The Angband Ladder: Leisa, Half-Elf Ranger by Gorbad

  [Angband 3.1.2 Character Dump]

 Name   Leisa                                    Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:  18/21  +0  +2  +0  18/41
 Race   Half-Elf     Height          71   INT:     16  +1  +2  +0  18/10
 Class  Ranger       Weight          95   WIS:     12  -1  +0  +0     11
 Title  Explorer     Social   Respected   DEX:     17  +1  +1  +0  18/10
 HP     234/287      Maximize         Y   CON:     15  -1  +1  +0     15
 SP     20/39                             CHR:     13  +1  +1  +4  18/10

 Level               34   Armor    [40,+81]     Saving Throw         66%
 Cur Exp         387921   Fight    (+6,+29)     Stealth           Superb
 Max Exp         387921   Melee   (+20,+39)     Fighting          Superb
 Adv Exp         490000   Shoot   (+16,+12)     Shooting       Legendary
 MaxDepth   2600' (L52)   Blows      6/turn     Disarming            61%
 Game Turns      433190   Shots      3/turn     Magic Device          72
 Player Turns     63879   Infra       60 ft     Perception        1 in 1
 Active Turns     43099   Speed          14     Searching            55%
 Gold             85759   Burden  127.4 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.


rAcid:......+.*.... rConf:.............
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:......+...... Nethr:.............
rFear:........+.... Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.....+.......
rBlnd:.........+... Feath:+...+........

Light:............. Aggrv:.............
Regen:............. Stea.:......++.....
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:....+.......+
FrAct:..........+.. Tunn.:.....+.......
HLife:............. Speed:....+......+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Dagger 'Cireg' (1d4) (+14,+10) [+8] (+3)
     +3 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     Combat info:
     6 blows/round.
     With an additional 2 strength and 0 dex you would get 7 blows
     With an additional 1 strength and 4 dex you would get 7 blows
     With an additional 0 strength and 6 dex you would get 7 blows
     Average damage/hit: 42.
     
b) a Long Bow of Extra Shots (x3) (+10,+12) (+1)
     +1 shooting speed.
     
c) a Corundum Ring of Damage (+0,+12)
d) a Corundum Ring of Damage (+0,+10)
e) The Jewel of Noren (+4)
     +4 charisma, infravision, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  
     
     When activated, it restores 4d8 hit points and neutralizes poison.
     Takes 48 to 76 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
f) The Phial of Maelth (+1)
     +1 tunneling.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 26 to 48 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Radius 3 light.
g) Augmented Chain Mail of Elvenkind [16,+11] (+1 stealth) {Poi}
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+5] (+3 stealth)
     +3 stealth.
     
i) The Large Metal Shield 'Amlathmo' (+2,+4) [8,+18]
     Provides immunity to acid.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
j) a Metal Cap of Seeing [3,+10] (+5 searching)
     +25% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Free Action [1,+13]
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [6,+14] (+10)
     +10 speed.
     


  [Character Quiver]

n) 99 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 43.9.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 13 Clear Potions of Cure Critical Wounds
     
f) 8 Scrolls titled "flisco ar" of Phase Door
g) 6 Scrolls titled "luced que iur" of Teleport Level {!*}
h) 4 Scrolls titled "al galmin" of Word of Recall
i) a Scroll titled "mathor maraer" of *Destruction* {!*}
j) 2 Titanium Rods of Treasure Location {@z8}
k) 2 Copper-Plated Rods of Lightning Balls {@z3}
     Cannot be harmed by electricity.
     
l) an Elm Staff of Teleportation (8 charges)
     
m) 2 Cottonwood Staves of Identify (29 charges) {@u9}
     


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
d) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 3 Metallic Purple Potions of Restore Dexterity
f) a Chartreuse Potion of Restore Constitution
g) a Scroll titled "aramulto il va" of Remove Curse
h) a Scroll titled "ter mar per" of Banishment {!*}
i) an Elm Staff of Teleportation (6 charges)
     
j) a Topaz Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
k) a Carnelian Ring of Resist Poison
     Provides resistance to poison.
     
l) a Sapphire Ring of Flames [+13]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
m) an Onyx Ring of Acid [+15] {!!}
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
n) an Amethyst Ring of Ice [+14]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
o) a Jasper Ring of Free Action
     Prevents paralysis.  
     
p) Chain Mail of Elvenkind [14,+11] (+1 stealth) {Dis}
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Set of Caestus of Slaying (+4,+7) [2,+11]
r) The Tulwar of Nirnon (2d4) (+7,+26) (+2)
     +2 charisma.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     With an additional 7 strength and 0 dex you would get 3 blows
     With an additional 2 strength and 4 dex you would get 3 blows
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 61.6.
     
s) The Spear 'Thirth' (3d6) (+7,+11) (+4)
     +4 intelligence.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     With an additional 1 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 4 dex you would get 3 blows
     Average damage/hit: 51.4.
     
t) The Pike 'Siarim' (2d5) (+7,+20)
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     Combat info:
     1 blow/round.
     With an additional 2 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 6 dex you would get 2 blows
     Average damage/hit: 56.9.
     
     Radius 1 light.
u) The Light Crossbow of Randor (x3) (+11,+14) (+2)
     +2 shooting speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
v) 21 Bolts of Lightning (1d5) (+9,+9)
     Branded with lightning.
     Cannot be harmed by electricity.
     
w) 27 Bolts of Venom (1d5) {splendid}
     You do not know the full extent of this item's powers.
     Branded with venom.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2171      0'    1   Killed Farmer Maggot
      6195     50'    2   Reached level 2
      9056    100'    3   Reached level 3
     12219    150'    4   Reached level 4
     12972    150'    4   Killed Fang, Farmer Maggot's dog
     14063    150'    5   Reached level 5
     21120    200'    6   Reached level 6
     21641    250'    6   Killed Grip, Farmer Maggot's dog
     26737    350'    7   Reached level 7
     29382    350'    8   Reached level 8
     34467    500'    9   Reached level 9
     38597    550'   10   Reached level 10
     45414    650'   11   Reached level 11
     52260    700'   12   Reached level 12
     54527    700'   13   Reached level 13
     84904    750'   14   Reached level 14
     86116    800'   14   Killed Boldor, King of the Yeeks
     88196    850'   15   Reached level 15
     91247    900'   16   Reached level 16
     96069   1050'   17   Reached level 17
    105387   1100'   18   Reached level 18
    108104   1100'   18   Killed Mughash the Kobold Lord
    108343   1100'   18   Found The Phial of Maelth
    109163   1100'   19   Reached level 19
    109631   1100'   19   Killed Wormtongue, Agent of Saruman
    167165   1250'   20   Reached level 20
    180199   1300'   21   Reached level 21
    187048   1350'   21   Killed Shagrat, the Orc Captain
    187053   1350'   22   Reached level 22
    196389   1350'   23   Reached level 23
    197936   1350'   23   Killed Bullroarer the Hobbit
    197974   1350'   23   Found The Dagger 'Cireg'
    208895   1450'   24   Reached level 24
    212741   1600'   25   Reached level 25
    221119   1650'   25   Found The Large Metal Shield 'Amlathmo'
    226445   1650'   25   Killed Golfimbul, the Hill Orc Chief
    226954   1650'   26   Reached level 26
    232639   1650'   26   Killed Ufthak of Cirith Ungol
    232772   1650'   26   Found The Light Crossbow of Randor
    236654   1700'   27   Reached level 27
    239460   1700'   27   Killed Khim, Son of Mim
    262832   2000'   28   Reached level 28
    276970   2200'   29   Reached level 29
    278435   2200'   30   Reached level 30
    287467   2300'   30   Found The Tulwar of Nirnon
    288679   2300'   30   Killed Beorn, the Shape-Changer
    291291   2300'   30   Found The Spear 'Thirth'
    305752   2350'   31   Reached level 31
    314921   2450'   31   Killed Ulfast, Son of Ulfang
    317894   2450'   31   Found The Jewel of Noren
    318383   2450'   31   Killed Lokkak, the Ogre Chieftain
    324391   2400'   31   Killed Sangahyando of Umbar
    325597   2400'   31   Killed Quaker, Master of Earth
    329025   2500'   32   Reached level 32
    374464   2600'   32   Killed Vargo, Tyrant of Fire
    383606   2600'   32   Killed Gorbag, the Orc Captain
    386510   2650'   32   Found The Pike 'Siarim'
    387389   2650'   33   Reached level 33
    414411   2650'   33   Found The Quarterstaff of Marrion
    426722   2600'   33   Found The Whip 'Falornim'
    430493   2600'   34   Reached level 34


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.6.2010 14:59
Last updated on 3.6.2010 15:04

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15. on the Competition No.88 Ladder (of 28)

Comments

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On 2.6.2010 14:59 Gorbad wrote:
That Rod of Lightning Balls *so* made my way a lot easier...

And I think my new Dagger will last me a long time.

On 3.6.2010 15:07 Gorbad wrote:
Yes.. that dagger is still lasting, and I wonder what the ImmAcid shield is based on.

Frequently encountering Lesser Balrogs now, and I still don't have any arrows that can hurt them.

Oh.... and where are those TeleOther Rods and Wands??

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