The Angband Ladder: Patient Stench, Mindflayer Warlock by chris

  [Chengband 0.0.25 Character Dump]

                          Name  : Patient Stench

 Sex      : Male             Age               105   STR :  18/108
 Race     : Mindflayer       Height             76   INT :   18/30
 Class    : Warlock          Weight            163   WIS :  18/155
 Pact     : Undead           Social Class       34   DEX :      16
                             Align         Chaotic   CON :  18/205
                                                     CHR :  18/***

 Right hand       (+5,+22)   Hit point    837/ 837   Fighting   : Very Good
                             SP (Mana)      0/   0   Bows/Throw : Superb
 Blows/Round           4+0                           SavingThrow: Heroic
 AverageDmg/Rnd      116+0   Level              41   Stealth    : Legendary[2]
                             Experience    2326571
 Shooting         (+7,+20)   Max Exp       2326571   Perception : Excellent
 Multiplier          x0.00   Exp to Adv    2700000   Searching  : Very Good
 Shots/Round          1.00   Gold           922035   Disarming  : Excellent
                                                     MagicDevice: Superb
 AC               [19,+84]   Time     Day 19  1:35
 Speed            (+26+10)   Play time    07:04:40   Infra-Vision: 40 feet


                         (Character Background)
          You have slimy skin, empty glowing eyes, and four tentacles
          around your mouth.



          ...Now, you are exploring level 60 of Dragon's lair.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Mindflayer    STR :  18/48 -3 -2 -1 12 18/108         .4.......35..
 Class : Warlock       INT :     13  4  1 -1  4  18/30         .....4......s
 Level : 41            WIS :  18/45  4  2  1  4 18/155         .....4......s
 Hits  : 837/837       DEX :     14  0 -1 -2  5     16         2........3...
 Mana  : 0/0           CON : 18/115 -2 -2  2 11 18/205         .......4.3..4
                       CHR :  18/99 -3  4  0 12 18/***         .4...4.4.....
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ........++...    Sound : .............    Speed     : +.+.+.++...+#
 Elec  : ........+....    Nether: ..+....+....+    FreeAction: +............
 Fire  : ........+...#    Nexus : .+.......+...    SeeInvisi.: +.....+.....+
 Cold  : .......++...#    Chaos : ..........+..    Hold Life : ......+.....+
 Poison: ..+.....+...#    Disnch: +............    Warning   : .............
 Light : .......+.....    Fear  : .......+.....    SlowDigest: .............
 Dark  : ++..........+    Reflct: .............    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : ............+    AuElec: .............    Perm Lite : ..+..........
 Conf  : ...+.........    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .++.........+
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+.....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .....+......+    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .....+......+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .....+.+.....


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  28
    Yeek cave       : level   1
    Dragon's lair   : level  60
   !Anti-melee cave : level  50


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 12
  The Sewer                                (Danger  level:  15) - level 20
  Bullroarer the Hobbit                    (Dungeon level:   2) - level 21
  Grishnakh, the Hill Orc                  (Dungeon level:   4) - level 21
  Hobbes the Tiger                         (Dungeon level:   6) - level 21
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:   8) - level 21
  Meng You, the Brother of Meng Huo        (Dungeon level:  10) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 22
  Ulfast, Son of Ulfang                    (Dungeon level:  14) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  Gorbag, the Orc Captain                  (Dungeon level:  16) - level 23
  Sangahyando of Umbar                     (Dungeon level:  18) - level 23
  Kharis the Powerslave                    (Dungeon level:  20) - level 24
  Angamaite of Umbar                       (Dungeon level:  22) - level 24
  Tom the Stone Troll                      (Dungeon level:  26) - level 25
  Bill the Stone Troll                     (Dungeon level:  28) - level 28
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  The Mimic's Treasure                     (Danger  level:  25) - level 32
  Logrus Master                            (Danger  level:  25) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Vault                                (Danger  level:  30) - level 33
  The Barrow Downs                         (Danger  level:  35) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 38

< Failed Quest >
  Gachapin                                 (Dungeon level:  24) - level 24


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 5350 enemies including 60 unique monsters in total.

< Unique monsters top 10 >
  Walken                                   (level  55)
  The Phoenix                              (level  54)
  Shudde M'ell                             (level  54)
  Garm, Guardian of Hel                    (level  49)
  Charon, Boatman of the Styx              (level  47)
  Itangast the Fire Drake                  (level  47)
  Zhar the Twin Obscenity                  (level  47)
  Ghatanothoa                              (level  46)
  Yibb-Tstll the Patient One               (level  46)
  Smaug the Golden                         (level  45)


  [Virtues]

Your alighnment : Chaotic

You are somewhat virtuous in Enlightenment.
You are the living embodiment of Temperance.
You have sinned against Patience.
You have strayed from the path of Justice.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.
You have sinned against Valour.
You are a bitter enemy of Sacrifice.


  [Mutations]

You can drain life from a foe like a vampire.


  [Character Equipment]

a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
b) The Large Leather Shield 'dimthoron' [6,+14] (+4 to stealth) {StChSl;DkNx}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;PoNt;Lu}
d) a Ring of Confusion Resistance {Cf}
e) a Ring of Speed (+5) {Sp, DE Lords}
f) an Amulet of Brilliance (+4) {InWiCh(InWiCh, !*!*}
g) The Star of Elendil (+1 to speed) {Sp;SiHl}
h) The Robe of Vaire [2,+17] (+4 to speed) {SpCnChSr;CoLiNtFe(Ch}
i) The Cloak 'Colluin' [1,+15] (charging) {AcElFiCoPo, !!}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) a Set of Leather Gloves of Power (+1,+4) [1,+8] (+5) {St;Ca}
l) a Pair of Hard Leather Boots of Speed [3,+9] (+10)


  [Character Inventory]

a) a Song Book [Harps of Rivendell]
b) a Chaos Spellbook [Chaos Channels]
c) 2 Life Spellbooks [Book of the Unicorn]
d) 38 Potions of Cure Critical Wounds
e) 3 Potions of Healing {!k!q}
f) 47 Scrolls of Teleportation {25% off}
g) 3 Rods of Trap Location (1 charging) {@z1!s!d!k}
h) 2 Rods of Recall {@zr!s!d!k!!}
i) 4 Rods of Illumination {@z5!s!d!k}
j) 8 Wands of Teleport Other (94 charges) {@a2!s!d!k}
k) 10 Wands of Stone to Mud (119 charges) {@a1!s!d!k}
l) a Staff of Perception (20 charges) {@u1!s!d!k}
m) a Staff of Enlightenment (10 charges) {@ue!s!d!k}
n) a Staff of Speed (7 charges) {@us!s!d!k}
o) a Pair of Hard Leather Boots of Levitation [3,+11] {Lv}


  [Home Inventory]

 ( page 1 )
a) 2 Hex Spellbooks [Curse and Spelling]
b) a Hex Spellbook [Forbidden Cursebook]
c) 3 Books of Kendo [Gorinnosho]
d) a Song Book [Lays of Beleriand]
e) a Crusade Spellbook [Exorcism and Dispelling]
f) 2 Craft Spellbooks [Note of Acting Master]
g) a Trump Spellbook [Trumps of Doom]
h) 2 Death Spellbooks [Black Channels]
i) a Chaos Spellbook [Chaos Channels]
j) 2 Nature Spellbooks [Nature's Gifts]
k) a Sorcery Spellbook [Pattern Sorcery]
l) a Life Spellbook [Book of the Unicorn]

 ( page 2 )
a) 11 Mushrooms of Restoring {!E}
b) 24 Potions of Speed {!k!q}
c) 20 Potions of Resist Heat {!k!q}
d) 14 Potions of Resist Cold {!k!q}
e) 87 Potions of Cure Critical Wounds
f) 19 Potions of Healing {!k!q}
g) 5 Potions of *Healing* {!k!q}
h) a Potion of Life {!k!q}
i) 3 Potions of Restore Life Levels
j) 7 Potions of Enlightenment
k) 14 Potions of Resistance {!k!q}
l) 5 Potions of Curing

 ( page 3 )
a) 22 Scrolls of Phase Door {25% off}
b) 2 Scrolls of Teleport Level
c) 14 Scrolls of Word of Recall {!r!r!r}
d) a Scroll of Mundanity
e) 12 Scrolls of *Destruction* {!r}
f) 2 Scrolls of Genocide {!r}
g) 5 Rods of Trap Location {@z1!s!d!k}
h) a Rod of Door/Stair Location {@z2!s!d!k!!}
i) 8 Rods of Illumination {@z5!s!d!k}
j) a Rod of Enlightenment
k) a Rod of Teleport Other {@zt!s!d!k}
l) 4 Rods of Disarming {@zd!s!d!k}

 ( page 4 )
a) 4 Rods of Stone to Mud
b) a Wand of Disarming (7 charges)
c) 10 Wands of Stone to Mud (116 charges) {@a1!s!d!k}
d) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
e) 3 Staffs of Perception (3x 21 charges) {@u1!s!d!k}
f) a Staff of Perception (16 charges) {@u1!s!d!k}
g) a Staff of Starlight (9 charges)
h) 4 Staffs of Enlightenment (4x 11 charges) {@ue!s!d!k}
i) 5 Staffs of Enlightenment (5x 10 charges)
j) a Staff of Enlightenment (9 charges)
k) a Staff of Enlightenment (7 charges) {@ue!s!d!k}
l) a Staff of Enlightenment (6 charges)

 ( page 5 )
a) a Staff of Object Location (15 charges)
b) a Staff of Curing (8 charges) {!s!d!k}
c) a Staff of Curing (6 charges)
d) 2 Staffs of Curing (2x 5 charges)
e) 8 Staffs of Speed (8x 8 charges) {@us!s!d!k}
f) a Staff of Speed (6 charges)
g) a Staff of Holiness (5 charges)
h) a Staff of *Destruction* (3 charges)
i) a Staff of Mana Storm (5 charges)
j) a Ring of Poison Resistance and Fire bolt {Po}
k) a Ring of Free Action {Fa}
l) a Ring of Constitution (+4)

 ( page 6 )
a) a Ring of Constitution (+3)
b) a Ring of Nexus Resistance
c) a Ring of Sound Resistance
d) a Ring of Sound Resistance {average}
e) a Ring of Shard Resistance
f) a Ring of Chaos Resistance
g) a Ring of Warning {Wr}
h) an Amulet of the Magi [+4] (+5 to searching)
i) an Amulet of Resistance and Slow Digestion {AcElFiCo;Sd}
j) The Torque of Boromir (+0,+8)
k) The Stone of Lore
l) Law Dragon Scale Mail (-2) [40,+13] {ShSo}

 ( page 7 )
a) The Double Chain Mail of Sauron (-2) [16,+6] {AcPoDkCfNt}
b) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
c) The Cord Armour of Lungorthin [6,+14] (+3 to speed) {Sp[F}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
e) Sexy Swimsuit [0,+0]
f) The Cloak of Thorongil [1,+10] {Ac;FaSi}
g) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}
h) an Elven Cloak [4,+9] (+4 to stealth)
i) The Elven Cloak 'Holcolleth' [4,+4] (+2) {InWiSlSr;Ac}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
k) a Dragon Shield [8,+17] {AcCoShBlCfNx}
l) a Dragon Shield of Resist Acid [8,+17] {AcSo}

 ( page 8 )
a) an Iron Crown of the Magi [0,+8] (+2) {In;AcElFiCoSo;Lv(In}
b) an Iron Crown of the Magi [0,+10] (+1) {In;AcElFiCoCa~o(In}
c) an Iron Crown of the Magi [0,+8] (+2) {In;AcElFiCoSh;Sd(In}
d) a Jewel Encrusted Crown of Lordliness [0,+6] (+2) {WiCh;Dk(WiCh}
e) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
f) a Set of Leather Gloves of Power (+5,+2) [1,+4] (+4) {St;Po}
g) The Set of Leather Gloves of Pippin (+1,+1) [1,+8] (+1) {SpDxCh}
h) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2) {SpStSl;Fa}
i) a Pair of Metal Shod Boots of Free Action [6,+6] {Fa}
j) The Pair of Metal Shod Boots 'immorgul' [6,+8] (+3 to speed) {SpSlIf;SoNx}
k) The Small Sword 'Sting' (1d6) (+7,+9) (+2 attacks)
{AtStDxCn;LiSo;FaSiLu/*oL~oTP}
l) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)

 ( page 9 )
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
b) The Katana 'S&M' (3d4) (+20,+20) (+4) {Ch;DkFe}
c) a Two-Handed Sword (Defender) (3d6) (+7,+12) [+7] (+3 to stealth)
{Sl;AcElFiCoDi;FaSiRgLv(In}
d) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiRgLuAg|FS/XD/*poTPULZ}
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
f) a Diamond Edge (7d5) (+21,+21) (+4)
g) a Poison Needle (1d1) (+0,+0)
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
i) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Nt;Xm}
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
k) a Harp (+2)
l) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) a Ring of Extra Attacks (-1 attack) {cursed, At}


  [Check Sum: "07bbfab486c3304cec"]


Posted on 8.12.2010 01:22
Last updated on 9.12.2010 04:09

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7939. on the Ladder (of 18915)
172. on the Chengband Ladder (of 491)
263. for this player (

Comments

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On 8.12.2010 01:22 chris wrote:
[CL21:DL10] 00:51
I thought I'd give the Undead Pact a go ... The power boost is immediately noticeable! Boosting my Con? My Stealth? Tons of resists? Ability to kill humans? Now your talking :)

Even Meng You was on my side, dropping Colluin at DL10. Now that is truly special ...

On 8.12.2010 01:41 chris wrote:
[CL22:Doom Quest I] 01:01
Mmmmmm ... +4 Speed, Con, Chr robe in DQI. Wow!

I forgot to mention that the Undead pact also gives extra hp. Combined with the con boosting, the effect is totally phenomenal.

Now, where's my darn innate telepathy?

On 8.12.2010 01:53 chris wrote:
[CL22:DL14] 01:09
Mmmmmmm ... +4 Chr rand-art Katana. Yummy!

On 8.12.2010 02:52 kingvictory2003 wrote:
O_o ok who put that randart name there XD

Pretty fitting attributes too, except maybe the charisma...oh well, beauty is in the eye of the beholder.

On 8.12.2010 03:48 dzhang wrote:
Hey Chris, have you taken a look at the Mandragora monsters I designed? I'm curious to see how well those would play out...

Mindflayer, huh? I guess you really want your ESP...

On 8.12.2010 04:36 chris wrote:
Telepathy in 2 hours! Of course, I *need* my ESP ... It actually opens up the Anti-Melee Caves, which would be too dangerous otherwise. Lots of Mature and even Ancient Dragons lurk there, providing rare stat potions and occasional good items. And experience ... But also lurking are plenty of insta-deaths. I'll need to keep an eye out for Giganto, but I am covering poison, so he can't one shot me.

No, I totally missed your monster requests ... I haven't done too much coding lately, just tweaking as I play, and fixing bugs. I guess I'll have to get back to developing again shortly ...

[CL31:DL28] 02:07
Gachapin? Phooey. At the time, I lacked detection. Now, I might give him a go, but, alas, it is too late. He was followed up by a pair of trolls, which are easy to handle. The last, Bill, was near a Granite Wall, my all time most favorite monster :D

On 8.12.2010 04:51 dzhang wrote:
It was from a while ago, but here it is:

New monsters! First two are annoyances, last is an annoyance that could be deadly.

Baby Mandragora. Green #. dlvl 20. 15d15 HP. +4 speed. This natural monster breeds explosively. Cast spell 1 in 1: Blink, Heal Self.

Mandragora. Light Green #. dlvl 35. 30d30 HP. +10 speed. This natural monster breeds explosively. Cast spell 1 in 1: Blink, Heal Self.

Overgrown Mandragora. Purple #. dlvl 50. 50d50 HP. +16 speed. This natural monster breeds explosively. Cast spell 1 in 1: Blink, Heal Self, Summon Spores.

Mandragora Spores. Purple *. dlvl 50. 10d10 HP. +16 speed. Explode on impact/death for 10d15 damage.

I figure these make a good foil for all the various deadly monsters.

Actually, I still like the idea of Tonberries:

Tonberry (h, dlvl 80)
1 attack doing 50d30 damage
Speed +0, AC 200, Moves Erratically

Ninja Tonberry (h, dlvl 80)
1 attack, Hit to steal items for 30d30 damage
Speed +15, AC 150

Master Tonberry (h, Unique, dlvl 99)
1 in 3 chance of Summon Tonberries and Ninja Tonberries, Heal Self, Teleport Self, Teleport Level
Move erratically.
1 attack, doing 70d30 damage
Speed +23, AC 300
(high chance of dropping Guantlets of the Master Tonberry)


On 8.12.2010 05:06 chris wrote:
Cool ... adding new monsters is fairly easy, so I can't really understand the holdup!

On 8.12.2010 05:41 antiguard@gawab.com wrote:
Well personally i think your tonberries are retarded. When you find yourself thinking that adding 1 shot kill mobs to a game that takes this long to play ... means you have played too long. But hey add breeds explosively too to make it more fun?

On 8.12.2010 06:00 dzhang wrote:
Whine whine whine... I'll bet you don't like the amberite blood curse either...

We've been through this before.. 70d30 is 1400, which is actually 560 once you factor in ac reduction. So it's a melee range mana storm. Hardly more deadly than the Plain Gold Ring or even Sauron.

On 8.12.2010 06:08 dzhang wrote:
Ooh, I'll add some flavor text:

Mandragora: your vision blurs as you see the amorphous figure before you. Is it a girl? Is it a plant? Is there one of it? Or 100? You can't seem to be sure...

Tonberry: this sluggish lizard-like being approaches you with a large knife brandished. You have trouble taking this monster seriously, as it repeatedly seems to trip over its own feet. Yet you don't remeber any tales of heroes who's fought one and lived...

On 8.12.2010 12:49 Antiguard@gawab.com wrote:
Yeah and what happens when he crits or them crit? Or is that perhaps too insignificant chance for you to care :). If you want melee range manastorm then make it xxx damage not xxdxx which can end up anything. Armor reduction is hardly fixed either.

Besides didnt your orig mobs have even higher damage and teleport to so obviously you have rethought a bit already.

On 8.12.2010 15:20 dzhang wrote:
There are different types of monster attacks.. I think only the "superhurt" one crits. The standard deviation on 70d30 is about 65. Damage reduction by ac is fixed.. More than 200 ac, and it's always 60% reduction.

I did decide to tone down the unique damage from 80d30 to 70d30. The 50d30 for normal tonberries is reasonable I think, considering their slow speed.

Ooh, all this talk of tonberries makes me want to play one.. I'll design a player tonberry race in a little bit.


On 8.12.2010 15:26 dzhang wrote:
Oh regarding teleport-to for the unique.. That might be necessary since he has no ranged attack... But i'm willing to start him without it and playtest.

On 8.12.2010 15:48 Antiguard@gawab.com wrote:
So blood knight blood shield isnt that hot then .. just reduces to hit chance. Explains why mine took so much damage with 300+ AC. You got any idea If the reduction % got shifted when Chris made the AC change.

Well you know heng speed tho even the slowest mob can double move on if rng feels like it.

What i ment by AC not being fixed is that not all characters have enough same/enough AC due to class restrictions.

On 8.12.2010 16:22 chris wrote:
[CL33:Quests] 03:26
Despite my Undead Pact, I figured it was time for the Barrow Downs. To get there, I had to complete the Logrus Master who is still extremely challenging. He dished out 300hp damage before I got my first attack on him. Bastard! The Vault was fairly easy, despite The Queen Ant and the fact that yet again, I picked up Sting on my 4th attempt.

So, on to the Barrow Downs! Even The Emperor Wight was not too bad, but I burned a !Speed on the sucker. Probably, that was unnecessary. For the cursers, I just hung out in the forest and let them come to me. The Kukos I could take straight up, all at once. Nothing specatacular, except some +3 speed armor that hardly tempts me, and a decent set of power with Chaos resistance. That, will be useful, but for now, I want the +1 Speed and Charisma of Pippin. Oh, and I've managed to overcome my ghastly mindflayer looks at last ... or nearly so.

Since I also picked up the Phial in the Barrow Downs, I figured it was time for the 2 ?Acq. Nothing of note here, except that the DE Lords netted a +5 Ring of Speed. I'll lose my Confusion resistance before my Nexus resistance any day of the weak, so there goes Colluin and its delightful ready double resistance. But base speed of +11 at this point in the game is really good, and I can't pass that up.

?Acq gave crap, as usual. At least the stairs stayed put this time, unlike my last guy that had one heck of a time getting out of the lair ...

Lots of Tonberry talk ... What I will probably end up doing is taking the most vicious melee monster out there at the moment, and combine all of its damage into a single attack. I think that is The Destroyer who hits for 30d9 x4. So perhaps 120d9 would be enough? I suppose we could go a little higher, but I'm worried about Sorcerers and Mages who might not see the Tonberry coming in a sea of other weak monsters.

On 8.12.2010 16:56 dzhang wrote:
Don't forget tonberries are slow (+0 speed), have no distance attack, and move erratically. The Destroyer is +20 speed, so is practically doing triple the damage output, and is much more threatening because of the double move possibility. (Along a similar vein, the spellwarp automatons are also a bit light on the melee damage side due to their slow speed.)

120d9 is 600 damage, but that's really 240 damage with max AC. Vs. an end-game character who's probably at +25 or higher speed, I really think this is far too low for an end-game melee-exclusive monster who's moving that slowly. We could bump the speed up to +15 or so, but I'd rather the Tonberry be a slow but deadly monster.

If the worry is that the player won't see it, let's make it a dark purple 'h'... I don't think that's been used? (If not, we can always find another color/symbol combo that's unique).

On 8.12.2010 17:43 chris wrote:
Just a side point to consider: Nobody will summon Destroyers to surround you :D You need to figure that the Master Tonberry will surround you with Tonberries, and even at +0 speed, you will take 3 or more simultaneous attacks. Talos is similar ... you get surrounded by Spellwarp Automatons and take multiple hits ... Its actually Talos' most deadly attack! Summoned monsters are full energy, and generally get free moves no matter how slow.

Also, I wouldn't assume AC200 for characters. Probably 40% is the most damage reduction I would assume when designing damage. So, for the regular +0 Tonberries, I wouldn't want them doing more than say 400 per shot (before any damage reduction). The Master Tonberry can go higher, of course. If he goes for 70d30 then he could easily dish out 3000 damage before AC reduction, and perhaps 1800 after. I've had +45 speed characters get triple moved by +10 speed monsters before ... but I'm only considering the double move, which is virtually guaranteed to occur from time to time. 120d9 you can figure on 1200 damage from a double move before AC reduction, and 720 after. That's pretty significant, and I wouldn't want to go too much higher.

We can playtest, of course ...

On 8.12.2010 17:55 dzhang wrote:
So it seems like this has to do with the way summons are handled, rather than the monsters themselves. Other than summons, if you let yourself get surrounded by 3 Tonberries, then that's your own fault. So one potential way of making Talos and the Master Tonberry not deathtraps is to make their summons start with 0 or half energy.

(Actually, would it make sense to make this a global change? All summoned monsters start with 0 or half energy?)

I think you're allowed to assume the player has 200 AC in the case of Tonberries. Tonberries have no distance attacks, so other than the rare case when they're summoned, the only time they're next to you is when you choose to melee. If you only have 40% damage reduction (AC 133.. pretty poor even for an end-game mage, given the new DEX bonus), then you're likely going to back away and use distance attacks.

Plus, the odds of a +0 speed monster double monster a +30 speed player is astronomically low... like less than 0.01%.

With even the 40% damage reduction, I think the regular tonberries need at least 600 expected damage per shot before damage reduction (so 400 after 33% damage reduction, or 240 after 60% damage reduction). That's how much a Cyberdemon does with a rocket, rockets are at a range, and Cyberdemons are +10 speed.

On 8.12.2010 17:58 dzhang wrote:
Er... obviously, I meant that Cyberdemons do 400 damage with a rocket, rather than 240.

50d30 is 1000 expected damage, reduced by 60% is 400. That's what I originally had I mind when I said 50d30.

On 8.12.2010 18:03 dzhang wrote:
One more quick thing: I'm actually OK removing Talos and the Master Tonberry if these really change the balance considerations. I'd rather have the normal Spellwarp Automatons and Tonberries be more deadly.

On 8.12.2010 18:09 dzhang wrote:
Actually, we don't need to go that far. Let's start Talos and the Master Tonberry with an appropriate escort and remove their ability to summon.

On 8.12.2010 18:23 chris wrote:
I'll look into summoning changes since I like that idea ... If the battles are avoidable, then I am more OK with larger damage. BTW, .01% astronomical? That's failing a 1% fail spell 2x in a row ... which is fairly routine. Even triple 1% failures happen from time to time. If you roll enough dice ... or is it a million monkeys?

On 8.12.2010 18:25 chris wrote:
BTW, you are over-estimating damage on 50d30, no? I would expect my 30 sided die to roll 15.5 on average ... so 775 expected rather than 1000.

On 8.12.2010 18:44 Antiguard@gawab.com wrote:
And you think end game mages will be Dex maxed :)? I dont think so. Especially with the new spell damage rings which take up a ring slot and require mage to focus more on getting stamina too. But even in old hengband some winner mages are like 18/120 dex and some are maxed. But thats usually due to tulkas and some random gear worn to cover a resistance (or lazy).

But yeah facing one of those wouldnt be huge deal but way summons work now.... The boss could spam room fulls of them (also attacking from range -> revenge-> spam summon?). And so could other summoner mobs if they are not specifically removed from summon list. This single attack for all damage is not too great idea. It replaces sustainable damage by extreme burst damage. And that leaves no time / chance for player to respond.

Adding too many funny specialty mobs that arent unique will lead up every level having them.

On 8.12.2010 20:48 chris wrote:
[CL37:DL46] 04:48
I'm so close to the Draining Burst, which really should be a total game changer. I fought thru a dragon hoard a couple levels back, good for 300k xp. But if I could drain 100+hp every attack, then I would feel a whole heck of a lot safer. Its not enough that monsters can't attack me, or that I have near infinite double resistance. No, I need ready healing to boot!

I removed the starting energy deduction for monsters. Testing, I found that summoning 8 Spellwarps generally gave 2 or 3 free attacks, and sometimes 4, despite me being +35 speed and they +0 speed. After the change, they never get free attacks. In fact, they often sit there for a few turns until they build up enough energy to move, but I think I am OK with this. It should make the game easier, but not every change I make should make the game more difficult :D

On 8.12.2010 23:59 chris wrote:
[CL40:DL50] 06:28
OK, that's about as fast as I can level up a spell caster to CL40. At one point, I tried to leave Anti-Melee for the Dragon's Lair and only succeeded in getting my butt kicked. 770hp and double resistance is just not enough. Either I fight from a distance, and take revenge, or I fight close up with my 80AC and get mauled. So, I fled back to the safety of Anti-Melee.

But now, my AC is slightly better, and I have Draining Blast, so I might give it another go. But then again, DL50 of Anti-Melee is still challenging, and there are plenty of uniques still roaming about.

On 9.12.2010 02:48 dzhang wrote:
Oops, duh. Nd3 has expected value 2N, but Nd30 doesn't have expected value 20N!

OK, so Tonberries 50d30 would be 775 damage, or 310 with 200+ AC. That sounds like a reasonable compromise. Ninja tonberries are 30d30, or 465 (186 max AC), again reasonable because of their higher speed. Master Tonberry at 80d30 would be 1240 (496 max AC).

BTW, any thoughts on the Tonberry Race? Is the Confusion Susceptibility too much?

On 9.12.2010 02:58 dzhang wrote:
0.01% is pretty low unless you're doing it all the time. I mean, Morgoth casts spells 1 in 3 and has 10 different spells, so 1 in 30 chance of Mana Storming you. Odds of him double-moving you are something like 30-50%. So the odds of Morgoth double Mana Storming you in a double move is 0.03*0.03*.3 = 0.03%. But in practice it rarely happens because you don't fight him for 3000 actions.

Similarly, unless you're planning on meleeing Tonberries for 10,000 rounds, it's not really an issue.



On 9.12.2010 04:09 chris wrote:
[CL41:DL60] 07:04
Boots of Speed +10! Sweet :D

I'm kicking butt in the Dragon's Lair now, though losing my levitation means I have to leave. Maybe I'll go back to questing in Angband ...

On 9.12.2010 04:20 chris wrote:
@Dave: Your miscalculating on Morgoth! Don't forget, he is probably ticked off :D (I actually have lost 3 or 4 characters to Morgy's double Mana Storms ... It happens!)

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