The Angband Ladder: Mirodric, Wood-Elf Assassin by <x@cyang.info>

  [ToME 2.3.5 Character Sheet]

 Name  : Mirodric               Age                133       STR:     16       
 Sex   : Neuter                 Height              48       INT:     24       
 Race  : Wood-Elf               Weight              75       WIS:     20       
 Class : Assassin               Social Class        42       DEX:     29       
 Body  : Player                                              CON:     12       
 God   : Nobody                                              CHR:     21       
                                                                               
 + To Melee Hit          41 Level             28    Hit Points       -4/   207 
 + To Melee Damage       24 Experience     61833    Spell Points     34/    34 
 + To Ranged Hit          0 Max Exp        62656    Sanity          201/   201 
 + To Ranged Damage       8 Exp to Adv.    77500                               
   AC                 18+69 Gold          140733    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Poor         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  10d5+120  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Ranger.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.
 You have defeated 2966 enemies.
 You have completed four princess quests.
 You have completed four lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Blood Sprout on level 29 of The Sandworm lair.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Int   : 3...............            
        Add Wis   : .........3......            
        Add Dex   : 3...............            
        Add Chr   : .........3......            
        Add Stea. : ......2.........            
        Add Sear. : ...2............            
        Add Tun.. : ..............3.            
        Add Speed : 3...............            
        Slay Evil : .+..............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ..+.............            
        Res Light : ..........+....+            
        Res Dark  : ................            
        Res Blind : ......+.........            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +..........+....            
        Lite      : ..........+.....            
        See Invis : +...............            
        Digestion : ....+...........            
        Regen     : ........+.......            
        Xtra Might: ...............+            
        Activate  : ..........+.....            
        Orc.ESP   : ......+.........            

Skills (points left: 0)
 - Combat                                        13.056 [0.800]
          - Weaponmastery                        17.500 [0.800]
                   - Sword-mastery               32.680 [0.600]
                            . Critical-hits      30.800 [0.800]
          - Archery                              04.000 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    13.200 [2.000]
          . Stealth                              32.000 [2.000]
          . Disarming                            01.500 [1.000]
          . Backstab                             31.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.322 [0.200]
          . Magic-Device                         18.850 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  04.000 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.350 [0.500]
          . Symbiosis                            03.100 [0.300]

Abilities
 * Extra Max Blow(1)
 * Tree walking


  [Fates]

You are fated to meet a Scrawny cat on level 4.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!f!v!k!d}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Small Wooden Boomerang of Slay Evil (1d4) (+3,+8)
e) a Ring of Fear Resistance
f) a Ring of Searching (+2)
k) an Amulet of Slow Digestion
m) a Brass Lantern (with 9883 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) an Elven Soft Studded Leather [5,+15] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
o) a Snakeskin Cloak [1,+3]
p) a Demonshield [5,+5]
    It speeds your regenerative powers.  
s) The Metal Cap of Thengel [3,+12] (+3) {!f!k!v!d}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!f!k!v!d}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Levitation [3,+2]
z) a Hairy mold (51 hp)
{) (nothing)
|) a Dwarven Shovel (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) 6 Potions of Speed
    
b) 30 Potions of Cure Critical Wounds
    
c) 3 Potions of Healing
    
d) a Potion of Enlightenment
e) 2 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
f) 5 Scrolls of Phase Door
    
g) 4 Scrolls of Teleportation
    
h) 5 Scrolls of Word of Recall
    
i) 20 Scrolls of Identify
    
j) 2 Scrolls of Magic Mapping
    
k) 5 Scrolls of Satisfy Hunger
    
l) a Wooden Rod of Door/Stair Location (10/10)
m) a Copper Rod of Trap Location (20/20) {@z1}
n) a Silver Rod of Cheapness of Perception (100/100) {@z2}
o) a Golden Rod of Simplicity of Fire Bolts (125/125)
    
    You found it lying on the ground on level 29 of The Sandworm lair.
p) a Mithril Rod of Simplicity of Detection (160/160)
q) a Wand of Noxious Cloud[1|25] (9 charges)
    
r) a Staff of Disarm[1|10] (17 charges)
    
s) The Anchor of Space-Time {!f!k!v!d}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
t) The Cloak 'Colannon' [1,+15] (+3 to speed)
u) a Snakeskin Cloak of Aman [1,+13] (+1 to stealth)
v) 20 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Mana Battery (charging)
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Mimic on level 21 of The Old Forest.
b) a Sprig of Athelas
    
c) a Potion of Cure Serious Insanity
d) a Potion of Curing
e) a Scroll of Reset Recall
f) a Silver Rod of Polymorph (100/100)
g) a Silver Rod of Quickness of Nothing (100/100)
h) a Silver Rod of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Silver Rod of Capacity of Nothing (200/200)
k) a Mithril Rod of Quickness of Nothing (160/160)
l) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Ring of Cold Resistance
n) a Ring of Sustain Strength
o) a Ring of Sustain Wisdom
p) a Ring of Sustain Dexterity
q) a Ring of Searching (+1)
r) a Ring of Sound Resistance
s) a Ring of Flying
t) an Amulet of Searching (+6)
u) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Dagger 'Taugliath' (1d4) (+17,+22) (+4)
    It provides light (radius 1) forever.  It increases your constitution
     by 4.  It does extra damage from acid and frost.  It produces chaotic
    effects.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 25 of The Old Forest.


  [Home Inventory - Lothlorien ]

a) 26 Potions of Cure Critical Wounds
    
b) 10 Potions of Enlightenment
c) a Potion of Curing
d) a Potion of Invulnerability
e) a Scroll of Teleport Level
f) a Scroll of Reset Recall
g) a Wooden Rod of Trap Location (10/10)
    
h) a Moonstone Rod of Frost Bolts (75/75)
i) a Moonstone Rod of Lightning Bolts (75/75)
j) a Wand of Manathrust[3|17] (10 charges)
k) a Staff of Globe of Light[2|11] (10 charges)
l) a Ring of Sustain Wisdom
m) a Ring of Confusion Resistance
n) a Ring of Shard Resistance
o) an Amulet of Wisdom (+4)


  [The Mathom-house Inventory - Bree ]

a) The Pendulum of Orcus
    It can be activated for confusion.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Balrilbon's Bag of Wondrous Tricks
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
c) The Crystal Ball of The Witch-King of Angmar
    It can be activated for cuts.  
    You found it lying on the ground on level 24 of The Sandworm lair.
d) The Immortal Skull of Benetar
    It can be activated for high experience loss.  
    You found it in the remains of a Priest on level 12 of Orc Cave.
e) Cathal's Corrupting Cymbal
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Half-orc on level 23 of The Old Forest.



Posted on 7.1.2014 08:10

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