The Angband Ladder: Seynabou II, Dunadan Ranger by <sikanauta01@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Seynabou II                              Self  RB  CB  EB   Best
 Sex    Female            Age        60   Str:  18/77  +1  +2  +0 18/107 18/102
 Race   Dunadan           Height     77   INT:  18/99  +2  +2  +4 18/179
 Class  Ranger            Weight    153   WIS:  18/68  +2  +0  +2 18/108
 Title  Explorer          Status     18   DEX:  18/93  +2  +1  +3 18/153
 HP     -72/369           Maximize    Y   CON:     17  +3  +1  +0  18/30
 SP     231/241           Preserve    Y   CHR! 18/100  +2  +1  +0 18/130

 Level           34       Armor     [25,+82]     Saving Throw     Superb
 Cur Exp     671090       Fight     (+14,+6)     Stealth          Superb
 Max Exp     672454       Melee    (+28,+15)     Fighting      Legendary
 Adv Exp     735000       Shoot     (+23,+9)     Shooting      Legendary
 MaxDepth   1700 ft       Blows       5/turn     Disarming        Superb
 Gold        204118       Shots       2/turn     Magic Device     Heroic
 Burden   130.2 lbs                              Perception         Fair
 Speed           +6       Infra         0 ft     Searching          Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight black hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:..+.......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+..+......
Invis:+......+..... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:+............ Might:.............


  [Last Messages]

> You have slain the Air hound.
> It casts a nether bolt.
> It dies.
> It casts a nether bolt.
> You feel your life slipping away!
> *** LOW HITPOINT WARNING! ***
> You failed to get the spell off!
> The Undead beholder gazes at you.
> *** LOW HITPOINT WARNING! ***
> The Undead beholder bites you.
> *** LOW HITPOINT WARNING! ***
> You keep hold of your life force!
> The Undead beholder casts a nether bolt.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) a Katana of Gondolin (3d4) (+14,+9)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  
b) a Long Bow (x3) (+9,+9)
c) a Ruby Ring of Resist Poison
   It provides resistance to poison.  
d) a Lapis Lazuli Ring of Speed (+3)
   It increases your speed by 3.  
e) a Pewter Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+17] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
i) a Small Metal Shield of Resistance [3,+12]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Steel Helm of Intelligence [6,+6] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
k) a Set of Gauntlets of Free Action [2,+6]
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stealth [2,+6] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {10% off}
b) 4 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations] {40% off}
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 8 Gloopy Green Potions of Cure Critical Wounds {50% off}
i) 2 Metallic Red Potions of Healing
j) 2 Scrolls titled "bar nelg" of Teleportation
k) a Rusty Rod of Recall
   It cannot be harmed by electricity.  
l) a Magnesium Rod of Teleport Other
m) a Titanium Rod of Light
n) a Zirconium Wand of Drain Life (6 charges)
o) a Balsa Staff of Teleportation (6 charges)
p) a Long Sword (2d5) (+0,+0)
q) 12 Arrows (1d4) (+7,+9)
r) 17 Arrows (1d4) (+7,+6)
s) 15 Arrows (1d4) (+4,+6)
t) 18 Mithril Arrows (3d4) (+8,+8)
   It cannot be harmed by acid or fire.  
u) 28 Mithril Arrows (3d4) (+7,+8)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 5 Books of Magic Spells [Magic for Beginners] {10% off}
b) 10 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 10 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 43 Gloopy Green Potions of Cure Critical Wounds {50% off}
f) 24 Purple Speckled Potions of Restore Life Levels {10% off}
g) 2 Silver Speckled Potions of Restore Strength
h) 2 Light Green Potions of Restore Intelligence
i) 9 Black Potions of Restore Dexterity
j) 5 Scrolls titled "valood solorg" of Teleport Level
k) 4 Scrolls titled "pot mon klirog" of *Identify*
l) 2 Scrolls titled "flit ti dok" of *Destruction*
m) a Banyan Staff of Probing (4 charges)
n) a Birch Staff of *Destruction* (2 charges)
o) Hard Studded Leather of Elvenkind (-1) [7,+6] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   activates for frost ball (48) every 5+d5 turns.  It cannot be harmed by
   the elements.  
q) a Dagger (Holy Avenger) (1d4) (+11,+12) [+4] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
r) a Small Sword of Westernesse (1d6) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
s) a Small Sword of Extra Attacks (1d6) (+8,+5) (+2)
   It increases your attack speed by 2.  
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
u) a Tulwar (Defender) (2d4) (+12,+6) [+2] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
w) a Scimitar of Westernesse (2d5) (+10,+11) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
x) a Beaked Axe of Extra Attacks (3d6) (+7,+10) (+1)
   It increases your attack speed by 1.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.11.2005 13:12
Last updated on 1.8.2006 22:59

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4077. on the Angband Ladder (of 6482)
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Comments

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On 23.11.2005 13:12 sikanauta01@hotmail.com wrote:
Obviously very early days, but somehow I have a funny feeling about her.

On 29.11.2005 09:26 sikanauta01@hotmail.com wrote:
She's still progressing nicely, perhaps a bit too nicely, getting careless with orc uniques.

On 1.12.2005 08:25 sikanauta01@hotmail.com wrote:
Been getting a tad boring lately, hacking away at orcs and trolls. She wonders whether she should just dive deeper.

On 31.7.2006 12:29 sikanauta01@hotmail.com wrote:
This is actually a new incarnation of Seynabou II, she's only been around for a week or so and the earlier comments refer to her long-defunct namesake. Wish the new Seynabou better luck!

On 1.8.2006 23:02 sikanauta01@hotmail.com wrote:
Why does it always need to end this way. As if Seynabou had not been carrying those ?oTeleport exactly for this kind of situations. Why does she then need to attempt a spell?

Well, luckily her daughter, third of the same name, is already tightening her belt.

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