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The Angband Ladder: Combat Cuisinart, Hobbit Rune-Knight by chris

  [Chengband 0.0.65 Character Dump]

                          Name  : Combat Cuisinart

 Sex      : Male             Age                29   STR :  18/215
 Race     : Hobbit           Height             31   INT :  18/154
 Class    : Rune-Knight      Weight             51   WIS :      18
                             Social Class        1   DEX :  18/***
                             Align         Chaotic   CON :  18/194
                                                     CHR :   18/30

 Right hand      (+63,+66)   Hit point    705/ 705   Fighting   : Legendary[15]
                             SP (Mana)    425/ 450   Bows/Throw : Legendary[7]
 Blows/Round           5+0                           SavingThrow: Excellent
 AverageDmg/Rnd      864+0   Level              40   Stealth    : Poor
                             Experience    1588254
 Shooting        (+60,+15)   Max Exp       1588254   Perception : Excellent
 Multiplier          x4.72   Exp to Adv    1875000   Searching  : Very Good
 Shots/Round          1.66   Gold           171223   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [36,+169]   Time     Day 40 20:16
 Speed            (+11+10)   Play time    08:58:50   Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Hobbit Tavern Owner.
          You are the black sheep of the family.  You have brown
          eyes, straight brown hair, and a dark complexion.


          ...Now, you are exploring level 50 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR : 18/105 -2  2  1 10 18/215         2.4....4.....
 Class : Rune-Knight   INT :  18/64  1  2 -1  7 18/154         .....4..12...
 Level : 40            WIS :     13  1  0 -2  6     18         .....4...2...
 Hits  : 705/705       DEX :  18/81  3  1  2 14 18/***         2.4..4.....4.
 Mana  : 425/450       CON :  18/94  2  0  0  8 18/194         ..4...4......
                       CHR :     14  1  1  1  4  18/30         .......4.....
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..+....+....#    Sound : .........++..    Speed     : ....+...+..+#
 Elec  : .......+....#    Nether: ......+......    FreeAction: ...........+.
 Fire  : .......+..+.#    Nexus : ...........+.    SeeInvisi.: .....+.......
 Cold  : .......+....#    Chaos : .............    Hold Life : ............+
 Poison: ..........+.#    Disnch: .......+.....    Warning   : .............
 Light : .............    Fear  : ..........+.#    SlowDigest: .............
 Dark  : ..+....+.....    Reflct: .+...........    Regene.   : .......+.....
 Shard : ..........+..    AuFire: .............    Levitation: ...........+.
 Blind : ..+...++.+...    AuElec: .............    Perm Lite : .....+.......
 Conf  : ........+....    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ..+.....+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .......+.....    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ......+......    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  50
    Yeek cave       : level   5
   !Labyrinth       : level  18
    Dragon's lair   : level  60


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Lagduf, the Snaga                        (Dungeon level:   2) - level 13
  Bullroarer the Hobbit                    (Dungeon level:   4) - level 13
  Lousy, the King of Louses                (Dungeon level:   6) - level 13
  Mauhur, the Orc Captain                  (Dungeon level:   8) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  King Duosi, the Chief of Southerings     (Dungeon level:  10) - level 22
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 22
  Gorbag, the Orc Captain                  (Dungeon level:  14) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 23
  Shagrat, the Orc Captain                 (Dungeon level:  16) - level 23
  Angamaite of Umbar                       (Dungeon level:  18) - level 24
  Mime, the Nibelung                       (Dungeon level:  20) - level 24
  Red Helm, the King of Bear               (Dungeon level:  22) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Grendel                                  (Dungeon level:  24) - level 26
  That @$^& Black Bat                     (Dungeon level:  28) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Rolento                                  (Dungeon level:  30) - level 30
  The Queen Ant                            (Dungeon level:  32) - level 30
  Kokuo, Raou's Steed                      (Dungeon level:  34) - level 31
  Giganto the Gargantuan                   (Dungeon level:  36) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 35
  Rinaldo, Son of Brand                    (Dungeon level:  38) - level 36
  Itangast the Fire Drake                  (Dungeon level:  40) - level 36
  Garm, Guardian of Hel                    (Dungeon level:  42) - level 36
  Madame Debby                             (Dungeon level:  44) - level 39
  Eihort, the Thing in the Labyrinth       (Dungeon level:  46) - level 39
  Ancalagon the Black                      (Dungeon level:  48) - level 40
  Daoloth, the Render of the Veils         (Dungeon level:  50) - level 40

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Gachapin                                 (Dungeon level:  26) - level 29


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 10129 enemies including 84 unique monsters in total.

< Unique monsters top 10 >
  Brand, Mad Visionary of Amber            (level  60)
  Eibra the Water Dragon                   (level  60)
  Ancalagon the Black                      (level  58)
  Daoloth, the Render of the Veils         (level  58)
  Petshop                                  (level  54)
  Eihort, the Thing in the Labyrinth       (level  53)
  Madame Debby                             (level  51)
  Garm, Guardian of Hel                    (level  49)
  Glaurung, Father of the Dragons          (level  48)
  Itangast the Fire Drake                  (level  47)


  [Virtues]

Your alighnment : Chaotic

You are the living embodiment of Temperance.
You are very virtuous in Harmony.
You are an arch-enemy of Patience.
You are the polar opposite of Compassion.
You are a bitter enemy of Sacrifice.
You are the polar opposite of Honour.
You are virtuous in Justice.
You are an arch-enemy of Valour.


  [Character Equipment]

a) The Katana 'Zantetsuken' (10d4) (+17,+21) <<Destruction>> (+2) {StDxDg|SM}
b) a Mirror Shield [10,+14] <<Deflection>> {Rf}
c) The Light Crossbow of Marksmanship (x4) (+16,+15) (+4 to searching)
{StDxCnSr;AcDkBl;Xs}
d) a Ring of Slaying (+11,+10)
e) a Ring of Speed (+6) {Sp}
f) The Pendant of Gogo (+4) {InWiDx;SiLu, !*!*}
g) The Phial 'Muscle' [+12] (+4) {Cn;BlNt(Cn}
h) The Metal Scale Mail of Julian (-2) [15,+40] <<Regeneration>> (+4)
{StCh;AcElFiCoDkBlDi~Z}
i) The Cloak of Merry (+1,+1) [1,+8] (+1) {SpInSlSr;Cf}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {InWi;BlSo~Tele}
k) a Set of Dragon Gloves [4,+15] {FiPoShSoFe}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) a Song Book [Harps of Rivendell]
b) a Book of Daemon Magic [Demonthoughts]
c) Rune <<Elemental Protection>> {!s!d!k}
d) Rune <<Good Fortune>> {!s!d!k}
e) 16 Rations of Food {@E1}
f) 32 Potions of Cure Critical Wounds {50% off}
g) 29 Scrolls of Teleportation {50% off}
h) 5 Rods of Trap Location {@z1!s!d!k}
i) 4 Rods of Recall (1 charging) {@zr!s!d!k!!}
j) 5 Rods of Illumination {@z5!s!d!k}
k) a Rod of Detection {@z3!s!d!k!!}
l) 4 Rods of Teleport Other {@zt!s!d!k}
m) 9 Wands of Stone to Mud (108 charges) {@a1!s!d!k}
n) a Staff of Perception (17 charges) {@u1!s!d!k}
o) a Staff of Enlightenment (9 charges) {@ue!s!d!k}
p) a Staff of Speed (7 charges) {@us!s!d!k}
q) The Rapier 'Quickthorn' (1d7) (+27,+10) <<Absorption>> (+3 attacks)
{AtDx;CaDi;FaSi/U}
r) 25 Steel Bolts of Wounding (3d5) (+10,+6) (157/261)
s) The Black Arrow of Bard (8d4) (+30,+19)


  [Home Inventory]

 ( page 1 )
a) 3 Books of Hex Magic [Curse and Spelling]
b) 2 Books of Kendo [Gorinnosho]
c) 2 Song Books [Harps of Rivendell]
d) 2 Books of Crusade Magic [Exorcism and Dispelling]
e) 3 Books of Daemon Magic [Demonthoughts]
f) a Book of Craft Magic [Note of Acting Master]
g) a Book of Trump Magic [Five Aces]
h) a Book of Chaos Magic [Chaos Channels]
i) 2 Books of Nature Magic [Nature's Gifts]
j) a Book of Nature Magic [Nature's Wrath]
k) 3 Books of Sorcery [Pattern Sorcery]
l) 3 Books of Life Magic [Book of the Unicorn]

 ( page 2 )
a) 6 Mushrooms of Restoring {!E}
b) 99 Rations of Food {@E1}
c) 99 Rations of Food {@E1}
d) 99 Rations of Food {@E1}
e) 99 Rations of Food {@E1}
f) 99 Rations of Food {@E1}
g) 99 Rations of Food {@E1}
h) 99 Rations of Food {@E1}
i) 99 Rations of Food {@E1}
j) 99 Rations of Food {@E1}
k) 99 Rations of Food {@E1}
l) 99 Rations of Food {@E1}

 ( page 3 )
a) 99 Rations of Food {@E1}
b) 99 Rations of Food {@E1}
c) 99 Rations of Food {@E1}
d) 99 Rations of Food {@E1}
e) 18 Rations of Food {@E1}
f) 13 Potions of Speed {!k!q}
g) 16 Potions of Resist Heat {!q!k}
h) 18 Potions of Resist Cold {!q!k}
i) 20 Potions of Heroism
j) 84 Potions of Cure Critical Wounds {50% off}
k) 23 Potions of Healing {!k!q}
l) 4 Potions of *Healing* {!k!q}

 ( page 4 )
a) a Potion of Life {!k!q}
b) 4 Potions of Restore Mana {!q!k}
c) 9 Potions of Restore Life Levels {50% off}
d) 6 Potions of Enlightenment
e) a Potion of Self Knowledge
f) 16 Potions of Resistance {!k!q}
g) 2 Potions of Curing
h) 22 Scrolls of Phase Door
i) 5 Scrolls of Identify {@r1}
j) a Scroll of Mundanity
k) 32 Scrolls of Blessing
l) 14 Scrolls of Holy Chant

 ( page 5 )
a) 2 Scrolls of Protection from Evil
b) a Scroll of Rune of Protection
c) 2 Scrolls of *Destruction* {!*}
d) 2 Scrolls of Genocide {!*}
e) 6 Rods of Trap Location {@z1!s!d!k}
f) 2 Rods of Door/Stair Location {@z2!s!d!k!!}
g) 5 Rods of Illumination {@z5!s!d!k}
h) a Rod of Enlightenment
i) 2 Rods of Teleport Other {@zt!s!d!k}
j) 5 Rods of Disarming {@zd!s!d!k}
k) 3 Rods of Stone to Mud
l) a Wand of Dragon's Flame (5 charges)

 ( page 6 )
a) a Staff of Perception (10 charges)
b) 9 Staffs of Perception (9x 21 charges) {@u1!s!d!k}
c) 4 Staffs of Enlightenment (4x 11 charges) {@ue!s!d!k}
d) a Staff of Enlightenment (10 charges)
e) a Staff of Enlightenment (7 charges) {@ue!s!d!k}
f) a Staff of Object Location
g) a Staff of Detect Evil (4 charges)
h) a Staff of Detect Evil
i) 10 Staffs of Speed (10x 8 charges) {@us!s!d!k}
j) a Staff of Speed (5 charges) {@us!s!d!k}
k) a Staff of Speed (4 charges) {@us!s!d!k}
l) a Ring of Levitation {!s!d!k}

 ( page 7 )
a) a Ring of Acid [+10] {Ac}
b) a Ring of Damage (+12) {25% off}
c) a Ring of Slaying (+6,+12) {25% off}
d) a Ring of Nexus Resistance
e) 2 Rings of Confusion Resistance
f) a Ring of Spell Power (-3) <+23%>
g) an Amulet of the Magi [+6] (+7 to searching)
h) The Amulet of Carlammas (+2)
i) an Amulet of Resistance {AcElFiCoSo}
j) The Torque of Boromir (+0,+8)
k) The Collar Harness of the Hell (+15,+15) [-5] (-2)
l) The Wooden Torch 'fanuiwath' {FiShFe}

 ( page 8 )
a) The Phial of Galadriel (+1 to searching)
b) The Star of Elendil (+1 to speed)
c) The Stone of Lore
d) Splint Mail of Resistance (-2) [19,+12] <<Regeneration>> {AcElFiCoPoBl}
e) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
f) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}
h) a Cloak of Aman [1,+24] (+1 to stealth) {Sl;Nt}
i) an Elven Cloak [4,+9] (+4 to stealth)
j) a Pair of Dragon Wings [4,+14] {Nt;Lv}
k) a Small Metal Shield of Resistance [5,+7] {AcElFiCo}
l) The Small Metal Shield 'Bridal' [5,+14] <<Reflection>> (+3) {InCh;So;Rf(Ch}

 ( page 9 )
a) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf, It}
b) a Large Metal Shield of Reflection [8,+13]
c) a Large Metal Shield of Resistance [8,+11] {AcElFiCoLi}
d) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
e) an Iron Crown of Might [0,+9] (+2) {StDxCn;Nt;Fa(StDxCn}
f) a Golden Crown of Might [0,+8] (+1) {StDxCn;Li;Fa(StDxCn, Luigi}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh}
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
j) a Set of Gauntlets of Power (+2,+5) [2,+7] (+5) {St;Di}
k) a Set of Gauntlets of Magic Mastery [2,+8] (+4) {Md}
l) a Set of Dragon Gloves of Free Action [4,+22] {CfNx;Fa}

 ( page 10 )
a) a Pair of Soft Leather Boots of Thievery [2,+7] (+2 to speed) {SpDxSl}
b) The Dagger of Rilia (2d4) (+4,+3)
c) The Dagger 'Dethanc' (1d4) (+4,+6)
d) The Rapier of the Duelist (1d6) (+7,+17) [+17] <<Absorption>> (+4 to speed)
{SpInDx;Fa|V}
e) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
g) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) <<Destruction>>
{Si|PSM/*pDoTPL}
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
j) 2 Poison Needles (1d1) (+0,+0)
k) a Poison Needle (1d1) {average}
l) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)

 ( page 11 )
a) a Fauchard of Force (1d10) (+17,+15) <<Absorption>> (+1) {InWi;Si|M}
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
d) The Fishingpole of Taikobo (1d1) (+0,+0)
e) The Flail 'Totila' (3d6) (+6,+8) <<Absorption>> (+2 to stealth)
{Sl;FiCf;Lu|F/*}
f) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
g) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
h) The Light Crossbow of Aurora (x4) (+6,+20) (+4) {StDg;CoCa;Xs, Lagduf}
i) The Light Crossbow of 'Hellfire' (x4) (+15,+17) (+4)
j) 99 Bolts (1d5) (+0,+0) (100/166) {@f1=g}
k) 99 Bolts (1d5) (+0,+0) (100/166) {@f1=g}
l) 45 Bolts (1d5) (+0,+0) (100/166) {@f1=g}

 ( page 12 )
a) 30 Steel Bolts (3d5) (+5,+2) (138/230)
b) 29 Steel Bolts (3d5) (+5,+4) (148/246)
c) 21 Bolts (1d5) (+5,+6) (129/215) {@f2=g}
d) 28 Steel Bolts (3d5) (+6,+8) (167/278)
e) 26 Steel Bolts of Shocking (3d5) (+7,+4) (148/246) {@f2=g}
f) 24 Steel Bolts of Frost (3d5) (+6,+7) (162/270)
g) 21 Steel Bolts of Hurt Evil (3d5) (+6,+9) (171/285)
h) The Corpse of Ulfast, Son of Ulfang {Wanted!k!k!k}
i) The Corpse of Nar, the Dwarf {Wanted!k!k!k}
j) The Corpse of Sangahyando of Umbar {Wanted!k!k!k}
k) The Corpse of Lord Borel of Hendrake {Wanted!k!k!k}
l) The Corpse of Smaug the Golden {Wanted!k!k!k}

 ( page 13 )
a) The Corpse of Brand, Mad Visionary of Amber {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Ring of Stupidity (-1) {cursed, In}
b) The Lucerne Hammer 'Eechnej' (2d5) (-20,-16) {cursed, ElFi;Te}


  [Check Sum: "076c554357c3d59fec"]


Posted on 14.12.2010 04:00
Last updated on 22.11.2011 05:10

Download this dump

6557. on the Ladder (of 16113)
191. on the Chengband Ladder (of 491)
275. for this player (out of 384)

Related screenshot:
Drolem!

Comments

Jump to latest

On 14.12.2010 04:00 chris wrote:
[CL13:DL2] 00:19
Hmmm ... I wasn't planning on playing this guy for real, nor posting him. But look at what Lagduf just dropped in my lap:

The Light Crossbow of Aurora (x3) (+4,+20) (+4)

Its +4 Str and Extra Shots ... That's all I know for the time being. But it should shoot splendidly, so, time to go get me some bolts :)

BTW, Dave, I set the Rune of Absorption to have a max casting cost of 10sp. I think as long as we don't cut the player off from absorption, then there won't be any problem. And if you find a great uber weapon, its no sweat to scum for 10sp before swapping.

On 14.12.2010 16:26 chris wrote:
[CL25:DL22] 01:56
OK, I finally recovered spell points after my early Thieves Quest magic missiles. I think I will go for regeneration on my body armor. And then, I need to find a way to kill Red Helm without dying!

On 14.12.2010 17:55 chris wrote:
[CL25:DL22] 02:07
<> is strong ... but I need some strength! I blew all my gold and sold some arts just to buy boots of thievery +2 for 60k gold, but it is worth it, I think. And I just ran into a pack of dark hounds in shoot mode, which was good for regaining all my spell points ... twice :D Scummy, but necessary ...

On 14.12.2010 17:57 chris wrote:
That should say Rune of Regeneration is strong ... I need to remember that oook eats angle brackets :)

On 14.12.2010 18:06 Arjen wrote:
Ohhh, i need that red bear... but i can't find it.

And rune-knight look... interesting. Maybe i'll try them out after i win or die. Ow and you found a randart lamp? I have never seen one of those in Hengband. And with shard res... Very nice

On 14.12.2010 18:30 chris wrote:
Well, rand-art torches and lanterns are a bug. I was shooting for allowing rand-art feanorian lamps, but my coding skills fell short :) I've since fixed it, but don't feel that this torch is too out of line (plus, it cost 17k gold).

Early on, Rune Knights have trouble getting spell points, but once you hit hound depth, it is not so bad.

On 14.12.2010 19:51 chris wrote:
[CL30:DE Lords] 03:21
OK, I'll spoil. I didn't get a ?Acq for completing the DE Lords quest ...

Earlier, Barrow Downs gave both Julian and Quickthorn. Now, choosing Absorption rather than Destruction for Quickthorn is a complete, total, utter, fantastically obvious no-brainer. But I paused on Julian. I'd rather put Body or Mind on it, but the Regeneration is soooo useful right now, and its not too likely that Julian will be my end game gear, so I went ahead. And Deflection on a Mirror Shield was my only option.

So, I'm sporting a 179 AC at the moment, and looking desperately for a Ring of Damage to swap. Now I'm wishing I bought that +2 Ring of Damage that the BM stocked a while back ... I'd probably use it :)

On 14.12.2010 19:54 chris wrote:
And why didn't I save that Lucerne Hammer 'Eechnej' for sacrifice? Now that's just plain stupid :)

On 14.12.2010 21:53 chris wrote:
[CL31:DL34] 04:15
2 !Str. Might. Power. Slaying. Now, my strength is maxed out, and damage has rocketed from 179 to 368, which is rather respectable (It better be ... It's all I've got :)

I can't go deeper without poison resistance, especially with no detection and under 800hp. So, now begins the long wait. I suppose I'll switch armor if I get too desperate, but its a good idea to wait a bit anyway. I was able to handle Kokuo quite easily as a quest monster, but I doubt I'll be so lucky from this point on.

On 14.12.2010 22:07 kingvictory2003 wrote:
g) The Phial 'Muscle'

:D I don't know why that cracks me up so bad, but it does!

On 14.12.2010 22:57 Djabanete wrote:
The existing randart names don't look so hot for light sources. I could supply one specifically for lights if you want.

On 14.12.2010 22:58 chris wrote:
Yes, please do :)

On 14.12.2010 23:01 Djabanete wrote:
Let's see, what are the different categories again? There's Cursed, Low, Medium, and High, and then it's divided into Fire, Cold, Lightning, Acid, Poison, Necromantic, Chaos, Law, Warrior, Mage, Ranger, Priestly, Rogue, STR, DEX, CON, WIS, INT, and CHA, right? I don't have the files on this computer.

And by "supply one", I meant supply a list --- I changed what I was writing in mid-sentence.

On 14.12.2010 23:01 Djabanete wrote:
Sweet. I like lists.

On 14.12.2010 23:13 chris wrote:
Hmmm ... you know more about this than I do.

Looks like there are files for low, medium and high. And each with the following biases:

N: 1:BIAS_ELEC
N: 2:BIAS_POIS
N: 3:BIAS_FIRE
N: 4:BIAS_COLD
N: 5:BIAS_ACID
N:12:BIAS_CHAOS
N:14:BIAS_NECROMANTIC
N:15:BIAS_LAW
N:13:BIAS_PRIESTLY and N: 8:BIAS_WIS
N: 9:BIAS_DEX and N:16:BIAS_ROGUE
N:17:BIAS_MAGE
N: 7:BIAS_INT
N:18:BIAS_WARRIOR and N: 6:BIAS_STR
N:19:BIAS_RANGER
N:10:BIAS_CON
N:11:BIAS_CHR
N:*:Default

You don't need to go nuts with this ... probably, just "Default" lists for low, medium and high would do.

On 14.12.2010 23:31 Djabanete wrote:
Yeah, that sounds good.

On 14.12.2010 23:45 Djabanete wrote:
Are these going to be Torches, Brass Lanterns, and Feanorian Lamps, or just Feanorian Lamps?

What about Phials/Arkenstones/Palantir etc.?



On 14.12.2010 23:47 Djabanete wrote:
I am having too much fun with the cursed ones :D

On 15.12.2010 00:25 chris wrote:
Just Feanorian Lamps, Phials, Jewels, Palantirs at the moment. Really only Feanorian Lamps, but if a quest reward was for the Palantir and you already found it, then you will receive a rand-art Palantir. Ditto with the Phial or the Jewel.

Torches and Lanterns will no longer generate as artifacts in 0.0.29.

On 15.12.2010 00:26 Antiguard@gawab.com wrote:
Rk seems to miss castle rewards atleast in 0.028.

On 15.12.2010 00:57 chris wrote:
Thanks. I went with Feanor 1 in 5 and Ringil as a backup ... (I'm kidding :)

On 15.12.2010 01:16 chris wrote:
[CL34:DL36] 05:31
Giganto, the Gigantic Poison Breather was my DL36 quest, and its a darn good thing I succumbed to my better judgment regarding poison resistance.

Thus far, the absorption has felt quite weak, so I bumped it up. Rather than setting the minimum sp gained to 1 (without this, most spells would round down to 0!), I bumped it up to 3. That still requires me to get hit with 100 spells to regain all my spell points, but that is much better than requiring 300 spells (which takes about 30 minutes). Perhaps now I will consider actually casting spells? Thus far, even without casting a single non-rune spell, all my time is spent waiting for spell points to recover ... Probably, the late game experience will be different, though, so I think just having a reasonable minimum will do the job.

On 15.12.2010 02:22 Djabanete wrote:
> Thanks. I went with Feanor 1 in 5 and Ringil as a backup ... (I'm kidding :)

Good thing, too! 4 in 5 would probably be more suitable, to prevent people from getting Ringil all the time.

On 15.12.2010 03:32 dzhang wrote:
How about making the minimum (clvl/12+1)?

Filling up early on w novice mages is pretty easy as it stands.


On 15.12.2010 14:09 Arjen wrote:
So, how do you get your mana back when your Absorptionsword is gone? I sold it without thinking about it. And now i can't get mana to make a new one.

On 15.12.2010 15:21 chris wrote:
@Dave: Sounds good. I think my issue was having Reflection from an extremely early point in the game. This negates 99% of all early spells until hounds start showing up.

@Arjen: Sounds broken. I think I'll make the mana cost of absorption 0. At the moment, your only option is to drink a potion of restore mana, but I don't think we should force players to scum for this. I'll be pushing a new version in an hour or so ... Dave, any thoughts?

On 15.12.2010 15:29 Arjen wrote:
The potion doesnt work... It clears my mind but doesnt fully restore me. I have 9 mana atm and i needed 10... I'm now looking for a potion of loose memorie for lvl draining (i used the devilfish to drain me, but i forgot i went to lvl 2 when i finnished them. I should have used the spell first.)

So, good thing i found a 'broken' part. Stupid that i have to make quiet an effort to fix it for myself

On 15.12.2010 15:55 chris wrote:
Yeah, !Restore Mana only restores 1/3 of your remaining sp. So, you need to level up a bit first :)

In the meantime, I uploaded 0.0.29 where the cost of Rune of Absorption is 0sp.

On 15.12.2010 16:07 Arjen wrote:
I don't get your comment concerning mana pots (did i need to be max level to gain max mana?)

But yay got .29 and got a nice new weapon :)

On 15.12.2010 16:25 chris wrote:
Cool ... I may change the way !Restore Mana works, but currently, it works like so. The idea is that you can't top off your spell points by quaffing !Restore Mana ... you must absorb. The closer you are to full sp, the less useful are !Restore Mana.

MSP, SP Before, SP After, Change
100, 0, 33, 33
100, 33, 55, 22
100, 55, 70, 15
100, 70, 80, 10
100, 80, 86, 6
100, 86, 90, 4
100, 90, 93, 3
100, 93, 95, 2

etc.

So, take your max sp, subtract out your current sp, and divide the result by 3 (dropping any fractional value). That is how much you will gain back.

The original request was for you to regain 1/3 of max for each potion, but I decided not to do that since in the end game, !Restore Mana is generally plentiful and this class has some tremendously powerful spells (Wraithform, Mana Storm, etc). I still want players to rely on absorption even in the end game, though I am open to criticisms of this change, of course.

On 15.12.2010 16:35 Arjen wrote:
Ahh... Thx for the info :)

But a weapon is the only place to put the Absoption Rune? If you don't get other equipment pieces you can use for aborption, it means that if you want to aborp stuff, you can't use other 'weapon' runes. You might want to make the Absorption-rune available for more armor pieces. (but don't let the Aborption stack)

On 15.12.2010 17:07 dzhang wrote:
Actually, that's why we started the player off with a weapon of Absorption... the idea being that the player will always have at least that weapon to Absorb SP with. How did you lose it, Arjen? It shouldn't be able to be damaged by Elements, so the only way is if you dropped it or sold it. Maybe we should make any weapon that has a Rune be {100% off} so you can't sell it for chump change, including the initial weapon?

I don't think we should make Rune of Absorption cost 0 SP. Otherwise, every single one of your early weapons will have it. My guy (Selex) had to scum for a little while to get the SP needed to make Weapons of Absorption, and consequently he only has about 3 of them. (Actually, based on my experience so far, it seems 10 is too low.)

Chris: I was thinking, maybe the SP absorption shouldn't be based on the damage *that you take*, but rather on the *damage before resistance*. Because, if you're a high level Ninja or Balrog, having monsters breathe poison or fire on you should still give a decent chunk of SP back. Also, monster curses that you resist should also give some SP back. Monster spells that confuse/blind/fear should also give some SP back.

On 15.12.2010 17:19 Arjen wrote:
I did sell it without thinking that i needed it for SP regen. And i don't see why you won't make is 0 sp. You can easily regenerate SP.

Also.. that force brand rune is pretty powerfull. I used it on a pattern weapon, so now it does 240-600 damage on evil with 4 bpr. Thats quiet some damage. And its not such a great weapon yet. Just think about putting that rune in the Glaive of Pain.

On 15.12.2010 17:56 chris wrote:
> I was thinking, maybe the SP absorption shouldn't be based on the damage *that you take*, but rather on the *damage before resistance*.

That is indeed the way it currently works :) Although, you may lament the fact that Ents are cheated out of a spell point absorption boost! All I was after was some dumb heuristic to assign costs to spells rather than trying to hack the BM costs to work, and a percentage of initial damage, before resists and vulnerabilities, seemed the way to go. (Aside: The BM costs don't distinguish a Fire Hound breathing or Gothmog breathing ... and those are very different!)

OK, I'm not sure what to do with Rune of Absorption. Perhaps shop keepers shouldn't buy items with Runes? Perhaps a warning if you go to drop it? It could still be stolen ...

The main problems are:
[1] New players who are learning how to play the class.
[2] Early players who get trapped with a crappy absorption broad sword while their mana shoots up early on.

The latter was my experience, and I was rapidly at 100 max sp with no desire to scum so that I could add the rune to something I wanted to actually use. That was the genesis of the 10sp max ... If 10 is too low, how about 50?

Another idea might be for this class to actually gain sp when they level up, in the sense that the gap between the old max and current is preserved whenever mana is calculated. So, if your max sp are 10 and your current sp 3, then leveling up might generate a new max of 16, but lets then set your new current to 9. The same thing can happen when you swap equipment around ...

So, I'm open to ideas on what to do!

On 15.12.2010 17:58 chris wrote:
@Arjen: Force is indeed powerful. Think about augmenting Vorpal Blade! But you will quickly run out of spell points ... Can absorption keep up? Well, you will need to swap weapons (or dual wield) to gain access to absorption again ...

On 15.12.2010 18:15 Arjen wrote:
I used it to kill the dungeonquard. He was dead before i ran out (and i have like 14 Int and 40-50 sp.) But yeah, i think you will run out of sp very quickly if you are going to use it on your main weapon.

And i like the idea of gaining mana when you level up. I deliberately choose a low Int so i don't have to scrum for an hour to fill my mana. It might be tough to get it somewhere nice when you get those insane nice spells, but for now my damage from melee is good enough and runes only cost me 40 sp (max).

But if you are going to set a max, i think 10 is way to low, i would go for 50 at least as max. You already have 300 sp with /120 int. That will be doubled? (wild guess) when you get /***, so you will have 600 sp to spend. This is enough for 60 runes?

Maybe the runecost must be half of your max sp.

On 15.12.2010 18:39 dzhang wrote:
>Another idea might be for this class to actually gain sp when they level up, in the sense that the gap between the old max and current is preserved whenever mana is calculated. So, if your max sp are 10 and your current sp 3, then leveling up might generate a new max of 16, but lets then set your new current to 9. The same thing can happen when you swap equipment around ...

I really like this idea, and actually think it should apply to all classes.


On 15.12.2010 19:47 Djabanete wrote:
What if Rune Knights just have very low absorption innately, and a lot more while using an absorption weapon? Then even if the weapon gets lost they can still eventually make another without resorting to doing weird things.

On 15.12.2010 23:45 chris wrote:
[CL35:Cloning Pits] 06:34
A really nice Cloning Pits run! Thranduil is just what I wanted, and those boots? Ah! Those sweet, sweet boots :)

On 16.12.2010 05:42 OmniNegro@hotmail.com wrote:
I too think the class should have some way to gain sp without having a absorption weapon. Even if it is a tiny bit. Or perhaps they should have a way to cast with hp if they have no sp?

Right now, they have absolutely no reason whatsoever to use the force weapon rune. All it does is cripple them if they should have the weapon cursed while they have no means to break the curse.

I do not think adjusting the cost of the absorption rune is the answer. That only treats one small factor of the problem. And how about a means to remove the runes? I have ruined good equipment by accidentally casting one rune when I meant to apply another.

This is a very fun class to play. They have all the spells you really need to win. They just need another way to gain sp. Here are some ideas. Obviously some will not work, but I am throwing them all out anyway.

Mana from hp.
Mana from hunger.
Mana from spawning monsters. (I would abuse this to no end.)
Mana from sacrificing random equipment.
Mana from temporarily lowering stats.
Mana from temporarily lowering AC.
Mana from temporarily lowering speed.
Mana from Chaos effects on yourself and everything else in sight.
Mana from temporarily random polymorphism.
Mana from temporarily random teleportation.
Mana from some combination of the above. Perhaps even randomly selecting one or more of the above.

On 16.12.2010 06:49 Djabanete wrote:
Was Ritual of Sacrifice implemented for this class? (Sacrifice an artifact to restore HP and SP?)

On 16.12.2010 08:16 dzhang wrote:
It's implemented as rune of sacrifice and it's hugely useful! Maybe too useful... Maybe it should restore 1/2 max hp and 1/2 max sp instead?

I'm opposed to innate sp regeneration and innate mana absorption. If it's really a concern that the player would accidentally sell/drop his initial absorption weapon, then make it 100% off, and indestructible (like an artifact)

On 16.12.2010 08:29 dzhang wrote:
Oh, hm. Actually, a better way to balance Rune of Sacrifice is to allow you to get the full hp/sp only if you are wearing it. If it's in your inventory, you only restore 1/3 hp and sp.

On 18.12.2010 04:02 chris wrote:
[CL37:DL60] 07:26
I'm raiding the Dragon's Lair now, what with Double Resistance and Telepathy and all. And it paid off, with only my second source of poison resistance all game:
a Set of Dragon Gloves [4,+15] {FiPoShSoFe}

Pretty nice ... Even the Fear resistance is appreciated, as I can't seem to make a darn saving throw ... I thought Hobbits were brave :)

On 18.12.2010 04:16 chris wrote:
Finally, I live up to my name: 500-1340 damage per round vs. Dragons :)

On 22.11.2011 04:09 chris wrote:
[CL39:DL60] 08:30
I dug up an ancient Rune-Knight from my massive backlog of characters to finish (I have 33 unfinished characters at the moment!!).

Well, Rune of Destruction is really out of the question at the moment, and even with Absorption, I went for a long time before something finally breathed on me! So, after I spent my remaining spell points killing Brand (He blinks how often?), I decided to try the swamp trick for regen. That works really well. A stinking cloud from a 7 headed hydra gives back 4sp, so I just ran in circles until I soaked up 110 such poison blasts. Only took 2 minutes ...

So, I really don't want players to have to scum so much for spell points. I'm still open to the possibility that I am misplaying this class ... Perhaps hounds would be a better approach to regain sp while in the dungeon. And of course, I could try dual wielding absorption. I think scumming big dragons is counter productive since they hardly ever breathe, and double resisting cuts back on the absorption totals.

On 22.11.2011 04:23 chris wrote:
OK, back in Angband DL42 and I find that standing next to hounds while simply holding down the '5' key works well for regaining spell points too. Double absorption does not work ...

Funny, it always seems like things breathe more when you don't want them to! Oh, I know what to look for: Archviles!

On 22.11.2011 04:40 chris wrote:
****Spoiler****

Its been so long since I played, I forgot how things work.

Double absorption should work. You get 5 points of absorption per rune, and the calculation is MAX(dam * abs / 100, lev/12 + 1)

So, a weak hound breath for say 30 dam, is using the fallback minimum gain, which is 4sp in my case. A big dragon breath goes for up to 80sp, though (monster damage is capped at 1600).

I'm tempted to restart with a race that might be able to actually dual wield!

On 22.11.2011 05:10 chris wrote:
[CL40:DL50] 08:58
10 minutes to get sp for a rune of good fortune and to put destruction on Zantetsuken. But, after slowly knifing Ancalagon with my pathetic rapier, I felt like I could use some more firepower. Damage is impressive, though Mana Brand fails near 50%, so is not worth the gamble of so mana spell points. Daoloth was handled nicely, until I ran out of mana mid battle. I had to blow sp for 3 dimension doors, which was annoying. Damage dropped precipitously once the force brand stopped working, but it was still enough. Then 5 minutes holding down the '5' key while electricity hounds refused to breathe ... Sigh.

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