The Angband Ladder: Imbar III, Dwarf Paladin by PowerDiver

  [Quickband 2.0.0 Character Dump]

 Name   Imbar III                         Self RB CB  EB   Best
 Sex    Female         Age      38 STR:     17 +2 +3 +19 18/***
 Race   Dwarf          Height   49 INT:     10 -3 -3  +0      4
 Class  Paladin        Weight  113 WIS:     16 +2 +1  +0  18/10
 Title  **WINNER**     Status   32 DEX:     14 -2 +0 +10  18/40
 HP     500/500                    CON:     16 +2 +2 +10 18/120
 SP     23/102         Level    34 CHR:     10 -3 +2  +6     15

 GameTurn      265660  Armor  [28,+113] Saving Throw        75%
 PlayerTurn     29306  Fight  (+30,+22) Stealth            Fair
 Cur Exp       248525  Melee  (+49,+43) Fighting      Legendary
 Max Exp       248525  Shoot  (+48,+18) Shooting      Legendary
 Adv Exp        61475  Blows     5/turn Disarming           50%
 MaxDepth      600 ft  Shots     1/turn Magic Device         59
 Gold           87045  Speed         +2 Perception      1 in 28
 Burden       251 lbs  Infra     150 ft Searching           29%
 % Burden         83%

 You are the only child of a Dwarven Prison Guard. You are a
 credit to the family. You have dark brown eyes, wavy black
 hair, a four foot beard, and a dark complexion.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +++++ + ++  
      |}=="~[()]]]               |}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: 42.3..2.44...        Str:  ...s.........
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: ..4.2....4...        Dex:  ..s.s........
 Con: .2......44...        Con:  .............
 Chr: 4.....2......        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+.*++..        Blind:.+..........+ 
 Elec:.+....+..++..        Confu:............. 
 Fire:+.....+..++..        Sound:........+.... 
 Cold:......+..++..        Shard:......++..... 
 Pois:....+.....+..        Nexus:....+.+...... 
 Fear:........++...        Nethr:............. 
 Lite:.+...........        Chaos:+.......+.... 
 Dark:.+...........        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:....+........
Feath:.............        Sear.:....+........
PLite:.........+...        Infra:+...+........
Regen:.............        Aggr.:++...........
Telep:.........+...        Speed:....+........
Invis:+........+...        Blows:.............
FrAct:+.......+..+.        Shots:.............
HLife:.............        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      |}=="~[()]]]               |}=="~[()]]] 

  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases
   your infravision by 4.  It slays animals, orcs, trolls, 
   giants, dragons, demons, undead, and all evil creatures.  It
   is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability
   to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  It gives
   you 5 attacks per turn.  
   
   It was dropped by Lurtz the Uruk-Hai Captain at a depth of 550
   ft.
b) The Light Crossbow of Umbar (x5) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It
   increases your shooting power by 2.  It provides resistance
   to lightning, light, dark, and blindness.  It aggravates
   creatures around you.  It activates for a magical arrow (150)
   every 20+d20 turns.  It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 550 ft.
c) a Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.
   
d) a Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
   
   It was dropped by an Ice troll at a depth of 550 ft.
e) an Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
   
   It was dropped by an Algroth at a depth of 550 ft.
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was dropped by Golfimbul, the Hill Orc Chief at a depth of
   550 ft.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.
   It cannot be harmed by the elements.  
   It was dropped by an Orc shaman at a depth of 350 ft.
h) a Cloak of Protection [1,+11]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It
   provides immunity to acid.  It provides resistance to fear, 
   sound, and chaos.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was dropped by a Patriarch at a depth of 550 ft.
j) The Iron Helm of Dor-lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.
   It provides resistance to acid, lightning, fire, cold, and 
   fear.  It lights the dungeon around you.  It grants you the
   power of telepathy and the ability to see invisible things.  
   It cannot be harmed by the elements.  
   It was dropped by Wormtongue, Agent of Saruman at a depth of 550
   ft.
k) The Set of Gauntlets 'Paurannon' [2,+25]
   It provides resistance to acid, lightning, fire, cold, and 
   poison.  It activates for resistance (20+d20 turns) every
   100+d100 turns.  It cannot be harmed by the elements.  
   It was dropped by Lurtz the Uruk-Hai Captain at a depth of 550
   ft.
l) a Pair of Hard Leather Boots of Free Action [3,+7]
   It grants you immunity to paralysis.  


  [Character Equipment -- Quiver]

n) 19 Bolts of Lightning (1d5) (+10,+11)
   It is branded with electricity.  It cannot be harmed by 
   electricity.  
o) 15 Bolts of Acid (1d5) (+7,+8)
   It is branded with acid.  It cannot be harmed by acid.  
p) 11 Bolts of Frost (1d5) (+6,+6)
   It is branded with frost.  It cannot be harmed by cold.  
q) 25 Bolts of Slay Evil (1d5) (+6,+6)
   It slays all evil creatures.  
   They were dropped by Lurtz the Uruk-Hai Captain at a depth of
   550 ft.
r) 18 Bolts of Slay Undead (1d5) (+10,+8) {@7}
   It slays undead.  


  [Character Inventory]

a) a Holy Book of Prayers [Ethereal Openings] {@p5 @b5 @G5, 25% off}
   It cannot be harmed by the elements.  
b) 2 Holy Books of Prayers [Godly Insights] {@p6 @b6 @G6}
   It cannot be harmed by the elements.  
c) 9 Potions of Speed
d) 31 Potions of Heroism
e) 39 Potions of Cure Critical Wounds
f) 15 Potions of Healing
g) 3 Potions of Healing {40% off}
h) 8 Potions of Restore Mana
i) 35 Scrolls of Phase Door
j) 25 Scrolls of Teleportation
k) a Scroll of Teleport Level
l) a Rod of Perception {@z1 !!}
   It cannot be harmed by electricity.  
   It was lying on the floor at a depth of 400 ft.
m) 2 Rods of Stone to Mud
n) an Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides
   resistance to fire, light, dark, and life draining.  It
   sustains your wisdom and charisma.  It lights the dungeon
   around you.  It cannot be harmed by fire.  
   It was dropped by a Werebear at a depth of 600 ft.
o) a Jewel Encrusted Crown of Night and Day [0,+6]
   It provides resistance to light, dark, and blindness.  It 
   lights the dungeon around you.  It grants you the ability to
   see invisible things.  It cannot be harmed by acid.  
   It was dropped by Saruman of Many Colours at a depth of 600 ft.
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides
   resistance to confusion.  It cannot be harmed by the
   elements.  
   It was dropped by Ugluk, the Uruk at a depth of 500 ft.
q) The Well-balanced Main Gauche of Azaghal (2d5) (+12,+14)
   It cannot be harmed by the elements.  It gives you 5 attacks
   per turn.  
   It might have hidden powers.
   It was dropped by Saruman of Many Colours at a depth of 600 ft.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
   It cannot be harmed by the elements.  It gives you 5 attacks
   per turn.  
   It might have hidden powers.
   It was dropped by Saruman of Many Colours at a depth of 600 ft.
s) a Rapier of Slays (1d6) (+5,+8) {SlayDragon}
   It slays dragons.  It gives you 5 attacks per turn.  
   
   It was dropped by Saruman of Many Colours at a depth of 600 ft.
t) a Bastard Sword of Slays (3d5) (+10,+5) {SlayEvil}
   It slays all evil creatures.  It gives you 5 attacks per
   turn.  
   
   It was dropped by Saruman of Many Colours at a depth of 600 ft.
u) a Lucerne Hammer of *Slay Evil* (2d5) (+11,+8) (+1)
   It increases your wisdom by 1.  It slays all evil creatures.  
   It is blessed by the gods.  It gives you 5 attacks per turn.  
   
   It might have hidden powers.
   It was dropped by Saruman of Many Colours at a depth of 600 ft.
v) a Flail of *Slays* (2d6) (+4,+14) {KillDemon}
   It is especially deadly against demons.  It gives you 5
   attacks per turn.  
   
   It was dropped by a Werebear at a depth of 600 ft.

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)         +                
       ?!??-_="){{{{{{                 ?!??-_="){{{{{{         
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  .......2................  Wis:  .......s................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........+............... Blind: ........................
 Elec: ........+............... Confu: ........................
 Fire: ........+............... Sound: ........................
 Cold: ........+............... Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ........................
Feath: ........................ Sear.: ........................
PLite: ........................ Infra: ........................
Regen: ........................ Aggr.: ........................
Telep: ........................ Speed: ........................
Invis: ........................ Blows: ........................
FrAct: ........................ Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?!??-_="){{{{{{                 ?!??-_="){{{{{{

  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@p1 @b1 @G1}
b) 2 Potions of Enlightenment
c) 6 Scrolls of *Identify*
d) 15 Scrolls of Recharging
e) 4 Rods of Light {@z3 !!}
f) a Staff of the Magi (3 charges)
   It was lying on the floor at a depth of 550 ft.
g) a Ring of Slaying (+8,+10)
   It was lying on the floor at a depth of 500 ft.
h) an Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
   It was dropped by a Mature bronze dragon at a depth of 500 ft.
   
i) a Large Metal Shield of Resistance [5,+12]
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was dropped by a Spirit naga at a depth of 350 ft.
j) 48 Bolts of Frost (1d5) (+3,+6)
   It is branded with frost.  It cannot be harmed by cold.  
k) 9 Bolts (1d5) (+7,+6)
l) 26 Bolts (1d5) (+4,+3)
m) 13 Arrows of Slay Evil (1d4) (+9,+6)
   It slays all evil creatures.  
n) 9 Arrows of Frost (1d4) (+4,+6)
   It is branded with frost.  It cannot be harmed by cold.  
o) 10 Mithril Arrows of Slay Undead (3d4) (+10,+5)
   It slays undead.  It cannot be harmed by acid or fire.  

Imbar III the Dwarf Paladin
Began the quest to kill Saruman on 04/21/2011 at 02:24 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     7718|   150 |  5  | Reached level 5
|     9386|   150 |  6  | Killed Fang, Farmer Maggot's dog
|    15298|   150 | 10  | Reached level 10
|    33796|   400 | 13  | Killed Wolf, Farmer Maggot's dog
|    37467|   350 | 15  | Reached level 15
|    47694|   400 | 17  | found good xbow, time for first return to town
|    56802|  Town | 18  | Killed Lotho Pimple
|    57442|   350 | 18  | Found Halberd 'Osondir'
|    62007|   250 | 18  | Killed Mughash the Kobold Lord
|    62614|   250 | 18  | Killed Grip, Farmer Maggot's dog
|    63823|   350 | 20  | Reached level 20
|    89716|   350 | 24  | Killed Shagrat, the Orc Captain
|    96747|   350 | 25  | Reached level 25
|   115843|   350 | 25  | Found Sabre 'Careth Asdriag'
|   128795|   350 | 26  | Found Chain Mail of Arvedui
|   174019|   350 | 28  | Killed Smeagol
|   183327|   500 | 29  | Killed Ugluk, the Uruk
|   183351|   500 | 29  | Found Metal Cap of Thengel
|   183365|   500 | 29  | Thengel Ugluk
|   187980|   450 | 29  | Killed Lagduf, the Snaga
|   195770|   550 | 29  | Killed Golfimbul, the Hill Orc Chief
|   200496|   550 | 30  | Reached level 30
|   211640|   550 | 30  | Found Phial of Galadriel
|   212334|   500 | 30  | Killed Ibun, Son of Mim
|   229733|   550 | 31  | "trickery troll pit
|   231243|   550 | 31  | Killed Bill the Stone Troll
|   238620|   550 | 32  | Found Light Crossbow of Umbar
|   241382|  Town | 32  | PB5 bookshop
|   246266|   550 | 33  | Found Small Metal Shield of Thorin
|   246273|   550 | 33  | Thorin Patriarch
|   247262|   550 | 33  | Killed Wormtongue, Agent of Saruman
|   248849|   550 | 33  | Found Iron Helm of Dor-lomin
|   248965|   550 | 33  | Dor-Lomin Wormtongue
|   251942|   550 | 33  | Destroyed Waldern, King of Water
|   254652|   550 | 33  | Killed Lurtz the Uruk-Hai Captain
|   256673|   550 | 33  | Found Iron Helm of Gorlim
|   256681|   550 | 33  | Gorlim from Lurtz :(
|   258553|   550 | 33  | Found Two-Handed Sword 'Zarcuthra'
|   258955|   550 | 33  | Found Set of Gauntlets 'Paurannon'
|   258963|   550 | 33  | Paurannon Lurtz
|   259083|   550 | 33  | Zarcuthra Lurtz
|   263203|   600 | 33  | Killed Saruman of Many Colours
============================================================
Imbar III slew Saruman on 04/24/2011 at 12:54 PM.
Long live Imbar III!
Long live Imbar III!
============================================================
|   263283|   600 | 34  | Destroyed Adunaphel the Quiet
|   263300|   600 | 34  | Killed Beorn, the Shape-Changer
|   263312|   600 | 34  | Killed Sangahyando of Umbar
|   264765|   600 | 34  | Found Rapier 'Forasgil'
|   264774|   600 | 34  | Forasgil Saruman
|   264865|   600 | 34  | Found Well-balanced Main Gauche of Azaghal
|   264874|   600 | 34  | Azaghal Saruman
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable store services                : no  (adult_no_store_services)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.4.2011 08:32
Last updated on 25.4.2011 02:12

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10125. on the Ladder (of 18939)
44. on the Quickband Ladder (of 119)
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Comments

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On 24.4.2011 08:32 PowerDiver wrote:
This game is a couple of deaths and quickstarts starting from a base of the comp savefile.

Am I ready for Saruman? I haven't killed any notable uniques besides Lurtz. 6% fail on most spells, 30% fail on teleport other.


On 24.4.2011 09:31 Antoine wrote:
Overprepared, I think. How have you found the game?

A.

On 25.4.2011 02:26 PowerDiver wrote:
It feels like it was just dragged out. It's not much different to me if you kill 20 snagas quickly in V or 8 slowly in this, using the same number of rounds in either case. The point of a paladin is the heal spell, but I think I only used that once, because the game was practically over before I learned it, and for the time I had it the failure was too high. PB5 and PB6 came so late they hardly mattered.

It felt like I was scumming the vast majority of the game. I was an underpowered fighter killing orcs and trolls until the 230K game turn mark when I got an amulet of trickery, and then 20K turns later I was overpowered and flush with artifacts.

Perhaps if I understood things better or had a decent monster memory I could have approached things differently. Lack of rConf combined with more monsters hitting to confuse may have caused me to be too timid.



On 25.4.2011 09:18 Antoine wrote:
In next release, your late game character would have rather less hp and perhaps a bit less speed.

Why was =Trickery such a game-changer? The speed?

And how do you kill snagas more quickly in V?

On 25.4.2011 09:29 Antoine wrote:
> And how do you kill snagas more quickly in V?

Actually, let me guess - by starting with 4 blows with a light weapon?

A.

On 25.4.2011 20:36 PowerDiver wrote:
Or even 3 blows. You shouldn't take my complaints too seriously. NPP is fairly well diagonalized against the things I think are interesting or my playstyle or some combination. If you think NPP is great, we've got sufficiently different viewpoints so that you shouldn't even consider making changes based on my complaints.

Trickery was an extra blow and 2 points of speed and another point of speed from the extra dex. Maybe +50% damage altogether? Hmm - if 4 blows from 3 and +5 speed from +2 that comes to (4/3) * (15/12) = 5/3 is worth at least +70%. Then once I made that bump in power, successive power bumps came quickly and easily.

My complaint isn't that trickery is overpowered. My point is that I was too weak before I found it. I was too weak for a long time, and then in little time I was ready for S. The amulet was just the catalyst. Any one of a fair number of artifacts could have started the power run. Whether that's just the luck I had, or a consequence of my playstyle, or a consequence of the game's design, I don't know. Who knows, maybe that sort of game is appealing to people other than me.

I do think you need to adjust failure rates and/or reduce level required. The tables are based on the idea of stat gain, so you could drop failure rates by up to 30% to make up for the fact people don't get their internal stat to 18/100. A paladin that is expected to finish the game before getting minimum fail on heal just seems wrong to me.

On 25.4.2011 23:15 Antoine wrote:
Thanks, these are great comments.

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