The Angband Ladder: Exemplary Iggy II, Elf Ranger by Fendell Orcbane

  [NPPMoria 7.0.0 Character Dump]

 Name   Exemplary Iggy II                 Self        EB   Best
 Sex    Male           Age     135 STR:  18/39        +0  18/39
 Race   Elf            Height   59 INT:  18/64        +1  18/74
 Class  Ranger         Weight   52 WIS:     11        +4     15
 Title  Tracker (9th)  Status   32 DEX:     17        +0     17
 HP     -39/235                    CON:     18        +0     18
 SP     47/58          Level    25 CHR:     12        +0     12

 GameTurn      769954  Armor   [17,+31] Saving Throw        61%
 PlayerTurn     62399  Fight    (+2,+3) Stealth            Good
 Cur Exp        23686  Melee  (+16,+11) Fighting         Heroic
 Max Exp        25943  Shoot    (+2,+0) Shooting         Heroic
 Adv Exp         4314  Blows     1/turn Disarming            6%
 MaxDepth     1700 ft  Shots     0/turn Magic Device         63
 Gold            5042  Speed         -1 Perception      1 in 28
 Burden       147 lbs  Infra      60 ft Searching           32%
 % Burden         56%

 You are one of several children  of a Green-Elf  Ranger.   You
 have light grey eyes,  wavy  black hair, and a fair complexion.



  [Last Messages]

> You feel your life draining away!
> The Ghost scratches you.
> *** LOW HITPOINT WARNING! ***
> You have trouble thinking clearly.  But your mind quickly clears.
> The Ghost makes a horrible wail.
> *** LOW HITPOINT WARNING! ***
> You stand your ground!
> The Ghost touches you!
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> The Ghost scratches you.
> *** LOW HITPOINT WARNING! ***
> You have trouble thinking clearly.  But your mind quickly clears.
> The Ghost touches you!
> You die.

Killed by a Ghost.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)     +    +  
      / =="~(()]]]               / =="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .........1...        Int:  .........s...
 Wis: ....4........        Wis:  ....s........
 Dex: .............        Dex:  ............s
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
rAcid .............        rBlnd ............. 
rElec .............                            
rFire .............                            
rCold ..+..........                            
                                               
                                               
                                               
                                               
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .............        Stea. .............
Feath .............        Sear. .............
PLite .............        Infra .............
Regen .............        Aggr  .............
Telep .............        Speed .............
Invis +............        Blows .............
FrAct ...+.........        Shots .............
HLife .............        Might .............
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) a Beaked Axe of Slay Undead (2d6) (+14,+8)
   It slays undead.  It grants you the ability to see invisible
   things.     It gives you one attack per turn.  
   
b) a Long Bow (x3) (+8,+9)
   
c) an Engagement Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.
   
d) a Calcite Ring of Free Action
   It grants you immunity to paralysis.  
e) a Jasper Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Clear Yeek at a depth of 900 ft.
g) Soft Leather Ring Mail (-1) [6,+5]
h) a Cloak of Protection [1,+10]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Medium Metal Shield [4,+3]
j) a Hard Leather Cap of Intelligence [2,+4] (+1)
   It increases your intelligence by 1.  It sustains your 
   intelligence.  
k) a Set of Leather Gloves [1,+3]
l) a Pair of Hard Leather Boots [3,+5]


  [Character Equipment -- Quiver]

n) 13 Bolts (1d5) (+6,+8)
   
o) 12 Arrows of Slay Evil (1d4) (+14,+15)
   It slays all evil creatures.  
p) 10 Arrows of Slay Evil (1d4) (+12,+13)
   It slays all evil creatures.  
q) 7 Arrows (2d4) (+8,+7)
   
r) 7 Arrows (1d4) (+5,+9)
   
s) 8 Arrows (1d4) (+5,+7)
   
t) 8 Arrows (2d5) (+7,+5)
   
u) 3 Arrows (1d4) (+7,+6) {10 pct off}
   
v) an Arrow (1d4) (+4,+5)
   
w) an Arrow (Flame Tounge) (1d4) (+8,+11) {75 pct off}
   It is branded with fire.  It cannot be harmed by fire.  


  [Character Inventory]

a) 2 Books of Magic Spells [Beginners-Magick]
b) a Book of Magic Spells [Magick I]
c) a Book of Magic Spells [Magick II]
d) a Book of Magic Spells [The Mages' Guide to Power]
e) 2 Indigo Potions of Heroism
f) a Purple Potion of Super Heroism
g) 6 Sparkling Red Potions of Cure Critical Wounds
h) a Metallic Purple Potion of Healing
i) 10 Scrolls titled "Nedear Coron" of Phase Door
j) 3 Scrolls titled "Tholfmar" of Teleport Level
k) 4 Scrolls titled "Erentamir" of Word-of-Recall {40 pct off}
l) 21 Scrolls titled "Nargunarn" of Identify {10 pct off}
m) 2 Scrolls titled "Cirnangin" of Recharging {10 pct off}
n) 3 Lead Wands of Teleport Away (21 charges)
o) 3 Lead-Plated Wands of Stone-to-Mud (7 charges)
p) a Ruby Tipped Wand of Fire Bolts (3 charges)
q) an Emerald Elm Staff of Object Location (9 charges)
r) a Fir Staff of Detect Invisible (4 charges)
s) a Small Sword (Flame Tounge) (1d6) (+15,+13)
   It is branded with fire.  It provides resistance to fire.  It
   cannot be harmed by fire or cold.     It gives you 2 attacks
   per turn.  
   
t) a Broad Axe of Slay Dragon (2d6) (+13,+18)
   It slays dragons.     It gives you one attack per turn.  
   

[Your Home Is Empty]

Exemplary Iggy II the Elf Ranger
Began the quest to kill The Balrog of Moria on 08/24/2013 at 05:23 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    54356|   150 |  5  | Reached level 5
|    80019|   250 |  7  | Killed Smeagol
|   157780|   600 | 10  | Reached level 10
|   274744|   900 | 15  | Reached level 15
|   457893|   900 | 18  | Found The Phial of Galadriel
|   525557|  1050 | 20  | Reached level 20
|   728739|  1700 | 25  | Reached level 25
============================================================
|   769954|  1700 | 25  | Killed by a Ghost.
|   769954|  1700 | 25  | Killed on 09/10/2013 at 04:54 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : no  (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : no  (adult_no_selling)
Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
Adult: Disable store services                : yes (adult_no_store_services)
Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : yes (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: yes (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.9.2013 11:50
Last updated on 11.9.2013 01:57

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7. on the Competition No.144 Ladder (of 14)

Comments

Jump to latest

On 10.9.2013 11:50 Fendell Orcbane wrote:
Found a flame tongue in the shop. I also saw a defender weapon in the shop but it was way too expensive.

On 11.9.2013 01:57 Fendell Orcbane wrote:
God damn ghost....I tried to phase door away and maybe I hit buttons too quickly but I could never get far enough away to kill the ghost, before he could hit me.

On 11.9.2013 03:07 murphy wrote:
nice stash of weapons! i was once instructed that the cardinal rule in moria (im old enough to have played the original) is that you never let your speed go to -1

On 11.9.2013 03:10 Fendell Orcbane wrote:
Yeah well this is why I was trying to phase away...I just didn't notice how much damage the ghost did....god I hate those damn ghosts. And also its really hard to find stat potions... I should have been slower with the button pushing to be honest.

On 12.9.2013 01:37 nppangband wrote:
Yes, I think the first change I need to make is to tone down the ghosts and banshees. Both are way overpowered for their depth (unless, of course the maintainwe wants to kill the player and make winning extremely hard, which was the goal at the time). At present they force a long wait at 1250' to find a bunch of con potions before diving deeper.

On 12.9.2013 01:48 Fendell Orcbane wrote:
Well I think Moria should stay the same. Even if it makes things hard. I mean as long as you can find a See invisible or Detect Evil you have the ability to affect your situation...which is the only thing a good play should need. Sadly I don't know how many actions that ghost had...but I could have tele ported level...or used the healing potions. *shrugs*

On 12.9.2013 01:48 Fendell Orcbane wrote:
Well I think Moria should stay the same. Even if it makes things hard. I mean as long as you can find a See invisible or Detect Evil you have the ability to affect your situation...which is the only thing a good play should need. Sadly I don't know how many actions that ghost had...but I could have tele ported level...or used the healing potions. *shrugs*

On 12.9.2013 12:15 nppangband wrote:
Under the moria speed system, the ghost was +1, and you were -1, so it got 4 moves for every move you had.

On 12.9.2013 12:29 Fendell Orcbane wrote:
Ah didn't realize how that worked...but at least I know now right?

On 17.9.2013 07:16 murphy wrote:
my first attempt fell victim to a ghost too. but i agree with Fendell Orcbane that i dont think they need to be weakened, as a player you just have to get used to the danger level of the greater undeads. you can sneak right past the ancient dragons even with mediocre stealth, so i think there ought to be something guarding the deeper levels that presents a threat to the foolhardy diver!

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