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The Angband Ladder: Abilap, High-Elf Alchemist by <jraller@dcn.davis.ca.us>

  [ToME 2.1.2 Character Dump]

 Name  : Abilap                 Age                104       STR: 18/161       
 Sex   : Male                   Height              88       INT: 18/161       
 Race  : High-Elf               Weight             199       WIS:  18/95       
 Class : Alchemist              Social Class        32       DEX: 18/***       
 Body  : Player                                              CON: 18/112       
 God   : Nobody                                              CHR: 18/180       
                                                                               
 + To Melee Hit          44 Level             33    Max Hit Points       365   
 + To Melee Damage       45 Experience    513650    Cur Hit Points       -11   
 + To Ranged Hit         58 Max Exp       514705    Max SP (Mana)        232   
 + To Ranged Damage      10 Exp to Adv.   632500    Cur SP (Mana)        232   
   AC                 26+70 Gold         1908326                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Legendary[2] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  12d7+270  
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Townsman.  You are a credit to the family.             
          You have blue-gray eyes, wavy blond hair, and a fair                 
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 30 (1500')
        Barrow-Downs: Level 10 (500')
        Maze: Level 32 (1600')
        Orc Cave: Level 15 (750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 26th Quelle of the 2890th year of the third age.
 It now is 40 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Vampire lord.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You can sense the presence of animals.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        17.450 [0.700]
	  . Weaponmastery                               15.400 [0.700]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         09.921 [0.900]
	  . Magic-Device                                38.500 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  29.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     38.600 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.

 You have defeated 7291 enemies.


  [Fates]

You are fated to die on level 17.
You are fated to meet a Village idiot on level 1.
You may find a Scroll of Door/Stair Location on level 1.
You may find a Ring of Sound Resistance on level 25.
You may meet a Mean-looking mercenary on level 12.
You may meet a Boil-covered wretch on level 2.
You may find a Sabre on level 1.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+5,+8) (+2 to speed) {cursed}
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
d) The Light Crossbow of Elegion (x4) (+19,+10) (+1)
    It provides light (radius 1) forever.  It increases your strength 
    and intelligence by 1.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring 'Mentir' (+2)
    It increases your strength, constitution and charisma by 2.  It makes
    you invisible.  It sustains your strength and constitution.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+7,+17)
    
    You bought it from the Black Market.
k) an Amulet of the Serpents [+3] (+6) (charging)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance
    to poison.  
    You made it yourself.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 36 of Maze.
o) The Cloak 'Barwe' [1,+7]
    It sustains your intelligence.  It provides resistance to fire, poison,
    confusion and sound.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) a Small Metal Shield of Electricity [3,+4]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by electricity.  
    You made it yourself.
s) an Iron Crown of Might [0,+11] (+6)
    It increases your strength, dexterity and constitution by 6.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to confusion.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+5,+5) [1,+6] (+7)
    It increases your strength by 7.  It provides resistance to poison.
    
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+8] (+7)
    It increases your stealth and speed by 7.  It provides resistance to
    life draining.  It allows you to levitate.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) 48 Bolts (1d5) (+0,+0)
|) a Dwarven Shovel (1d3) (+7,+7) (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) 3 Tomes of Knowledge
    
b) Baalzebub's All-seeing Servant
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
c) The Gem of Rage
    It can be activated for light absorption.  
    You found it in the remains of a Black orc on level 30 of Mirkwood.
d) Gruumsh's Bottle of Death (charging)
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 30 of Mirkwood.
e) a Parchment titled ``Magic for the Layman''
f) the Immortal Skull of Benetar
    It can be activated for cure cuts.  
    You found it in the remains of a Vampire on level 30 of Mirkwood.
g) 3 Rations of Food
    
h) 14 Scrolls of Nothing
i) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Wand of Noxious Cloud[1|25] of Plenty (56 charges)
    
    You bought it from the Magic shop.
k) a Ring of Critical Hits (+4% of critical hits)
    It increases your ability to score critical hits by 4.  
    You made it yourself.
l) a Lucerne Hammer (2d5) (+4,+5)
m) 5 Essences of Explosion
n) an Essence of Acid
o) 29 Essences of Life
p) 5 Essences of Light
q) 23 Essences of Knowledge
r) an Essence of Force
s) an Essence of Mana
t) 17 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it while digging a rubble.
b) The Lost Works of Kenault
    It can be activated for Destruction.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) 85 Scrolls of *Identify*
    
d) The Ring 'Kelevoron' [+14]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire, cold, poison, dark, confusion,
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You bought it from the Black Market.
e) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Cloak of Elebring [1,+14]
    It provides immunity to paralysis.  It makes you completely fearless.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) a Dragon Shield [8,+10]
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    32 of Maze.
i) 37 Essences of Explosion
j) 46 Essences of Teleport
    
k) 37 Essences of Fire
l) 99 Essences of Life
m) 95 Essences of Life
n) 99 Essences of Life
o) 31 Essences of Confusion
p) 82 Essences of Light
q) 77 Essences of Chaos
r) 4 Essences of Magic
s) 2 Essences of Extra Life
t) 94 Essences of Darkness
u) 99 Essences of Knowledge
v) 99 Essences of Knowledge
w) 79 Essences of Force
x) 99 Essences of Mana


  [Home Inventory - Gondolin ]

a) a Spellbook of Greater Identify
    
b) 77 Scrolls of *Identify*
    
c) an Indestructible Ring of Intelligence (+3)
    It increases your intelligence by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
d) an Indestructible Ring of Flying
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young blue dragon on level 21 of 
    Mirkwood.
e) Black Dragon Scale Mail (-2) [30,+11]
    It can be activated for breathe acid (130) every 90+d90 turns if it
    is being worn. It provides resistance to acid.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Cloak of Mimicry [Sparrow] of Ostel [1,+10]
    It sustains your constitution and charisma.  It provides resistance
    to life draining, electricity, dark, confusion and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 22 of Mirkwood.
i) The Dagger 'Narthanc' (E:6980, L:17) (1d4) (+17,+12) (+1)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    ability to tunnel by 1.  It does extra damage from fire.  It can cause
    earthquakes.  It provides resistance to fire.  It allows you to sense
    the presence of trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) 27 Essences of Explosion
l) 58 Essences of Teleport
m) 93 Essences of Fire
n) 56 Essences of Acid
o) 99 Essences of Life
p) 99 Essences of Life
q) 68 Essences of Confusion
r) 79 Essences of Chaos
s) 26 Essences of Time
t) 14 Essences of Magic
u) 21 Essences of Darkness
v) 61 Essences of Force
w) 47 Essences of Lightning
x) 93 Essences of Mana


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for light absorption.  
    You found it while digging a rubble.
b) 23 Scrolls of *Identify*
    
c) 4 Scrolls of *Identify* {25% off}
    
d) a Scroll of *Identify* {75% off}
    
e) a Ring of Critical Hits (+7% of critical hits)
    It increases your ability to score critical hits by 7.  
    You made it yourself.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 29 of Mirkwood.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to 
    sense the presence of orcs, trolls and evil beings.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 29 of Mirkwood.
h) a Two-Handed Sword of Westernesse (3d6) (+12,+9) (+1)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 1.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Black Market.
i) a Mage Staff of Power (1d4) (-16,-15) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 5.  
    You found it lying on the ground on level 29 of Mirkwood.
j) an Essence of Explosion
k) 3 Essences of Cold
l) 30 Essences of Fire
m) 2 Essences of Acid
n) 99 Essences of Life
o) 94 Essences of Life
p) 35 Essences of Life
q) 13 Essences of Chaos
r) an Essence of Time
s) an Essence of Magic
t) an Essence of Extra Life
u) 2 Essences of Darkness
v) 3 Essences of Knowledge
w) 35 Essences of Force
x) 4 Essences of Lightning


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
    
b) 2 Potions of Detonations
    
c) 99 Scrolls of *Identify*
    
d) 7 Scrolls of *Identify*
    
e) a Mithril Rod of Nothing (160/160)
    
f) a Rod Tip of Recall (80 Mana to cast)
g) a Wand of Ice Storm[1|25] (4 charges)
    
h) The Ring 'Eoreramas'
    It sustains your wisdom.  It provides resistance to fire and dark.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young green dragon on level 30 of
    Mirkwood.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
j) The Morning Star 'Salenth' (2d6) (+26,+7) (+1 attack)
    It provides light (radius 1) forever.  It increases your strength 
    and attack speed by 1.  It poisons your foes.  It produces chaotic
    effects.  It can cause earthquakes.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
k) Climbing Set
    It allows you to climb mountains.  
l) a Mage Staff of Mana (1d4) (-28,-8)(60%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Headless ghost on level 28 of Mirkwood.
m) 48 Essences of Teleport
n) 78 Essences of Cold
o) 92 Essences of Fire
p) 97 Essences of Life
q) 98 Essences of Life
r) 61 Essences of Confusion
s) 94 Essences of Chaos
t) 73 Essences of Darkness
u) 94 Essences of Knowledge
v) 90 Essences of Force
w) 67 Essences of Lightning
x) 99 Essences of Mana



Posted on 25.6.2003 06:28

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6318. on the Ladder (of 12046)
1681. on the ToME Ladder (of 2959)
Third best for this player (out of 3)

Comments

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On 25.6.2003 06:28 jraller@dcn.davis.ca.us wrote:
Dracolich + wand of noxious cloud + bone golem you didn't see = end of character you were slowly and safely working up

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