The Angband Ladder: Mighty Bink, Demigod Rage-Mage by dzhang

  [Chengband 0.0.92 Character Dump]

                          Name  : Mighty Bink

 Sex      : Male             Age               140   STR :  18/***
 Race     : Demigod          Height             65   INT :      11
 Class    : Rage-Mage        Weight            110   WIS :   18/20
 Magic    : Rage             Social Class       33   DEX :  18/128
                             Align         Chaotic   CON :  18/153
                             Parent         Athena   CHR :      13

 Right hand      (+23,+35)   Hit point    726/ 825   Fighting   : Legendary[2]
                             SP (Mana)     38/ 519   Bows/Throw : Legendary[5]
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd      231+0   Level              50   Stealth    : Very Bad
                             Experience   25281702   Perception : Poor
 Shooting        (+19,+14)   Max Exp      25281702   Searching  : Poor
 Multiplier          x3.60   Exp to Adv      *****   Disarming  : Excellent
 Shots/Round          1.25   Gold             4909   MagicDevice: Superb
                                                     SpellPower : +0%
 AC               [68,+57]   Time     Day 16 16:53   DevicePower: +0%
 Speed                (+4)   Play time    06:40:57   Infravision: 0 feet

                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have brown eyes, straight black
          hair, and an average complexion.

          ...Now, you are in Telmora.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR :  18/85  1  3  2 12 18/***         54.......3...
 Class : Rage-Mage     INT :     12  3 -2 -2  0     11         ............s
 Level : 50            WIS :     16  1  0 -1  4  18/20         .4...........
 Hits  : 726/825       DEX :  18/98  1 -2  0  4 18/128         .........31..
 Mana  : 38/519        CON :  18/63  1  2  1  5 18/153         ......2..3...
                       CHR :     13  1 -2  0  1     13         ..........1..
         |)}=="![(]]]             |)}=="![(]]]                 |)}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +......+++...    Sound : .............    Speed     : ..+.......+..
 Elec  : +..+...+.....    Nether: ......+......    FreeAction: +..........+.
 Fire  : +.....++.....    Nexus : .........+...    SeeInvisi.: +............
 Cold  : +......++....    Chaos : ..+.....+....    Hold Life : .+...........
 Poison: .......+.....    Disnch: .............    Warning   : .............
 Light : ......+......    Fear  : ..+..........    SlowDigest: .............
 Dark  : .............    Reflct: .+...........    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: ........+....
 Blind : ..+..........    AuElec: .............    Perm Lite : +............
 Conf  : ..+..........    AuCold: .............    Cursed    : .............

             |)                 |)}=="![(]]]                   |)}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : *..    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : *..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: *..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : *..    ESP Dragon: .............
 Slay Troll: *..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : +............
 Sharpness : ...    Sust Int  : ............+    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level  43
    Yeek cave       : level   5
    Dragon's lair   : level  60
    Mountain        : level  25

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  2
  Warg problem                             (Danger  level:   5) - level  8
  Mughash the Kobold Lord                  (Dungeon level:   2) - level  9
  Hobbes the Tiger                         (Dungeon level:   4) - level  9
  Lagduf, the Snaga                        (Dungeon level:   6) - level 10
  The Borshin                              (Dungeon level:   8) - level 12
  The Variant Maintainer                   (Dungeon level:  10) - level 12
  Orc Camp                                 (Danger  level:  15) - level 12
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 15
  Doom Quest 1                             (Danger  level:  15) - level 16
  Nar, the Dwarf                           (Dungeon level:  14) - level 29
  Wutugu, the Chief of Southerings         (Dungeon level:  16) - level 29
  Hagen, Son of Alberich                   (Dungeon level:  18) - level 29
  Angamaite of Umbar                       (Dungeon level:  20) - level 29
  Mime, the Nibelung                       (Dungeon level:  22) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Kharis the Powerslave                    (Dungeon level:  24) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Rich, the Thief                          (Dungeon level:  26) - level 29
  King Koopa                               (Dungeon level:  28) - level 29
  Giganto the Gargantuan                   (Dungeon level:  30) - level 29
  Ulfang the Black                         (Dungeon level:  32) - level 29
  M. Bison                                 (Dungeon level:  34) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Judge Fire                               (Dungeon level:  36) - level 30
  Vapor Quest                              (Danger  level:  25) - level 50
  The Stormbringer                         (Dungeon level:  40) - level 50
  Glaurung, Father of the Dragons          (Dungeon level:  42) - level 50
  The Lonely Mountain                      (Danger  level:  45) - level 50
  The Old Castle                           (Danger  level:  50) - level 50

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 16
  Logrus Master                            (Danger  level:  25) - level 16
  The Vault                                (Danger  level:  30) - level 16
  Rinaldo, Son of Brand                    (Dungeon level:  38) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 50

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 78658 enemies including 53 unique monsters in total.

< Unique monsters top 10 >
  Glaurung, Father of the Dragons          (level  48)
  Beld, Ruler of Marmo                     (level  48)
  Itangast the Fire Drake                  (level  47)
  Smaug the Golden                         (level  45)
  The Stormbringer                         (level  45)
  Judge Fire                               (level  41)
  Jasra, Brand's Mistress                  (level  40)
  M. Bison                                 (level  40)
  Giganto the Gargantuan                   (level  38)
  King Koopa                               (level  34)


Your alighnment : Chaotic

You have sinned against Individualism.
You are an enemy of Diligence.
You have strayed from the path of Justice.
You are a bitter enemy of Patience.
You are virtuous in Valour.
You are a great champion of Harmony.
You are the polar opposite of Compassion.
You are somewhat virtuous in Sacrifice.


You are subject to cowardice.
You have made an infernal deal.
You are a Merchant's Friend.

  [Character Equipment]

a) The Long Sword of Falis (4d5) (+20,+15) (+5) { }
b) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl}
c) The Sling of Buckland (x3) (+17,+14) (+3 to speed) {Sp;BlCfCaFe;Xm}
d) a Ring of Lightning [+11]
e) a Ring of Protection [+11]
f) an Amulet of Telepathy {~Tele !*!*}
g) The Phial 'Altair' (+2) {Cn;FiLiNt}
h) Multi-Hued Dragon Scale Mail (-2) [40,+13] {AcElFiCoPo !k!d!k!d golfimbul orc
i) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves of Pippin (+0,+0) [1,+6] (+1)
l) a Pair of Hard Leather Boots of Free Action [3,+9]

  [Character Inventory]

a) 3 Potions of Speed {!*}
b) 38 Potions of Cure Critical Wounds {25% off}
c) 20 Scrolls of Phase Door {!*}
d) 60 Scrolls of Teleportation {!*}
e) 17 Scrolls of Teleport Level {!*!*}
f) a Rod of Perception {!k!d !!}
g) a Rod of Recall {!*!*}
h) 2 Rods of Detection {!k!d !!}
i) 2 Rods of Teleport Other {!*}
j) 4 Rods of Disarming {!k!d}
k) 3 Rods of Stone to Mud {!k!d}

  [Home Inventory]

 ( page 1 )
a) a Rage Spellbook [Anger Management] {@m1!k!d}
b) a Hex Spellbook [Curse and Spelling]
c) a Song Book [Harps of Rivendell]
d) a Necromancy Spellbook [Return of the Dead]
e) a Necromancy Spellbook [Necromatic Tome]
f) 2 Crusade Spellbooks [Exorcism and Dispelling]
g) a Craft Spellbook [Note of Acting Master]
h) a Death Spellbook [Black Channels]
i) 3 Sorcery Spellbooks [Pattern Sorcery]
j) 3 Mushrooms of Restoring {!*}
k) 4 Potions of Speed {!*}
l) 30 Potions of Cure Critical Wounds

 ( page 2 )
a) 8 Potions of Healing {!*}
b) 3 Potions of *Healing* {!*!*}
c) 5 Potions of Restore Mana {!*}
d) 4 Potions of Resistance {!*}
e) 36 Scrolls of Teleport Level {!*!*}
f) 25 Scrolls of Identify {50% off}
g) 7 Scrolls of Remove Curse
h) 3 Scrolls of *Destruction* {!*!*}
i) a Scroll of Mass Genocide
j) a Rod of Trap Location
k) a Rod of Healing {!*!*}
l) 2 Wands of Teleport Other (17 charges) {!*}

 ( page 3 )
a) a Wand of Stone to Mud (7 charges)
b) a Wand of Drain Life (0 charges) {!k!d}
c) a Wand of Disintegrate (4 charges) {!k!d}
d) a Staff of Speed (5 charges) {!*}
e) a Staff of *Destruction* (3 charges) {!*!*}
f) a Ring of Poison Resistance
g) a Ring of Free Action
h) a Ring of Light and Darkness Resistance
i) a Ring of Nexus Resistance
j) a Ring of Confusion Resistance
k) a Ring of Shard Resistance
l) an Amulet of Charisma {unidentified}

 ( page 4 )
a) an Amulet of Resistance
b) The Torque of Boromir (+0,+8)
c) an Amulet of Intelligence (+2)
d) an Incandescent Light {unidentified}
e) The Phial of Galadriel (+1 to searching)
f) The Stone of Lore
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
j) O-yoroi of Resistance (-2) [24,+20] {AcElFiCoPoNt}
k) The Cloak of Merry (+1,+1) [1,+7] (+1)
l) an Elven Cloak [4,+6] (+4 to stealth) {!k!d}

 ( page 5 )
a) a Large Leather Shield of Resistance [6,+6] {AcElFiCoPoCa}
b) The Hard Leather Cap of Indra [2,+18] (+5)
c) a Rapier (Arcane) (1d6) (-10,-10) (-2) <+15%>
d) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2)
e) a Bastard Sword of Force (3d4) (+9,+11) (+2) {!k!d!k!d}
f) a Claymore of Extra Attacks (2d8) (+11,+11) (+2 attacks)
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
h) a Poison Needle (1d1) (+0,+0)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
j) a Lucerne Hammer (Defender) (2d5) (+11,+9) [+4] (+3 to stealth) {!k!d!k!d
k) a Battle Axe of Westernesse (2d8) (+11,+10) (+2)
l) a Two-Handed Flail (Trump) (3d6) (+12,+19) (+1 to searching)

 ( page 6 )
a) a Mace of Disruption (5d8) (+10,+10) {!k!d!k!d}
b) a Sling of Extra Might (x3) (+7,+9) {So;Xm}
c) The Sling 'Gilettar' (x2) (+12,+9) {SdXs}
d) The Long Bow of Bard (x4) (+17,+19) (+3)
e) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
f) The Corpse of Smeagol {Wanted!*!*}
g) The Corpse of Wormtongue, Agent of Saruman {Wanted!*!*}
h) The Corpse of Beld, Ruler of Marmo {Wanted!*!*}

  [Check Sum: "0771eabbdac3bdb9ec"]

Posted on 25.4.2012 01:17
Last updated on 27.4.2012 00:59

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1031. on the Ladder (of 14339)
15. on the Chengband Ladder (of 491)
6. for this player (out of 69)


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On 25.4.2012 01:21 dzhang wrote:
[DL Orc Camp] [CL 12] 0:32

And now we present to you another edition of Great Rewards for Dumb Mistakes (tm).

Went into Orc Camp way too early, because my first 3 Angband quests were uber easy with Shout at a distance. I figured if I could take Lagduf, I can take Golfimbul, right? So, load up with 30 !oCCW and 40 ?oTeleport, and go in.

And realize that with my piddly 4d4 Shout, horrendously low AC, and no corridors, this was going to be a problem.

So, I spend something like 20 !oCCW and 30 ?oTeleport luring orcs around to the right side, finally teleported near the nook on the left with the Sapper, and got a foothold where I could rest. Managed to detection range pull orcs a few at a time, and killed them all. Golfimbul drops a Jewel-Encrusted Crown... no, wait, that's not a crown! That's Multihued DSM! OMG!

OK, now I'm going to take it slowly and NOT die early in the Vault or Barrow Downs.

On 25.4.2012 03:45 dzhang wrote:
[DL Barrow Downs] [CL 29] 1:34

Thanks to a lucky curse from a Barrow Wight, a Granite Wall was summoned in the quest. So after I cleared all the wights, it was farming time! I eventually stopped it, as I think I can get better from the Cloning Pits. AC is not too bad at 82, but it's a little lower than I'd like. The major problem is a lack of offensive capability. With 3 blows for 79 damage and at +2 speed, I don't think I stand a chance against chain-summoning Gachapins and Father Dagons. Plus, I pretty much aggravate.

On 25.4.2012 08:43 dzhang wrote:
[DL 27] [CL 29] 2:14

Going through the Angband quest, I feel that the Rage-Mage is actually fairly well balanced up to this point. They're a bit light on damage, but both Shout and Greater Shout are not only area attacks, they also are Sound and tend to stun the enemy.

Resist Disenchant is a life-saver for fighting the various disenchanting uniques. Crude Mapping is small in radius, but useful.

SP drains to 0 basically within 5 rounds of engaging an enemy, but 1 or 2 Focus Rage is usually enough to get the buffs I need (Spell Reaction and Barbaric Resistance).

The parts that aren't well balanced, IMO, are Detect Magical Foes and Spell Reaction. Detect Magical Foes probably should have a larger radius. For Spell Reaction, there are two problems: (1) I meant for the Haste to occur when you're *targeted* by a spell, rather than when you're damaged by one. Given the Rage-Mage's high saving throws, currently Spell Reaction hardly ever works against cursers--could we fix this? (2) The Haste duration is, like, really, really short. Too short for even me. Let's bump it up from 2 turns to 4.

Regarding Awesome Blow, I see it as more of a utility spell, but maybe the damage/distance is in fact too low to be useful. Let's make the max push range 6 squares (9 for berserking). That means damage cap will be 450 if you can manage Berserk and placing the opponent against a wall, which sounds a bit high to me, but maybe this situation is too hard to regularly arrange. (If we do make this change, the cost/fail of Awesome Blow needs to be bumped up again.)

On 25.4.2012 09:23 dzhang wrote:
[DL 30] [CL 29] 2:35

Man, Giganto was tough! Let's see, he casts 1 in 9, so he doesn't show up on Detect Magical. He breathes Nuke on me from out of LoS, I teleport. I buff up with Spell Reaction and Barbaric Resistance and re-engage using Greater Shout. He does Water Balls instead. I teleport again after knocking 3 stars off him, heal up, and try meleeing him, only to find myself severely outclassed in this regard.

So teleport again, and this time I spotted some Orcs. Infernal Deal to the rescue, I quickly heal up on them, and re-engage once more using Greater Shout. Again, we trade Shout for Water Balls, and again I'm losing. I ?oPhaseDoor instead, out of LoS, heal up with !oCCW, and continue battling, finally winning after burning like 20 !oCCW.

Yeah, by the way, he's +0 speed. Definitely not ready for Cloning Pits.

On 25.4.2012 21:55 dzhang wrote:
[DL 37] [CL 30] 2:57

103 AC! OK, he's ready for the Queen Ant, if not for all the rest. Time to hover around DL 37 looking for her.

On 25.4.2012 23:28 chris wrote:
Between Gong, MHDSM and Mook you have +61 AC compared to my Rage Mage, who has good gear in all 3 of those slots. That's some nice armor you got!

On 26.4.2012 12:43 Djabanete wrote:
I'm so happy that "Gong" sees the light of day :D

On 26.4.2012 19:18 dzhang wrote:
[DL Cloning Pits = failed] [CL 50] 4:42

Well, I got bored trying to find the Queen Ant in the dungeons, and went ahead and tried the cloning pits. Teleport to the left side, and was able to kill all the melee monsters across the chasm using Greater Shouts. The nice thing about Rage Mages is that you never run out of SP while actually fighting. Next, the Its were a little troublesome as they started summoning a bit. But again, Greater Shout is a cone attack, and I was able to stun them enough and finish up with melee. I then went around up North killed off the remaining melee uniques, lured out the Queen Ant, and went to town leveling up.

At Level 40, I was really stuck trying to figure out what to pick... honestly, nothing else was really all that useful. After some deliberation, I took Merchant's Friend over Astral Guide.

Anyway, I finished leveling to 50, and realized that I made yet another dumb mistake... the Fire Ants destroyed all my ?oTeleport and my 2 _oSpeed, so there was no way I can fight the Father Dagons and Gachapins.

So... quest failed, but CL 50. Not too bad a trade.

On 26.4.2012 19:26 chris wrote:
> The nice thing about Rage Mages is that you never run out of SP while actually fighting.

Not quite ... If you fight 1v1 Greater Shout costs 21sp but you only regain 8 to 12sp. For me, fighting is Focus Rage, Shout, Focus Rage, Shout, ... Occasionally I can shout 2 rounds in a row but I'm only averaging about 60 damage per round overall.

On 26.4.2012 19:34 dzhang wrote:
Working through the math, I see that you are correct; I guess the Grendels and Toms were usually clustered enough and far enough that I could catch at least two of them.

I'm open to reducing the cost of Greater Shout, if you feel the game is currently too difficult for non-Demigods.

On 26.4.2012 23:16 dzhang wrote:
[DL Lair 60] [CL 50] 5:24

Man, that was some horrible run through the Vapor Quest. Picked up Puny, Aching Joints, and Black Aura. It took selling something like 6 artifacts to accrue enough money to clear those (and of course, Black Aura was last to go).

Carefully exploring the Lair. I took down 1 Ice Wyrm, although I had to teleport twice to heal up to do it. AMHD can be done in 1 go. I also stupidly took Mana Clash for my second Sound and the Fury... if I had taken Force Branding instead, then my Mace of Disruption would be seeing good use!

On 27.4.2012 01:03 dzhang wrote:
[DL Old Casle = Falis] [CL 50] 6:40

So the common reward the Old Castle is Falis. Against non-Undead Evil while Force-branded, it's marginally stronger than my vanilla Mace of Disruption. But it does cover SI, which I was sorely lacking, so I'll use this for now. 2 copies of Sound and the Fury in the Old Castle, so I got Berserk and Force Brand. Now, if only I can get my hands on a copy of Dire Ire for Ragestrike! 857 damage with a full mana bar!

On 27.4.2012 01:21 chris wrote:
Actually, Falis is supposed to be the top tier reward. I had them backwards in the town file. You'll see the low reward once I do the quest ;)

On 27.4.2012 01:30 dzhang wrote:
Oh... really? It seemed liked with the Force Branding, the top tier reward some be something like Aglarang or Glaive of Pain.

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