The Angband Ladder: Andrew, High-Elf Ranger by Andiiboi

  [Angband 3.0.9 Character Dump]

 Name   Andrew                                   Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  +2 +13118/1440
 Race   High-Elf          Height     83   INT! 18/100  +3  +2 +12818/1430
 Class  Ranger            Weight    197   WIS! 18/100  -1  +0 +12818/1370
 Title  ***WINNER***      Status     32   DEX! 18/100  +3  +1 +13318/1470
 HP     898/898           Maximize    Y   CON! 18/100  +1  +1 +13418/1460
 SP     32/299                            CHR! 18/100  +5  +1 +12618/1420

 Level           44       Armor   [40,+124]     Saving Throw   Legendary
 Cur Exp    4973662       Fight   (+36,+26)     Stealth           Superb
 Max Exp    4973662       Melee   (+46,+46)     Fighting          Heroic
 Adv Exp    5520000       Shoot   (+53,+19)     Shooting       Legendary
 MaxDepth   5000 ft       Blows      5/turn     Disarming         Superb
 Turns      2230925       Shots      3/turn     Magic Device   Legendary
 Gold      12607327       Infra     1340 ft     Perception        Superb
 Burden   339.6 lbs       Speed          15     Searching      Excellent

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:.....+.......
 Elec:......+.++... Confu:......+..+...
 Fire:...*..+.++... Sound:......+......
 Cold:......+.++... Shard:.......+.....
 Pois:....+....+... Nexus:....+....+...
 Fear:...+..+..+.+. Nethr:...+.....+...
 Lite:........++..+ Chaos:.....+.......
 Dark:........++... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:....+..+.....
Feath:............. Sear.:....++.......
PLite:.........+... Infra:....++...+...
Regen:...+......... Tunn.:.............
Telep:.....+...+... Speed:.++++......+.
Invis:...+.+...+..+ Blows:.............
FrAct:.+.+......+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You have no room for 4 Books of Magic Spells [Magic for Beginners]
{@b1@m1@G1}.
> Your Massive Iron Crown of Morgoth glows brightly! <4x>
> The enchantment failed.
> Your Massive Iron Crown of Morgoth glows brightly!
> You do not have enough mana to cast this spell.
> Illegal object choice (normal)!
> Your Massive Iron Crown of Morgoth glows brightly! <2x>
> The enchantment failed.
> Your Massive Iron Crown of Morgoth glows brightly! <2x>
> The enchantment failed.
> Your Massive Iron Crown of Morgoth glows brightly!
> The enchantment failed.
> Your Massive Iron Crown of Morgoth glows brightly!
> The enchantment failed.
> You do not have enough mana to cast this spell.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {350}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) a Calcite Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) a Sea Shell Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Aman [6,+31] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to shards.  
   It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) a Set of Cesti of Free Action [5,+14]
   It grants you immunity to paralysis.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Conjurings and Tricks] {@b2@m2@G2}
b) 2 Books of Magic Spells [Incantations and Illusions] {@b3@m3@G3}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@b4@m4@G4}
d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@b5@m5@G5}
   It cannot be harmed by the elements.  
e) 2 Books of Magic Spells [Raal's Tome of Destruction] {@b6@m6@G6}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@b7@m7@G7}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Tenser's Transformations] {@b8@m8@G8}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@b9@m9@G9}
   It cannot be harmed by the elements.  
i) 16 Tangerine Potions of Healing
j) 4 Metallic Blue Potions of *Healing*
k) 6 White Potions of Life
l) 4 Scrolls titled "pluveo beo" of Teleport Level {!*}
m) 9 Scrolls titled "chatus se" of *Identify*
n) 2 Scrolls titled "vet misus neo" of Mass Banishment
o) 3 Zinc Rods of Teleport Other
p) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates
   for protection from evil every 100+d100 turns.  It cannot be harmed
   by the elements.  
q) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) {50}
   It increases your attack speed by 1.  It slays animals, orcs, trolls,
   giants, and dragons.  It cannot be harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) 26 Arrows of Slay Evil (1d4) (+15,+15)
   It slays all evil creatures.  
t) 23 Seeker Arrows of Slay Animal (4d4) (+10,+15)
   It slays animals.  
u) 14 Seeker Arrows of Flame (4d4) (+9,+10) {@f1}
   It is branded with fire.  It cannot be harmed by fire.  
v) 90 Seeker Arrows of Venom (4d4) (+9,+9) {@f1}
   It is branded with poison.  
w) 17 Mithril Arrows of Acid (3d4) (+10,+12)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 33 Vermilion Potions of Speed
b) 21 Pink Potions of Restore Mana
c) 91 Scrolls titled "pluveo beo" of Teleport Level {!*}
d) a Mithril-Plated Rod of Enlightenment
e) 23 Runed Wands of Clone Monster (137 charges)
f) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
g) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
i) a Bronze Amulet of Weaponmastery (+3,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
j) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
o) a Large Leather Shield of Preservation [4,+19]
   It provides resistance to light, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
q) The Small Sword 'Sting' (1d6) (+10,+12) (+2) {48}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) 39 Arrows of Acid (1d4) (+14,+16)
   It is branded with acid.  It cannot be harmed by acid.  
s) 24 Arrows of Slay Undead (1d4) (+11,+14)
   It slays undead.  
t) 21 Arrows of Slay Demon (1d4) (+9,+15)
   It slays demons.  
u) 17 Seeker Arrows of Slay Animal (4d4) (+15,+14)
   It slays animals.  
v) 71 Seeker Arrows (4d4) (+9,+9)
w) 17 Mithril Arrows of Slay Giant (3d4) (+15,+8)
   It slays giants.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.11.2012 19:24

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7144. on the Ladder (of 18935)
3102. on the Angband Ladder (of 6482)
Second best for this player (

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On 17.11.2012 19:24 Andiiboi wrote:
What a strange feeling to finally win, after years (at least half a decade, if not more). Dove at what seemed like an okay pace until I received book 7, then hung around a bit until I decided to rocket down to 4900'. Of course, shiny things distracted me on the way down.
Collected some Arrows of Acid to kill Sauron, then took forever to find rNether. When I got Narya, I knew it was time. Grabbed my plentiful consumables, tip-toed into 5000', used _Enlightenment to find a level with a 3-corridor vault, teleported Morgoth away until I could get inside. Destructed everything else in my path and fired arrow after arrow at him in that corridor. Had one close call at 87 HP, but prevailed in the end.
The only difference in my equip was Hammerhand instead of Crown of Morgoth; I just /had/ to put it on after killing him.

On 18.11.2012 00:08 Nick wrote:
Congrats! What next?

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