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The Angband Ladder: Prometheus, Dwarf Swordmaster by <bigjq82>

  [ToME 2.1.2 Character Dump]

 Name  : Prometheus             Age                 44       STR: 18/110       
 Sex   : Neuter                 Height              59       Int:      5      6
 Race  : Dwarf Barbarian        Weight             151       WIS:     13       
 Class : Swordmaster            Social Class         6       DEX:  18/20       
 Body  : Player                                              CON:  18/80       
 God   : Tulkas                                              CHR:      6       
                                                                               
 + To Melee Hit          58 Level             29    Max Hit Points       425   
 + To Melee Damage       39 Experience     83854    Cur Hit Points        -6   
 + To Ranged Hit         30 Max Exp        84222    Max SP (Mana)          4   
 + To Ranged Damage      10 Exp to Adv.   112500    Cur SP (Mana)          4   
   AC                 25+90 Gold          106106    Piety               4058   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  6d6+234   
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 It now is 7 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Clairvoyant.
You can drive yourself into a berserk frenzy.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        18.524 [0.900]
	  - Weaponmastery                               19.045 [0.950]
	 	  . Sword-mastery                             34.600 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     02.800 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    02.620 [0.900]
	  . Disarming                                   17.200 [0.900]
 - Magic                                         01.825 [0.300]
	  . Magic-Device                                29.750 [1.150]
 - Spirituality                                  09.000 [0.400]
	  . Prayer                                      05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved a young hobbit from an horrible fate.
 You saved 7 princesses.

 You have defeated 2859 enemies.


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+8,+4) [+3] (+3 to stealth)
    It increases your stealth by 3.  It sustains your strength.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to 
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
d) a Long Bow of Extra Might (x5) (+14,+10)
e) a Ring of Protection [+13]
    
    You bought it from the Magic shop.
f) a Ring of Invisibility
k) an Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom and
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You bought it from the Rare Jewelry Shop.
m) a Brass Lantern (with 1160 turns of light)
n) Elven Leather Scale Mail of Resist Acid (-1) [11,+15] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid,
electricity,
    fire, cold, poison and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 10 of Barrow-Downs.
o) a Cloak of Protection [1,+16]
p) a Small Metal Shield of Resist Acid [3,+3]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dark elven lord on level 19 of Orc
    Cave.
x) a Pair of Hard Leather Boots of Levitation [3,+3]
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Mushroom of Cure Serious Wounds
b) a Mushroom of Restore Constitution
c) 17 Rations of Food
    
d) 27 Flasks of oil
    
e) 2 Potions of Healing
    
f) a Potion of Restore Strength
g) 8 Scrolls of Phase Door
    
h) 27 Scrolls of Word of Recall {25% off}
    
i) 14 Scrolls of Identify
    
j) a Wooden Rod of Trap Location (10/10)
    
k) a Rod Tip of Frost Bolts (35 Mana to cast)
l) a Wand of Teleport Away[5|23] (5 charges)
m) a Staff of Identify[6|16] (0 charges)
n) The Ring of Dilir (+1)
    It increases your constitution and charisma by 1.  It sustains your
    dexterity.  It provides resistance to cold, poison and chaos.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of the Lays of the Heroes
    
b) 2 Scrolls of *Identify* {25% off}
    
c) a Rod Tip of Recall (80 Mana to cast)
d) a Staff of Remove Curses[2|16] (9 charges)
e) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 30 of
    Maze.
f) a Metal Cap of the Noldor [3,+3] (+2)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your dexterity.
    It allows you to sense the presence of orcs.  
    It was given to you as a reward.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
h) a Cutlass of Westernesse (1d7) (+4,+7) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It makes you completely fearless.  It allows you to see invisible 
    monsters.  It allows you to sense the presence of orcs, trolls and
    giants.  It can resist being shattered by morgul beings.  
    You found it lying on the ground on level 10 of Orc Cave.
i) an Elemental Tulwar (2d4) (+4,+6)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It provides resistance to acid, electricity, fire, cold 
    and poison.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bandit on level 10 of Barrow-Downs.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
k) a Lance of *Slay Dragon* (2d8) (+1,+6) (+1)
    It must be wielded two-handed.  It increases your constitution by 1.
    It is a great bane of dragons.  It makes you completely fearless. 
    It provides resistance to electricity and fire.  It allows you to 
    sense the presence of dragons.  
    You found it lying on the ground on level 11 of Orc Cave.
l) a Lucerne Hammer (Defender) (2d5) (+10,+6) [+3] (+4 to stealth)
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 35 of Maze.
n) a Flute
    It can be activated for singing a song of brightness if it is being
    worn. 
o) a Flute
    It can be activated for singing a song of brightness if it is being
    worn. 



Posted on 12.6.2003 20:05

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On 12.6.2003 20:05 bigjq82 wrote:
(censored)

Never do the Eol-quest. Never do it. Never. Except possibly later.

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