The Angband Ladder: Selash, Thunderlord Symbiant by IamN

  [ToME 2.3.5 Character Sheet]

 Name  : Selash                 Age                 15       STR:     38       
 Sex   : Female                 Height             143       INT:     22       
 Race  : Thunderlord LostSoul   Weight             234       WIS:     36       
 Class : Symbiant               Social Class        76       DEX:     22       
 Body  : Player                                              CON!     31       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -15 Level             43    Hit Points      -82/   633 
 + To Melee Damage       -1 Experience   8410490    Spell Points    384/   500 
 + To Ranged Hit         13 Max Exp      8410490    Sanity          650/   650 
 + To Ranged Damage       0 Exp to Adv.  9240000    Piety                  503 
   AC                43+110 Gold          426374    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4-4     
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a spirit of            
          forest and river.                                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Erebor: Level 61 (3050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 73 enemies.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Balance on level 99 of Mount Doom.
You can use thunderlords powers.
You are bleeding.
You can see invisible creatures.
You levitate just over the ground.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to disenchantment.
You are completely fearless.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Wis   : ....4....3......            
        Add Chr   : ....4....3......            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............2.            
        Add Speed : ....4...........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ...............+            
        Res Elec  : ...............+            
        Res Fire  : ...++...........            
        Res Cold  : ........+......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...........            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Levitate  : ...............+            
        See Invis : ...............+            
        Activate  : ...++++.........            
        Fly       : ......+........+            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        01.000 [0.800]
          . Weaponmastery                        02.500 [0.800]
          . Archery                              01.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    04.000 [0.800]
          . Stealth                             -15.000 [0.800]
          . Disarming                            01.600 [0.700]
 - Magic                                         47.795 [0.700]
          . Magic-Device                         06.000 [1.000]
 - Spirituality                                  10.750 [0.500]
          . Prayer                               47.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  48.080 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            47.400 [0.800]

 One of your companion(s) has been killed.

  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-19,-8)(40%) (+2)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
d) (nothing)
e) a Ring of Protection [+23]
    
    You found it in the remains of a Crystal drake on level 98 of Halls of
    Mandos.
f) a Ring of Flames [+12]
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You found it in the remains of an Uruk on level 95 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 61 of Erebor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Halls of Mandos.
n) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+15]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides resistance to confusion.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) (nothing)
p) a Shield of Deflection of Resist Cold [10,+21]
    It provides resistance to cold.  It cannot be harmed by acid.  It
    cannot be harmed by cold.  
    You found it in the remains of a Gelugon on level 60 of Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khim, Son of Mim on level 60 of Erebor.
u) (nothing)
x) (nothing)
z) a Master quylthulg (2560 hp)
    
{) (nothing)
|) a Gnomish Shovel (+2)
    It increases your ability to tunnel by 2.  


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {@m2 @b2}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 75 of Halls of Mandos.
b) a Fireproof Book of Beginner Cantrips {@m1 @b1}
    It cannot be harmed by fire.  
    You found it in the remains of a Hill orc on level 98 of Halls of Mandos.
c) a Spellbook of Identify {@m3 @b3}
    
d) 60 Pints of Fine Ale
    
e) 15 Potions of *Healing* {@q1}
    
f) 9 Potions of Resistance {@q2}
    It cannot be harmed by acid, cold, lightning or fire.  
g) 18 Scrolls of Satisfy Hunger {@r1}
    
h) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !*}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) a Spectral Great Axe of Extra Attacks (4d4) (+16,+15) (+2 attacks)
j) a Climbing Set
    It allows you to climb mountains.  
k) 36 Empty Bottles
    
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Tome of Magical Energy
    
b) 2 Sprigs of Athelas
c) 84 Potions of Detonations {!*}
d) 54 Potions of Speed
e) 34 Potions of Cure Critical Wounds {@q1}
    
f) 30 Potions of *Healing* {@q1}
g) 3 Potions of Life
h) 5 Potions of Restore Mana
i) 43 Potions of Enlightenment
j) 9 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
k) 99 Scrolls of Satisfy Hunger {@r1}
    
l) a Silver Rod of Recall (38/100)
m) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It increases your dexterity, constitution, searching and speed by 5.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to acid and confusion.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Erebor.
n) The Ring of Power of Ren the Unclean (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Erebor.
o) The Ring 'Osgalas' (+1)
    It increases your wisdom, charisma and searching by 1.  It provides
    immunity to paralysis.  It provides resistance to shards.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
q) The Ring 'Runin' (+4 to infravision)
    It increases your infravision by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 39 of Halls of Mandos.
r) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of a Death drake on level 98 of Halls of
    Mandos.
s) The Ring of Mindri [+15] (+1 attack)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your attack speed by 1.
    It sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and nexus.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
t) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
u) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 98 of Halls of Mandos.
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Halls of
    Mandos.
w) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 5.3.2014 05:35

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