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The Angband Ladder: Squirrel, Half-Titan Beastmaster by UglySquirrell

  [PosChengband 1.0.14 Character Dump]

 Name       : Squirrel                     ========== Stats ==========
 Sex        : Male                               STR  :    18/***
 Personality: Nimble                             INT  :    18/151
 Race       : Half-Titan                         WIS  :    18/122
 Subrace    : None                               DEX  :    18/130
 Class      : Beastmaster                        CON! :     18/90
 Realm      : Trump                              CHR! :    18/***

 Level      :       37                           HP   :   586/586
 Cur Exp    :  1793480                           SP   :   362/362
 Max Exp    :  1793480                           AC   :       105
 Adv Exp    :  2142000                           SpeedRiding: +13

                                           ========== Skills =========
 Gold       :   675702                     Melee      : Heroic
 Kills      :     6060                     Ranged     : Legendary[22]
 Uniques    :      102                     SavingThrow: Superb
 Artifacts  :       37                     Stealth    : Excellent
                                           Perception : Very Good
 Game Day   :       50                     Searching  : Good
 Game Time  :    19:20                     Disarming  : Superb
 Play Time  :    42:49                     Device     : Superb

============================= Character Equipment =============================

a) The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4) {~Good}
c) The Long Bow 'Bloodrain' (x3) (+19,+17) (+3 to infravision)
{StChIf;Li;Xs(Ch}
d) a Ring of Nether Resistance and Regeneration
e) a Ring of High Resistance {SoNx}
f) The Amulet 'Precious Protection' (+5) {StCh;DkFe;Hl}
g) The Phial of Galadriel (+1 to searching)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Di}
i) The Cloak 'Shambler' (+6,+7) [1,+18] (+2 to stealth)
{InChSlIf;ElShBlCfSo;Fa[E}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Li}
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) The Pair of Soft Leather Boots of the Bard [2,+18] (+4)


              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+.....  50%           Speed      : .............
 Elec       : .......++....  65%           Free Act   : +.......+.+..
 Fire       : +......+.....  65%           See Invis  : +............
 Cold       : .......+.....  50%           Warning    : .............
 Poison     : ...........+.  50%           SlowDigest : .............
 Light      : ..+......++..  72%           Regenerate : ...+.........
 Dark       : .....+.......  50%           Levitation : .............
 Confusion  : ........+....  50%           Perm Lite  : +.........+..
 Nether     : ...+.........  50%           Reflection : .............
 Nexus      : ....+..+.....  65%           Hold Life  : ...+.+.......
 Sound      : ....+...+....  65%           Sust Str   : .............
 Shards     : .......++....  65%           Sust Int   : .............
 Chaos      : ............+  50%           Sust Wis   : .............
 Disenchant : .......+.....  50%           Sust Dex   : +............
 Time       : .............   0%           Sust Con   : ..........+..
 Blindness  : ........++...  65%           Sust Chr   : ..+..........
 Fear       : .....+.......                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : ........+.... 4d5+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .........+...

              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .........+...
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : +............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : +............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : +............                ESP Giant  : .............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .........+... +15%
 Sharpness  : .............                Infravision: ..+.....+....  50'
 Quake      : .............                Stealth    : ........+..+.
 Vampiric   : .............                Searching  : ......+......
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............

              abcdefghijkl@   Base  R  C  P  E  Total
        STR : 4.3..5.2.....  18/80  4  1 -1 14 18/***
        INT : ........22... 18/101  1 -1  1  4 18/151
        WIS : .........2... 18/112  1 -1 -1  2 18/122
        DEX : s..........4.  18/80 -2  1  2  4 18/130
        CON!: ..........s..  18/80  2  0 -1  0  18/90
        CHR!: ..3..5.22..4.  18/80  2  2  0 16 18/***

==================================== Melee ====================================

 Hand #1: The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4 Accuracy
 Weight : 13.0 lbs                                           AC Hit
 To Hit : 10 + 44 = 54                                       25 89%
 To Dam : 15 + 27 = 42                                       50 83%
 Blows  : 5                                                  75 77%
 Damage                                                     100 70%
 Crits  : 1.09x + 0.73                                      125 65%
 Normal : 272 (230-315) [1.09x]                             150 58%
 Evil   : 337 (250-425) [2.18x]                             175 52%
 Orcs   : 405 (275-535) [3.27x]                             200 46%
 Trolls : 405 (275-535) [3.27x]
 Fire   : 370 (260-480) [2.72x]


=================================== Shooting ==================================

 Shooting: The Long Bow 'Bloodrain' (x3) (+19,+17) (+3 to infravision)
 Range   : 180'
 Shots   : 2.00
 Mult    : 3.60x
 To Hit  : 19 + 29 = 48
 To Dam  : 17 (Multiplier Applies)
 Xtra Dam: 7 (Multiplier Does Not Apply)

 Ammo #1 : 22 Arrows of Slaying (2d4) (+6,+14) (136/272)           AC Hit
 Weight  : 0.2 lbs                                                 50 85%
 To Hit  : 6 + 48 = 54                                            100 75%
 To Dam  : 14 + 17 = 31 (Multiplier Applies)                      150 65%
 Damage                                                           175 60%
 Crits   : 1.02x                                                  200 55%
 Normal  : 278 (256-300) [3.67x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Probe Monster         15   10   5% 
Dominate a Living Th   1   10   5% 
Dominate Living Thin  30   28   5% 


==================================== Spells ===================================

Realm: Trump

     [Conjurings & Tricks]   Profic Lvl  SP Fail Desc
  a) Phase Door                [Ex]   5   3   4% range 10
  b) Trump Spiders             [Be]   3   4   5% 
  c) Shuffle                   [Un]   8  11   5% random
  d) Reset Recall              [Un]  12  19   5% 
  e) Teleport                  [Ex]  16  15   4% range 148
  f) Trump Spying              [Un]  20  37   5% dur 25+1d30
  g) Teleport Away             [Be]  24  35   5% power 74
  h) Trump Animals             [Be]  21  26   5% 

     [Deck of Many Things]   Profic Lvl  SP Fail Desc
  a) Trump Reach               [Un]  32  47   5% max wgt 55
  b) Trump Kamikaze            [Un]  23  39   5% 
  d) Haste Monster            ![Ma]  29  26   3% 
  e) Teleport Level            [Un]  37  80   5% unknown
  f) Dimension Door            [Un]  40  72   5% unknown
  g) Word of Recall            [Un]  42  95   5% unknown
  h) Banish                    [Un]  44 127   5% unknown

     [Trumps of Doom]        Profic Lvl  SP Fail Desc
  a) Swap Position             [Un]  20  50   5% 
  c) Trump Reptiles            [Un]  23  41   5% 
  d) Trump Monsters            [Ex]  25  24   4% 
  e) Trump Hounds              [Be]  27  36   5% 
  f) Trump Branding            [Un]  40 159   5% unknown
  g) Living Trump              [Un]  45 190  12% unknown

     [Five Aces]             Profic Lvl  SP Fail Desc
  a) Trump Divination          [Sk]  33  37   5% rad 30
  b) Trump Lore                [Un]  38  95   5% unknown
  c) Heal Monster              [Un]  32  77   5% heal 570
  d) Trump Dragon              [Sk]  36  86   5% 
  h) Trump Ancient Dragon      [Un]  47 159  13% unknown


================================ Last Messages ================================

> Added a macro.
> Appended macros.
> There is a permanent wall blocking your way.
> The Scruffy little dog wakes up.
> That command does not work in stores. <x2>
> You feel less stupid.
> There is a permanent wall blocking your way.
> Recharge all items for 1500 gold? [y/n]
> You pay 1500 gold.
> There is a permanent wall blocking your way. <x2>
> The Novice ranger wakes up.
> Your Great Wyrm of Law(riding) claws the Novice ranger.
> The Novice ranger dies.
> You have found 40 gold pieces worth of copper.
> There is a permanent wall blocking your way. <x6>
> That command does not work in stores. <x2>
> Buying 17 Scrolls of Identify (e).
> You quickly agree upon the price.
> Taken!
> You bought 17 Scrolls of Identify for 1020 gold.
> You have 20 Scrolls of Identify {@r0=g} (n).
> There is a permanent wall blocking your way.
> Buying 45 Scrolls of Identify (i).
> You quickly agree upon the price.
> Accepted!
> You bought 45 Scrolls of Identify for 2700 gold.
> You have 65 Scrolls of Identify {@r0=g} (n).
> You drop 2 Mushrooms of Restoring {!E} (e).
> You have no more Mushrooms of Restoring {!E}.
> You have The Robe of Eternity [0,+42] (+3) (r).
> Examining The Robe of Eternity [0,+42] (+3)...


=================================== Dungeons ==================================

 Angband         : level  45
 Camelot         : level  30
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Forest          : level  32
!Mountain        : level  50
 Mine            : level  75
 Anti-melee cave : level  40
 Glass castle    : level  40
!Lonely Mountain : level  40

 Now, you are in Telmora.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level  9
  Brodda, the Easterling                   (Dungeon level:   6) - level 11
  Orc Camp                                 (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 23
  The Ghost 'Q'                            (Dungeon level:  12) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Vapor Quest                              (Danger  level:  25) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  Tom the Stone Troll                      (Dungeon level:  24) - level 28
  The Vault                                (Danger  level:  30) - level 33
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 33
  The Barrow Downs                         (Danger  level:  35) - level 34
  Shuten-douji, King Ogre of Ooe-Mountain  (Dungeon level:  44) - level 35

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 6060 enemies including 102 unique monsters in total.

< Unique monsters top 20 >
  Thorondor                                (level  55)
  Nappa the Saiyan                         (level  50)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Ghatanothoa                              (level  46)
  Yibb-Tstll the Patient One               (level  46)
  Smaug the Golden                         (level  45)
  Quachil Uttaus, Treader of the Dust      (level  44)
  Dwar, Dog Lord of Waw                    (level  44)
  Judge Fear                               (level  43)
  Quaker, Master of Earth                  (level  43)
  Judge Mortis                             (level  41)
  Judge Fire                               (level  41)
  Strygalldwir                             (level  41)
  Jasra, Brand's Mistress                  (level  40)
  Gwaihir the Windlord                     (level  40)
  Malekith the Accursed                    (level  40)
  M. Bison                                 (level  40)
  Kokuo, Raou's Steed                      (level  40)
  Morgenstern, Julian's Steed              (level  40)
  Scylla                                   (level  39)


=================================== Virtues ===================================

Your alighnment : Neutral

You are a great champion of Nature.
You have strayed from the path of Chance.
You are the living embodiment of Vitality.
You are a great champion of Harmony.
You are the living embodiment of Knowledge.
You are an enemy of Valour.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.


  [Leading Pets]

a Great Wyrm of Law(riding)


=============================== Command for Pets ==============================

 Pets open doors:                    OFF
 Pets pick up items:                 OFF
 Allow teleport:                     ON
 Allow cast attack spell:            OFF
 Allow cast summon spell:            OFF
 Allow involve player in area spell: OFF


============================= Character Inventory =============================

a) 7 Trump Spellbooks [Conjurings & Tricks] {@m1!d!v!k}
b) 7 Trump Spellbooks [Deck of Many Things] {@m2!d!v!k}
c) a Trump Spellbook [Trumps of Doom] {@m3!d!k!v}
d) a Trump Spellbook [Five Aces] {@m4!d!v!k}
e) 32 Pieces of Elvish Waybread {75% off}
f) 34 Potions of Cure Critical Wounds {25% off}
g) 11 Potions of Healing {!k!q}
h) a Potion of Constitution {!k}
i) a Potion of Enlightenment
j) 10 Potions of Resistance {!k!q}
k) 12 Scrolls of Teleportation
l) 19 Scrolls of Teleport Level
m) 65 Scrolls of Identify {@r0=g}
n) 2 Scrolls of Destruction {!*}
o) 3 Rods of Recall {@z9!d!v!k}
p) 11 Rods of Disarming {@z6!d!v!k}
q) 10 Wands of Stone to Mud (120 charges) {@a0!d!v!k}
r) The Robe of Eternity [0,+42] (+3)
s) 22 Arrows of Slaying (2d4) (+6,+14) (136/272) {@f0=g}
t) a Capture Ball (empty) {!d!v!k}


================================ Home Inventory ===============================

 ( page 1 )
a) 22 Trump Spellbooks [Conjurings & Tricks] {@m1!d!v!k}
b) 3 Trump Spellbooks [Deck of Many Things] {@m2!d!v!k}
c) 13 Mushrooms of Restoring {!E}
d) 32 Pieces of Elvish Waybread {75% off}
e) 35 Potions of Speed {!k!q}
f) 4 Potions of Resist Heat {!k!q}
g) 18 Potions of Resist Cold {!k!q}
h) 54 Potions of Cure Critical Wounds {25% off}
i) 18 Potions of Healing {!k!q}
j) 4 Potions of *Healing* {!k!q}
k) a Potion of Life {!k!q}
l) 11 Potions of Restore Mana {!k!q}

 ( page 2 )
a) 6 Potions of Restore Constitution
b) 3 Potions of Strength {!k}
c) 6 Potions of Dexterity {!k}
d) a Potion of Constitution {!k}
e) a Potion of Charisma {!k}
f) a Potion of Augmentation {!k}
g) a Potion of Enlightenment
h) 4 Potions of Self Knowledge {!k}
i) 15 Potions of Resistance {!k!q}
j) a Potion of Curing
k) 5 Potions of Stone Skin
l) 5 Potions of Great Clarity

 ( page 3 )
a) 35 Scrolls of Teleportation
b) 70 Scrolls of Teleport Level
c) 4 Scrolls of Word of Recall
d) 52 Scrolls of Identify {25% off, @r0=g}
e) 12 Scrolls of *Identify*
f) 5 Scrolls of *Remove Curse*
g) 2 Scrolls of *Enchant Weapon*
h) 4 Scrolls of Recharging
i) 2 Scrolls of Holy Prayer
j) 38 Scrolls of Protection from Evil
k) 7 Scrolls of Rune of Protection
l) 5 Scrolls of Destruction {!*}

 ( page 4 )
a) a Scroll of Genocide {!*}
b) 2 Scrolls of Wall of Stone
c) a Scroll of Weapon Branding
d) 5 Scrolls of Fire
e) 8 Scrolls of Ice
f) a Rod of Perception
g) 5 Rods of Illumination {@z7!d!v!k}
h) a Rod of Enlightenment
i) 5 Rods of Detection {@z0!d!v!k}
j) 4 Rods of Teleport Other {!d!v!k}
k) 3 Rods of Disarming {@z6!d!v!k}
l) 4 Rods of Stone to Mud

 ( page 5 )
a) a Rod of Escaping
b) 4 Wands of Heal Monster (23 charges) {@a9!d!v!k}
c) 3 Wands of Haste Monster (18 charges) {@a8!d!v!k}
d) 4 Wands of Teleport Other (48 charges)
e) 15 Wands of Stone to Mud (171 charges) {@a0!d!v!k}
f) a Wand of Tame Monster (9 charges)
g) a Wand of Dragon's Frost (5 charges)
h) a Staff of Enlightenment (11 charges)
i) a Staff of Healing (4 charges)
j) a Staff of Speed (8 charges)
k) a Ring of See Invisible and Damage (+0,+5)
l) The Ring of Truth (+4) {StWi;Si(Wi}

 ( page 6 )
a) a Ring of Damage (+15)
b) a Ring of Slaying (+8,+6)
c) a Ring of Light and Darkness Resistance
d) a Ring of Nexus Resistance
e) a Ring of Nexus Resistance and Light
f) a Ring of Extra Shots
g) a Ring of Sustaining
h) a Ring of Resistance {Po}
i) an Amulet of Brilliance (+3)
j) an Amulet of Anti-Teleportation
k) an Amulet of Resistance
l) an Amulet of Telepathy

 ( page 7 )
a) The Dog Collar of Wolf [+7] (+1)
b) The Stone of Lore
c) The Metal Scale Mail 'Lion in Flame' (-2) [13,+30] {FiDi[F}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Sh}
e) The Soft Studded Leather of Hyper Nature [5,+6] {Sh(Cn}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
g) The Leather Scale Mail 'Maiden's Hope' (-1) [11,+14] (+1 to stealth)
{InChSlSr;Ca(Ch}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) Black Clothes [4,+17] (+4 to stealth)
j) The Stone and Hide Armour 'Call of Thundercloud' (-1) [15,+18] (+4)
{Ch;El;Lu[E}
k) The Cloak of Lupin [1,+15] (+3 to speed) {SpSlSr;CfSoDi}
l) The Cloak 'Flameturner' [1,+13] (+2 to speed) {Sp;FiPoSh[M}

 ( page 8 )
a) The Cloak of Nevrast [1,+15] (+4) {Dx;CoFe[FE}
b) The Cloak 'Colluin' [1,+15]
c) The Cloak of Merry (+1,+1) [1,+7] (+1)
d) The Fur Cloak 'Clear Mind' (+2,+3) [3,+16] (+3) {InWi;ElBlSoCaDi;Te(In}
e) The Fur Cloak of Diamond [3,+15] (+3 to infravision) {CnIf;AcDkCfCa}
f) The Small Metal Shield of Perseus [5,+15] (+2)
g) an Iron Crown of Lordliness [0,+12] (+2) {Sh}
h) The Hard Leather Cap of Champion [2,+6] {ShSo~Evil}
i) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
j) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
k) a Pair of Soft Leather Boots of Thievery [2,-2] (+2 to speed)
l) a Pair of Dragon Boots [5,+12] {Dk}

 ( page 9 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Cf}
b) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
d) a Long Sword (Pattern) (2d5) (+8,+6) (+2) {DkFe;Hl}
e) The Long Sword of Erkenbrando (2d5) (+15,+9) [+6] (+1 to searching)
{StCnSr;Cf|VS/XL/PZ}
f) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
g) 3 Poison Needles (1d1) (+0,+0)
h) a Poison Needle (1d1) {average}
i) a Poison Needle (1d1) {average}
j) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
l) The Sling 'Thunderstriker' (x2) (+10,+16) (+3) {St;El;Fa}

 ( page 10 )
a) a Harp of the Vanyar (+3)
b) 29 Sheaf Arrows (2d4) (+0,+0) (86/172)
c) 24 Sheaf Arrows (2d4) (+5,+7) (111/222)
d) 27 Arrows of Shocking (1d4) (+5,+3) (88/176) {@f0=g}
e) 18 Flight Arrows of Flame (1d3) (+4,+4) (89/178)
f) 21 Arrows of Wounding (1d4) (+9,+5) (95/190)
g) 31 Sheaf Arrows of Wounding (2d4) (+9,+8) (115/230)
h) 21 Arrows of Prism (1d4) (+8,+12) (120/240)
i) 11 Seeker Arrows (6d4) (+0,+0) (122/244) {@f0=g}
j) 12 Seeker Arrows of Wounding (6d4) (+8,+11) (161/322)
k) a Capture Ball (a Great eagle)
l) a Capture Ball (an Unicorn) {!d!v!k}

 ( page 11 )
a) a Capture Ball (a Great Bile Wyrm) 'Melty' {!d!v!k}
b) a Capture Ball (a Steel dragon) {!d!v!k}
c) a Capture Ball (a Jabberwock) {!d!v!k}
d) a Magical Figurine of a Bouncing mine {25% off}


==================================== Museum ===================================

 ( page 1 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
b) The Broken Dagger of Magician (1d1) (+0,+0)
c) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
d) The Sling 'Mormegil' (x2) (-11,-16) (-3 to speed) {cursed, Sp;XsTe[M}
e) a Wooden Statue of a Red jelly
f) a Wooden Statue of a Clear hound
g) a Wooden Statue of a Young gold dragon
h) a Wooden Statue of a Death mold
i) a Wooden Statue of Eihort, the Thing in the Labyrinth
j) a Clay Statue of a Hippocampus
k) a Clay Statue of Sheer Heart Attack, the Bomb Hand
l) a Clay Statue of Baphomet the Minotaur Lord

 ( page 2 )
a) a Clay Statue of Shudde M'ell
b) a Stone Statue of a Novice warrior
c) an Iron Statue of a Hellcat
d) an Iron Statue of Bill the Stone Troll
e) an Iron Statue of a Fastitocalon
f) a Silver Statue of a Frost giant
g) a Silver Statue of a Camelot Knight
h) a Silver Statue of Master Tonberry
i) a Golden Statue of an Archangel
j) a Golden Statue of Dionysus, the Munchkin of Chaos
k) a Golden Statue of Hera, Queen of the Gods
l) an Ivory Statue of a Ring mimic {25% off}

 ( page 3 )
a) a Mithril Statue of Oberon, King of Amber
b) a Magical Figurine of a Large white snake
c) a Magical Figurine of a Blinking dot
d) a Magical Figurine of a Newt
e) a Magical Figurine of a Giant white centipede
f) 2 Magical Figurines of a Small kobold
g) a Magical Figurine of a Rock lizard
h) a Magical Figurine of a Grid bug
i) 2 Magical Figurines of a Jackal
j) a Magical Figurine of a Fruit bat
k) a Magical Figurine of a Novice warrior
l) a Magical Figurine of a Large yellow snake

 ( page 4 )
a) a Magical Figurine of a Green ooze
b) a Magical Figurine of a Giant white ant
c) a Magical Figurine of a Creeping copper coins
d) a Magical Figurine of a Blue ooze
e) a Magical Figurine of a Crypt Creep {50% off}
f) a Magical Figurine of a Night lizard
g) a Magical Figurine of a Baby blue dragon
h) a Magical Figurine of a Baby black dragon
i) a Magical Figurine of a Baby multi-hued dragon
j) a Magical Figurine of a White wolf
k) a Magical Figurine of a Mine-dog
l) a Magical Figurine of a Hippogriff

 ( page 5 )
a) a Magical Figurine of a Lizard king
b) a Magical Figurine of a Sabre-tooth tiger
c) a Magical Figurine of a Chameleon
d) a Magical Figurine of a Blue dragon bat
e) a Magical Figurine of an Iron golem
f) a Magical Figurine of a Silent watcher {25% off}
g) a Magical Figurine of a Displacer beast {25% off}
h) a Magical Figurine of a Vampire
i) a Magical Figurine of a Gorgimera
j) a Magical Figurine of a Mind flayer
k) a Magical Figurine of a Baron of hell
l) a Magical Figurine of an Ancient red dragon



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "09ce55a6f100d317ec"]


Posted on 20.4.2013 22:18
Last updated on 22.4.2013 22:43

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6997. on the Ladder (of 15991)
616. on the PosChengband Ladder (of 2281)
15. for this player (out of 30)

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On 20.4.2013 22:57 UglySquirrell wrote:
Just had to post before i'm struck by lightning. Took a chance and used teleport other on Kavlax, and a Great Crystal Drake, in a vault on 32. Luckily it worked. So cleaning up i found the Chainmail of Arvedu, and went back to town, feeling quite happy with myself.

I went to the general store to restock, and in the back corner, behind the lamps and torches, saw a cloak just gathering dust.

The Cloak ' Shambler' (+6, +7) [1, +18] (+2 to Stealth ) {InChSlIf;ElShBBlCfSo; Fa [E}
Item Attributes:
A Traveller's sturdy outer garment.
It affects your intelligence.
It affects your charisma.
It affects your stealth.
It affects your infravision.
It provides immunity to paralysis.
It provides resistance to electricity.
It provides resistance to blindness.
It provides resistance to confusion.
It provides resistance to sound.
It provides resistance to shards.
It produces an electric sheath.
It cannot be harmed by the elements.

So now at C level 28, i have all resistances covered except time :)

On 21.4.2013 09:41 Arjen wrote:
And nether, but that's a nice cloak :)

On 22.4.2013 22:49 UglySquirrell wrote:
Oh yeah, thanks. Covered it now. Went int the Dragons lair, and found a safe spot to cast summon monster. Now i have a Great Wyrm of Law, and a Jabberwock.

Was killing a greter Balrog, in an open room (=duh) and went from full to 24 hp, when he summoned an Iron Lich. Lesson learned :)

It's been a long time since i've played Hengband, and i have never played Chengband or Poschengband. I'm having lots of fun though, any tips on who to avoid, would be appreciated.

On 22.4.2013 23:33 chris wrote:
I'd be cautious at L60 until you get more hitpoints.

Some differences from Hengband are that many breaths might now prove fatal if you lack resistance. For example, nether can do 650hp unresisted while it only did 550hp in Hengband. Sounds, Shards and Chaos likewise deserve similar respect. Also, elemental breathers (especially Great Wyrms of Many Colors, Tiamat, Norsa, Shamblers) can be much more formidable since you can't really shut down their damage with double resistance like you used to be able to do. On the other hand, you can now get multiple sources of any resistance and this is quite beneficial. Double resisting shards when fighting Cyberdemons is rather nice.

As for uniques, there are so many dangerous ones its hard to know where to begin :) Use your probing power and play cautiously is my best advice. Always carry healing and don't be shy about using it.

On 23.4.2013 02:37 UglySquirrell wrote:
Thanks for the quick response, one of the reasons i chose a Half Titan, was for the innate racial probing ability. I use it on everything :).

I need to edit my post a little, i have played some of the monster classes in Poschengband. Hound, Jelly, and Angel. but died around level 20. What i meant is i have not got very far in this variant.

I'm a little confused about the resistance values though, if i remember correctly, the base elements can do a maxed 1600
unresisted damage. At 50% resist that's still 800. Is this correct? If so i have been real lucky.

One more question, The Amber lords curse you when you kill them. (more than a few prior deaths) is this affected by spell save? Maybe wear an ant magic amulet when you kill them.

Oh, found out one really cool thing about having a high charm skill. Quylthulg are much more fun, when there on your side.

On 23.4.2013 04:26 chris wrote:
All of the breath amounts have been changed ... For example, Fire/Cold/Acid/Elec now cap at 900hp rather than 1600hp. But single resistance is only 50% so you take 450 vs 66% resistance for 533. And two resists is now 65% for 315 vs 89% resistance for only a mere 177 damage. I can spoil all the new damage amounts if you like.

For the bloodcurse, antimagic is a great idea. It will make the statue effect impossible which dramatically reduces the odds of unavoidable insta-death. But you still might die from a nasty combination of summons so Amberites are always risky. Kill them at as shallow a depth as possible, make sure you are at full hp when you land the killing blow, try to have resistance active, and, if you are really paranoid, anti-magic as well. I usually skip this last, and every year or so I regret it. But it's such a hassle to always carry an anti-magic amulet just for the off chance you meet an Amberite.

On 23.4.2013 05:30 UglySquirrell wrote:
Cool, i really like the idea of more than one resist being beneficial. It makes gear choices a lot more interesting. As opposed to just resist, double resist, and immunity. For the first time in any band, i might actually use an amulet of resistance, instead of a stat boosting one.

I don't think i need to know the exact numbers, but Thanks for the offer.

Is absorption possible if you get a resist high enough?

Thanks for the tip on the Amberites. I will save them for when i'm 50+. And riding my Great Wyrm of Power :)

On 23.4.2013 09:07 UglySquirrell wrote:
lol, not sure what the hell happened.

You found a trap !
There is a flash of shimmering light !
You feel a surge of energy !
The Shadow hound is unharmed
The magma vein turns to mud !
The granite wall turns into mud
The quartz vein turns into mud !
The young white dragon is unharmed.
The BByakhee is unharmed etc.
You feel a sudden stirring nearby !
You feel like a Statue !
You are paralized !
The Cyberdemon hits you.

and so on for 8 pages until i finally die.

I just finished clearing a room and was going back to an area i had already been in, so not sure where the trap came from.

Was on level 45, even a summoning trap shouldnt summon Cyberdemons there should it?

Any idea what paralyzed me?

Oh well, back to the drawing board i guess. Maybe a Lazy one this time.

On 23.4.2013 09:10 UglySquirrell wrote:
Woop's my death dump did not save. Not sure what i did.

On 23.4.2013 14:26 chris wrote:
Ouch. That trap was the "evil rune" and it has the same effect as an Amberite's blood curse. Looks like you got Cyberdemons and the statue effect. That's just not fair!

On 23.4.2013 19:28 UglySquirrell wrote:
kneels to mighty range god . This gives me a chance to try an Aphrodite worshiping Demigod with Cult of personality. seems made for a Beastmaster :)

Just curious does Loremaster still get the ability to probe monsters, or was that just in Chengband.

On 23.4.2013 19:58 chris wrote:
That was just Chengband. Also, Loremaster only identifies on pickup rather than *identify*. But rods of probing are fairly common ...

On 23.4.2013 20:54 UglySquirrell wrote:
Thanks for the feedback, it looks like another perk of being Aphrodite spawn, is high selling prices at stores. So researching monsters will be an option too. Well back at er, ill walk a little more softly this time though.

On 23.4.2013 23:36 UglySquirrell wrote:
Sorry, just one more (well 2 more questions) does Arcane Mastery work to decrease spellrates for the Lazy personality?
and do more than one item with the Aggravate flag, decreases the stealth of a shadowfairy more.

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