The Angband Ladder: Leisa, Half-Elf Ranger by will_asher

  [Angband 3.1.2 (r1971) Character Dump]

 Name   Leisa                                    Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:     17  +0  +2  +0  18/10
 Race   Half-Elf     Height          71   INT:     14  +1  +2  +0     17
 Class  Ranger       Weight          95   WIS:     10  -1  +0  +0      9
 Title  Courser      Social       Liked   DEX:     17  +1  +1  +0  18/10
 HP     -1/135       Maximize         Y   CON:     14  -1  +1  +0     14
 SP     9/20                              CHR:     10  +1  +1  +0     12

 Level               16   Armor     [7,+24]     Saving Throw         48%
 Cur Exp           2900   Fight     (+4,+2)     Stealth             Good
 Max Exp           2900   Melee     (+5,+7)     Fighting       Excellent
 Adv Exp           3220   Shoot     (+4,+0)     Shooting          Superb
 MaxDepth    650' (L13)   Blows      1/turn     Disarming            45%
 Game Turns      264246   Shots      1/turn     Magic Device          53
 Player Turns     26556   Infra       20 ft     Perception       1 in 13
 Active Turns     24116   Speed      Normal     Searching            40%
 Gold              2272   Burden   97.8 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.

rAcid:......+...... rConf:.............
rElec:............. Sound:.............
rFire:............. Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:...+.........
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............

  [Last Messages]

> The Novice ranger misses you.
> The Novice ranger hits you.
> The Novice ranger casts a magic missile.
> The Novice ranger casts a magic missile.
> You are no longer poisoned.
> There is a wall in the way!
> Target Selected.
> The Novice ranger casts a magic missile.
> The Novice ranger casts a magic missile.
> The Novice ranger casts a magic missile.
> You die.

Killed by a Novice ranger.

  [Character Equipment]

a) a Cutlass of Slay Animal (1d8) (+1,+5) {@w0}
     Slays animals.
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 6 dex you would get 2 blows
     Average damage/hit: 16.4 vs. animals, and 11.8 vs. others.
b) a Long Bow (x3) (+0,+0)
c) a Ring of Protection [+10]
d) a Ring of Searching (+2)
     +10% to searching.
e) (nothing)
f) a Lantern (14126 turns) {@w4}
     Cannot be harmed by fire.
     Radius 2 light.
g) a Robe of Resist Acid [2,+7]
     Provides resistance to acid.
     Cannot be harmed by acid.
h) (nothing)
i) a Wicker Shield [2,-1]
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Leather Sandals [1,+6]

  [Character Quiver]

n) 3 Rounded Pebbles (1d2) (+0,+0) {@v1}
o) 87 Arrows (1d4) (+0,+0) {@f1=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 7.5.
     35% chance of breaking upon contact.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@p1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@p2@b2@G2}
c) 4 Rations of Food
d) a Mushroom of Emergency
e) 6 Potions of Cure Serious Wounds {@q2}
f) 5 Potions of Cure Critical Wounds {@q1}
g) a Potion of Speed {@q7}
h) 4 Scrolls of Phase Door {@r1}
i) 8 Scrolls of Identify {@r2}
j) 5 Scrolls of Word of Recall {@r3}
k) a Scroll of Deep Descent {@r7 !*}
l) 2 Rods of Trap Location {@z3}
m) a Rod of Light
n) a Wand of Stinking Cloud (4 charges)
o) a Wand of Slow Monster (9 charges)
p) a Wand of Light (6 charges)
q) a Staff of Sleep Monsters (10 charges)
r) a Staff of Detect Invisible (10 charges)
s) a Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
t) a Tulwar (2d4) (+4,+5)
     Combat info:
     1 blow/round.
     With an additional 2 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 6 dex you would get 2 blows
     Average damage/hit: 12.4.

  [Home Inventory]

a) 4 Rations of Food
b) 2 Mushrooms of Emergency
c) 2 Potions of Speed {@q7}
d) 14 Scrolls of Satisfy Hunger
e) a Pair of Leather Sandals [1,+4]

         1      0'    1   Began the quest to destroy Morgoth.
       993      0'    1   Killed Farmer Maggot
      6708     50'    2   Reached level 2
     14643     50'    3   Reached level 3
     26835    100'    3   Killed Grip, Farmer Maggot's dog
     26835    100'    4   Reached level 4
     31919    100'    5   Reached level 5
     36676    100'    6   Reached level 6
     50758    300'    7   Reached level 7
     55837    300'    8   Reached level 8
     62968    300'    9   Reached level 9
     72845    300'   10   Reached level 10
    133349    200'   11   Reached level 11
    162691    300'   11   What's 'magical' about an uncursed (-3 -4) trident?
    166605    300'   11   Killed Bullroarer the Hobbit
    166605    300'   12   Reached level 12
    196594    400'   13   Reached level 13
    221339    450'   13   Killed Wormtongue, Agent of Saruman
    224759    450'   14   Reached level 14
    225235    450'   14   Killed Fang, Farmer Maggot's dog
    234368    550'   15   Reached level 15
    253550    650'   16   Reached level 16


Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 2.6.2010 06:57
Last updated on 3.6.2010 03:50

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27. on the Competition No.88 Ladder (of 28)


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On 2.6.2010 06:57 will_asher wrote:
Scrouging the first few levels for stuff to sell to get enough gold to buy enough ?WoR to be safe to go deeper isn't really fun.

On 3.6.2010 03:50 will_asher wrote:
The early game of DaJAngband may be harder in some ways, but the early game of vanilla is much more boring which makes it hard to stay alive.

On 3.6.2010 03:53 will_asher wrote:
PS: I had no escape. phase door just phased me to the other side of the same room and I didn't have enough mana for teleport.
Oh yeah I guess I could've used deep descent but didn't think of that until just now.

On 3.6.2010 16:07 Matthias wrote:
You should really buy a Staff of teleport as soon as possible.
Can't comment on the boring thing, but you don't need 5 recall scrolls.

On 3.6.2010 18:04 will_asher wrote:
I always* buy a staff of teleport as soon as I can, but I couldn't afford it yet (at least not last time I was in town. At the point when I died I probably could have sold enough to afford it).
I've had a habit for a long time of never going past around dL7-8 without at least 5 ?WoR because I don't want to risk my return flight getting destroyed by fire attacks.
*Except maybe when I have a teleport or portal spell and there's something in the black market that looks tempting to spent my gold on..

On 3.6.2010 18:55 Matthias wrote:
But you aren't buying it as soon as you can, you are buying it when you happen to be in town and at the same time your leftover money after buying things you consider more important (healing, extra recall) is enough to buy it.
Guess what I'm saying is don't make _tele a high priority, make it the first priority.

Also trusting in the spell is a bad idea, as the times when mana is low are also be the times you'll want to teleport.

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