The Angband Ladder: Testmon, Demon Monster by <lurk@r.com>

  [PosChengband 1.0.18 Character Dump]

 Name       : Testmon                      ========== Stats ==========
 Sex        : Female                             STR! :    18/200
 Personality: Munchkin                           INT  :    18/183
 Race       : Demon                              WIS  :    18/105
 Subrace    : Marilith                           DEX  :    18/117
 Class      : Monster                            CON  :    18/110
                                                 CHR  :    18/150

 Level      :       40                           HP   :   880/880
 Cur Exp    :  1280313                           SP   :   269/462
 Max Exp    :  1280313                           AC   :        82
 Adv Exp    :  1562500                           Speed:       +24

                                           ========== Skills =========
 Gold       :  9416934                     Melee      : Legendary[27]
 Kills      :     4169                     Ranged     : Superb
 Uniques    :       65                     SavingThrow: Heroic
 Artifacts  :       39                     Stealth    : Excellent
                                           Perception : Heroic
 Game Day   :        5                     Searching  : Legendary[2]
 Game Time  :     5:23                     Disarming  : Superb
 Play Time  :    13:15                     Device     : Legendary[10]

============================= Character Equipment =============================

a) a Blade of Chaos (Trump) (6d5) (+11,+13) (+2 to searching) {Fe, .}
c) a Ring of Slaying and Regeneration (+16,+10)
d) a Ring of Speed and Fire ball (+6)
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
f) The Broad Spear of Destiny (3d9) (+15,+15) (+4) {logrusQ}
g) The Large Metal Shield of Anarion [8,+18] {Cf}
i) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks) {Bl}
j) The Large Leather Shield of the Makers [6,+16] (+4 to speed) {Sp;ShDi;Hl}
k) an Amulet of the Magi and Protection [+11] (+6 to searching) {~pDo}
l) The Incandescent Light of Yeduson (+3 to infravision)


              | ==]/) |)"!                              | ==]/) |)"!
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ......+......  50%           Speed      : ...+.....+..+
 Elec       : ......+......  50%           Free Act   : +...+...+.+.+
 Fire       : .....++.....+  72%           See Invis  : .....+..+.+.+
 Cold       : ......+......  50%           Warning    : .............
 Poison     : ............+  50%           SlowDigest : +...........+
 Light      : .....+..+....  65%           Regenerate : +.+..........
 Dark       : .............   0%           Levitation : .....+.......
 Confusion  : ......+.....+  72%           Perm Lite  : .....+..+...+
 Nether     : ............+  50%           Reflection : .............
 Nexus      : +............  50%           Hold Life  : .....+...+..+
 Sound      : .............   0%           Sust Str   : ......+......
 Shards     : .........+...  50%           Sust Int   : ......+......
 Chaos      : +...........+  65%           Sust Wis   : ......+......
 Disenchant : .........+...  50%           Sust Dex   : ......+......
 Time       : .............   0%           Sust Con   : ......+......
 Blindness  : ........+...+  65%           Sust Chr   : ......+......
 Fear       : +............                Dec Mana   : .............
 Aura Fire  : ...........+. 5d6+2          Easy Spell : .............
 Aura Elec  : ...........+. 5d6+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............

              | ==]/) |)"!                              | ==]/) |)"!
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +....+..+....                Telepathy  : .............
 Slay Undead: .....+..+....                ESP Evil   : .............
 Slay Demon : .....+.......                ESP Noliv. : .............
 Slay Dragon: .....+.......                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : ........+....                ESP Dragon : ..........+..
 Slay Troll : .............                ESP Human  : ..........+..
 Slay Giant : .....+.......                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : ........+.+..
 Elec Brand : .............                ESP Troll  : ........+....
 Fire Brand : .....+.......                ESP Giant  : ........+....
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .....+....++. 180'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : +....+....+..
 Chaotic    : .............                Cursed     : .............
 Add Blows  : ........+....                Rnd Tele   : +............
 Blessed    : .....+.......                No Tele    : .............
 Riding     : .....+.......                Drain Exp  : .............

              | ==]/) |)"!
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: ....2.s.2....  18/90  4  0  3  4 18/200
        INT : .....4s......  18/93  2  0  3  4 18/183
        WIS : .....4s......  18/85 -5  0  3  4 18/105
        DEX : ......s.2....  18/27  4  0  3  2 18/117
        CON : ....2.s.2....     18  4  0  3  4 18/110
        CHR : ......s...... 18/100  2  0  3  0 18/150

==================================== Melee ====================================

 Hand #1: a Blade of Chaos (Trump) (6d5) (+11,+13) (+2 to s Accuracy
 Weight : 18.0 lbs                                           AC Hit
 To Hit : 11 + 82 = 93                                       25 91%
 To Dam : 13 + 46 = 59                                       50 88%
 Blows  : 5                                                  75 84%
 Damage                                                     100 80%
 Crits  : 1.22x + 1.72                                      125 77%
 Normal : 407 (335-480) [1.22x]                             150 73%
 Evil   : 517 (370-665) [2.44x]                             175 69%
                                                            200 66%


 Hand #3: The Broad Spear of Destiny (3d9) (+15,+15) (+4)   Accuracy
 Weight : 10.0 lbs                                           AC Hit
 To Hit : 15 + 34 = 49                                       25 89%
 To Dam : 15 + 16 = 31                                       50 82%
 Blows  : 4                                                  75 75%
 Skill  : 75.0%                                             100 68%
 Damage                                                     125 62%
 Crits  : 1.08x + 0.65                                      150 55%
 Normal : 188 (136-240) [1.08x]                             175 48%
 Evil   : 252 (148-356) [2.16x]                             200 41%
 Undead : 316 (160-472) [3.24x]
 Demons : 316 (160-472) [3.24x]
 Giants : 316 (160-472) [3.24x]
 Dragons: 316 (160-472) [3.24x]
 Fire   : 284 (156-412) [2.70x]


 Hand #5: The Small Sword 'Sting' (1d6) (+10,+10) (+2 attac Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 10 + 32 = 42                                       25 86%
 To Dam : 10 + 16 = 26                                       50 76%
 Blows  : 5                                                  75 67%
 Skill  : 56.2%                                             100 57%
 Damage                                                     125 48%
 Crits  : 1.06x + 0.52                                      150 38%
 Normal : 147 (135-160) [1.06x]                             175 28%
 Evil   : 165 (140-190) [2.12x]                             200 19%
 Undead : 185 (145-225) [3.18x]
 Orcs   : 185 (145-225) [3.18x]


 Attack : Your Tail (3d7)                                   Accuracy
 Weight : 25.0 lbs                                           AC Hit
 To Hit : 20 + 46 = 66                                       25 91%
 To Dam : 0 + 34 = 34                                        50 86%
 Blows  : 1                                                  75 82%
 Damage                                                     100 77%
 Crits  : 1.17x + 1.42                                      125 73%
 Normal : 48 (38-59)                                        150 69%
                                                            175 64%
                                                            200 60%



=================================== Spells ====================================

                     Lvl Cost Fail Desc
Phase Door            10    3   1% 
Terrify               12    5   1% 
Teleport              15    7   1% 
Slow                  17   10   1% 
Fire Bolt             20    7   1% dam 15d8
Summon Manes          22    9   1% 
Fire Ball             25   16   1% dam 90
Cause Critical Wound  30   18   1% dam 10d15
Amnesia               32   20   1% 
Summon Demon          36   70  28% 
Enchantment           40   70  45% 

================================ Last Messages ================================

> There is a permanent wall blocking your way.
> Selling a Katana (Defender) (3d4) (+15,+10) [+5] (+2 to stealth)
{AcElFiCo(Dx}
>  (m).
> You instantly agree upon the price.
> Done!
> You sold a Katana (Defender) (3d4) (+15,+10) [+5] (+2 to stealth)
{AcElFiCo(Dx}
>  for 15000 gold.
> You have no more Katanas (Defender) (3d4) (+15,+10) [+5] (+2 to stealth)
>  {AcElFiCo(Dx}.
> Selling a Two-Handed Sword (Armageddon) (4d7) (+11,+14) {|S} (m).
> You instantly agree upon the price.
> Fine.
> You sold a Two-Handed Sword (Armageddon) (4d7) (+11,+14) {|S} for 15000 gold.
> You have no more Two-Handed Swords (Armageddon) (4d7) (+11,+14) {|S}.
> Selling a Broad Axe of Force (2d6) (+9,+13) (+2) (m).
> You quickly agree upon the price.
> Okay.
> You sold a Broad Axe of Force (2d6) (+9,+13) (+2) for 10939 gold.
> You have no more Broad Axes of Force (2d6) (+9,+13) (+2).
> You have The Sling 'Tigarbaton' (x3) (+17,+17) {XmXs} (m).
> You were using The Knight's Shield 'Dal-i-Thalion' [10,+18] (+2 to searching)
>  {Sr;SoNt} (m).
> You have 4 Wands of Acid Balls (26 charges) (m).
> You have a Wand of Striking (6 charges) (n).
> You have 4 Scrolls of Protection from Evil (g).
> You drop a Wand of Striking (6 charges) (n).
> You have no more Wands of Striking (6 charges).
> You drop The Sling 'Tigarbaton' (x3) (+17,+17) {XmXs} (o).
> You have no more Slings 'Tigarbaton' (x3) (+17,+17) {XmXs}.
> You drop a Potion of *Healing* {!k!q} (d).
> You have no more Potions of *Healing* {!k!q}.


=================================== Dungeons ==================================

 Angband         : level  44
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Lonely Mountain : level  40

 Now, you are in Angwil.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Hobbes the Tiger                         (Dungeon level:   6) - level 13
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 16
  The Sewer                                (Danger  level:  15) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Vapor Quest                              (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 33
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 38
  Shuten-douji, King Ogre of Ooe-Mountain  (Dungeon level:  44) - level 39

< Failed Quest >
  Nothing.


 Arena: 30 Victories


============================== Defeated Monsters ==============================

You have defeated 4169 enemies including 65 unique monsters in total.

< Unique monsters top 20 >
  Bull Gates                               (level  52)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Smaug the Golden                         (level  45)
  Judge Fear                               (level  43)
  Gorlim, Betrayer of Barahir              (level  41)
  Malekith the Accursed                    (level  40)
  M. Bison                                 (level  40)
  Kavlax the Many-Headed                   (level  39)
  Rolento                                  (level  38)
  Father Dagon                             (level  38)
  Ar-Pharazon the Golden                   (level  38)
  Mandor, Master of the Logrus             (level  38)
  The Greater Hell Magic Mushroom Were-Quylthulg (level  36)
  Pip, the Braver from Another World       (level  35)
  The Minotaur of the Labyrinth            (level  35)
  King Koopa                               (level  34)
  Ulfang the Black                         (level  34)
  Jurt the Living Trump                    (level  34)
  Groo the Wanderer                        (level  33)
  Bill the Stone Troll                     (level  33)


============================= Character Inventory =============================

a) 13 Potions of Speed {!k!q}
b) 14 Potions of Heroism {50% off}
c) 14 Potions of Healing {25% off, !k!q}
d) 10 Potions of Resistance {!k!q}
e) 15 Potions of Curing
f) 4 Scrolls of Protection from Evil
g) 2 Rods of Recall {@z0 !*}
h) 2 Rods of Detection {@zd !!}
i) 2 Rods of Probing
j) 3 Rods of Teleport Other {@zt !!}
k) 3 Wands of Drain Life (18 charges)
l) 4 Wands of Acid Balls (26 charges)
m) The Knight's Shield 'Dal-i-Thalion' [10,+18] (+2 to searching) {Sr;SoNt}
n) 2 Ewok Corpses


================================ Home Inventory ===============================

 ( page 1 )
a) a Life Spellbook [Blessings of the Grail]
b) 3 Potions of Boldness
c) 4 Potions of Speed {!k!q}
d) 22 Potions of Resist Cold {!k!q}
e) 5 Potions of Heroism {50% off}
f) a Potion of Berserk Strength
g) 5 Potions of Healing {25% off, !k!q}
h) 7 Potions of *Healing* {!k!q}
i) a Potion of Life {!k!q}
j) 6 Potions of Restore Mana {!k!q}
k) 2 Potions of Enlightenment
l) 10 Potions of Curing

 ( page 2 )
a) 2 Scrolls of Summon Pet
b) 4 Scrolls of Teleport Level
c) 5 Scrolls of Monster Confusion
d) a Scroll of Rune of Protection
e) a Scroll of Genocide {!*}
f) 2 Scrolls of Acquirement {!*}
g) a Scroll of Summon Kin
h) a Scroll of Weapon Branding
i) 2 Rods of Recall {@z0 !*}
j) 3 Rods of Drain Life
k) 2 Rods of Lightning Balls
l) a Rod of Stone to Mud

 ( page 3 )
a) 2 Wands of Stone to Mud (16 charges)
b) a Wand of Lightning Balls (13 charges)
c) a Wand of Striking (6 charges)
d) a Staff of Destruction (5 charges) {!u!s!d!k}
e) The Ring of Nobility {Co;Fa(Wi}
f) a Ring of Flames [+9]
g) a Ring of Ice and Accuracy (+5,+0) [+9]
h) a Ring of Poison Resistance
i) a Ring of Free Action
j) a Ring of See Invisible
k) a Ring of Dexterity (+4)
l) a Ring of Constitution (+5)

 ( page 4 )
a) a Ring of Light and Darkness Resistance
b) a Ring of Nether Resistance
c) a Ring of Sound Resistance
d) a Ring of Confusion Resistance
e) a Ring of Disenchantment Resistance and Accuracy (+2,+0)
f) a Ring of Chaos Resistance
g) a Ring of Mana
h) The Inro of Mito Koumon (+2) (charging)
i) an Amulet of Intelligence (+6)
j) The Dog Collar of Fang (+2,+3) (+1)
k) The Dog Collar of Wolf [+7] (+1)
l) a Feanorian Lamp of Immortal Eye

 ( page 5 )
a) The Phial 'Corona' (+1) {Ch;Lu(Ch}
b) The Phial of Galadriel (+1 to searching)
c) The Stone of Lore
d) White Dragon Scale Mail (-2) [40,+15]
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Po}
f) The Bar Chain Mail of Desert (-2) [18,+16] (+2 to speed) {SpSt;ElFiCf[F}
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Po}
h) Splint Mail of Elvenkind (-2) [19,+17] (+2 to stealth) {Nx}
i) The Full Plate Armour of Isildur [25,+25] (+2)
j) Mithril Chain Mail of High Resistance (-1) [28,+11] {PoSoNtDi}
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Fe}
l) The Hard Leather Armour of Himring [6,+15]

 ( page 6 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
b) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4)
c) Leather Scale Mail of Elvenkind (-1) [11,+11] (+3 to stealth) {Nx}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Cf}
e) Black Clothes [4,+12] (+3 to stealth)
f) a Cloak of Aman [1,+20] (+1 to stealth) {Ca}
g) a Cloak of Thievery [1,+8] (+1 to speed)
h) The Cloak of Merry (+1,+1) [1,+7] (+1)
i) an Elven Cloak of the Bat (-7,-13) [4,+10] (+2)
j) The Elven Cloak 'Icy Princess' [4,+15] (+4 to stealth) {If;CoShNt[C, orcQ}
k) a Large Leather Shield of Elvenkind [6,+13] (+3 to stealth) {Nx}
l) The Large Metal Shield 'Gong' [15,+15] (+4)

 ( page 7 )
a) a Mirror Shield of Resist Lightning [10,+18]
b) a Golden Crown of Telepathy [0,+9] {~Tele~TUZ}
c) The Metal Cap of Thengel [3,+12] (+3) [+23%]
d) The Steel Helm of Hammerhand [6,+20] (+3)
e) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
f) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+9] (+2)
g) a Pair of Metal Shod Boots of Thievery [6,+5] (+2 to speed)
h) a Dagger (Pattern) (1d4) (+15,+13) (+2) {Po;Hl}
i) The Dagger 'Nimthanc' (1d4) (+4,+6) {Po}
j) The Dagger 'Narthanc' (1d4) (+4,+6) {Po}
k) The Dagger 'Dethanc' (1d4) (+4,+6) {Dk}
l) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)

 ( page 8 )
a) a Small Sword (Defender) (1d6) (+5,+13) [+7] (+2 to stealth)
{AcElFiCoPo;RgWr(Wi}
b) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+1 attack)
c) a Short Sword (Trump) (1d7) (+10,+15) (+2 to searching) {Di, .}
d) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
e) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
f) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision) {Hl}
g) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
h) The Flamberge 'Demonbane' (3d7) (+12,+19) {/*UL}
i) a Blade of Chaos (6d5) (+7,+4)
j) The Spear 'Delta' (3d7) (+18,+16) {/XDU/p}
k) a Halberd (Trump) (4d5) (+16,+14) (+2 to searching) {So;Lu}
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)

 ( page 9 )
a) a Great Axe (Death) (5d4) (+14,+10)
b) a Scythe of Slicing (8d4) (+4,+6)
c) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
d) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
e) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
f) a Mace of Disruption of Venom (5d8) (+9,+9)
g) a Wizardstaff (Life) (1d2) (+10,+10) (+2)
h) a Sling of Extra Might (x3) (+3,+8) {Bl}
i) The Sling 'Tigarbaton' (x3) (+17,+17) {XmXs}
j) 27 Steel Bolts of Hurt Evil (3d5) (+2,+11)
k) 29 Arrows of Hurt Dragon (1d4) (+8,+6)
l) 20 Arrows of Shocking (1d4) (+7,+7)

 ( page 10 )
a) 14 Seeker Arrows (6d4) (+3,+5)
b) 28 Seeker Arrows (6d4) (+6,+6)
c) 24 Rounded Pebbles of Hurt Evil (1d2) (+6,+5)
d) 23 Mithril Shots (4d3) (+6,+6)
e) 27 Mithril Shots of Flame (4d3) (+5,+9)
f) a Mangy looking leper Corpse
g) a Singing, happy drunk Corpse
h) a Battle scarred veteran Corpse
i) 8 Ewok Corpses
j) 3 Novice mage Corpses
k) 4 Lizardman Corpses
l) The Corpse of King Mulu, the Chief of Southerings {Wanted!k!k!k}

 ( page 11 )
a) 3 Master rogue Corpses
b) The Corpse of Angamaite of Umbar {Wanted!k!k!k}
c) The Corpse of Alberich the Nibelung King {Wanted!k!k!k}
d) The Corpse of Jaian, the Boss of the Kids {Wanted!k!k!k}
e) 4 Master thief Corpses



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF

  [Check Sum: "095593c75c00d3d8ec"]


Posted on 17.4.2013 21:39

Download this dump

8341. on the Ladder (of 18938)
614. on the PosChengband Ladder (of 2395)
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Comments

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On 17.4.2013 21:39 lurk@r.com wrote:
Some questions for Chris:

Why Mariliths can't equip ranged weapons, cloaks, headgear or 3rd pair gloves? Is this coding thing, bug or balance thing?

I tried to check monster Marilith at beastmaster and it didn't exist. Did you remove it, or am I being paranoid?

Why only 24 base attacks when wielding 6 weapons? This tanar'ri business is weaksauce... :)

On 17.4.2013 22:38 chris wrote:
I restricted Marilith equipment slots in an effort at balance. Obviously, three sets of arms (and a bonus innate attack) is going to give some crazy offense if steps aren't taken. Since the standard equipment set is 12 slots, I limited the Marilith to that number as well. No distance attack (removal of bow slot) might be annoying, but to add one in there would require me to remove something else.

There is no Marilith monster at the moment. I probably should add one ...

I haven't playtested this build yet. Do you feel overpowered? Underpowered? Your current equipment set has a lot of attacks, but I don't think your damage output is out of line, especially against high AC opponents. Of course, Sting is hardly the best weapon out there so you have a lot of room for improvement.

On 18.4.2013 02:07 lurk@r.com wrote:
Power thing was joke, in melee test has wrecked everything. Only thing it might need is decent ranged dmg spell like plasma/mana bolt instead of enchant because no bow slot.

Also option to stop evolution at Death Quasit would be nice (wallhax) :)

On 18.4.2013 02:16 chris wrote:
Ah, but your AC is sooooo looooow. You will get mauled later on, I think!

On 19.4.2013 01:45 clouded wrote:
Too bad there is no shield bashing, wielding six shields would be fun.

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