The Angband Ladder: Destuda, Dunadan Warrior by <deadlyfeather@hotmail.com>

  [Angband 3.1.2v2 Character Dump]

 Name   Destuda                                  Self  RB  CB  EB   Best
 Sex    Female       Age             53   STR:     12  +1  +5  +5  18/50
 Race   Dunadan      Height          80   INT! 18/100  +2  -2  +0 18/100
 Class  Warrior      Weight         211   Wis:     17  +2  -2  +3  18/20  18/10
 Title  Commando     Social       Known   DEX:  18/87  +2  +2  +3 18/157
 HP     -18/455      Maximize         Y   CON:     17  +3  +2  +2  18/60
 SP     0/0                               CHR:  18/22  +2  -1  +6  18/92

 Level               33   Armor   [42,+119]     Saving Throw         59%
 Cur Exp         484551   Fight    (+12,+6)     Stealth             Fair
 Max Exp         484551   Melee   (+23,+18)     Fighting       Legendary
 Adv Exp         495000   Shoot    (+12,+0)     Shooting          Heroic
 MaxDepth   2100' (L42)   Blows      6/turn     Disarming            76%
 Game Turns     5082000   Shots      0/turn     Magic Device          49
 Player Turns    484612   Infra        0 ft     Perception       1 in 35
 Active Turns    208982   Speed      Normal     Searching            17%
 Gold            352664   Burden  172.0 lbs

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, and an
 average complexion.


rAcid:+......++.... rConf:.........+...
rElec:........+.... Sound:.............
rFire:*.....+++.... Shard:.............
rCold:.......++.... Nexus:...........+.
rPois:............. Nethr:.............
rFear:+...........+ Chaos:.............
rLite:........+.... Disen:.............
rDark:........+.... S.Dig:....+........
rBlnd:........+.... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:.......+..+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Gorlim, Betrayer of Barahir hits you.
> Gorlim, Betrayer of Barahir misses you.
> You hit Gorlim, Betrayer of Barahir.
> You miss Gorlim, Betrayer of Barahir.
> You hit Gorlim, Betrayer of Barahir.
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You breathe fire.
> Gorlim, Betrayer of Barahir grunts with pain.
> Gorlim, Betrayer of Barahir casts a water bolt.
> You have been stunned.
> You hit Gorlim, Betrayer of Barahir.
> You miss Gorlim, Betrayer of Barahir.
> You hit Gorlim, Betrayer of Barahir.
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You die.

Killed by Gorlim, Betrayer of Barahir.

  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+11,+12)
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 49.7 vs. dragons, and 24.8 vs. others.
     
b) (nothing)
c) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ring of Protection [+16]
e) an Amulet of Slow Digestion
     Slows your metabolism.  
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 92.9%
     
     Radius 3 light.
g) Red Dragon Scale Mail (-2) [30,+18] (charging)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thingol [1,+18] (+3)
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying t
     he wand or staff on failure.
     Takes 140 turns to recharge at your current speed.
     Your chance of success is 92.9%
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [3,+10]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 10 Rations of Food
     
b) 4 Potions of Cure Critical Wounds
     
c) 7 Potions of Speed
d) a Potion of Dragon Breath
e) 14 Scrolls of Phase Door
f) a Scroll of Teleportation
g) 19 Scrolls of Identify
h) 9 Scrolls of Word of Recall
i) 3 Rods of Trap Location (1 charging)
j) 3 Rods of Curing
     Cannot be harmed by electricity.
     
k) a Wand of Cold Balls (0 charges)
     Cannot be harmed by cold.
     
l) a Wand of Fire Balls (3 charges)
     Cannot be harmed by fire.
     
m) 3 Staves of Teleportation (19 charges)
     
n) a Staff of Identify (1 charge)
     
o) a Steel Helm of Seeing [6,+9] (+4 searching)
     +20% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
p) a Pair of Steel Shod Boots of Free Action [6,+9]
     Prevents paralysis.  
     
q) a Rapier of *Slay Evil* (1d6) (+6,+6) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 19.6 vs. evil creatures, and 15.9 vs. others.
     
r) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     With an additional 6 strength and 0 dex you would get 6 blows
     Average damage/hit: 38.5 vs. orcs, 38.5 vs. trolls, and 25.5 vs.
     others.
     
s) a Lucerne Hammer (Blessed) (2d5) (+12,+2) (+1)
     +1 wisdom.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     5 blows/round.
     With an additional 5 strength and 0 dex you would get 6 blows
     Average damage/hit: 14.7.
     
t) a War Hammer of Slay Animal (3d3) (+12,+8)
     Slays animals.
     
     Combat info:
     5 blows/round.
     With an additional 5 strength and 0 dex you would get 6 blows
     Average damage/hit: 27.5 vs. animals, and 21.1 vs. others.
     
u) a Short Bow of Accuracy (x2) (+21,+5)
v) 21 Iron Shots of Slay Undead (1d4) (+9,+6)
     Slays undead.
     


  [Home Inventory]

a) 18 Staves of Identify (236 charges)
     
b) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) Leather Scale Mail of Elvenkind [10,+13] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
e) The Cloak 'Holcolleth' [1,+4] (+3)
     +3 intelligence, wisdom, stealth, speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 110 turns to recharge at your current speed.
     Your chance of success is 92.9%
     
f) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
g) a Small Metal Shield of Elvenkind [4,+16] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Leather Shield of the Haradrim (+5,+5) [4,+15] (+1)
     +1 strength, constitution, attack speed, shooting speed.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 100 turns to recharge at your current speed.
     Your chance of success is 87.9%
     
i) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 4 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
     Radius 1 light.
j) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+0] (+3) {cursed}
     Cursed.
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
k) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 34.1 vs. creatures not resistant to cold, and 
     23.7 vs. others.
     
l) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 33.3 vs. animals, 37 vs. creatures not
     resistant to cold, and 29.7 vs. others.
     
     Radius 1 light.
m) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     With an additional 6 strength and 0 dex you would get 8 blows
     Average damage/hit: 30.7 vs. animals, 30.7 vs. evil creatures, 
     37.1 vs. undead, and 24.3 vs. others.
     
n) a Broad Sword of Gondolin (2d5) (+10,+15)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Sustains your life force.  Grants the ability
     to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 41.8 vs. demons, 41.8 vs. orcs, 41.8 vs.
     trolls, 41.8 vs. dragons, and 28.8 vs. others.
     
     Radius 1 light.
o) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
     +3 strength, wisdom, charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5 blows/round.
     With an additional 4 strength and 0 dex you would get 6 blows
     Average damage/hit: 50.2 vs. undead, 50.2 vs. giants, 50.2 vs.
     creatures not resistant to fire, and 30.8 vs. others.
     
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 0 dex you would get 5 blows
     Average damage/hit: 39.9 vs. dragons, and 24.7 vs. others.
     
q) The Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 47.2 vs. creatures not resistant to fire, and 
     32 vs. others.
     
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
     +4 intelligence.
     Slays animals.
     Branded with flames.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 38.5 vs. animals, 43.9 vs. creatures not
     resistant to fire, and 33.1 vs. others.
     
s) a Heavy Crossbow of Extra Might (x5) (+11,+17) (+1)
     +1 shooting power.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     10195     50'    2   Reached level 2
     16623    100'    3   Reached level 3
     20345    150'    4   Reached level 4
     26886    150'    5   Reached level 5
     32819    150'    5   Killed Grip, Farmer Maggot's dog
     33569    150'    6   Reached level 6
     68644    200'    7   Reached level 7
     75751    200'    8   Reached level 8
     89696    200'    8   Killed Fang, Farmer Maggot's dog
     96458    200'    9   Reached level 9
    118510    250'   10   Reached level 10
    148113    350'   11   Reached level 11
    162999    350'   12   Reached level 12
    197620    400'   13   Reached level 13
    227166    400'   13   Killed Wormtongue, Agent of Saruman
    227166    400'   14   Reached level 14
    227206    400'   14   Found The Rapier 'Forasgil'
    238780    450'   14   Killed Bullroarer the Hobbit
    268073    500'   14   Killed Grishnakh, the Hill Orc
    268073    500'   15   Reached level 15
    314343    500'   16   Reached level 16
    315573    500'   16   Killed Lagduf, the Snaga
    348859    550'   17   Reached level 17
    385503    550'   18   Reached level 18
    427273    650'   18   Killed Golfimbul, the Hill Orc Chief
    427958    650'   19   Reached level 19
    471522    650'   20   Reached level 20
    502131    750'   21   Reached level 21
    554391    800'   21   Killed Ulfast, Son of Ulfang
    555223    800'   22   Reached level 22
    607940      0'   22   Killed Farmer Maggot
    609520    850'   23   Reached level 23
    617621    850'   23   Killed Mughash the Kobold Lord
    623719    850'   23   Killed Ufthak of Cirith Ungol
    633108    850'   23   Killed Boldor, King of the Yeeks
    652963    850'   24   Reached level 24
    676820    850'   24   Killed Nar, the Dwarf
    709567    900'   24   Killed Orfax, Son of Boldor
    711194    900'   24   Found The Phial of Galadriel
    727779    950'   25   Reached level 25
    797550   1000'   26   Reached level 26
    825033   1050'   26   Killed Gorbag, the Orc Captain
    903535   1150'   27   Reached level 27
    932006   1200'   27   Killed Shagrat, the Orc Captain
   1030352   1300'   28   Reached level 28
   1032976   1300'   28   Found The Set of Leather Gloves 'Cambeleg'
   1052092   1300'   28   Found The Morning Star 'Firestar'
   1096664   1400'   28   Killed Brodda, the Easterling
   1105916   1400'   28   Killed Ulwarth, Son of Ulfang
   1139706   1400'   28   Found The Main Gauche of Azaghal
   1154316   1400'   28   Killed Khim, Son of Mim
   1154397   1400'   28   Found The Cloak 'Holcolleth'
   1160433   1400'   28   Killed Ibun, Son of Mim
   1183844   1400'   29   Reached level 29
   1196547   1450'   29   Killed Sangahyando of Umbar
   1223086   1500'   29   Found The Beaked Axe of Theoden
   1258058   1500'   29   Killed Mim, Betrayer of Turin
   1284860   1500'   29   Found The Set of Leather Gloves 'Cammithrim'
   1299412   1500'   29   Killed Lugdush, the Uruk
   1299462   1500'   29   Found The Cloak of Thingol
   1299523   1500'   30   Reached level 30
   1513843   1600'   31   Reached level 31
   1526035   1600'   31   Killed Bert the Stone Troll
   1526169   1600'   31   Killed Angamaite of Umbar
   1551204   1600'   31   Found The Metal Cap of Thengel
   1561988   1600'   31   Killed Ugluk, the Uruk
   1604002   1650'   31   Found The Soft Leather Armour 'Hithlomir'
   1624834   1650'   31   Killed Lokkak, the Ogre Chieftain
   1675647   1600'   31   Found The Dagger 'Nimthanc'
   1700500   1650'   31   Killed Smeagol
   1737808   1700'   32   Reached level 32
   1765167   1750'   32   Found The Leather Shield of the Haradrim
   1766690   1750'   32   Killed Tom the Stone Troll
   1787673   1750'   32   Found The Scimitar 'Haradekket'
   1849495   1850'   32   Found The Quarterstaff 'Nar-i-vagil'
   1912443   1900'   32   Killed Azog, King of the Uruk-Hai
   1914602   1900'   32   Found The Pair of Leather Boots of Wormtongue
   3005350   1950'   32   Found The Halberd 'Osondir'
   3026401   1950'   32   Found The Cloak of Thorongil
   3027345   1950'   32   Killed Beorn, the Shape-Changer
   3630343   2000'   33   Reached level 33
   3656205   2000'   33   Killed Bolg, Son of Azog
   4915492   2000'   33   Killed Uvatha the Horseman
   4971006   2000'   32   Killed The Queen Ant
   5009662   2050'   33   Found The Leather Shield of Celegorm
   5024170   2050'   33   Found The Long Sword 'Elvagil'
   5055639   2100'   33   Killed Lorgan, Chief of the Easterlings


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.7.2012 08:57

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10297. on the Ladder (of 18940)
4192. on the Angband Ladder (of 6485)
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Comments

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On 10.7.2012 08:57 deadlyfeather@hotmail.com wrote:
just 1 more hit he says. then I'll teleport he says... shit.

On 10.7.2012 09:36 Philip wrote:
I'd say the problem was more you fighting Gorlim at clvl 33 with a damage output of 150/round and almost no healing or guaranteed escapes.
Also, why not use the cloak Holcolleth? Speed is always useful, increasing your damage output by 30% and making it easier to run away. You should also have used Haraddeket with its higher damage output and see invisible and carried Azaghal around as a swap weapon. I would have also went do dungeon level 38 or so, as you had pretty bad stealth and no poison resistance. Personally I would have worn and uncursed Wormtongue as Nexus resistance is not quite vital, certainly speed is better. With your saving throw the chance for a statswap are around 1/15 per breath and not necessarily a bad statswap, could be INT-STR for example.

On 11.7.2012 04:43 Malak Darkhunter wrote:
Gorlim is one of the hardest uniques to kill at that level, his mana and water bolts are deadly, i try to dodge him until I have at least 10 speed, and a respectable damage output. He is almost too powerful to appear at that DL.

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