The Angband Ladder: Lucky Lucy, High-Elf Mage by Tobias

  [Angband 3.1.2 Character Dump]

 Name   Lucky Lucy                               Self  RB  CB  EB   Best
 Sex    Female       Age            108   Str:  18/81  +1  -5  +0  18/41     12
 Race   High-Elf     Height          96   INT! 18/100  +3  +3  +2 18/180
 Class  Mage         Weight         186   WIS:     16  -1  +0  +0     15
 Title  Conjurer     Social   Respected   DEX:     16  +3  +1  +8 18/100
 HP     -11/360      Maximize         Y   CON! 18/100  +1  -2  +3 18/120
 SP     246/265                           CHR:     17  +5  +1  +2  18/70

 Level               33   Armor    [17,+77]     Saving Throw         81%
 Cur Exp         561223   Fight    (+8,+10)     Stealth        Excellent
 Max Exp         572879   Melee   (+14,+27)     Fighting       Excellent
 Adv Exp         632500   Shoot   (+29,+13)     Shooting       Excellent
 MaxDepth   2300' (L46)   Blows      3/turn     Disarming            77%
 Game Turns      799301   Shots      3/turn     Magic Device         108
 Player Turns    119145   Infra       40 ft     Perception        1 in 6
 Active Turns     72579   Speed           4     Searching            29%
 Gold            185243   Burden  158.9 lbs

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy brown hair, and a fair complexion.



rAcid:......+...... rConf:.......+.....
rElec:.+....+.+.... Sound:.............
rFire:*+....+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:...+......... Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:+............
rBlnd:.......+..... Feath:.............

Light:............. Aggrv:.............
Regen:....+........ Stea.:.......+.....
  ESP:........+.... Sear.:.......+.....
Invis:............+ Infra:............+
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:.......+...+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> Illegal aim direction!
> The Dread misses you.
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread misses you.
> You smite the Dread.
> The Dread casts a nether bolt.
> You feel your life draining away!
> *** LOW HITPOINT WARNING! ***
> You smite the Dread.
> You miss the Dread.
> The Dread flees in terror!
> The Dread misses you.
> The Dread hits you.
> You die.

Killed by a Dread.

  [Character Equipment]

a) The Whip of Tanaeglor (3d3) (+6,+17) [+14] (+1) {Ifire}
     +1 attack speed.
     Slays undead.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     Combat info:
     3 blows/round.
     With an additional 6 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 5 dex you would get 4 blows
     Average damage/hit: 46.1 vs. undead, and 33.7 vs. others.
     
b) The Sling of Mirdalar (x2) (+21,+13) (+2) {A_speed/slow Shots+2}
     +2 dexterity, shooting speed.
     Provides resistance to lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastes you for a while, but then makes you slow
     er for a while afterward.
     Takes 42 to 70 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
c) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Star of Tantellon (+2,+3) {A_Map}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 71 to 140 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Radius 3 light.
g) Soft Leather Armour of Resistance [4,+12]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Elorior (+0,+4) [1,+15] (+2) {Speed Rblind Rconf}
     +2 dexterity, charisma, stealth, speed.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) The Small Metal Shield 'Cuarith' [4,+8] {ESP Relec}
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
j) a Metal Cap of Intelligence [3,+7] (+2)
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Caestus of Agility (+0,+3) [2,+7] (+4)
     +4 dexterity.
     
l) a Pair of Iron Shod Boots of Speed [3,+8] (+8)
     +8 speed.
     


  [Character Quiver]

n) 20 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 31.6.
     25% chance of breaking upon contact.
     
o) 32 Iron Shots of Frost (1d4) (+5,+13)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 174.4 vs. creatures not resistant to cold, and 
     58.1 vs. others.
     25% chance of breaking upon contact.
     
p) 14 Iron Shots (1d4) (+4,+8)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 47.9.
     25% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!k!v!d}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k!v!d}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!v!k!d}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k!v!d}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@G5@b5!k!v!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 9 Mushrooms of Debility
     
g) 9 Potions of Cure Critical Wounds
     
h) 5 Scrolls of Phase Door
i) a Scroll of Teleport Level
j) 3 Scrolls of Word of Recall {!*}
k) 3 Rods of Treasure Location {@z9}
l) 2 Rods of Probing
m) a Rod of Frost Bolts
n) 2 Wands of Lightning Balls (14 charges)
     Cannot be harmed by electricity.
     
o) 3 Wands of Teleport Other (24 charges)
     
p) 3 Staves of Teleportation (24 charges) {!*}
     
q) Metal Brigandine Armour (Dwarven) [20,+16] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
r) The Set of Gauntlets of Hirinien (+8,+4) [3,+8] (+3)
     +3 wisdom.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When aimed, it creates a lightning ball with damage 64.
     Takes 126 to 226 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Radius 1 light.


  [Home Inventory]

a) 3 Mushrooms of Vigor
     
b) 5 Potions of Healing
     
c) 4 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
d) 8 Potions of Restore Mana
e) 3 Rods of Curing {!k!v!d!!@z6}
     Cannot be harmed by electricity.
     
f) 2 Rods of Teleport Other
g) a Rod of Recall (charging)
     Cannot be harmed by electricity.
     
h) a Ring of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
     
i) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
j) an Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
     
k) The Phial 'Londir' (+4)
     +4 charisma.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 15 to 28 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Radius 3 light.
l) Chain Mail (Dwarven) [14,+19] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
m) a Cloak of the Magi [1,+8] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
n) an Elven Cloak of Protection [6,+14] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) a Wicker Shield of Resistance [2,+13]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Leather Shield 'Angor' (+1,+4) [6,+20] (+3)
     +3 strength.
     Provides resistance to lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores 4d8 hit points and neutralizes poison.
     Takes 28 to 44 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
q) The Leather Shield 'Forguri' [6,+18] (+2)
     +2 dexterity.
     Provides resistance to acid, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
r) an Iron Helm of Telepathy [5,+8]
     Grants telepathy.  
     
s) The Pair of Leather Boots 'Archori' [2,+20] (+4) {IAcid Rdark Rblind}
     +4 wisdom, dexterity, charisma, infravision.
     Provides immunity to acid.
     Provides resistance to dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     
t) a Pair of Steel Shod Boots of Stability [6,+4]
     Provides resistance to nexus.
     Feather Falling.  
     
u) a Whip of Gondolin (1d3) (+14,+16) {ESP rdark}
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 6 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 32.9 vs. demons, 32.9 vs. orcs, 32.9 vs.
     trolls, 32.9 vs. dragons, and 28.8 vs. others.
     
     Radius 1 light.
v) a Whip (Defender) (1d3) (+9,+7) [+7] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 6 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 19.4.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     11389     50'    2   Reached level 2
     40295     50'    3   Reached level 3
     48122     50'    3   Whip of Flame on 1st Level
     67601    150'    4   Reached level 4
     76494    250'    5   Reached level 5
     82951    250'    6   Reached level 6
     91919    250'    7   Reached level 7
    103584    300'    7   First time in a Long time I found a Lantern in single
digit dep
    111820    400'    8   Reached level 8
    118107    450'    8   Killed Wormtongue, Agent of Saruman
    118107    450'    9   Reached level 9
    119422    450'    9   Found The Phial 'Londir'
    120631    450'    9   Killed Grip, Farmer Maggot's dog
    127804    500'   10   Reached level 10
    140166    500'   11   Reached level 11
    157467    600'   12   Reached level 12
    164261    650'   12   Killed Fang, Farmer Maggot's dog
    167513    650'   13   Reached level 13
    174545    600'   13   Superb Feeling dlvl12 clvl13
    185401    600'   14   Reached level 14
    209092    600'   15   Reached level 15
    238843    600'   16   Reached level 16
    246724    600'   16   Killed Bullroarer the Hobbit
    248650    600'   17   Reached level 17
    257157    600'   17   Found small Vault, Defender and some stuff
    279326    800'   18   Reached level 18
    303547    800'   19   Reached level 19
    334540    900'   20   Reached level 20
    340516    900'   20   Killed Brodda, the Easterling
    361901   1000'   21   Reached level 21
    362361   1000'   21   Killed Ufthak of Cirith Ungol
    376300      0'   21   Killed Farmer Maggot
    378084   1050'   21   Killed Ulfast, Son of Ulfang
    400881   1150'   22   Reached level 22
    419958   1200'   22   Killed Nar, the Dwarf
    424028   1300'   22   Superb dlvl26 clvl22 I will never reach stat gain at
this.
    428142   1300'   22   Troll pit
    428592   1300'   23   Reached level 23
    431356   1300'   23   Killed Ulwarth, Son of Ulfang
    438461      0'   23   w
    442355   1300'   23   Killed Khim, Son of Mim
    452049      0'   23   Speed Boots+1, MB5 and 9'Debil at the BM at once
    453150   1500'   24   Reached level 24
    456456   1500'   24   Killed Grishnakh, the Hill Orc
    469361   1500'   24   Killed Ibun, Son of Mim
    474724   1500'   25   Reached level 25
    475424   1500'   25   Killed Sangahyando of Umbar
    505457   1600'   26   Reached level 26
    535643   1750'   27   Reached level 27
    571913   1800'   28   Reached level 28
    587936   1800'   29   Reached level 29
    596817   1800'   29   Killed Golfimbul, the Hill Orc Chief
    607918   1800'   29   Found The Leather Shield 'Forguri'
    608570   1800'   29   Killed Boldor, King of the Yeeks
    609849   1800'   29   Found The Star of Tantellon
    615421   1800'   29   Killed Uldor the Accursed
    616938   1800'   29   Found The Whip of Tanaeglor
    618378   1800'   29   Small Vault, Speed Boots+8
    623917   1800'   29   Killed Beorn, the Shape-Changer
    633071   1900'   30   Reached level 30
    640117   1900'   30   Killed Angamaite of Umbar
    653380   2000'   30   Found The Dagger 'Echal' (LOST)
    672505   2000'   30   Found The Pair of Leather Boots 'Archori'
    675138   2000'   31   Reached level 31
    679638   2000'   31   Found The Sling of Mirdalar
    681110   2000'   31   Killed Lokkak, the Ogre Chieftain
    687450   2000'   31   N2 and N16 on the same level
    688286   2000'   31   Found The Cloak of Elorior
    709887   2100'   31   Found The Executioner's Sword 'Brion' (LOST)
    710265   2100'   31   =Poison and !Con at BM, maxed CON 322 HP
    718863   2150'   31   Found The Small Metal Shield 'Cuarith'
    722374   2150'   32   Reached level 32
    736225   2150'   32   Found The Leather Shield 'Angor'
    746212   2150'   33   Reached level 33
    791488   2200'   33   Killed Uvatha the Horseman
    792682   2200'   33   Found The Set of Gauntlets of Hirinien


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.6.2010 15:11
Last updated on 14.6.2010 13:33

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10216. on the Ladder (of 18933)
4166. on the Angband Ladder (of 6480)
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Comments

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On 13.6.2010 15:11 Tobias wrote:
My first good start in a Long time.
Ran into a vault almost every second dive. Is Autoscumm back in Vanilla? Had 2 Defenders before dlvl 20.
Used a 2 =Escape build until I got *Haste.
Just cleaned out a Level with 2 Vaults.
Extremely good luck with the light sources here. My last one still used a torch when he died on level 20ish.

Time to gain some con or Rpois before the next dive.

On 14.6.2010 00:35 Tobias wrote:
So I maxed out Con in the next dive after the post, and found =Pois in the BM coming up.
I am finding loads and loads of ESP gear this time.
Also my Randarts seem to like Immunities.
Time to head for 50

On 14.6.2010 13:33 Tobias wrote:
Well that was not so Lucky after all.
I had already recalled, was sitting around waiting for it to work when some dreads came trought the walls. I was meleeing aroung with them a little bored, and forgot to look at my HP.

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