The Angband Ladder: Gwigolgrin VI, Wood-Elf Loremaster by <satinka33@netscape.net>

  [ToME 2.2.0 Character Dump]

 Name  : Gwigolgrin VI          Age                136       STR:     16       
 Sex   : Female                 Height              42       INT:     17       
 Race  : Wood-Elf               Weight              82       WIS:  18/40       
 Class : Loremaster             Social Class       100       DEX:  18/20       
 Body  : Player                                              CON:     10       
 God   : Eru Iluvatar                                        CHR:     15       
                                                                               
 + To Melee Hit          15 Level             26    Max Hit Points       205   
 + To Melee Damage       18 Experience     32745    Cur Hit Points       205   
 + To Ranged Hit         27 Max Exp        32745    Max SP (Mana)         94   
 + To Ranged Damage       7 Exp to Adv.    42500    Cur SP (Mana)         94   
   AC                 17+53 Gold           66130    Piety              48478   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  2d4+18    
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 60 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin King.  You have light           
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 13 (650')
        A lost temple: Level 9 (450')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3575 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 32nd Quelle of the 2890th year of the third age.
 You have been adventuring for 46 days.

                    adefkmnopsuxz{|@            
        Add Int   : .........2......            
        Add Stea. : 2......1........            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..........+....            
        Hold Life : ................            
        Res Acid  : +...............            
        Res Elec  : +...............            
        Res Fire  : +...............            
        Res Cold  : +...............            
        Res Pois  : .......+........            
        Res Fear  : ................            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : +...............            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +...............            
        See Invis : +...............            
        Digestion : ....+...........            
        Regen     : +...............            
        Xtra Might: ...............+            
        Xtra Shots: .+..............            
        Activate  : .+..............            
        Cursed    : ....+...........            

Skills (points left: 0)
 - Combat                                        10.800 [0.700]
	  . Weaponmastery                               01.000 [0.700]
	  . Archery                                     17.200 [0.900]
	  . Barehand-combat                             01.000 [0.700]
 - Sneakiness                                    02.260 [0.700]
	  . Stealth                                     02.400 [0.700]
	  . Disarming                                   04.500 [0.700]
 - Magic                                         12.732 [0.600]
	  . Magic-Device                                07.000 [1.000]
	  . Conveyance                                  01.000 [0.300]
	  . Divination                                  01.000 [0.300]
 - Spirituality                                  06.460 [0.700]
	  . Prayer                                      09.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  12.550 [1.100]
	  . Summoning                                   04.000 [0.500]
	  . Corpse-preservation                         05.200 [0.700]
	  . Possession                                  00.000 [0.500]
	  . Symbiosis                                   09.000 [0.500]
	  . Mimicry                                     01.500 [0.500]

Abilities
 * Ammo creation
 * Tree walking

 2 of your companions have been killed.

  [Character Equipment]

a) a Ball-and-Chain (Defender) (2d4) (+8,+8) [+4] (+2 to stealth) {princess,
BDw}
        It can be wielded two-handed.  It increases your stealth by 2.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {adv sindarin}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Garnet Ring of Invisibility {!k!d!v Smeagol, BDw8}
f) a Zircon Ring of Protection [+13] {adv orcish}
    
    You found it in the remains of a Gelatinous cube on level 13 of The Old
    Forest.
k) an Amulet of Slow Digestion {cursed}
    It slows your metabolism.  It is cursed.  
    You bought it from the Magic shop.
m) a Feanorian Lamp {Num II}
n) Cord Armour [6,+5]
o) a Spider Web of Aman [1,+7] (+1 to stealth) {princess BDw2, 10 novice
mindcra}
    It increases your stealth by 1.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) a Metal Cap of Intelligence [3,+8] (+2)
u) a Set of Cesti of Slaying (+2,+5) [5,+8]
    
    You bought it from the Black Market.
x) a Pair of Soft Leather Boots of Free Action [2,+8]
z) a Red jelly (208 hp)
{) 15 Rounded Pebbles (1d2) (+7,+9) {@f0=g!k!d!v}
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
b) a Spellbook of Listen to the Music {!k!d!v}
c) a Spellbook of See the Music {!k!d!v}
d) a Spellbook of Charm {!k!d!v}
e) 24 Metallic Blue Potions of Cure Critical Wounds {!k!d!v}
f) 11 Scrolls titled "uni rokbul" of Teleportation {75% off}
g) 5 Scrolls titled "wah sne murnis" of Word of Recall {50% off}
h) 7 Scrolls titled "juarze ox" of Satisfy Hunger {90% off}
i) a Gold Wand of Manathrust[1|16] (14 charges)
j) a Partial Totem of a Black ogre
k) a Partial Totem of a Pseudo dragon
l) a Beryl Ring of Levitation {!k!d!v}
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {=g!k!d!v}
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 9 of A lost temple.
n) 24 Rounded Pebbles of Wounding (1d2) (+10,+10) {90% off}
    
    You made it yourself.
o) a Mithril Shot of Flame (3d4) (+8,+9) {@fo=g!k!d }
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips {@m0!k!d!v}
b) The Grail of Kenault {clay jar, BDw10}
    It can be activated for light area (dam 2d15)
    every 10+d10 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) Jor's Buckler of Missile Attraction {!k!d!v remove fear/heal 30 HP per 10
tur}
    It can be
    activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Green glutton ghost on level 8 of A lost
    temple.
d) 19 Mushrooms of Cure Serious Wounds {100% off}
e) a Sprig of Athelas
f) a Morphic Oil of Wolf
g) a Morphic Oil of Eagle
h) a Brown Potion of Cure Serious Insanity
i) 3 Potions of Speed {25% off}
j) 3 Potions of Healing
k) a Scroll of *Identify* {50% off}
l) 4 Scrolls titled "juarze ox" of Satisfy Hunger {25% off}
m) an Adamantite Rod Tip of Light (15 Mana to cast)
n) an Ivory Rod Tip of Sleep Monster (25 Mana to cast)
o) a Gold Wand of Banishment[1|10] (4 charges)
p) a Runed Staff of Remove Curses[1|20] (3 charges)
q) a Willow Staff of Reveal Ways[2|25] (9 charges)
r) a True Totem of Wormtongue, Agent of Saruman
s) an Obsidian Amulet of Acid Resistance
t) 26 Rounded Pebbles of Slay Dragon (1d2) (+3,+2)
u) 25 Rounded Pebbles of Flame (1d2) (+7,+6) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
v) 15 Rounded Pebbles of Wounding (1d2) (+8,+9) {@f0=g!k!d!v}
    
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Lay of protection
b) a Sprig of Athelas
c) an Adamantite Rod of Charging of Nothing (200/200)
    It regenerates its mana faster.  
    You bought it from the Black Market.
d) an Aquamarine Ring of Spell
e) The Bolt 'Anatalata' (1d5) (+3,-4)
    It produces chaotic effects.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
f) 29 Seeker Bolts (4d5) (+0,+0)
g) 20 Seeker Arrows (4d4) (+1,+6) {90% off}
h) a Mage Staff of Power (1d4) (-15,-3) (+2) {princess, BDw4, 12 Green
Gluttons}
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 2.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) the Eye of Vecna
    It can be activated for cuts.  
    You found it in the remains of a Red naga in a shallow water area.



Posted on 24.6.2003 17:04
Last updated on 5.7.2003 04:55

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Comments

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On 24.6.2003 17:04 satinka33@netscape.net wrote:
In inventory: the totem that keeps crashing me. Also, NOW I'm Slow (-3) for no apparent reason....

On 25.6.2003 01:17 divinecloudburst wrote:
Your movement is set to leisurely. Hit shift-e at the character screen to correct it.

On 25.6.2003 06:17 satinka33@netscape.net wrote:
*sighs and kicks self* Thanks - fixed now.

On 25.6.2003 21:48 satinka33@netscape.net wrote:
Should I wait on the Rod til I have more magic device skill? And would it be suicide for me to try the lost hobbit quest at this point? (CL 19)

On 25.6.2003 23:19 divinecloudburst wrote:
Magic device is a good loremaster skill for direct damage, but you don't have any worthy tips to put in you adamantite rod yet. You really need to get some more resistances (and hitpoints) before you take on the maze.

I'd advise finishing the Barrow-Downs, then cleaning out the Orc Cave. The special level has some artifacts in it, one of which grants Free Action which you desperately need. You could also use some better totems; try to get a hydra or a lizard king south of Bree.

On 26.6.2003 00:47 satinka33@netscape.net wrote:
Thought so -- and the mage staff as well, seems stupid to put a low-level spell in it! Would you put an attack or a defense spell (or something else) in a mage staff?

I agree, my resistances rot. I do have a lizard king corpse in my house, I just don't have high enough summoning yet that I want to risk it - I've tried a few higher level totems and they tend to turn on me, so I thought I'd keep the corpse tucked away for the time being. (Gruesome thought, eh? :-))

Finally got a few Fumblefinger quests - before I read the fora I didn't realize you'd get something for refusing his help, so now I've got some added areas. It's way too tempting to branch out, and I did, a little... but Loremasters seem like generalists to me, even if that means it'll take them a lot longer to gain in level. Maybe I'm making a mistake there. (That Harp has me itching to put points into Music, but I've staved that off so far....)

I'm working my way down the Barrow Downs; did one beastmaster quest but the God quest worries me.

Thanks again for your reply!

On 26.6.2003 03:26 divinecloudburst wrote:
No problem, and you really should make some partial totems. You've got enough mana that even with a low summoning skill, you can have a small army to help for a while. The best pets are fast, hard-hitting monsters who don't have breath or ball attacks, since they tend to accidentally fry you. Cyclops, lizard kings, and some hydras fit this category.

On 1.7.2003 02:11 satinka33@netscape.net wrote:
You'd recommend partial totems over true ones? I suppose there's some sort of fine line regarding that decision, but I don't have enough experience to know where it falls. Right now baby dragons are obeying me, but I'm going to take your comment regarding accidental attacks to heart and find something else that doesn't do breath/ball attacks.... Swamp, here I come :-)

On 5.7.2003 05:28 satinka33@netscape.net wrote:
Still looking for rconf, and really despising the #$@ breeders. I seem to be able to sustain about 3 pets from a partial totem before the summoned critters get angry (summoning skill = 4).

Any suggestions as to whether I should allocate any more skill points to corpse preservation? Currently at 5.2. Oh, and I am having a hard time understanding what's so great about mimics, but then my skill in that's only 1.5, so...

On 5.7.2003 09:29 divinecloudburst wrote:
Corpse-preservation isn't too useful for non-possessing loremasters. It's handy to get totems, but it's not essential, since unique totems are useless. With more points in Summoning, you'll be able to use partial totems, and then you won't have as much need for corpses.

On 5.7.2003 16:57 satinka33@netscape.net wrote:
I've seen the posts about how powerful Possessors can be, and it does tempt me, but the few times I've tried it I've had trouble with the mechanics of it. (Which says to me I just have to kill off a few more characters for practice ;-))

A summoner needs corpses to make their totems, so I'm not sure I understand your comment. Also, is it always preferable to use partial vs. true totems? When would you use a true one?

On 6.7.2003 08:00 divinecloudburst wrote:
You can use true totems as backup in case your mana runs out. This isn't usually necessary though, since the higher your Summoning skill is, the less mana partial summons consume. Since partial totems are never destroyed, you only need one corpse for each type of creature you need.

On 22.8.2003 02:42 satinka33@netscape.net wrote:
AUGHHHHH!!!!!! *sigh* This character is effectively dead, and it's no fault of mine, either. My laptop was hit by a worm (not the "big" one that's been going around lately) and I lost internet access while dealing with it. Eventually I had my SO ghost my system and then we wiped it and reloaded... and when I did so, *ALL* of my Roguelikes were gone.

FWIW, this character had achieved CL42, had completed the Maze, Sand lair, Mirkwood, Illusory Castle (off the top of my head, I think there were more), had taken a big bite of the Helcaraxe (though that ice is a pain in the butt!) and was starting to go into Moria and Mordor.

The last symbiont was a Silent Watcher with 2000 HP (I tried a few quylthulgs but they were nothing compared to that - hadn't run into any "greater" Q's yet though) and my two partial totems were an Elder Areana and an AMHD. In the kit (among other stuff), two ROS (about 18 total) that I found, not bought, at low depths. Got the antiteleportation mutation which made finding the Anchor somewhat redundant. Boy, was that handy!

I realize this is nothing much in the grand scheme of things, but I'm rather sad about this. I do have an old backup, but it's something like CL12 or so and just not worth it.

Onward and upward, got a new char going.


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