The Angband Ladder: Glarr4, Dwarf Mage by MattB

  [FAangband 1.4.1 Character Dump]

 Name    : Glarr4          Age                    38 STR         14
 Sex     : Male            Height                 48 INT      18/20
 Race    : Dwarf           Weight                144 WIS          8
 Class   : Mage            Social Class           36 DEX         12
                                                     CON         18
                                                     CHR         12

 Max Hit Points      178   Level                23   Max SP (Mana)        33
 Cur Hit Points       -4   Experience        18452   Cur SP (Mana)         0
                           Max Exp           18452
        (Fighting)         Exp to Adv.       21000          (Shooting)
 Blows/Round           2   Gold               1177   Shots/Round         1.0
 + to Skill            5   Score              6269   + to Skill           -1
 Deadliness (%)       26   Base AC/+ To AC  19/ 11   Deadliness (%)       33
                           Game Turn        515318

 Fighting   :Mediocre(33)  Stealth    :Bad(1)        Disarming  :Fair(32)
 Bows/Throw :Bad(19)       Perception :Very Good(38) MagicDevice:Excellent(71)
 SavingThrow:Excellent(61) Searching  :Good(33)      Infravision:50 feet

                            (Character Background)
          You are one of two children of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, a three foot beard, and a dark complexion.


  [Recent locations]

 Current Location : Angband Level 24
 Previous Location: Angband Level 22
 Recall Point 1   : Angband Level 20

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:........+....  37% Confu:.............   0%
 Elec:.............   0% Sound:.............   0%
 Fire:..+.....-....  40% Shard:.............   0%
 Cold:..+..........  30% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.........+...  43% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:....+........      M-Mas:.............
Feath:.............      Stea.:.............
PLght:+........+...      Sear.:....3........
Regen:.............      Infra:.............
Telep:.............      Tunn.:.............
Invis:.............      Speed:.............
FrAct:.............      Shots:.............
HLife:.............      Might:.............
Blind:............+
NFear:...+.........


  [Specialty Abilities]

Channeling 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   2  -4   0     14            ....s.......
Int:     16   1   3   0  18/20            ............
Wis:     10  -2   0   0      8            ............
Dex:     10   1   1   0     12            ....s.......
Con:     16   2  -2   2     18            ...2s.......
Chr:     12  -1   1   0     12            ....s.......

  [Last Messages]

> You feel much better.
> You have no more Potions of Cure Critical Wounds (g).
> The Wolf Chieftain claws you.
> *** LOW HITPOINT WARNING! ***
> The Wolf Chieftain bites you.
> *** LOW HITPOINT WARNING! ***
> The Wolf Chieftain claws you.
> *** LOW HITPOINT WARNING! ***
> The Wolf Chieftain bites you.
> *** LOW HITPOINT WARNING! ***
> The Wolf Chieftain wails at you.
> *** LOW HITPOINT WARNING! ***
> You stand your ground!
> The Cave ogre hits you.
> You die.


  [Character Equipment]

a) a Magestaff (1d3) (+6,+1) [4,+0]
     Dropped by a Frost giant in Angband Level 17.

     Powers:  Provides permanent light. 
     When activated, it restores 10 spell points (mages and necromancers
     only).
     Takes 14 to 22 turns to recharge at your current speed.
     Your chance of success is 96.9%
     2 blows av. dam. 3 against all monsters.  + 5 to skill. 
     Radius 1 light.
     Clears rubble in 3.9 turns, magma veins in 9.7 turns, quartz veins in
     26 turns, and granite in 145 turns.

b) a Long Bow (x3) (+0,+3)
     Bought from a store in Angband Town.

c) a Ring of Basic Resistance
     Found lying on the ground in Angband Level 11.
     Provides resistance to fire(45%), frost(30%). Cannot be harmed by

d) a Ring of Combat (+0,+5) <+2>
     Bought from a store in Angband Town.
     2 constitution. 

     Powers:  Renders you fearless. 

e) an Amulet of Sustenance <+3 to searching>
     Bought from a store in Angband Town.
     3 searching. 
     Sustains strength, dexterity, constitution, charisma. 
     Powers:  Slows your metabolism. 

f) The Lamp of Gwindor
     Found lying on the ground in Angband Level 6.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 97.1%
     Radius 3 light forever.

g) Hard Leather Armour (-1) [6,+5]
     Dropped by a Mummy in Angband Level 6.

h) a Cloak [1,+0] {90% off, squelch}
     Bought from a store in Angband Town.

i) a Wicker Shield (Coated) [2,+7]
     Found lying on the ground in Angband Level 7.
     Provides resistance to acid(37%). Makes you vulnerable to fire(10%).

j) an Iron Helm of Light [5,-1] {25% off}
     Bought from a store in Angband Town.
     Provides resistance to light(43%). 
     Powers:  Provides permanent light. 
     Radius 1 light.

l) a Pair of Leather Sandals [1,+0] {squelch}
     Dropped by The Complainer in Angband Town.


         [Quiver]
n) 14 Arrows (2d6) (+0,+0)
     Bought from a store in Angband Town.
     Av shooting dam. 27 against all monsters. 

o) 37 Arrows (2d4) (+0,+0)
     Dropped by a Black ogre in Angband Level 22.
     Av shooting dam. 19 against all monsters. 



  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 2 Books of Magic Spells [Minor Powers] {@m2 @b2 @G2}
c) a Book of Magic Spells [Useful Magic] {@m3 @b3 @G3}
     Bought from a store in Angband Town.

d) a Book of Magic Spells [Battle Spells] {@m4 @b4 @G4}
     Bought from a store in Angband Town.

e) 4 Mushrooms of Cure Confusion
     Dropped by a Trickster in Angband Level 19.
     Nourishes for around 225 turns.

f) 2 Potions of Speed
g) a Potion of Restore Mana
     Found lying on the ground in Angband Level 24.

h) 2 Scrolls of Teleport Level
i) 4 Scrolls of Word of Recall {@r9}
     Bought from a store in Angband Town.

j) a Rod of Door/Stair Location
     Found lying on the ground in Angband Level 22.

k) a Rod of Acid Bolts (charging)
     Dropped by Ulfast, son of Ulfang in Angband Level 13.

l) a Wand of Polymorph (5 charges)
     Dropped by a Gold worm in Angband Level 24.

m) a Wand of Magic Missile (0 charges)
     Bought from a store in Angband Town.

n) a Wand of Lightning Bolts (8 charges)
     Dropped by a Hashishin in Angband Level 24.

o) a Staff of Teleportation (0 charges) {@u3, 25% off}
     Bought from a store in Angband Town.

p) a Staff of Dungeon Mapping (14 charges)
     Dropped by a Black ogre in Angband Level 22.

q) 3 Staves of Object Location (52 charges) {@u1, 25% off}
r) 2 Staves of Detect Invisible (44 charges)
s) an Amulet of Magical Item Mastery <+2, +1>
     Dropped by a Black ooze in Angband Level 24.
     2 dexterity. 
     1 magic mastery, 1 stealth. 

t) a Magestaff of Chaos (1d3) (+6,+16) [4,+0] (charging)
     Found lying on the ground in Angband Level 7.
     Provides resistance to chaos(28%). 
     Powers:  Provides permanent light. Causes chaotic effects. 
     When activated, it restores 10 spell points (mages and necromancers
     only).
     Takes 14 to 22 turns to recharge at your current speed.
     Your chance of success is 96.9%
     2 blows av. dam. 4 against all monsters.  + 5 to skill. 
     Radius 1 light.
     Clears rubble in 3.9 turns, magma veins in 9.7 turns, quartz veins in
     26 turns, and granite in 145 turns.



  [Home Inventory]

a) a Book of Magic Spells [Minor Powers] {@m2 @b2 @G2}
b) 3 Scrolls of Remove Curse
c) a Staff of Object Location (23 charges) {@u1, 25% off}
d) an Amulet of Basic Resistance
     Found lying on the ground in Angband Level 11.
     Provides resistance to electricity(45%). Cannot be harmed by

e) an Amulet of Insight <+4 to infravision>
     Dropped by a Swordsman in Angband Level 17.
     4 infravision. 

f) an Amulet of Basic Resistance
     Dropped by a Gelatinous cube in Angband Level 14.
     Provides resistance to acid(45%). Cannot be harmed by acid. When
     aimed, it fires a fire bolt for (3 + level / 8)d8 damage.
     Takes 7 to 12 turns to recharge at your current speed.
     Your chance of success is 96.4%

g) a Dagger (1d4) (+0,+0) {squelch}
     Dropped by a Novice rogue in Angband Level 2.
     2 blows av. dam. 3 against all monsters.  + -1 to skill. Av. throwing
     dam. 19 against all monsters. 
     Clears rubble in 4.1 turns, magma veins in 11 turns, quartz veins in
     29 turns, and granite in 200 turns.



Glarr4 the Dwarf Mage

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
        11          Angband Town    1    Gained the Channeling specialty.
     18784          Angband   4     5    Reached level 5
     77283          Angband   6    10    Reached level 10
     82345          Angband   6    10    Destroyed Glar, the Skeleton
     95436          Angband   6    11    Found The Lamp of Gwindor
    100831          Angband Town   11    Killed The Complainer
    115316          Angband   7    13    Killed Balcmeg, the Cave Orc
    122786          Angband   7    13    Killed The Thief of the Mountains
    162826          Angband   9    15    Reached level 15
    166167          Angband   9    15    Killed Mugh�sh the Kobold Lord
    206995          Angband  11    16    Killed The Ickiness
    237176          Angband  13    16    Killed Brodda, the Easterling
    254575          Angband  13    17    Killed Ulfast, son of Ulfang
    322618          Angband  14    19    Killed Orfax, Son of Boldor
    342488          Angband  14    19    Destroyed Glarr4, the Zombie
    358496          Angband Town   20    Reached level 20
    469966          Angband  24    22    Destroyed Glar, the Mummy
    511832          Angband  24    23    Killed Othrod, Lord of the Orcs
============================================================
    515318          Angband  24    23    Killed by a Cave ogre.
    515318          Angband  24    23    Killed on 07/22/2013 at 06:58 PM.
============================================================
============================================================

  [Map and modes]

Angband dungeon
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 22.7.2013 12:02
Last updated on 22.7.2013 20:17

Download this dump

11. on the Competition No.142 Ladder (of 21)

Comments

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On 22.7.2013 12:02 MattB wrote:
Here we go again...

On 22.7.2013 12:04 MattB wrote:
A magestaff of chaos (+6,+16) is certainly a very lucky find for a mage. But why does it only do 2x3 damage, rather than the normal magestaff which does 2x2?

On 22.7.2013 16:27 MattB wrote:
I was going to ask people whether I should be using the magestaff of chaos or the flail of freezing. Sadly a gelatinous cube just destroyed the flail. God I HATE gelatinous cubes! Especially when all the damage you can do is elemental.

On 22.7.2013 20:22 MattB wrote:
Greed, pure greed
I knew I was in a bind and I could have read a scroll or Teleport Level or I could drink a potion of Cure Critical and take my chances. But there was a vault on the level, an actual vault, my first in 20 or so Glars...
I'd already cracked open the vault and killed all the bad stuff inside, including uniques, so all I needed to do was waltz in and pick up the lovely artifacts.
Argh.

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