The Angband Ladder: saucepan, High-Elf Ranger by smee

  [Angband 3.0.9 Character Dump]

 Name   saucepan                                 Self  RB  CB  EB   Best
 Sex    Male              Age       112   STR! 18/100  +1  +2  +5 18/180
 Race   High-Elf          Height     88   INT! 18/100  +3  +2 +12 18/270
 Class  Ranger            Weight    190   WIS! 18/100  -1  +0  +9 18/180
 Title  ***WINNER***      Status     63   DEX! 18/100  +3  +1 +13 18/270
 HP     915/915           Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     75/337                            CHR! 18/100  +5  +1  +5 18/210

 Level           44       Armor   [21,+126]     Saving Throw      Heroic
 Cur Exp    5182470       Fight   (+48,+37)     Stealth        Legendary
 Max Exp    5182470       Melee   (+52,+44)     Fighting          Heroic
 Adv Exp    5520000       Shoot   (+63,+31)     Shooting       Legendary
 MaxDepth   5050 ft       Blows      6/turn     Disarming         Superb
 Turns      2131385       Shots      3/turn     Magic Device   Legendary
 Gold       1379104       Infra       80 ft     Perception     Excellent
 Burden   361.7 lbs       Speed          25     Searching      Excellent

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.*.......... Blind:..+...+....+.
 Elec:..*..++...... Confu:...........+.
 Fire:..*...+...... Sound:.............
 Cold:..*...*...... Shard:...........+.
 Pois:..+.+........ Nexus:....+........
 Fear:..+.......... Nethr:..+.....+....
 Lite:...........++ Chaos:.......+.....
 Dark:......+...... Disen:..+.....+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+.++..+..
Feath:...........+. Sear.:....+........
PLite:...........+. Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:..+......+... Speed:..+++......+.
Invis:..+...+.....+ Blows:+............
FrAct:..........+.. Shots:.............
HLife:.....++.+.... Might:.............


  [Character Equipment]

a) The Tulwar of Arthromen (2d4) (+4,+7) (+1)
   It increases your attack speed by 1.  It slays orcs, trolls, and 
   dragons.  It is branded with acid.  It provides resistance to acid.  
   It sustains your strength.  It cannot be harmed by the elements.  
b) a Long Bow of Power (x3) (+15,+31)
c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
d) a Ruby Ring of Speed (+15)
   It increases your speed by 15.  
e) a Bone Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir 'Arang' (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning and life draining.  It sustains your dexterity.  It
   usually provides light of radius 3.  It activates for clairvoyance
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Hard Leather Armour of Arodorima (-1) [6,+12] (+2)
   It increases your stealth by 2.  It provides immunity to cold.  It
   provides resistance to lightning, fire, dark, blindness, and life
   draining.  It grants you the ability to see invisible things.  It
   activates for probing every 20 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Lastel' [1,+25] (+3)
   It increases your constitution by 3.  It increases your stealth by
   3.  It provides resistance to chaos.  It sustains your constitution.
   It cannot be harmed by the elements.  
i) a Large Metal Shield of Preservation [5,+35]
   It provides resistance to nether, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
j) The Steel Helm 'Oimor' [6,+9] (+4)
   It increases your intelligence and wisdom by 4.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Gondi' (+6,+8) [1,+14] (+4) (charging)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It sustains your dexterity.  It grants you immunity to paralysis.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Agduil [2,+16] (+8)
   It increases your speed by 8.  It provides resistance to light, 
   blindness, confusion, and shards.  It usually provides light of
   radius 4.  It makes you fall like a feather.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) 8 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 7 Hazy Potions of Cure Critical Wounds
j) 14 Copper Speckled Potions of Healing
k) 5 Vermilion Potions of *Healing*
l) 5 Brown Potions of Life
m) 5 Nickel Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
n) 2 Cast Iron Rods of Detection {@z1}
   It cannot be harmed by electricity.  
o) 9 Copper Rods of Teleport Other (1 charging) {@z0}
p) a Massive Iron Crown [0] {cursed}
q) The Pair of Soft Leather Boots of Aedhri [2,+7]
   It cannot be harmed by the elements.  It might have hidden powers.
r) a Mighty Hammer (9d9) {good}
s) 49 Arrows of Frost (1d4) (+9,+10)
   It is branded with frost.  It cannot be harmed by cold.  
t) 58 Arrows of Flame (1d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
u) 69 Arrows of Venom (1d4) (+8,+9)
   It is branded with poison.  
v) 7 Seeker Arrows of Slay Evil (4d4) (+15,+15)
   It slays all evil creatures.  
w) 24 Mithril Arrows of Flame (3d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 3 Scrolls titled "inoringe" of *Destruction*
b) a Scroll titled "helare durue" of Mass Banishment
c) a Jade Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
d) The Ring of Feith (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   confusion, shards, and life draining.  It grants you the ability to
   see invisible things.  It activates for haste self (75+d75 turns)
   every 150+d150 turns.  It cannot be harmed by the elements.  
e) The Ring of Harath (+4)
   It increases your strength and wisdom by 4.  It increases your 
   searching and speed by 4.  It provides resistance to blindness, 
   confusion, and nexus.  It sustains your strength and wisdom.  It 
   makes you fall like a feather.  It grants you immunity to paralysis.
   It activates for large fire ball (120) every 20+d20 turns.  It
   cannot be harmed by the elements.  
f) The Amulet of Orollor (+4)
   It increases your wisdom and constitution by 4.  It provides
   resistance to confusion.  It sustains your wisdom and constitution.  
   It activates for dispel evil (x5) every 50+d50 turns.  It cannot be
   harmed by the elements.  
g) a Driftwood Amulet of ESP (+7)
   It increases your searching by 7.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
h) a Brass Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
i) The Robe 'Eithir' [2,+10] (+2)
   It increases your dexterity and constitution by 2.  It provides
   resistance to acid, lightning, fire, cold, and life draining.  It
   sustains your dexterity and constitution.  It activates for a
   magical arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
j) The Soft Leather Armour of Amithrech [4,+10] (+2)
   It increases your dexterity by 2.  It increases your searching by 2.
   It provides immunity to fire.  It provides resistance to acid and 
   cold.  It sustains your dexterity.  It cannot be harmed by the
   elements.  
k) a Cloak of the Magi [1,+10] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you the power of
   telepathy.  It cannot be harmed by acid.  
l) a Main Gauche of Gondolin (1d5) (+20,+18)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark and life draining.  It usually provides light of radius 1.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by acid or fire.  
m) The Tulwar 'Ekkastil' (4d4) (+7,+10) (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   increases your infravision by 4.  It is branded with fire.  It
   provides resistance to fire, nexus, and chaos.  It sustains your 
   strength, dexterity, and constitution.  It slows your metabolism.  
   It grants you the ability to see invisible things.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by
   the elements.  
n) The Whip of Isind (5d3) (+9,+12) (+1)
   It increases your dexterity by 1.  It increases your infravision by
   1.  It slays animals, dragons, and all evil creatures.  It provides
   resistance to lightning and nexus.  It sustains your dexterity.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) a Long Bow of Accuracy (x3) (+26,+19)
p) 99 Arrows of Frost (1d4) (+3,+3)
   It is branded with frost.  It cannot be harmed by cold.  
q) 99 Arrows of Venom (1d4) (+0,+0)
   It is branded with poison.  
r) 4 Seeker Arrows of Lightning (4d4) (+13,+14)
   It is branded with electricity.  It cannot be harmed by electricity.
   
s) 14 Mithril Arrows of Venom (3d4) (+8,+9)
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.10.2008 19:26
Last updated on 14.10.2008 22:23

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7123. on the Ladder (of 18936)
3089. on the Angband Ladder (of 6482)
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Comments

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On 7.10.2008 19:26 smee wrote:
first of these in awhile to not die early in stat gain for going too deep

i got this speed boots from bullroarer at 2250 or so, now hanging around 2000-2500 looking for D's and troll pits, was doing better with stats until i got nexus blasted so now i have more to do

On 7.10.2008 21:18 smee wrote:
i cursed my weapon and went from 4 blows to 2, which sucks. but i found this nice ring on a troll. now im thinking to dive to 4k or so before i get more stat even though its probably a bad idea, overconfidence setting in. lost 50 hp to the 6 speed ring

On 8.10.2008 17:09 smee wrote:
now i think i can go to 3500 or 4000 feet and look for better speed ring and a better bow/shield/amu

hopefully to not die

On 8.10.2008 18:25 PowerDiver wrote:
Usually one speed ring is enough. If you find a con ring with a good bonus you should consider switching.

On 8.10.2008 22:56 smee wrote:
finally got tensers and now going back down with a lot of nice arrows. i did switch a 4 con ring for the speed, i remember reading about diminishing returns over 20 or so at one point

i found this +con cloak but i dont want to give up esp :/

On 8.10.2008 22:57 smee wrote:
going to look for non-crappy bow and more resists

On 8.10.2008 23:06 smee wrote:
ah first thing i find is an amulet of esp, i think ill live without rconf and take the 100+ hps from the cloak, probably famous last words

On 9.10.2008 16:23 smee wrote:
rconf is really worthwhile

On 13.10.2008 18:59 smee wrote:
just found this ring in a mini vault on the ground

got most resist covered otherwise, not sure if i should wait around for a good bow or just try killing sauron

On 14.10.2008 15:58 smee wrote:
i had a large checkerboard vault with maybe 10 more artifacts to find, and no inv space, so i dropped books 1, 2, and 4, then hit mcc to remove rocks, and the new mcc turned out to be teleport level. time to label books 1-2-3 etc and use that.

On 14.10.2008 21:04 smee wrote:
gonna try out these acid arrows. almost forgot to wear the ring though

On 14.10.2008 21:11 PowerDiver wrote:
I hope by "try out" you mean "punt Sauron".

On 14.10.2008 22:23 smee wrote:
used 13 healing and 4 *healing* in last fight. some sound breather got me to <100 hps once but otherwise i ran around a lot to avoid summons, and used earthquake to hide from them. hooray

On 14.10.2008 22:24 smee wrote:
yes i scored a field goal on sauron

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