The Angband Ladder: Lucky Aberration, Kutar Warlock by chris

  [Chengband 0.0.25 Character Dump]

                          Name  : Lucky Aberration

 Sex      : Male             Age                17   STR :   18/68
 Race     : Kutar            Height             51   INT :      15
 Class    : Warlock          Weight            169   WIS :   18/20
 Pact     : Aberrations      Social Class       17   DEX :   18/96
                             Align            Evil   CON!:  18/200
                                                     CHR!:  18/***

 Right hand      (-82,+18)   Hit point    760/ 766   Fighting   : Superb
 Left hand       (-94,+13)   SP (Mana)      0/   0   Bows/Throw : Heroic
 Blows/Round         3+3+3                           SavingThrow: Superb
 AverageDmg/Rnd      64+60   Level              41   Stealth    : Heroic
                             Experience    2642727
 Shooting         (-14,+0)   Max Exp       2642727   Perception : Excellent
 Multiplier          x0.00   Exp to Adv    2700000   Searching  : Very Good
 Shots/Round        100.00   Gold           481911   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC               [55,+70]   Time     Day 24  3:59
 Speed                (+9)   Play time    11:18:48   Infra-Vision: 30 feet


                         (Character Background)
          You are a father Kutar, the patriarch of many normal
          Kutars.  You have green colored fur.



          ...Now, you are exploring level 48 of Anti-melee cave.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Kutar         STR :  18/58  0 -2 -2  5  18/68         .........3.2.
 Class : Warlock       INT :     17 -1  1 -2  0     15         .............
 Level : 41            WIS :     18 -1  2 -2  3  18/20         .3...........
 Hits  : 760/766       DEX :  18/46  1 -1 -2  7  18/96         ........331.4
 Mana  : 0/0           CON!: 18/130  2 -2 -2  9 18/200         .3..3....3...
                       CHR!: 18/130  3  4  0  2 18/***         ..1.......1..
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .....+...+...    Sound : .............    Speed     : +.......+.++.
 Elec  : .....+.......    Nether: ...+.........    FreeAction: ...........+.
 Fire  : .....+.......    Nexus : .........+...    SeeInvisi.: +.....+......
 Cold  : +....+.......    Chaos : .......+.....    Hold Life : ...+.........
 Poison: .....+.......    Disnch: .......+.....    Warning   : .............
 Light : .............    Fear  : .............    SlowDigest: .+...........
 Dark  : +............    Reflct: .............    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : ......+......    AuElec: .............    Perm Lite : .............
 Conf  : ............+    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+...........    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: .+.    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : +.......+..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : +............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  50
    Yeek cave       : level   1
    Dragon's lair   : level  60
    Anti-melee cave : level  48


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 12
  The Sewer                                (Danger  level:  15) - level 20
  Lagduf, the Snaga                        (Dungeon level:   2) - level 21
  Hobbes the Tiger                         (Dungeon level:   4) - level 21
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 21
  Mauhur, the Orc Captain                  (Dungeon level:   8) - level 21
  Ufthak of Cirith Ungol                   (Dungeon level:  10) - level 21
  Nar, the Dwarf                           (Dungeon level:  12) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Wutugu, the Chief of Southerings         (Dungeon level:  14) - level 22
  Lugdush, the Uruk                        (Dungeon level:  16) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 23
  Poor, the Thief                          (Dungeon level:  18) - level 23
  Angamaite of Umbar                       (Dungeon level:  20) - level 24
  The Ultimate Dungeon Cleaner             (Dungeon level:  22) - level 24
  Grendel                                  (Dungeon level:  24) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  Bill the Stone Troll                     (Dungeon level:  26) - level 26
  The Vault                                (Danger  level:  30) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Ishikawa Goemon                          (Dungeon level:  28) - level 29
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  30) - level 29
  The Greater Hell Magic Mushroom Were-Quylthulg (Dungeon level:  32) - level
29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Ariel, Queen of Air                      (Dungeon level:  34) - level 30
  Gorlim, Betrayer of Barahir              (Dungeon level:  36) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 38
  Utgard-Loke                              (Dungeon level:  38) - level 40
  Zoth-Ommog                               (Dungeon level:  40) - level 40
  Fafner the Dragon                        (Dungeon level:  42) - level 40
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 40
  Shudde M'ell                             (Dungeon level:  46) - level 41
  Bull Gates                               (Dungeon level:  48) - level 41

< Failed Quest >
  Nothing.


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 7672 enemies including 88 unique monsters in total.

< Unique monsters top 10 >
  Shudde M'ell                             (level  54)
  Eihort, the Thing in the Labyrinth       (level  53)
  Santa Claus                              (level  52)
  Bull Gates                               (level  52)
  Baphomet the Minotaur Lord               (level  51)
  Madame Debby                             (level  51)
  Garm, Guardian of Hel                    (level  49)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)


  [Virtues]

Your alighnment : Evil

You are virtuous in Vitality.
You are the living embodiment of Harmony.
You are a bitter enemy of Sacrifice.
You are an arch-enemy of Valour.
You are somewhat virtuous in Justice.
You have strayed from the path of Patience.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.


  [Mutations]

You can feel the danger of evil magic.
You have horns (dam. 2d6).
You have a beak (dam. 2d4).
You have evil looking tentacles (dam 2d5).
There is a white aura surrounding you.


  [Character Equipment]

a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
b) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {WiCn;SdBs/D~Tele}
c) a Harp (+1) {Ch}
d) a Ring of Nether Resistance {Nt;Hl}
e) a Ring of Constitution (+3) {Cn}
f) an Amulet of Resistance {AcElFiCoPo}
g) a Feanorian Lamp of Immortal Eye {Bl;Si}
h) Chaos Dragon Scale Mail (-2) [40,+13] {CaDi}
i) an Elven Cloak of Thievery [4,+13] (+3 to speed) {SpDxSlSr}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh, Barrow
Downs}
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2) {SpStSl;Fa}


  [Character Inventory]

a) 18 Rations of Food
b) 10 Potions of Resist Heat {!k!q}
c) 10 Potions of Resist Cold {!k!q}
d) 56 Potions of Cure Critical Wounds {25% off}
e) 34 Scrolls of Teleportation {75% off}
f) a Rod of Recall (charging) {@zr!s!d!k!!}
g) 4 Rods of Illumination {@z5!s!d!k}
h) 4 Rods of Detection (2 charging) {@z3!s!d!k!!}
i) 4 Rods of Teleport Other {@zt!s!d!k}
j) 15 Rods of Stone to Mud {@zs!s!d!k}
k) a Staff of Perception (21 charges) {@u1!s!d!k}
l) a Staff of Speed (8 charges)


  [Home Inventory]

 ( page 1 )
a) 2 Hex Spellbooks [Curse and Spelling]
b) 4 Books of Kendo [Gorinnosho]
c) 4 Song Books [Harps of Rivendell]
d) 4 Crusade Spellbooks [Exorcism and Dispelling]
e) 2 Craft Spellbooks [Note of Acting Master]
f) 2 Death Spellbooks [Black Channels]
g) a Nature Spellbook [Nature's Gifts]
h) a Sorcery Spellbook [Pattern Sorcery]
i) a Sorcery Spellbook [Grimoire of Power]
j) a Life Spellbook [Book of the Unicorn]
k) 20 Mushrooms of Restoring {!E}
l) 9 Rations of Food

 ( page 2 )
a) 26 Potions of Speed {!k!q}
b) 34 Potions of Resist Heat {!k!q}
c) 42 Potions of Resist Cold {!k!q}
d) 99 Potions of Cure Critical Wounds {25% off}
e) 99 Potions of Cure Critical Wounds {25% off}
f) 99 Potions of Cure Critical Wounds {25% off}
g) 99 Potions of Cure Critical Wounds {25% off}
h) 48 Potions of Cure Critical Wounds {25% off}
i) 38 Potions of Healing {!k!q}
j) 7 Potions of *Healing* {!k!q}
k) 3 Potions of Restore Mana
l) 81 Potions of Restore Life Levels {25% off}

 ( page 3 )
a) a Potion of Restore Charisma
b) 2 Potions of Charisma {!k}
c) 14 Potions of Enlightenment
d) 5 Potions of Self Knowledge {!*!*}
e) 21 Potions of Resistance {!k!q}
f) 14 Potions of Curing
g) a Potion of Invulnerability
h) 22 Scrolls of Phase Door {25% off}
i) 82 Scrolls of Teleportation {75% off}
j) 2 Scrolls of Teleport Level {!*!*}
k) 2 Scrolls of Identify
l) 2 Scrolls of *Identify*

 ( page 4 )
a) 21 Scrolls of Remove Curse
b) a Scroll of Mundanity
c) 2 Scrolls of Light
d) 10 Scrolls of *Destruction* {!r}
e) 3 Scrolls of Genocide {!r}
f) 11 Rods of Illumination {@z5!s!d!k}
g) 4 Rods of Teleport Other {@zt!s!d!k}
h) 2 Rods of Disarming
i) 21 Wands of Stone to Mud (238 charges) {@as!s!d!k}
j) a Wand of Drain Life (5 charges)
k) 2 Wands of Dragon's Frost (10 charges) {!s!d!k}
l) a Wand of Rockets (4 charges) {!s!d!k}

 ( page 5 )
a) a Wand of Striking (4 charges)
b) a Staff of Curing (6 charges)
c) a Staff of Healing (4 charges)
d) 6 Staffs of Speed (6x 8 charges) {@us!s!d!k}
e) 4 Staffs of Speed (4x 7 charges) {@us!s!d!k}
f) 2 Staffs of Speed (2x 6 charges)
g) a Staff of Genocide (4 charges)
h) a Staff of *Destruction* (5 charges)
i) a Staff of *Destruction* (3 charges)
j) a Ring of Flames [+10] {Fi}
k) 2 Rings of Poison Resistance
l) a Ring of Free Action

 ( page 6 )
a) a Ring of See Invisible {Si}
b) a Ring of Constitution (+3)
c) a Ring of Damage (+15)
d) a Ring of Damage (+11)
e) a Ring of Nexus Resistance {Nx}
f) a Ring of Chaos Resistance {CfCa}
g) a Ring of Warning {Wr~D}
h) a Ring of Spell Power (-2) <+15%> {StDxCn}
i) an Amulet of Teleportation and Jumping {. !!}
j) an Amulet of Charisma (+6) {Ch, !*!*!*!*}
k) an Amulet of Charisma (+2)
l) an Amulet of the Magi [+5] (+2 to searching)

 ( page 7 )
a) an Amulet of Anti-Magic
b) an Amulet of Telepathy
c) The Incandescent Light of Yeduson (+3 to infravision)
d) The Phial of Galadriel (+1 to searching) {Sr, Barrow Downs}
e) The Stone of Lore
f) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
g) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
h) a Robe of Permanence [2,+17] {AcElFiCoLi;Hl(StInWiDxCnCh, Chest DL25}
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoLiDk,
Young Blue d}
j) Black Clothes of Resistance [4,+29] (+3 to stealth) {Sl;AcElFiCoPo, Chest
DL35}
k) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf, Orc Q}
l) an Elven Cloak [4,+4] (+4 to stealth) {SlSr}

 ( page 8 )
a) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe, Barrow Downs}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCf(StInWiDxCnCh}
d) a Dragon Shield [8,+14] {PoNtFe}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
f) a Mirror Shield [10,+14] {Rf, !s!d!k}
g) an Iron Crown of the Magi [0,+5] (+1) {In;AcElFiCoBl;Hl(In}
h) an Iron Crown of Seeing [0,+7] (+4 to searching) {Sr;Bl;Si}
i) a Set of Leather Gloves of Genji (+8,+0) [1,+2] (+1) {Dx}
j) The Set of Leather Gloves of the Minotaur [1,+11] {PoCa;Fa(St}
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) a Set of Gauntlets of Power (+5,+3) [2,+6] (+2) {St;Ca}

 ( page 9 )
a) a Set of Gauntlets of Slaying (+6,+8) [2,+11]
b) a Pair of Soft Leather Boots of Levitation [2,+7] {Lv}
c) a Pair of Hard Leather Boots of Levitation [3,+0] {Po;Lv}
d) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP, Grendel}
e) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
{AtStDxCn;LiDk;FaSiLu/*oL~oTP}
f) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
g) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
h) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
i) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
k) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
l) The No-dachi 'Snake Master' (5d4) (+18,+20) (+3 to stealth) {Sl;PoNx;Fa}

 ( page 10 )
a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
b) 2 Poison Needles (1d1) (+0,+0)
c) The Spear 'Starlit Angel' (1d6) (+19,+13) (+3 to stealth) {WiDxSlDg;Bs}
d) The Glaive of Pain (9d6) (+0,+30)
e) a Battle Axe of Slaying (4d8) (+7,+6) {|P}
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
g) a Death Scythe  (10d10) (-50,+30) {cursed, |AEFCoPVS/*pDoTPULZ}
h) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
i) 22 Seeker Arrows of Wounding (6d4) (+8,+9)
j) The Black Arrow of Bard (8d4) (+30,+19)
k) The Corpse of Madame Debby {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed, St}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}


  [Check Sum: "07bbfab486c3304cec"]


Posted on 15.11.2010 02:21
Last updated on 7.12.2010 22:41

Download this dump

7927. on the Ladder (of 18915)
171. on the Chengband Ladder (of 491)
262. for this player (

Related screenshot:
Almost Got Me!!

Comments

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On 15.11.2010 02:21 chris wrote:
[CL12:DL6] 00:26 (Beta 0.0.9)
I guess I better do some play testing myself, and yes, the 26 minutes on this guy has been about all I've been able to muster in the past week.

Lucky Kutar for their slick good looks, and I've picked Charisma at every chance so far. I think 18/38 will have to hold me for a while, and its time to start boosting Con.

The bad new is, I can't remember how many quests I picked with this guy???

On 15.11.2010 02:31 chris wrote:
Ouch, the Wererat in the Sewer was tough, and I mean damn tough! We sat there trading spells, and I had to teleport away twice. Stupid Frost Bolts and Stinking Clouds ... I think he retaliated every time!! :D

On 15.11.2010 02:49 chris wrote:
After the Orcs, I blew 7k out of my 11k for Self Knowledge. Here is what I learned:
Your current Life Rating is 101/100.

Limits of maximum stats
STR: 18/70
INT: 18/70
WIS: 18/130
DEX: 18/70
CON: 18/130
CHR: 18/130

Happy Dance :D :D :D

On 15.11.2010 02:56 chris wrote:
[CL21:Orc Quest] 00:51
We join our brave adventurer after completing the early game quest run.

Orcs were retaliating with arrows, which wasn't very troubling. And my damage has climbed up high enough now to make the quest comfortable. No infravision sucks, but I knew where the orcs were lined up and used my stealth and spear technique to clear the snagas. Then ?Light and I faced down all the orcs that woke up.

The range limitation is mildly annoying, but I am just leaning on my extended attack for the moment, which is range 9 last time I checked.

I picked up a nice cloak in the quest! Also an amulet of jumping which recharges very fast, and should prove useful.

Its been a good day for my Warlock ... Time to learn how many quests I chose. I'm guessing I picked the max ...

On 15.11.2010 03:29 chris wrote:
[CL21:DL12] 01:13
Oh ... My ... God!! Not only was Nar the Dwarf one of my pact monsters, he has the Mind Blast ability! So, I blast him with my spell, he retaliates, and whammo, I'm hallucinating. I barely ... oh so barely, pulled it off. I had two hallucinations, and they last long enough for the guy to regen quite a bit. In the end, he gets ticked off and starts panic healing, each time for an amount equal to 3 or 4 of my spells! Jerk. I got him, but I'm down to only 61hp as you can see.

The game is definitely harder!

On 15.11.2010 03:46 chris wrote:
This aberration pact ain't no joke ... While struggling to kill the Fast Robin Hood, I must have accidentally blasted Nami. Now, Robin Hood was not too hard to kill, since he fire sometimes, but Nami is a fast, healing, thieving, b$*&#. I'm not sure why I every married her ... In fact, I don't even remember marrying her?

I'm still hunting Wutugu ... He is probably a pact guy as well, even if he is a 'P'. There are just soooo many human uniques, and lots of early 'h' too, it seems. Not many Dragons (1), Demons (?) or Angels so far. Undead are fairly common early on, but definitely, the aberration pact is the most difficult in the early game. I suspect other pacts might have it a bit easier since they can get their damage up before meeting many pact monsters ... I'm dreading Oberon :D

On 15.11.2010 04:50 chris wrote:
[CL25:DL22] 02:07
I got The Ultimate Dungeon Cleaner 2 levels early, which means Gachapin is probably lurking nearby. Helm of Beauty, Amulet of Charisma (+1 is the best the towns can stock???), and another Charisma choice at CL25 have me doing some decent damage. Except against humans. And 'h' monsters ... Hmmm, I'll need to avoid DE Warlocks, as I probably can't one shot them.

I'm going to regret not picking Con last level, but I really am borderline against all the human uniques. I've score and extra d3 by focusing on my charisma so much ...

On 15.11.2010 15:44 chris wrote:
[CL25:DL24] 02:12
Yup ... Hp down to 1. I drew Grendel for my DL24 quest, and finally hit on keeping an a big ogre between us in a corridor ... except that my AC is low because I can't wear armor without taking a hit to speed, and I got beat on pretty bad while finishing off Grendel. I'm not out of the woods yet, since he still has 30+ big 'O' monsters in his entourage, and the level is micro sized at 1 by 1.

Time turn off the small levels option, and stop diving for quests. Maybe I'll push it DL30 first and risk failing a few, since if I'm going to hang out, then I at least want some chance at picking up stat potions. Strength and Con are desperately needed.

On 15.11.2010 16:49 chris wrote:
[CL29:DL30] 03:10
Ishikawa ... damn. This pact is kicking my butt :)

Anyway, the Barrow Downs was an object fest, and I also managed a !Chr, and !Int. Celegorm and Spell Power too. Mimic's had !Str and "Magi, but not much else. Ishikawa had super katana and Hammerhand :D But I have yet to melee, even with all these attack mutations.

Hammerhand is costing me d2 on damage dice, but I don't care. And I'm still picking Con for my next level up. I'm posting early since I just found a Magical Figurine of a Cyberdemon in the Magic Shop for 70k. But, to piss me off, none of the towns had a Capture Ball, so I need to wait. And the BM in one of the towns had a !Con which I would have preferred. Oh well ... Hopefull Mr. Cyberdemon will be fun once I can capture him!

On 15.11.2010 17:01 Djabanete wrote:
Make sure your pets are set to "on" or you will have an unpleasant surprise!

With my Demon caster, I need to make sure never to type "m1g" when I mean "m1h" --- Summon Hostile Manes All Around You is really not the ideal emergency spell when you're in trouble :D

On 15.11.2010 17:13 chris wrote:
I tried to capture my new Cyberdemon pet and got the message "You need to weaken the Cyberdemon more." WTF??

Ooops ... Birth Option: Allow Pets = No. Damn! This was a character I started a while back, and I just don't remember the birth options I picked. But that was a waste of 70k. Not to mention that Cyberdemon had two rounds in which to launch a rocket for 800hp damage on my sorry butt. I would lament my lack of shards resist, except even that would not have saved me. ?Teleport and count my blessings ...

On 15.11.2010 17:15 chris wrote:
@Djabanete: Sure, now you warn me :) Its a birth option, so it can't be toggled. I'm also playing with no monster fighting, and no friendly monsters. Its just me vs. the whole freakin' world :D :D

I still say a trump caster with this option might be interesting. Summon Ancient Dragons. Kill. Repeat.

On 15.11.2010 17:55 chris wrote:
[CL30:DL34] 03:53
I've killed over 300 pact monsters so far ... and 11 pact uniques!

I decided to risk the DL34 quest. Note, one can get Jack of Shadows at this point, a +45 speed monster with ready darkness storms! He's pact too, and would tick off easily, so I'd just fail that.

I got Ariel, and figured I could take her. I had a lone !Speed, but no !ResistCold and no !Healing. Her distance attacks are formidable, so snuggled up close to her (I still refuse to melee), hasted and blasted until down to 60hp. ?Teleport. Chugged !CCW, ?Teleport back and finished her off at 121hp. I didn't really know how much damge she could do, so I couldn't tell when she could finish me off ... No nice drops, just Lordliness which will not supplant Hammerhand and a couple of crap egos. The level had my first in dungeon stat potion: !Con :) That and my CL30 boost have me feeling pretty good, but I'm still a little weak for comfort. I'd also like to top off my Charisma before proceeding further.

The GHMMWQ quest was undertook by accident. I really need to check myself before descending ...

Gachapin is on this level, but I *still* don't feel up to that guy. Another 100hp and more speed, I guess ...

On 15.11.2010 17:58 chris wrote:
Hmmm ... I'm playing Ironman Qests too. I'll have to keep that in mind.

On 15.11.2010 19:32 dzhang@its.caltech.edu wrote:
Ouch! Ironman Quests? That deserves to be listed on the Options for bragging rights, at the very least :)

On 15.11.2010 19:41 chris wrote:
Yeah, and I'm stopped at last ...

[CL31:DL36] 04:22 (Quest for Gorlim)
The unceasing parade of human uniques continues, and I am finally stopped in my tracks by Gorlim, Betrayer of Barahir. With Ironman quests, I don't fail the quest by tucking tail and recalling back to town, but I am stuck until I can kill the guy. He has 1600hp ... I only do about 60 per round max.

Here is how the battle went:
First, I abuse line of sight with my Burst ability, which is nicely still full damage:
It is ticked off!
It cries out feebly.
You are less effective against monsters you have made a pact with.
Gorlim, Betrayer of Barahir is ticked off!
Gorlim, Betrayer of Barahir grunts with pain.
Gorlim, Betrayer of Barahir shrugs off the attack.

Oops, Gorlim now has line of sight, watch out!
Gorlim, Betrayer of Barahir grunts with pain.
Gorlim, Betrayer of Barahir casts a mana bolt.

Yeah. Another Mana Bolt kills me :D

Fortunately, there are other dungeons to explore. I'll come back with more power next time ...

On 15.11.2010 19:45 chris wrote:
Ooh ... I have a mirror shield at home. Hold on a minute!!!!!

On 15.11.2010 19:57 chris wrote:
[CL31:DL36] 04:29
Yeah, that worked nicely. After reflecting a Water Bolt and then a Mana Bolt, Gorlim learned not to try casting spells anymore, and I just owned him, even if my damage output is mega biffed vs the guy.

I won't be able to pull that stunt if (when) I draw Jack of Shadows at DL38.

On 5.12.2010 00:34 chris wrote:
Resume ...

[CL34:DL40] 05:55
Hmmm ... I just noticed that Wild-Talents were being granted to me. Don't worry, I can't actually use them, but apologies to anybody playing a non-Wild-Talent class on 22 or 23. Just ignore the messages, they won't hurt you unless you are playing a Bard/Hex HM/ForceTrainer/MagicEater, in which case your character will probably become corrupted. I guess I better push that as a patch, now that I think about it. Stupid bug ...

So, on resuming this guy, I learn that Lucky no longer buffs charisma. So probably I would not have picked this personality, but I'll just make do. After upgrading an "Charisma and plopping down 110k for a !Chr, I'm back to where I was before damage wise (13d20 at the moment).

Also, this guy is doing Ironman Quests??? Well, Utgard-Loke is waiting for me at CL38. I'll get to him when I get to him, which will probably be a looong time. For the time being, the Anti-Melee cave is the place to be, and I'm running strong here. I could use some speed, but don't want my lone staff to burn up.

On 5.12.2010 00:44 Antiguard@gawab.com wrote:
Oh that reminds me. When i played my Cavalry balrog: This charisma rework is quite painful for undeads etc ppl with shit charisma.n You cant get amulets or cheap potions and stat gain is long ways so starting is quite a pain. Also Eldricth horror boon is lot less relevant with hallucination / moronify nerf. Maybe reduce xp costs for such races since their boons got nerffed and Char penalty is rather bad now.

On 5.12.2010 18:55 dzhang wrote:
BTW, you're aberration pact, which means you're pretty competent with a bow in recent versions! It's pretty weaker at the moment than the Eldritch blasts, but start hoarding them Seeker Arrows!

On 5.12.2010 21:04 chris wrote:
Oh, yeah, I forgot about that. The only real use I see for shooting is something to do after casting Empowered Blast. Otherwise, blasts are going to be more deadly, no?

[CL37:DL42] 07:56
Blasts are going for about 192 at the moment (16d23) which is quite formidable. And the stunning effects are really nice. I even took down an Archon which normally I would think to be beyond me, but it was smoothly done. And the Anti-Melee Cave is *the* place to be, so I'm sure that helped as well.

I couldn't figure out why none of my pact monsters were friendly. In fact, I've been meaning to test this feature out as it is one way to equalize the Angel Pact. Fewer pact monsters means fewer friends to help out. Eventually, I had to go into the debugger to figure out what was going on, and it seems that when I first created this character, I was testing out all the no pets, no friends, and no monsters fight each other options, which are all birth options. So, I cheated and switched them all on :D I left Ironman Quests on, though, since turning that off really would be cheating.

At the moment, 1 in 5 pact monsters will be friendly. We'll see if this helps or hurts ...

On 5.12.2010 22:31 chris wrote:
[CL38:Cloning Pits] 08:53
As expected, the Jurts were the hardest part of the quest, but still not that bad. A single Gachapin proved difficult as well, unleashing a non-stop torrent of hydras, perhaps 40 in all? All this before I could hit him 5 times with Eldritch blasts to kill him, so he was quite berserk about spamming hydra summoning.

An Elven Cloak of Thievery and Frodo's boots give me respectable speed at last, but I have yet to spot a single source of disenchantment resistance all game :(

On 6.12.2010 00:05 dzhang wrote:
I think I did this math somewhere else? Belthronding + extra shot from pact = 3 shots per round.

Seeker Arrow 6d4 (+10,+10) would do 3.6 * 3 * 46 = 497 damage per round. You're not going to get that range from blasts, and that's not even counting Slay Evil / branded arrows!

On 6.12.2010 00:09 dzhang wrote:
Currently, you would do 4.72 * 1.76 * (13+9.5) = 187 damage with normal (+7, +7) arrows. Blast is at 192 damage, so it's higher, and has no miss chance, but arrows have longer range... I still think it might be useful!

On 6.12.2010 00:23 chris wrote:
Don't forget to multiply by .65 for accuracy. That 500 end game damage is probably 350 at most. And you are assuming Belthronding ... I'd like it, but might prefer Brand for +10 speed if I had the choice. I guess I'm just not a big fan of shooting :(

On 6.12.2010 00:54 chris wrote:
Also, I'm only 4.12x multiplier now :) I figure 106 damage with arrows counting accuracy versus 168 on the blast (16d20), but arrows are such a hassle. Plus, the Stunning is just awesome at the moment :D

On 6.12.2010 01:52 chris wrote:
[CL40:DL46] 09:43
A hairy encounter with a pack of greater demons, but I fortunately survived. A teleport put me 3 spaces from the top of my monitor, but there were 5 Greater Balrogs and a Nycademon, and 17 other U's lurking just off my screen. Scared the bejeesus out of me!

I'm up to 18d20 damage, and living off the stun effects. I haven't had time to test the confusing blast, but it fails at 13% at the moment, so I'll probably just use it sparingly for the time being.

I think warlocks need more abilities and more blast techniques :)

Also, I kind of like the Pact Monsters friendly change ... I've had a friendly Rinaldo a couple of times, and I decided to beat up a friendly Mandor. Of course, he swallowed 4 of my rockets and laughed ...

On 6.12.2010 15:00 chris wrote:
OK, let me rephrase: I *really* like the pact friendliness change :) I recalled down to DL46 and what do you know, there is Jack of Shadows, my nemesis! Except he is friendly! Together, Jack, you and I could rule the world ... I let him avenge Tarzan by smacking Giganto the Gargantuan down to 0hp. Life is much easier this way :D

On 6.12.2010 15:15 Arjen@ wrote:
Woohoo :) I knew there was something worthy to check here.

On 7.12.2010 22:41 chris wrote:
[CL41:DL48] 11:18
I finally got around to Utgard-Loke, and he was no sweat by this time. The Stunning Blast is waaaaay too powerful, so I'm cutting down its effectiveness (again!), looking for the correct balance. By the same token, Confusing Blast should be at least as useful as Stunning Blast. Actually, confusion resistance is the most common monster resistance, nearly 15% more common then even fire resistance, and more than 200% more common than acid or lightning resistance.

So, the changes I've made are as follows:
[1] You can no longer pile on the stun/confusion effects. Once stunned, there is no benefit to attempting further stunning. Once, confused, likewise.

[2] Durations cut drastically. Most effects only last for 2 or 3 turns.

[3] Stun always gets a save. Confusion gets a save if the monster resists, otherwise it always works (no sense making it weaker than regular confusion attacks).

[4] Monsters are more likely to save vs. confusion than vs. stunning.

All of these changes only effect warlocks, but I might move them out into the general population.

My next quest hangup was Shudde M'ell, but that was just due to a lack of disenchantment resistance. Eventually, a 1.5 hour super vault provided a suit of chaos dragon scale mail, together with an amulet of resistance (poison, too), that allowed me to feel safe about my stuff.

Bull Gates was annoying, being a pact monster, but not too bad. And now there is Hastur, which I will wait a bit before taking on.

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