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The Angband Ladder: Pi Napl, Ursa Shaman by buzzkill

  [FayAngband 1.1.0 Character Dump]

 Name   Pi Napl      Level        31/31        CB  Base  RB  EB  Stat
 Sex    Female       Cur Exp     251382  STR: (+1)  18   +3  +0   21
 Race   Ursa         Max Exp     251975  INT: (-2)  12   -3  -1    8
 Class  Shaman       Adv Exp     255750  WIS: (+1)  15   +0  +2   17
 Title  Witch Doctor Current Dep2500 Ft  DEX: (+1)  16   -2  +0   14
 Age    15           Min Depth  2500 Ft  CON: (+0)  12   +2  +6   20
 Height 83                               CHR: (-1)   8   -2  +0    6
 Weight 205          Gold         22024
 Status 1            Burden   131.1/180

 Wounds         All  Armor     [18,+35]  Racial Ability  Saving Throw Excellent
 HP       -78 / 382  Melee   (+12, 4d3)  None            Stealth      Excellent
 SP        75 /  97  Blows       3/turn                  Fighting     Legendary
 Lore       0 /   1  Shoot        (+17)                  Shooting        Heroic
 Reserves   0 /   3  Shots       1/turn  Infra     0 ft  Throwing        Superb
 Escapes    0 /   2  Thrown Damage   2*  Spells   50 ft  Disarming         Fair
                                                         Magic Device Excellent
 You are the only cub of an Ursa Woodcutter and her      Perception        Fair
 mate, a Paladin. Your fur is smooth and coloured dark   Digging      Excellent
 brown.                                                  Alchemy           Good
                                                         Mapping           Fair

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:.......+......
  Free Actn:..........+...  Telepathy:..............       Mana:..+...........
  Hold Life:........+.....  See Invis:.............+     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:......++......   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:...........+..      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............

  Acid :15% ............+.  Dises:43% ........+...+.  Nethr:12% ............+.
  Elec :50% +...........+.  Light:9%  ............+.  Chaos:9%  ............+.
  Fire :24% ............+.  Dark :9%  ............+.  Disen:20% ........+.....
  Cold :40% ............+.  Sound:9%  ............+.
  Water:15% ............+.  Shard:9%  ............+.
  Poisn:18% ............+.  Nexus:36% ...........++.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(()]]]              /}=="~(()]]]              /}=="~(()]]]



  [Last Messages]

> You hit it.
> You miss it.
> It bites you.
> It claws you.
> You regain 61 hp.
> You can see again.
> You have a Hazy Potion of Cure Critical Wounds (g).
> The Ethereal wyrm bites you.
> The Ethereal wyrm claws you.
> The Ethereal wyrm misses you.
> The Ethereal wyrm breathes light.
> The Shimmering vortex resists.
> Your brain is damaged!
> *** YOUR BRAIN IS DAMAGED! ***
> You die.


  [Character Equipment]

a) a Trident of *Shocking* (+6, 4d3)
   It was lying on the floor at a depth of 1550 ft
b) a Long Bow of Light (+11, x5, 11)
   It was lying on the floor at a depth of 1600 ft
c) a Gold Ring of Mana (+4)
d) a Quartzite Ring of Constitution (+6)
e) an Ivory Amulet of Wisdom (+3)
f) The Phial of Galadriel
   It was dropped by a Duergar at a depth of 600 ft
g) The Hard Leather Armour 'Hithlomir' [4,+10] (+4 stealth)
   It was dropped by an Ice troll at a depth of 2350 ft
h) The Cloak 'Colannon' [1,+8] (+3)
   It was dropped by a Lizardman swordsman at a depth of 1600 ft
i) a Large Metal Shield of Preservation [5,+2]
   It increases resistances: +25% disease.  
   It was lying on the floor at a depth of 1600 ft
j) a Steel Helm of Beauty [4,+5] (+1)
   It was dropped by Bert the stone troll at a depth of 2350 ft
k) a Set of Gauntlets of Free Action [2,+2]
   It was dropped by Golfimbul, the hill orc chief at a depth of 1300 ft
l) a Pair of Hard Leather Boots of Stability [2,+2]
   It was dropped by a Black orc at a depth of 2400 ft


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook] {25% off}
b) 2 Holy Books of Prayers [Words of Wisdom] {25% off}
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 4 Pink Mushrooms of Paranoia {squelch}
e) 4 Green Mushrooms of Cure Disease
f) 2 Silver Powder vials of Energy
g) a Hazy Potion of Cure Critical Wounds
h) 6 Scrolls titled "alaab iturs" of Phase Door {50% off}
i) 9 Scrolls titled "ionorg sne" of Object Detection
j) 3 Mithril-Plated Rods of Door/Stair Location (1 charging)
k) an Aluminum Rod of Probing
l) a Chromium Wand of Trap/Door Destruction (5 charges)
m) a Lead Wand of Stone to Mud (4 charges)
n) a Teak Staff of Cure Light Wounds (5 charges)
o) an Elm Staff of Slow Monsters (6 charges)
p) an Opal Ring of Resist Poison
q) a Gold Ring of Mana (+3)
r) Soft Leather Armor of Elvenkind [3,+7] (+3 stealth)
   It increases resistances: +25% light.  
   It was lying on the floor at a depth of 2450 ft
s) a Claymore of *Slay Animal* (+10, 2d23) (+3)
   It was dropped by a Small forest troll at a depth of 2450 ft
t) 6 Tough Arrows of Slay Demon (+9, 1d4, -2)
   They were lying on the floor at a depth of 2450 ft
u) 4 Silver-Tipped Arrows (+7, 1d4, +0)
v) 12 Biter Arrows (Poisoned) (+9, 2d5, -4)
   They were lying on the floor at a depth of 2500 ft


  [Home Inventory]

a) 2 Holy Books of Prayers [Exorcism and Dispelling]
b) 2 Blue Spotted Mushrooms of Restore Dexterity
c) 15 Pungent Potions of Cure Serious Wounds
d) a Clotted Red Potion of Restore Mana
e) 36 Scrolls titled "alaab iturs" of Phase Door {50% off}
f) 3 Scrolls titled "uniwah un" of Recharging
g) a Silver-Plated Rod of Detection
h) a Gold Wand of Teleport Other (10 charges)
i) a Balsa Staff of Teleportation (6 charges)
j) a Silver Staff of Curing (5 charges)
k) an Ironwood Staff of Probing (6 charges)
l) an Azurite Ring of Resist Fire and Cold
m) a Bloodstone Ring of Resist Acid and Electricity
n) a Dragontooth Amulet of Fortune
o) Silver Dragon Scale Mail [20,+12]
p) a Pair of Spiked Leather Boots of Slow Descent [3,+1]
   It was dropped by an Elven mage at a depth of 1750 ft
q) a Pair of Metal Shod Boots of Free Action [4,+3]
   It was dropped by a Hill giant at a depth of 1550 ft
r) a Backsword of Gondolin (+15, 2d15)
   It gives its wielder luck finding items.  
   It was lying on the floor at a depth of 1700 ft
s) a Backsword of Slay Demon (+5, 2d15) (+2 int)
   It was dropped by a Cave orc at a depth of 2300 ft
t) a Sickle of *Slay Person* (+7, 3d5) [+1] (+3)
   It was dropped by Angamaite of Umbar at a depth of 2150 ft
u) a War Hammer of Freezing (+10, 3d13)
   It was dropped by a Nalfeshnee at a depth of 2400 ft
v) 15 Flight Arrows of Slay Faery (+11, 1d3, +6)
   They were lying on the floor at a depth of 2350 ft
w) 10 Flight Arrows (+5, 1d3, +6)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 400 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 150 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 150 ft
Smeagol                              has been killed at a depth of 1050 ft
Brodda, the Easterling               has been killed at a depth of 950 ft
Wormtongue, agent of Saruman         has been killed at a depth of 1200 ft
Golfimbul, the hill orc chief        has been killed at a depth of 1300 ft
Shagrat, the Orc Captain             has been killed at a depth of 2150 ft
Bolg, son of Azog                    has been killed at a depth of 2300 ft
Jenny Greenteeth                     has been killed at a depth of 1600 ft
Mome, the Blue Goblin                has been killed at a depth of 2450 ft
Sangahyando of Umbar                 has been killed at a depth of 2150 ft
Angamaite of Umbar                   has been killed at a depth of 2150 ft
Frit, Brother of Tiktik              has been killed at a depth of 1750 ft
Ulwarth, son of Ulfang               has been killed at a depth of 1350 ft
Lokkak, the ogre chieftain           has been killed at a depth of 1600 ft
Ulfang the Black                     has been killed at a depth of 2350 ft
Bert the stone troll                 has been killed at a depth of 2350 ft
Total: 19 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 17.11.2011 04:58
Last updated on 27.11.2011 04:23

Download this dump

7226. on the Ladder (of 12517)
1. on the FayAngband Ladder (of 8)
9. for this player (out of 52)

Comments

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On 17.11.2011 05:04 buzzkill wrote:
CL13, DL11. Poor Pi. She's off to a rocky start. She tried diving a bit after an uneventful DL1, but soon found herself diseased, and with her INT, finding a path back to the surface is no easy task. She was badly stat drained by the time she resurfaced and after buying the cure disease was about 10 GP short on the restore grace (her DEX was really bad). Ditto the second and third trips to the surface. She finally came up with enough GP to restore her stats, but has little else to show for the first 10 levels and has already narrowly survived several brushes with death.

On 18.11.2011 17:14 buzzkill wrote:
CL16, DL15. Found an enchanted pike that doubles my damage output and gives a nifty plus to hit despite Pi's uncomfortable feelings toward it. Also got a Phial. Gee, I wonder which one it could be? Gonna try diving a little more.

On 19.11.2011 05:13 buzzkill wrote:
CL21, DL25. I found a couple of nice weapons and SI but still no FA, and more disturbingly even though I seem to be strong enough to survive I keep finding myself in life threatening situations.

On 19.11.2011 17:37 buzzkill wrote:
CL23, DL26. It almost killed me, several time, but eventually I cleared 26. Damn sabre tooth tigers, umber hulks. As an afterthought I went back to kill the previously detected Golfimbul, who was much easier that I thought he would be. He dropped Gauntlets of Free Action. Woo Hoo.

On 24.11.2011 03:20 buzzkill wrote:
CL26, DL31. Got smacked down on ~DL30 or so. I though I was a goner, so much so that I used every resource I had trying to survive, so after my near death experience, I was barely able to make it to the stairs, deeper of course, but eventually made it back to town.

I had a nice ball and chain for a brief period, before it got *cursed*. Discovered a large vault on DL31 with a lot of WIS boosting items inside as well as a few artifacts. Also discovered that I had no way to get inside. Also discovered that nothing on the level had a drop that would get me in. Probably for the best. I had no solution for the things that awaited me inside, not that I wasn't going in anyhow.

On 24.11.2011 05:06 Roch wrote:
Drums in the deep.

On 24.11.2011 14:15 Mikko Lehtinen wrote:
It's fun reading about your adventures. Useful too, for balancing purposes.

In Fay 1.2 you would almost certainly at this point have a permanent +2 to one stat and +1 to another (from a deity). And possibly some temporary deity bonuses, too.

On 25.11.2011 20:10 buzzkill wrote:
[b]#1 on the ladder, at least for now.[/b]

CL29, DL37. Moving deeper now with relative comfort. Not being chased off of levels anymore. Colannon's teleport activation is a huge help. I've realized that my spells are geared to healing rather than offense (and devices are pretty useless with my INT) so I've been trading CHA for CON and using my bow and mushrooms/vials at range. After being scarce all game, twelve ID's showed up in town on my last trip. Just one point of INT/WIS from gaining lore proficiency. Also began leaving un-ID'd items with 100% fail on the dungeon floor. It feels wrong, but it's necessary.

On 25.11.2011 21:43 Mikko Lehtinen wrote:
Nice to see Pi Napl prosper!

Some identifying help is coming up in Fay 1.2. Circles of Knowledge (relatively common) add +7 to Lore table when you stand in them. That means INT+WIS 15 is enough for Lore and INT+WIS 26 is enough for *Lore* (Identify Pack & *Identify*).

Spells 20 ft, that's funny!

Actually CHR affects devices in Fay, not INT.

On 25.11.2011 23:30 buzzkill wrote:
Oh, that explains it. I thought that INT determined item failure rate, and CHR range (for devices and spells).

Actually without access to lore, ID it tough but doable. I ID-by-use a lot of rings and amulets, scrolls and potions, and happile mushrooms being a shaman. I been burned a bunch of times, but I am still alive. My latest misadventure occurred when a read an unknown scroll of summon dragon. A drolem appeared. It breathed. I died, but came back once again.

2 cents: I'd slow the the near death process. It's unclear what just happened even if you know what just happened. Maybe throw a couple of dire messages and hard stops in there (press C to continue) to drive home the point, and for flavor (and to prevent frustrated mashing of the keyboard leading to perma-death).

On 26.11.2011 00:42 Mikko Lehtinen wrote:
Scrolls of Summoning are fun. Circles of Summoning (coming soon) are even more fun. :)

Hard stops are a good idea.

On 26.11.2011 08:14 buzzkill wrote:
CL30, DL46. Well, I bit it again, this time due to a poison breath out of the darkness. Survived again. I'm pretty sure that I'm out of second chances. Discovered that rings of mana operate on a scale of 10x, so the one I just bought at the BM almost doubled my mana. Can't help but think that I'm due for a new weapon soon. Had to pass on another vault. Every time I tried to enter it a unique stepped out to greet me. I killed the 'of Umbar' brothers, but there were others I couldn't handle. I'll be glad when I'm charismatic enough to use a wand of TO.

It would be nice if permanent walls looked a little different than granite walls/secret doors. Looking at all the walls of a vault for a way in doesn't add anything to game play.

On 26.11.2011 10:43 Mikko Lehtinen wrote:
There will be no more greater vaults in 1.2, so no more permanent walls either. I've found they don't really work in Fay.

Do you think you will miss the greater vaults, or are you happy to get rid of them?

On 27.11.2011 04:32 buzzkill wrote:
I spent a ton of time 1/3 clearing a greater vault with nothing of great import in it. I had to TL off the level I stupidly opened the second 1/3 of the vault with Kalvax and Smaug within. I knew they were there (or somewhere) but I just wasn't thinking. Anyhow, after that I couldn't make it to a staircase, because a nether hound (or nether something) nearly killed me, so I had to use my last TL.

The next level had Aunphaduel and then an Etheral Wrym was summoned, and also a death quasit. I couldn't find a place to rest, make it to a staircase or lay my hands on those boots of speed +6 I detected.

I was close to the stairs, maybe 50', when I got sandwiched between the vortices and the wyrm. I was blind at the moment, the CCW weren't quite cutting it.

On 29.11.2011 16:11 Mikko Lehtinen wrote:
Congrats for making it to the level 50! In 1.2, you would have met the final enemy Thin White Duke there.

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