The Angband Ladder: Mighty Phayss, Demigod Warlock by dzhang

  [Chengband 0.0.91 Character Dump]

                          Name  : Mighty Phayss

 Sex      : Male             Age                84   STR!:  18/***
 Race     : Demigod          Height             52   INT!:  18/210
 Class    : Warlock          Weight             88   WIS!:  18/140
 Pact     : Dragon           Social Class       18   DEX!:  18/200
                             Align          Lawful   CON!:  18/190
                             Parent       Poseidon   CHR!:  18/***

 Two hands     (+135,+109)   Hit point    903/ 979   Fighting   : Legendary[42]
                             SP (Mana)      0/   0   Bows/Throw : Heroic
 Blows/Round          11+0                           SavingThrow: Superb
 AverageDmg/Rnd     2677+0   Level              50   Stealth    : Excellent
                             Experience   54950308   Perception : Very Good
 Shooting      (+21,+0+21)   Max Exp      54950308   Searching  : Fair
 Multiplier          x0.00   Exp to Adv      *****   Disarming  : Superb
 Shots/Round          1.00   Gold         12395807   MagicDevice: Legendary[2]
                                                     SpellPower : +0%
 AC              [19,+178]   Time     Day 22  5:48   DevicePower: +25%
 Speed            (+23+10)   Play time    20:20:45   Infravision: 0 feet

                         (Character Background)
          You are one of several children of a Serf.  You are a
          credit to the family.  You have hazel eyes, wavy brown
          hair, and an average complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR!:  18/80  2 -2  2 15 18/***         ..5.....41..5
 Class : Warlock       INT!: 18/120  1  1 -2  9 18/210         ..5.....4....
 Level : 50            WIS!: 18/100  1  2 -1  2 18/140         ......2......
 Hits  : 903/979       DEX!: 18/110  2 -1  0  8 18/200         .........1.7.
 Mana  : 0/0           CON!:  18/70  1 -2  1 12 18/190         ......2541..s
                       CHR!: 18/120  1  4  0  5 18/***         ..5..........
         / }=="~((]]]             / }=="~((]]]                 / }=="~((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++...#    Sound : ..........+..    Speed     : ..+..+.+.+.+#
 Elec  : .......+....#    Nether: ..+....++.+..    FreeAction: ..+..+.+..++.
 Fire  : .......+..+.#    Nexus : .......+..+..    SeeInvisi.: .......+.....
 Cold  : .......+..+.#    Chaos : ...........+.    Hold Life : .......+.....
 Poison: .......+..+.#    Disnch: ........+....    Warning   : .........+...
 Light : ..+.....+....    Fear  : ..+.......+.#    SlowDigest: .......+.....
 Dark  : .......+..+..    Reflct: .........+...    Regene.   : .....++...+..
 Shard : .....+.......    AuFire: .............    Levitation: ...........+.
 Blind : ..........+..    AuElec: .....+..+....    Perm Lite : .....++......
 Conf  : ..........+..    AuCold: .......+.....    Cursed    : ..*..***.*.*.

             /                  / }=="~((]]]                   / }=="~((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : ...++....+...
 Slay Und. : +..    ESP Evil  : .......+.....    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .....+.......
 Slay Human: +..    ESP Undead: .......+.....    Add Stealth : .......++..+.
 Slay Anim.: +..    ESP Demon : .......+.....    Add Search  : ........+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : ..+..........
 Sharpness : +..    Sust Int  : ..+..........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .........+...
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ..+..........

  [*Winning* Message]


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 126
    Yeek cave       : level   5
   !Dragon's lair   : level  72
    R'lyeh          : level  86

  [Quest Information]

< Completed Quest >
  Biketal of Fire                          (Dungeon level:  66) - (Cancelled)
  Thieves Hideout                          (Danger  level:   5) - level  5
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level  9
  Bullroarer the Hobbit                    (Dungeon level:   4) - level  9
  Warg problem                             (Danger  level:   5) - level  9
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   8) - level 11
  The Variant Maintainer                   (Dungeon level:  12) - level 12
  Bolg, Son of Azog                        (Dungeon level:  14) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  Gorbag, the Orc Captain                  (Dungeon level:  16) - level 20
  Hagen, Son of Alberich                   (Dungeon level:  18) - level 20
  Angamaite of Umbar                       (Dungeon level:  20) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 21
  It                                       (Dungeon level:  22) - level 27
  Kharis the Powerslave                    (Dungeon level:  24) - level 27
  The Hoard                                (Dungeon level:  26) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 27
  Vapor Quest                              (Danger  level:  25) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Kavlax the Many-Headed                   (Dungeon level:  28) - level 29
  Lord Borel of Hendrake                   (Dungeon level:  30) - level 29
  Father Dagon                             (Dungeon level:  32) - level 29
  Rinaldo, Son of Brand                    (Dungeon level:  34) - level 29
  Loge, Spirit of Fire                     (Dungeon level:  36) - level 29
  Scatha the Worm                          (Dungeon level:  38) - level 30
  Dwar, Dog Lord of Waw                    (Dungeon level:  40) - level 30
  Yibb-Tstll the Patient One               (Dungeon level:  42) - level 50
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 50
  The Cloning Pits                         (Danger  level:  45) - level 50
  The Lonely Mountain                      (Danger  level:  45) - level 50
  Khamul the Easterling                    (Dungeon level:  46) - level 50
  Sleipnir, the Odin's Steed               (Dungeon level:  48) - level 50
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 50
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  The Old Castle                           (Danger  level:  50) - level 50
  Thuringwethil, the Vampire Messenger     (Dungeon level:  52) - level 50
  The Defiler                              (Dungeon level:  54) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50
  Lems the Cyborg                          (Dungeon level:  58) - level 50
  Tselakus, the Dreadlord                  (Dungeon level:  60) - level 50
  Fiona the Sorceress                      (Dungeon level:  62) - level 50
  Y'golonac                                (Dungeon level:  64) - level 50
  Atlas, the Titan                         (Dungeon level:  68) - level 50
  Ungoliant, the Unlight                   (Dungeon level:  70) - level 50
  Mephistopheles, Lord of Hell             (Dungeon level:  72) - level 50
  The Witch-King of Angmar                 (Dungeon level:  74) - level 50
  Godzilla                                 (Dungeon level:  76) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  78) - level 50
  Draugluin, Sire of All Werewolves        (Dungeon level:  80) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  84) - level 50
  Carcharoth, the Jaws of Thirst           (Dungeon level:  88) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  92) - level 50
  Nodens, Lord of the Great Abyss          (Dungeon level:  94) - level 50
  Tulzscha, the Green Flame                (Dungeon level:  96) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  98) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Ghost 'Q'                            (Dungeon level:  10) - level 11
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20
  Killing Fields                           (Danger  level:  50) - level 29
  Poseidon, Lord of Seas and Storm         (Dungeon level:  82) - level 50
  Qlzqqlzuup, the Lord of Flesh            (Dungeon level:  86) - level 50
  Oremorj the Cyberdemon Lord              (Dungeon level:  90) - level 50

 Arena: Champion

  [Defeated Monsters]

You have defeated 79100 enemies including 252 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)


Your alighnment : Lawful

You are an enemy of Individualism.
You are the polar opposite of Honour.
You are a great champion of Sacrifice.
You are a champion of Justice.
You are a champion of Valour.
You are virtuous in Patience.
You are a bitter enemy of Diligence.
You are the living embodiment of Temperance.


You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You are resistant to magic.
You have made an infernal deal.
You gain a bonus to all healing effects.

  [Character Equipment]

a) The Death Scythe  'of Madness!' (20d10) (+19,+30) {|AEFCoPVS/*pDoTPULZ
b) (wielding with two-hands)
c) The Harp of Apollo (+5 to speed) {cursed, SpStInCh;LiNtFe;Fa(StInCh !!
d) a Ring of Extra Attacks (+3 attacks) {!*!* dlvl 126 vault}
e) a Ring of Extra Attacks (+2 attacks)
f) The Pendant of Zeus (+5,+5) [+5] (+5 to speed) <+25%> {cursed,
g) The Wooden Torch of Demeter (+2) {cursed, WiCn;Ti;RgLu !! (heal)}
h) The Black Clothes of Hades [4,+38] (+5 to speed) {cursed,
i) The Elven Cloak 'of Phayss' [4,+26] (+4 to stealth) {StInCnSlSr;AcLiNtDi[E}
j) The Iron Helm of Ares (+12,+12) [5,-5] (+1 to speed) {cursed,
k) The Set of Dragon Gloves 'of Phayss' (+5,+4) [4,+30]
l) The Pair of Soft Leather Boots of Hermes [2,+7] (+7 to speed) {cursed,

  [Character Inventory]

a) 34 Pieces of Elvish Waybread {50% off}
b) 44 Potions of Cure Critical Wounds {75% off}
c) 9 Potions of Healing {!*}
d) 7 Potions of *Healing* {!*!*}
e) 29 Scrolls of Phase Door {!*}
f) 65 Scrolls of Teleportation {!*}
g) 5 Scrolls of Teleport Level {!*!*}
h) 27 Scrolls of Recharging {90% off}
i) 5 Rods of Recall {!*!*}
j) 4 Rods of Enlightenment {!k!d !!}
k) 2 Rods of Detection {!k!d !!}
l) 2 Rods of Healing {!*!* !!}
m) 2 Rods of Speed (1 charging) {!*}
n) 6 Rods of Teleport Other {!*}
o) 6 Rods of Disarming {!k!d}
p) 9 Rods of Stone to Mud {!k!d}
q) a Ring of Speed (+11)
r) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa dlvl 90
s) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
t) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U

  [Home Inventory]

 ( page 1 )
a) 3 Necromancy Spellbooks [Return of the Dead]
b) 2 Daemon Spellbooks [Demonthoughts]
c) a Daemon Spellbook [Hellfire Tome]
d) 2 Craft Spellbooks [Note of Acting Master]
e) a Craft Spellbook [Spiritual Enlightenment]
f) 4 Chaos Spellbooks [Chaos Channels]
g) 2 Nature Spellbooks [Nature's Gifts]
h) 2 Nature Spellbooks [Nature's Wrath]
i) a Sorcery Spellbook [Pattern Sorcery]
j) 5 Life Spellbooks [Book of the Unicorn]
k) a Life Spellbook [Blessings of the Grail]
l) 21 Mushrooms of Restoring {!*}

 ( page 2 )
a) 7 Rations of Food
b) 22 Pieces of Elvish Waybread {50% off}
c) 46 Potions of Speed {!*}
d) a Potion of Resist Cold
e) 20 Potions of Cure Critical Wounds {75% off}
f) 51 Potions of Healing {!*}
g) 44 Potions of *Healing* {!*!*}
h) 23 Potions of Life {!*!*}
i) 2 Potions of Restore Mana {!*}
j) 8 Potions of Restore Life Levels
k) a Potion of Dexterity {!*}
l) 7 Potions of Constitution {!*}

 ( page 3 )
a) 3 Potions of Charisma {!*}
b) 4 Potions of Resistance {!*}
c) a Potion of Invulnerability
d) 2 Potions of New Life {!*!*}
e) 40 Scrolls of Phase Door {!*}
f) 79 Scrolls of Teleportation {!*}
g) 18 Scrolls of Teleport Level {!*!*}
h) 10 Scrolls of Remove Curse {50% off}
i) 7 Scrolls of *Remove Curse*
j) a Scroll of Mundanity
k) 10 Scrolls of Magic Mapping
l) a Scroll of Protection from Evil

 ( page 4 )
a) 37 Scrolls of *Destruction* {!*!*}
b) a Scroll of Weapon Branding {!*!*}
c) 3 Scrolls of Madness {!*!*}
d) 2 Rods of Trap Location {!k!d}
e) a Rod of Perception {!k!d !!}
f) 4 Rods of Recall (1 charging) {!*!*}
g) 20 Rods of Illumination {!k!d @z1}
h) a Rod of Enlightenment {!k!d !!}
i) a Rod of Restoration {!*!k!d!!}
j) 8 Rods of Teleport Other {!*}
k) 50 Rods of Disarming {!k!d}
l) 11 Rods of Stone to Mud {!k!d}

 ( page 5 )
a) 5 Wands of Rockets (18 charges) {!k!d}
b) 6 Staffs of Healing (6x 4 charges) {!*!*}
c) 2 Staffs of Healing (2x 0 charges) {!*!*}
d) 5 Staffs of *Destruction* (5x 5 charges) {!*!*}
e) 2 Staffs of *Destruction* (2x 3 charges) {!*!*}
f) a Staff of *Destruction* (3 charges) {!*!*}
g) The Ring of Ice 'Uuxuioncontox' (+5,+6) [+17] (+4 to speed) {SpSt;FaLu(St}
h) The Ring of Ice 'Eelmenhaudh' (+6,+6) [+13] (+3) {Wi;ShNxCa;FaTe}
i) a Ring of Speed (+11)
j) 2 Rings of Speed (+10)
k) a Ring of Speed (+9)
l) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}

 ( page 6 )
a) The Ring of Tulkas (+4)
b) The Ring of Power (Narya) (+10,+10) (+1)
c) The Ring of Power (Nenya) (+11,+11) (+2)
d) The Ring of Power (Vilya) (+12,+12) (+3)
e) a Ring of Nether Resistance
f) a Ring of Nexus Resistance
g) a Ring of Sound Resistance
h) The Ring of Sound Resistance 'Hhachlomesil' (+4 to speed)
i) a Ring of Confusion Resistance {!k}
j) a Ring of Shard Resistance
k) a Ring of Disenchantment Resistance
l) a Ring of Chaos Resistance

 ( page 7 )
a) a Ring of Blindness Resistance
b) a Ring of Lordly Protection [+17] {PoShDi;FaHl}
c) 7 Rings of Extra Attacks (+2 attacks)
d) a Ring of Reinforce Muscle (+3)
e) The Amulet of Searching 'Hhovresan' (+4) {Dx;BlDi;Rf}
f) an Amulet of Brilliance (+3)
g) an Amulet of Charisma (+3)
h) an Amulet of the Magi [+8] (+9 to searching)
i) an Amulet of Reflection
j) The Amulet of Carlammas (+2) {Cn;FiFe}
k) The Amulet of Ingwe (+3)
l) The Necklace of the Dwarves (+3)

 ( page 8 )
a) an Amulet of Resistance
b) 4 Amulets of Resistance
c) The Amulet of Resistance 'Uuealaha' (+4 to stealth) {CnSl;AcElFiCoPoCa}
d) an Amulet of Telepathy
e) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
f) The Torque of Boromir (+0,+8)
g) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
h) The Inro of Mito Koumon (+2)
i) The Amulet of The Pitch Dark Night [+5] (+4)
j) The Amulet of Sacred Knights [+10] (+2)
k) The Collar Harness of the Hell (+15,+15) [-5] (-2)
l) The Charmed Pendant [+5] (+2)

 ( page 9 )
a) The Pendant of Gogo (+4)
b) an Amulet of Spell Capacity [+15%]
c) The Feanorian Lamp 'Mirzam' {AcSh;Hl}
d) The Feanorian Lamp 'Arcturus' {SoDi}
e) The Phial 'Dawnbringer' {ElPoLiNx}
f) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl !! dlvl 72
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Levitation Stone of Laputa (+2 to speed)
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoPoDkDi~Z}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShCfNx}
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfCa}
l) The Double Chain Mail of Random (-2) [16,+30]

 ( page 10 )
a) The Metal Brigandine Armour 'Roaring Lightning Dragon' (-3) [19,+27] (+3)
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Nx}
c) The Splint Mail 'Hand of Elbereth' (-2) [19,+25] (+4)
d) The Partial Plate Armour of Snow Field (-3) [22,+30] (+4 to stealth)
e) The Full Plate Armour 'Beelzebub's wing' (-3) [25,+25] (+2)
f) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
g) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2)
h) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
i) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
j) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh dlvl 58
k) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
l) The Leather Scale Mail 'Muffler' (-1) [11,+18]

 ( page 11 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCa}
b) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
c) The Cloak of Bruce Lee (+5,+5) [1,+15] (+3) {StDxCn;BlSoDi;Rg dlvl 126}
d) The Cloak of Merry (+1,+1) [1,+7] (+1)
e) an Elven Cloak of Aman [4,+15] (+2 to stealth) {SlSr;Nx}
f) The Elven Cloak 'Holcolleth' [4,+15] (+3) {!k!d}
g) The Fur Cloak of Mook [3,+20]
h) a Pair of Dragon Wings [4,+14]
i) The Small Metal Shield of Perseus [5,+15] (+2)
j) The Large Leather Shield 'Parament of Holy Brume' [6,+16] (+1) {Wi;BlSoDi}
k) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf}
l) a Large Metal Shield of Reflection [8,+10]

 ( page 12 )
a) The Large Metal Shield 'the Eye of the Aethiopica' [8,+27] (+3)
b) The Large Metal Shield 'Gong' [15,+15] (+4)
c) a Dragon Shield [8,+22] {BlNtCa}
d) a Dragon Shield [8,+18] {FiLiBl}
e) a Dragon Shield [8,+13] {DkBl}
f) a Dragon Shield [8,+16] {Cf}
g) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
h) The Mirror Shield of Gil-Galad [10,+20] (+4)
i) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
j) The Golden Crown of Amber [0,+15] (+3) (charging)
{SpStWiCn;ElFiCoPoLiBlCfCa;SiRgLu !!}
k) The Jewel Encrusted Crown 'Scale of Ice Dragon' [0,+30]
l) The Jewel Encrusted Crown 'One Million Volt' [0,+30] {NtCa;Fa}

 ( page 13 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
b) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {InWi;BlCf~Tele}
d) an Iron Helm of Beauty [5,-4] (+3) {!*}
e) an Iron Helm of Seeing [5,+9] (+2 to searching)
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
g) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
h) The Steel Helm 'Amber Prison' [6,+20] (+3 to stealth) {CnSl;CoPo;Si}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) a Dragon Helm [8,+14] {PoShSo}
k) a Dragon Helm [8,+14]
l) a Dragon Helm [8,+18] {PoNxFe}

 ( page 14 )
a) a Dragon Helm [8,+13] {ShBl}
b) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
c) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
d) The Set of Gauntlets of the Master Tonberry (+10,+100) [2,+0] (-3 to speed)
{AtSp;DiTi;Fa(StCn dlvl 96 master tonberry}
e) The Set of Gauntlets of Corwin [2,+15] (+4)
f) a Set of Dragon Gloves [4,+23] {ElCoCa}
g) a Set of Dragon Gloves [4,+14] {Ca}
h) a Set of Dragon Gloves [4,+16]
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
j) The Pair of Metal Shod Boots of Snow Field [6,+30] (+4 to speed)
k) The Dagger 'Millennium Queen' (1d4) (+30,+20) (+4 to stealth)
l) The Dagger of Rilia (2d4) (+4,+3)

 ( page 15 )
a) The Tanto of Jing Ke (2d5) (-2,+13) (+1)
b) a Rapier (Pattern) (1d6) (+10,+10) (+1) {StCn;SoFe;FaSi/*UL}
c) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed)
d) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
f) The Broad Sword of Irmo (2d5) (+22,+24) (+4)
g) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2)
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
i) The Long Sword of Hermes (3d6) (+30,+25) (+4 to stealth)
j) The Long Sword 'Hand of God' (2d5) (+24,+22) (+3)
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP dlvl 62 raou}
l) The Long Sword 'Gurenki' (5d5) (-10,+25) (+2)

 ( page 16 )
a) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
b) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
c) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
e) The Two-Handed Sword of Venus (3d6) (+19,+26) (+3)
f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
g) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
i) a Diamond Edge (7d5) (+19,+16) (+4)
j) a Diamond Edge of Burning (7d5) (+25,+27) (+4)
k) 2 Poison Needles (1d1) (+0,+0) {!*}
l) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2) { }

 ( page 17 )
a) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
d) The Glaive of Pain (9d6) (+10,+30)
e) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
f) The Battle Axe 'Impuls 255' (2d8) (+11,+12) (+3 attacks) {At;Li}
g) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
h) The Trifurcate Spear 'Divine Intervention' (2d9) (+27,+23) (+4)
i) The Club of Aegir (3d8) (+13,+20) [+10] (+4)
j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
k) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+30%]
l) The Mace 'Taratol' (3d4) (+12,+12)

 ( page 18 )
a) a Ball-and-Chain (Pattern) (2d4) (+9,+9) (+1) {StDxCn;Ca;FaSiHl/*UL dlvl 12
variant maintainer}
b) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
c) a Flail (Defender) (2d6) (+12,+7) [+3] (+1 to stealth)
d) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
e) The Bo Staff Monkey King's Cudgel (2d8) (+20,+25) [+15] (+2 to speed)
f) a Lead-Filled Mace (Life) (3d4) (+4,+4) (+4) {!*!* dlvl 6 mughash}
g) The Tetsubo 'Nyoi-bou' (7d7) (+5,+25) [+10] (+5)
h) a Wizardstaff (1d2) (+0,+0)
i) The Wizardstaff of Saruman (3d2) (+8,+8) (+3) [+23%]
j) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
k) a Gnomish Shovel of Digging (1d2) (+9,+6) (+7)
l) The Dwarven Pick of Tzeentch (2d4) (+17,+20) (+3)

 ( page 19 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
b) The Sling 'Tabasco' (x2) (+30,+28) (+4) {StCn;Fi;Xs}
c) The Sling 'Ogresmacher' (x2) (+17,+12) (+2) {St;Xs}
d) The Sling of Shockness (x2) (+19,+11)
e) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;SdXm}
f) The Short Bow of Suicide (x4) (-21,-22) (-5 to searching) {cursed}
g) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {DxChSl;Po;Xm}
h) The Long Bow 'Acid Rain' (x3) (+30,+30) {AcSoFe;Xs !! *ID*}
i) The Long Bow of Yoichi (x4) (+40,+13) (+4)
j) The Light Crossbow of Jongnamk, Son of Jongil (x5) (+22,+17) (+2 to
k) The Light Crossbow of Brand (x5) (+10,+14) (+10 to speed) {Sp;Fi;WrXm dlvl 72
l) The Light Crossbow of 'Hellfire' (x4) (+14,+16) (+4) {StIf;Fi[F}

 ( page 20 )
a) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
b) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
c) The Gun 'Railgun' (x0) (+25,+25) (+2 to speed)
d) The Harp of Maglor (+4)
e) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)


 ( page 1 )
a) a Wand of Rockets (3 charges) {!k!d}
b) a Staff of the Magi (3 charges) {!*!*}
c) a Staff of Genocide (4 charges)
d) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
e) a Ring of Extra Shots
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx cloning pits reward (finally!)}
k) The Pair of Soft Leather Boots of the Bard [2,+18] (+4)
l) a Pair of Hard Leather Boots of Thievery [3,+17] (+2 to speed)

 ( page 2 )
a) a Pair of Hard Leather Boots of Thievery [3,-1] (+1 to speed) {!* farmer
maggot (CL 1)}
b) a Pair of Dragon Boots [5,+20] {NxDi}
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
d) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;ShCfNx;Ag}
e) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to

  [Check Sum: "0771ebbba7c32cb9ec"]

Posted on 5.4.2012 19:39
Last updated on 24.4.2012 11:27

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277. on the Ladder (of 12050)
1. on the Chengband Ladder (of 491)
Best for this player (out of 69)

Related screenshots:
This is madness! (Death Scythe artifact)
Madness accuracy
Madness! (Last one, I promise!)


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On 5.4.2012 19:39 dzhang wrote:
This guy is built entirely around Eviscerator, so it will be embarrassing if he never finds it! Eviscerator thrives on high +tohit and low monster AC. Dragon Warlocks have the 5th highest Melee skill after Berserker, Warrior, Ninja, and Samurai, above even Paladin and Rogue. Poseidon reduces enemy AC to 1/2. And Warlocks can reasonably hit CL 50 during the Cloning Pits. What's not to like?

The only problem: low HP. First iteration died to a Paralysis Trap + some embarrassingly weak monster (a Mongbat?), and this iteration is doing better thanks to the +4 Life weapon, but still low on HP. Vapor quest stiffed me on mutations, and I had to spend ~80k to remove all of them.

I should be just about strong enough for Cloning Pits, except I have a dire shortage of HP, Stealth, and !oHealing. That means I should try to find the Queen Ant first.

On 5.4.2012 20:39 chris wrote:
Eviscerator is rarity 250, so will be quite hard to find I think. Good Luck!

On 6.4.2012 02:46 kingvictory2003 wrote:
Just a thought...Eviscerator vs the Serpent--you could potentially end up as a pile of cinder, a blackened french fry or a pile of bloody ice cubes.

On 6.4.2012 12:24 chris wrote:
Ha! That is the wrong time to get a freak 100 attacks in a row :)

On 6.4.2012 15:54 dzhang wrote:
Well, Dragon Pact Warlocks do get double Resistance for free, but maybe I'll also need a couple immunities?

I got up to CL 50 in the Cloning Pits on Queen Ants as usually, and it was even easier than last time now that I took Infernal Deal and Scared Vitality. Not much of note in the quest, both monster or item-wise, other than Cupid's arrow. I was very pleased to get Shiva's boots though :)

Ran through some mid-40's quests and did DQII for the ?oArtCreation, and my Elven Cloak picked up both +CON and RDis, which is quite nice!

The main sticking point right now is that I'm only getting SI from my weapon, so I can't really go Poison-Needle dragons in the Lair. A Great Hell Wyrm is pretty deadly even with double Resistance, since I only do 136 damage / rnd against it, and only with +6 speed.

Also, I'm getting the feeling that we overdid it with Sacred Vitality. !oCCW for 81 HP and Infernal Deal for 80 HP is a bit much. Maybe we need to tweak the formula?

Currently, it's: min{3*amt, max{CLvl, amt/3}}
Let's make it: min{2*amt, max{CLvl, amt/3}}

The other balance issue I'm seeing is that Aberration pact is way too hard (especially if we implement Knights of the Round Table as well). Maybe we need to revise the pact so that's it's just "h"? Would that be too few monsters? We could make Olympian "h" rather than "p", since they're not technically human but rather gods...

On 6.4.2012 16:47 kingvictory2003 wrote:
Or 'P' maybe?

On 6.4.2012 17:44 dzhang wrote:
Hm.. but they're human-sized, in contrast to the Titans such as Kronos. That's why we have so many Demigods: because the Gods were of the right size to shag humans...

On 6.4.2012 17:54 Djabanete wrote:
Speaking of which, an Athena demigod doesn't really work. In fact I feel a little awkward being any kind of demigod except Zeus and maybe Poseidon =D

On 6.4.2012 19:16 dzhang wrote:
Hm, I'm pretty sure Apollo and Ares also had their moments, and Aphrodite is known for going around. The one least likely is the Artemis demigod, since she's supposed to be the Goddess of Virginity and all...

On 7.4.2012 03:17 kingvictory2003 wrote:
>Hm.. but they're human-sized, in contrast to the Titans such as Kronos. That's why we have so many Demigods: because the Gods were of the right size to shag humans...

Come on now, let's be fair to the Half-Titans now :)

On 7.4.2012 17:07 dzhang wrote:
Well, 2 =oSpeed and Brand's Xbow later, I'm no longer short on Speed, and have all resists except Blind covered. Still no Telepathy and only 1 -oDetection, a little worrisome. Also, my 18/70 CON is unfortunate, but I'm not sure I can still hit 18/220 CHA with 18/70 base CHA, so I won't try NewLife (plus, my life rating is at a respectable 112).

3 of the new artifacts so far. Where o where is Eviscerator?

On 7.4.2012 17:08 dzhang wrote:
Hey, Victor, the game never specifies what the other half is! For Half-Titans. I just assumed the other half was Giant or Ogre or something.

On 8.4.2012 06:50 dzhang wrote:
After finding Ringil and the Palantir, I encountered Hermes in a vault on DL 69. There should have been no way I could have won, but Hermes wasted 2 turns in a row trying to summon Olympians and failing.

Chris- I strongly think we need to either allow (1) Hermes to summon Olympians regardless of where he is, or (2) edit monster behavior so that they know when their summons will fail, and don't waste turns trying it. For Hermes in particular, I favor (1), but in general I favor (2).

On 8.4.2012 13:00 chris wrote:
Its hard to know when summoning will fail as it depends on monster level, the contents of the bestiary, the monster level of any allowable summons, the summoner's alignment, the target's alignment and the current state of the random number generator. So (2) is not a practical option. But I can implement (1).

On 22.4.2012 19:20 dzhang wrote:
[DL 97] [CL 50] 14:35

Well, when I spotted the Master Tonberry on DL 95, I knew that my melee capabilities are finally coming together. Dragon Pact warlocks can easily kill him at a range with Stunning Blast, and they can actually use the gauntlets... not many other classes can claim both!

Anyway, those sweet gauntlets pushed my damage per round from about 580 per round all the way up to 1078 per round (with Hurin and =oExtraAttacks(+2)), and I was able to easily take out Zeus. My accuracy vs. AC 100 is 84%, and vs. 50 is 92%. Extrapolating for 87.5, I get accuracy 86% vs. the Serpent!

(With the Eviscerator, I'd get 14 blows on average, for about 2000 damage per round, and I'd free up a Ring slot. Come on, unique daggers! I've found 6 so far of the set list, so I'm just missing Caine (rarity 80) and Eviscerator (rarity 250))

On 22.4.2012 20:52 chris wrote:
Eviscerator is harder to find than Vorpal Blade! Only the truly worthy can succeed ;D

On 23.4.2012 22:06 dzhang wrote:
[DL 123] [CL 50] 16:33

Winner! The current pose is NOT a joke pose, I actually used that mad scythe against the Serpent and killed him with it!

Of course, I started by softening him up with Hurin, and only switched to the Scythe when his AC was melted down to 87... that made it much safer.

I did a bunch of math before committing to this strategy. With 85% accuracy against AC 87, that's a 5% chance of a return blow on any strike. With 6 strikes, that's about a 25% chance of 1 return blow, which I can survive fairly easily.

The bigger question is 2 return blows. The probability is Comb(6,2)*0.05^2*0.95^4 = 3%. This is still kind of significant, and two return blows on average will do about 400 damage, with a *GREAT* blow out of the 2 pushing it up to 600. So, when fighting the Serpent, I had to be very conservative, and I teleported whenever I had less than 700 HP.

Fortunately, this wasn't a problem, as the Death Scythe was really strong-- each round of attacks down him down almost a full star!

This was the first Serpent fight where I did not have to use a single Destruction, either scroll or staff. (I did blow up a -oHealing trying to recharge though, and used something like 3 !o*Healing*).

Now then, back to looking for the Eviscerator and a suit of PDSM...

On 23.4.2012 22:11 Arjen wrote:
Wow, not many kill the Serpent with that type of madness, very cool win :)

On 23.4.2012 22:26 dzhang wrote:
Actually, Chris, do Demigods count as either humans or giants? I assumed neither, but if I counted as one or the other, then I was REALLY rolling the dice there with the Death Scythe...

On 23.4.2012 22:47 chris wrote:
Demigods inherit the elf code for the Death Scythe (global find and replace) and elves have always been immune to extra slays the scythe.

Tonberries inherit the half elf code for the Death Scythe and are also immune to extra slays.

Should this change? I think you were rolling the dice anyway with the vorpal being open ended.

On 23.4.2012 22:55 dzhang wrote:
I'm actually liking it the way it is... Death Scythes are so rare and late-game that it's very very rare for a race/class combo to be actually able to somewhat use it, and even then it's still risky. Making Poseidon one of the few races that can moderately use this weapon seems like a good tradeoff.

(Actually, earlier I wanted the Death Scythes return swings to have AC damage reduction like all monster blows do, but now I agree that this would make Death Scythes too powerful. I reason that the "always penetrate the invulnerability barrier" clause to be the same as penetrating damage reduction.)

On 24.4.2012 05:44 dzhang wrote:
Well, Morgoth coughed up Dor-Lomin, but still no Eviscerator. Tried briefly against Athena, but was burning !o*Healing* way too fast. Tried briefly against Hera, ditto.

On 24.4.2012 06:36 dzhang wrote:

Killed the Plain Gold Ring in Angband 127, using the Death Scythe of Madness of course. He was summoned by Qzzlp, and I took him on as soon as killed Qzzlp (2 rounds of combat!). The Plain Gold Ring took 1 !oHealing and 4 !o*Healing*. He summoned quite a bit of dragons and demiliches, but I was fast enough to tough it out.

On 24.4.2012 06:58 dzhang wrote:
Wow, the Zombified Serpent of Chaos was a lot more annoying, because he's native to DL 127, and so I only have a 13% chance of melting his armor, rather than 40%. So it took 25*8 = 200 hits on Hurin before I could finally switch to Madness. Nicely, he was stuck in a Vault, so I could Phase Door to heal up, and use ?oRecharging and my -oHealing. Of course, it still took 6 !o*Healing*, with 2 times being until 100 HP, thanks to the return hits.

Maybe I should try ZSoJ anymore? These things are dangerous... In contrast, Ultimate Magi seem much more tractable... as long as I can actually get close to them.

On 24.4.2012 06:59 dzhang wrote:
*should = shouldn't, of course.

On 24.4.2012 07:33 dzhang wrote:
Hades is down. Eviscerator still refusing to show.

On 24.4.2012 08:05 dzhang wrote:
Decked out in 5 of the Olympian Artifacts! (Also have Ares's helm sitting at home, but not sure I actually want to use it because of the Aggravation. Also, the +1 blows won't help with Eviscerator, if I ever manage to find it.)

Of the remaining Olympians, none of their artifacts are in consideration: Athena and Poseidon and Hephaeustus have weapons, Hera has a caster Crown, Aphrodite has an amulet, and Artemis has a shooter.

I ate a -4 speed with the equipment swap though, so I'm down to only +33 base.

On 24.4.2012 08:42 dzhang wrote:

Just about ready to give up. Somehow I managed to fat-finger and drop Hurin. Good thing I have Quickthorn as a backup, and now I've wisely inscribed both Quickthorn and Madness with !d!d

My home is filling up with various randart jewelry, and a Superb return blow took me down to < 100 HP from full HP. The elusive quest for Eviscerator is looking like it just won't happen for Phayss...

On 24.4.2012 10:43 dzhang wrote:

Found Bruce Lee and Railgun. Still no Eviscerator. If I don't get it after 1 more hour, I'm giving up.

On 24.4.2012 11:27 dzhang wrote:
OK, I gave up.

But not without putting on a joke pose first! Donned my 6th piece of Olympian gear, wielded 2 =oExtra Attacks, and wham!

On 24.4.2012 12:44 HugoTheGreat2011 wrote:
Wow! Just wow! Scary good for a Chengband Warlock!

On 24.4.2012 16:12 dzhang wrote:
Doesn't it make you want to migrate back to Chenghand? ;-)

On 24.4.2012 21:18 chris wrote:
Good grief! You know, the game is much harder for us peons who feel lucky to get 800 damage per round ;)

On 24.4.2012 23:55 dzhang wrote:
This display screen does account for the vorpal though, I think.

(20d10+109)*11 = 2409.

(20d10*1.222+109)*11 = 2677.6

Well, it's not like I actually dare use this crazy weapon with 11 blows per round! 6 is pretty much my limit, and even that requires softening with Quickthorn for high AC monsters.

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