 charges)
     When aimed, it creates a lightning bolt with damage 6d6.
     
k) a Wand of Frost Bolts (8 charges)
     
     When aimed, it creates a frost bolt with damage 6d8.
     
l) a Wand of Fire Bolts (10 charges)
     
     When aimed, it creates a fire bolt with damage 12d8.
     
m) a Wand of Acid Bolts (7 charges)
     
     When aimed, it creates an acid bolt with damage 10d8.
     
n) 3 Wands of Stinking Cloud (1 charge) {@a1}
     
     When aimed, it fires a stinking cloud with damage 12.
     
o) a Wand of Lightning Balls (10 charges)
     Cannot be harmed by electricity.
     
     When aimed, it creates a lightning ball with damage 64.
     
p) 2 Staves of Teleportation (17 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
q) 2 Staves of Speed (13 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
r) 5 Staves of Identify (50 charges) {@u1}
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
s) a Ring of Resist Poison
     Provides resistance to poison.
     
t) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
u) a Ring of Delving (+5)
     +5 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 30 to 63 turns to recharge at your current speed.
     
v) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4417    200'    2   Reached level 2
      5252    200'    3   Reached level 3
     20014    100'    4   Reached level 4
     33933    100'    5   Reached level 5
     35834    100'    5   Killed Fang, Farmer Maggot's dog
     53699    100'    5   Killed Grip, Farmer Maggot's dog
     53699    100'    6   Reached level 6
     69412    150'    7   Reached level 7
     83345    450'    8   Reached level 8
    107245    350'    9   Reached level 9
    110641    700'   10   Reached level 10
    122901    850'   11   Reached level 11
    123812    850'   12   Reached level 12
    127444    850'   13   Reached level 13
    132095    900'   14   Reached level 14
    133176    950'   15   Reached level 15
    134175    950'   15   Killed Bullroarer the Hobbit
    135431    950'   16   Reached level 16
    139582   1150'   17   Reached level 17
    144598   1350'   17   Found The Set of Gauntlets 'Paurnimmen'
    145155   1350'   18   Reached level 18
    149905   1400'   19   Reached level 19
    152839      0'   19   Killed Farmer Maggot
    290529   1500'   20   Reached level 20
    292367   1550'   21   Reached level 21
    300137   1700'   22   Reached level 22
    302393   1700'   23   Reached level 23
    457689   1800'   24   Reached level 24
    471094   1800'   25   Reached level 25
    578717   1900'   26   Reached level 26
    587334   1900'   26   Found The Metal Cap of Thengel
    598791   2000'   26   Found The Dagger 'Narthanc' (LOST)
    670781   2000'   27   Reached level 27
    721097   2050'   27   Found The Phial of Galadriel
    727100   2100'   28   Reached level 28


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.5.2010 03:29
Last updated on 27.5.2010 21:44

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12977. on the Ladder (of 18915)
4990. on the Angband Ladder (of 6466)
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Comments

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On 27.5.2010 03:29 Nile wrote:
This is my second attempt at a no weapon/bow/magic character. I can equip weapons/bows, but no striking. Damage is dealt primarily through rods/wands, with the occasional activation.

The first levels were agonizingly slow, but things have sped up a bit now. I'm at clev 26 and dlev 39, taking out dragons and such and yada yada. No lucky finds or interesting events so far.

On 27.5.2010 21:44 Nile wrote:
Bought a crown of telepathy from the black market and found the Phial - excellent! This frees up 2 inventory slots (rods of illumination and staff of sense evil) and allows me to detect non-evil creatures. With this confidence, and a slowly increasing supply of rods, I've ventured down to dl44. With no rPoison and still less than 300 hp, I tread carefully, but will probably take every '>' I see down to 98...my last character with this challenge made it to the dl90's while still in the cl30's. More big D's are showing up, but I'm not ready to take them out yet.

I had found a staff of dispel evil and used it to kill a huge group of troll, but it was destroyed on the first recharge attempt...

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