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The Angband Ladder: Adam, Dwarf Priest by <jobs.forex@gmail.com>

  [Angband 3.5.1 Character Dump]

 Name   Adam         Age             40          Self  RB  CB  EB   Best
 Sex    Male         Height        3'6"   STR:  18/71  +2  -1 +10 18/181
 Race   Dwarf        Weight    9st 12lb   INT:     10  -3  -3  +0      4
 Class  Priest       Turns used:          WIS:     15  +2  +3  +4  18/60
 Title  Curate       Game        806228   DEX:     13  -2  -1  +0     10
 HP     282/282      Standard     86867   CON:     17  +2  +1  +2  18/40
 SP     60/60        Resting      27984

 Level                 30    Armor      [61,+72]    Saving Throw     81%
 Cur Exp           111824                           Stealth          Bad
 Max Exp           111824    Melee       1d2,+38    Disarming        43%
 Adv Exp           140000    To-hit       41,+18    Magic Devices     69
                             Blows      3.3/turn    Perception   1 in 32
 Gold               34632                           Searching        23%
 Burden         168.4 lbs    Shoot to-dam    +15    Infravision    90 ft
 Speed                  2    To-hit       31,+18
 Max Depth    1600' (L32)    Shots        1/turn

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:........+.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:............. Feath:.............
rLite:........+.... pFear:.............
rDark:........+.... pBlnd:........+...+
Sound:............. pConf:.............
Shard:.......+..... pStun:.............

Light:.....+....... Tunn.:+...........+
Regen:.........+... Speed:...........+.
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:......+...... Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:......+.....+ Aggrv:.............


  [Character Equipment]

a) a Shovel of Earthquakes (1d2) (+8,+12) <+7, +4>
     Dropped by a White wraith at 1600 feet (level 32).
     
     +7 tunneling.
     +4 strength.
     Branded with acid.
     
     Combat info:
     3.3 blows/round.
     With +2 STR and +0 DEX you would get 3.4 blows
     With +0 STR and +7 DEX you would get 3.7 blows
     Average damage/round: 143.8 vs. creatures not resistant to acid,
     and 133.5 vs. others.
     Sometimes creates earthquakes on impact.
     
b) a Long Bow of Power (x3) (+8,+15)
     Bought from a store.
     
c) a Ring of Strength <+4>
     Found lying on the floor of a special room at 1550 feet (level
     31).
     
     +4 strength.
     Sustains strength.
     
d) a Ring of Damage (+0,+9)
     Found lying on the floor at 1000 feet (level 20).
     
e) an Amulet of Wisdom <+4>
     Dropped by a Dark elf at 1350 feet (level 27).
     
     +4 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Dropped by Sangahyando of Umbar at 1050 feet (level 21).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
g) Partial Plate Armour (Dwarven) (-3) [40,+23] <+2, +4>
     Found lying on the floor in a pit at 500 feet (level 10).
     
     +2 strength, constitution.
     +4 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) a Fur Cloak of Protection [3,+7]
     Dropped by Orfax, Son of Boldor at 750 feet (level 15).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor at 1400 feet (level 28).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Regeneration [3,+9]
     Dropped by Angamait of Umbar at 1050 feet (level 21).
     
     Speeds regeneration.  
     
k) a Set of Caestus (+0,+3) [5,+5]
     Dropped by Ibun, Son of Mm at 1250 feet (level 25).
     
l) a Pair of Leather Boots of Speed [2,+8] <+2>
     Dropped by a Young blue dragon at 1350 feet (level 27).
     
     +2 speed.
     


  [Character Quiver]

n) 40 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 53.5.
     35% chance of breaking upon contact.
     
o) 19 Arrows of Acid (1d4) (+8,+6)
     Found lying on the floor of a special room at 1600 feet (level
     32).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 143.8 vs. creatures not resistant to acid,
     and 71.9 vs. others.
     35% chance of breaking upon contact.
     
p) 15 Arrows of Slay Undead (1d4) (+8,+6)
     Found lying on the floor of a cavern at 1150 feet (level 23).
     
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 143.8 vs. undead, and 71.9 vs. others.
     35% chance of breaking upon contact.
     
q) 19 Arrows of Slay Dragon (1d4) (+3,+7)
     Bought from a store.
     
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 149.9 vs. dragons, and 74.9 vs. others.
     35% chance of breaking upon contact.
     
r) an Arrow of Venom (1d4) (+7,+1)
     Found lying on the floor of a special room at 550 feet (level 11).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 113.2 vs. creatures not resistant to poison,
     and 56.6 vs. others.
     35% chance of breaking upon contact.
     
s) 3 Arrows (1d4) (+4,+3)
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 62.7.
     35% chance of breaking upon contact.
     
t) 15 Arrows of Acid (1d4) (+10,+9)
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 162.1 vs. creatures not resistant to acid,
     and 81.1 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@G1@p1@b1@m1}
b) 4 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2@m2}
c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@m3@b3@G3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@G4@m4@p4}
e) a Holy Book of Prayers [Ethereal Openings] {@p5@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 18 Potions of Cure Serious Wounds {@q2@q0}
g) 10 Potions of Cure Critical Wounds {@q3@q0}
h) 7 Potions of Restore Mana
i) a Potion of Enlightenment
j) 6 Potions of Speed
k) 13 Scrolls of Phase Door {@r1}
l) 7 Scrolls of Teleportation {@r2}
m) 13 Scrolls of Word of Recall {@r0}
n) a Wand of Teleport Other (7 charges)
o) a Wand of Disarming (2 charges)
p) 2 Staves of Teleportation (14 charges)
q) 2 Staves of Identify (7 charges) {@u1}


  [Home Inventory]

a) 2 Potions of Healing
b) 3 Potions of Restore Life Levels
c) 2 Potions of Resist Poison
d) 4 Staves of Identify (21 charges) {@u1}
e) a Ring of Lightning [+14] (charging)
     Dropped by a Stone troll at 1350 feet (level 27).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) Metal Brigandine Armour of Elvenkind (-3) [48,+10] <+2>
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Found lying on the floor at 1500 feet (level 30).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) Hard Leather Armour of Elvenkind (-1) [16,+14] <+2>
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) an Iron Helm of Seeing [7,-1] <+3>
     Bought from a store.
     
     +15% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
j) a Set of Leather Gloves of Free Action [1,+6]
     Bought from a store.
     
     Prevents paralysis.  
     
k) a Pair of Leather Sandals of Stability [1,+6]
     Dropped by an Algroth at 1600 feet (level 32).
     
     Provides resistance to nexus.
     Feather Falling.  
     
l) a Pair of Steel Shod Boots of Free Action [7,+7]
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     
m) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Combat info:
     3.4 blows/round.
     With +0 STR and +7 DEX you would get 3.8 blows
     Average damage/round: 164.4 vs. creatures not resistant to cold,
     and 129 vs. others.
     
n) a Tulwar (Defender) (2d4) (+9,+5) [+3] <+1>
     Found lying on the floor of a special room at 550 feet (level 11).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +7 DEX you would get 2.0 blows
     Average damage/round: 50.7.
     
o) a Tulwar (Holy Avenger) (2d4) (+16,+10) [+2] <+2>
     Dropped by Nr, the Dwarf at 1250 feet (level 25).
     
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains constitution.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +7 DEX you would get 2.0 blows
     Average damage/round: 68.5 vs. evil creatures, 77.3 vs. undead,
     77.3 vs. demons, and 59.7 vs. others.
     
p) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
     Found lying on the floor at 1400 feet (level 28).
     
     +3 strength, intelligence.
     +2 speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +7 DEX you would get 1.6 blows
     Average damage/round: 86.1 vs. demons, 86.1 vs. trolls, 86.1 vs.
     giants, 86.1 vs. creatures not resistant to fire, 86.1 vs.
     creatures not resistant to cold, and 60.6 vs. others.
     
q) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Dropped by Mughash the Kobold Lord at 1150 feet (level 23).
     
     +3 constitution.
     Slays evil creatures, orcs, trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +6 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +7 DEX you would get 1.6 blows
     Average damage/round: 73.6 vs. evil creatures, 83.6 vs. orcs, 83.6
     vs. trolls, 83.6 vs. giants, and 63.7 vs. others.
     
r) a Whip of Westernesse (1d3) (+8,+8) <+1, +2>
     Bought from a store.
     
     +1 strength, dexterity.
     +2 constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.8 blows
     Average damage/round: 128.6 vs. orcs, 128.6 vs. trolls, 128.6 vs.
     giants, and 114.5 vs. others.
     
s) a Flail of Westernesse (2d6) (+13,+20) <+2, +1>
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     +2 strength, constitution.
     +1 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +6 DEX you would get 1.6 blows
     Average damage/round: 90.4 vs. orcs, 90.4 vs. trolls, 90.4 vs.
     giants, and 70.4 vs. others.
     
t) a Light Crossbow of Accuracy (x3) (+15,+10)
     Found lying on the floor of a labyrinth at 1500 feet (level 30).
     
u) 17 Bolts of Flame (1d5) (+5,+6)
     Dropped by Grishnkh, the Hill Orc at 550 feet (level 11).
     
     Branded with flames.
     Cannot be harmed by fire.
     
v) 28 Bolts of Frost (1d5) (+5,+6)
     Dropped by an Orc captain at 1150 feet (level 23).
     
     Branded with frost.
     Cannot be harmed by cold.
     
w) 28 Bolts of Flame (1d5) (+7,+2)
     Found lying on the floor of a special room at 350 feet (level 7).
     
     Branded with flames.
     Cannot be harmed by fire.
     
x) 20 Iron Shots of Slay Animal (1d4) (+5,+3)
     Bought from a store.
     
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       580     50'  Reached level 2
       982     50'  Reached level 3
      1971    100'  Reached level 4
      2333    100'  Killed Grip, Farmer Maggot's dog
      2333    100'  Reached level 5
      4003    100'  Reached level 6
      5584    100'  Reached level 7
      7093      0'  Killed Farmer Maggot
      7691    150'  Killed Fang, Farmer Maggot's dog
      8510    200'  Reached level 8
     10248    300'  Reached level 9
     10880    300'  Reached level 10
     12898    350'  Reached level 11
     14937    350'  Killed Bullroarer the Hobbit
     14937    350'  Reached level 12
     16375    400'  Killed Lagduf, the Snaga
     16993    400'  Reached level 13
     17833    500'  Reached level 14
     18334    500'  Killed Wormtongue, Agent of Saruman
     18345    500'  Killed Brodda, the Easterling
     19111    500'  Reached level 15
     20116    500'  Killed Sméagol
     20676    500'  Reached level 16
     22117    550'  Killed Grishnákh, the Hill Orc
     22117    550'  Reached level 17
     24492    700'  Reached level 18
     25656    700'  Reached level 19
     26869    750'  Killed Orfax, Son of Boldor
     27091    750'  Killed Golfimbul, the Hill Orc Chief
     27112    750'  Found the Dagger 'Nimthanc'
     28070    750'  Reached level 20
     30686    850'  Reached level 21
     31668    900'  Reached level 22
     34436    950'  Reached level 23
     35984   1000'  Killed Gorbag, the Orc Captain
     38378   1050'  Reached level 24
     39171   1050'  Killed Angamaitë of Umbar
     39325   1050'  Killed Sangahyando of Umbar
     39327   1050'  Found the Phial of Galadriel
     40216   1050'  Killed Ufthak of Cirith Ungol
     40355   1050'  Reached level 25
     41363   1150'  Killed Bolg, Son of Azog
     42247   1150'  Killed Uglúk, the Uruk
     42318   1150'  Killed Lugdush, the Uruk
     43146   1150'  Reached level 26
     44141   1150'  Killed Mughash the Kobold Lord
     44186   1150'  Found the Broad Axe 'Barukkheled'
     47002   1250'  Killed Ibun, Son of Mîm
     47703   1250'  Killed Nár, the Dwarf
     50126   1300'  Killed Shagrat, the Orc Captain
     50344   1300'  Reached level 27
     51481   1350'  Killed Khîm, Son of Mîm
     53912   1400'  Found the Leather Shield of Celegorm
     55152   1400'  Killed Ulfang the Black
     55209   1400'  Killed Ulwarth, Son of Ulfang
     55233   1400'  Killed Ulfast, Son of Ulfang
     55471   1400'  Reached level 28
     55704   1400'  Found the Pike 'Til-i-arc'
     59789   1500'  Found the Soft Leather Armour 'Hithlomir'
     61463   1500'  Killed Azog, King of the Uruk-Hai
     62589   1500'  Killed Beorn, the Shape-Changer
     64995   1550'  Killed Bill the Stone Troll
     64995   1550'  Reached level 29
     66292   1550'  Killed Tom the Stone Troll
     66455   1550'  Killed Bert the Stone Troll
     84997   1600'  Reached level 30
     85150   1600'  Reached level 30


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 15.4.2015 12:40

Download this dump

9351. on the Ladder (of 15266)
3264. on the Angband Ladder (of 4729)
Third best for this player (out of 3)

Comments

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On 15.4.2015 12:40 jobs.forex@gmail.com wrote:
The Shovel of Earthquakes provides by far the best damage/turn (133-145 in comparison to around half on most other weapons including artifacts). Should I wear it or earthquakes is too difficult for priests?

On 16.4.2015 08:54 donalde wrote:
I would go to HA weapon, and use Orb of Draining as main means of dealing damage. You'd gain also SI on that swap, so you'd have SI and FA covered.

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