The Angband Ladder: Ramier, Rattikin Rogue by buzzkill

  [FayAngband 1.1.0 Character Dump]

 Name   Ramier       Level        27/27        CB  Base  RB  EB  Stat
 Sex    Male         Cur Exp      34477  STR: (+0)  11   -2  +0    9
 Race   Rattikin     Max Exp      34477  INT: (+0)   9   +1  +2   12
 Class  Rogue        Adv Exp      42350  WIS: (+0)  13   -1  -1   11
 Title  Rogue        Current Dep1800 Ft  DEX: (+3)  15   +3  +0   18
 Age    14           Min Depth  1800 Ft  CON: (-1)  11   -1  +0   10
 Height 45                               CHR: (+0)  11   -2  +0    9
 Weight 115          Gold          3158
 Status 1            Burden     81.9/84

 Wounds         Wit  Armor     [10,+25]  Racial Ability  Saving Throw    Superb
 HP        -2 / 163  Melee    (+4, 1d9)  None            Stealth         Superb
                     Blows       3/turn                  Fighting        Superb
                     Shoot         (+9)                  Shooting        Superb
 Reserves   0 /   2  Shots       1/turn  Infra    40 ft  Throwing        Heroic
 Escapes    0 /   2  Thrown Damage   1*  Spells   80 ft  Disarming       Superb
                                                         Magic Device Excellent
 You come from a litter of ten, most of which            Perception   Very Good
 survived. Your father was a thief, and your mother      Digging            Bad
 was a thief. You have brown eyes, olive green fur,      Alchemy      Excellent
 and small, sharp teeth.                                 Mapping         Superb

  [Resists & Abilities]

  No  Blind:..............      Regen:.........+....      Speed:..............
  Free Actn:..+...........  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:............+.       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:.....+........    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............

  Acid :55% ....+.+..+..+.  Dises:43% ............+.  Nethr:7%  ............+.
  Elec :25% .........+..+.  Light:5%  ............+.  Chaos:4%  ............+.
  Fire :55% ...+.....+..+.  Dark :18% ............+.
  Cold :55% ...+.....+..+.  Sound:13% ............+.
  Water:8%  ............+.  Shard:5%  ............+.
  Poisn:21% ............+.  Nexus:7%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(()]]]              |}=="~(()]]]              |}=="~(()]]]

  [Last Messages]

> The Cave troll cringes from the light!
> The Cave troll misses you.
> The Cave troll bites you.
> The Cave troll hits you.
> The Cave troll hits you.
> The Cave troll bites you.
> The Cave troll misses you.
> The Cave troll hits you.
> Your brain is damaged!
> You die.

  [Character Equipment]

a) a Rapier (+2, 1d9)
b) a Long Bow of Distance (+7, x5, 13)
   It was lying on the floor at a depth of 1000 ft
c) a Topaz Ring of Free Action
d) an Adamantite Ring of Resist Fire and Cold
e) an Aluminum Amulet of Resist Acid
f) a Tin Lantern of Infravision <8685> (+1)
g) Hard Leather Armour of Resist Acid [4,+5]
   It was bought in a store.
h) a Cloak [1,+4]
i) a Wooden Shield [1,+3]
   It was dropped by Ulfast, son of Ulfang at a depth of 1050 ft
j) an Iron Crown of the Magi [0,+4] (+3 int)
   It gives its wielder regeneration.  
   It was lying on the floor at a depth of 1800 ft
k) a Set of Gauntlets [2,+2]
l) a Pair of Hard Leather Boots [2,+4]

  [Character Inventory]

a) a Piece of Ambrosia
b) a Grey Powder vial of Confusing
c) 2 Brown Potions of Cure Critical Wounds {50% off}
d) 2 Scrolls titled "compdan sa" of Object Detection
e) 4 Scrolls titled "byteng mongre" of Detect Invisible {10% off}
f) 3 Copper Rods of Illumination
g) 2 Goat Talismans of Light (2 charging)
h) a Stag Talisman of Polymorph
i) a Gold-Plated Wand of Teleport Other (1 charge)
j) a Magnesium Wand of Call Monster (13 charges)
k) a Steel Wand of Trap/Door Destruction (8 charges)
l) a Mistletoe Staff of Teleportation (5 charges)
m) a Quartzite Ring of Resist Acid and Electricity
n) a Quartz Ring of Protection [+11]
   It was dropped by Farmer Maggot in the town
o) an Obsidian Ring of See Invisible
p) a Garnet Ring of Sustain Vigor
q) a Bronze Amulet of Intelligence (+2)
r) an Obsidian Amulet of Slow Digestion
s) an Iron Helm of Serenity [3,+3]
   It was dropped by a Drooling cave orc at a depth of 1550 ft
t) a Shovel of Digging (+8, 1d3) (+4)
   It was lying on the floor at a depth of 1250 ft
u) 17 Arrows (+0, 1d4, +0)
v) 9 Silver-Tipped Arrows (+4, 1d4, +0)
w) 9 Iron-Tipped Arrows (+0, 1d4, +0)

  [Home Inventory]

a) 7 Verdant Mushrooms of Cure Poison
b) 2 Red Mushrooms of Restore Dexterity
c) 68 Apples
d) 5 Strips of Beef Jerky {10% off}
e) 8 Rations of Food {75% off}
f) 4 Black Powder vials of Darkness
g) 4 Oily Yellow Potions of Boldness
h) 22 Luminescent Potions of Cure Serious Wounds {25% off}
i) a Scroll titled "migre glen" of *Identify*
j) a Scroll titled "nag irhov" of Remove Curse
k) 3 Scrolls titled "manman frigre" of Recharging
l) a Raven Talisman of Fire Bolts {100% fail}
m) a Runed Wand of Fire Bolts (7 charges)
n) a Nickel-Plated Wand of Acid Bolts (11 charges) {100% fail}
o) a Rhodonite Ring of Sustain Wit
p) a Jasper Ring of Sustain Grace
q) a Quartz Ring of Protection [+11]
   It was dropped by Farmer Maggot in the town
r) a Corundum Ring of Perception (+2)
s) a Pearl Ring of Dexterity (+2) {+2}
t) a Short Sword (+3, 1d6)
u) a Forester's Falchion (+4, 2d8)
v) 2 Arrows (+5, 1d4, +0)
w) 8 Silver-Tipped Arrows (+0, 1d4, +0)

  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 100 ft
Squish                               has been killed at a depth of 250 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 150 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 150 ft
Smeagol                              has been killed at a depth of 200 ft
Wormtongue, agent of Saruman         has been killed at a depth of 800 ft
Puck                                 has been killed at a depth of 1450 ft
Grishnakh, the hill orc              has been killed at a depth of 850 ft
Ufthak of Cirith Ungol               has been killed at a depth of 1500 ft
Ulfast, son of Ulfang                has been killed at a depth of 1050 ft
Ugluk, the uruk                      has been killed at a depth of 900 ft
Total: 12 uniques killed


Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)

Posted on 11.11.2011 13:41
Last updated on 16.11.2011 01:19

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13493. on the Ladder (of 18522)
3. on the FayAngband Ladder (of 8)
17. for this player (out of 52)


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On 11.11.2011 13:48 buzzkill wrote:
My comp 112 character, as usual, not finished on time. We rejoin Ramier on DL 27 at CL 25. Surviving primarily with his wits and a strong defense (and by descending as slowly as possible). He still wields an unenchanted rapier, with a lot of offense derived for his bow and misc wands.

No FA, SI of any of that stuff yet. Heck, he just found his rod of illumination a level or two ago. Jeeez.

On 12.11.2011 02:17 buzzkill wrote:
CL 25, DL 29. It took his only potion of speed to get the job done, but Puck is dead. Managed to find a wand of TO and buy a staff of teleportation. That should improve survivability a bit but still lacking considerably in the equipment department.

On 12.11.2011 19:26 buzzkill wrote:
CL 26, DL 32. Had a superb feeling on DL31. Found myself an orc pit which yielded the helm of serenity with the last orc killed. Then I found a troll pit which after killing a few trolls, I decided wasn't worth pursuing, yet. After a bit more exploration a found scroll of object location revealed some nifty items, among them an artifact shield and an elven cloak. These items turned out to be entombed in a big-ass vault. The treasures I detected being contained in only about 10% of the massive vault. Well greed got the better of me and I tunneled my way in, my potions of stealth and speed and wand of TO, 9 charges, leading the way.

I traversed a long diagonal corridor leading to the center of the vaults, killing a few things, TOing a few more and sidestepping as many sleeping beasts as I could, and picking up a few un-ID'd items along the way (none of which amounted to anything).

After reaching and securing the center section I had to make my way due east. This required more tunneling (by shovel) and my stealth had worn off by this time. I made it through the wall but the way way was blocked many ogres of some sort. There were too many to kill in melee so I put my trust in the wand of wonder. It had already functioned admirably twice in this vault already. The results were mediocre. By the time the charges were all gone, it killed two or three ogres, but there were many more and I was running dangerously low on CCW.

I made the decision to try to 'shift' toward the good loot, but it took me outside the vault as I suspected it might. Reentering at this point would be suicide so I, with a heavy heart, walked away from that vault and found a staircase leading deeper. DL 32 greeted me with an up staircase and Jenny Greenteeth. I seem to recall that she was a summoner and so, with my pack full and resources low, I abandoned the entire level and took the path back to town.

On 16.11.2011 01:21 buzzkill wrote:
Lost it all to a stupid cave troll. I didn't think he could put out 35 damage in one turn. Looks like a double move, but still, A frinckin' cave troll.

On 16.11.2011 02:48 HallucinationMushroom wrote:
They've got a cave troll...

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