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The Angband Ladder: Flint Fireforge, Dwarf Priest by <mayn@lcix.net>

  [Angband 2.9.3 Character Dump]

 Name   Flint Fireforge                          Self  RB  CB  EB   Best
 Sex    Male              Age        44   STR! 18/100  +2  -1  +9 18/200
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +2  18/60
 Class  Priest            Weight    148   WIS! 18/100  +2  +3  +6 18/210
 Title  High Priest       Status     41   DEX! 18/100  -2  -1 +11 18/180
 HP     877/877           Maximize    Y   CON! 18/100  +2  +0 +12 18/240
 SP     318/325           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           43       Armor    [47,+113]     Saving Throw  Legendary
 Cur Exp    2631511       Fight    (+29,+21)     Stealth            Poor
 Max Exp    2631511       Melee    (+44,+39)     Fighting      Legendary
 Adv Exp    2940000       Shoot    (+46,+19)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       1454892       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   185.4 lbs       Infra        50 ft     Searching          Fair

     You are the only child of a Dwarven Miner.  You are a
     credit to the family.  You have dark brown eyes, straight
     black hair, a one foot beard, and a dark complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
     It can be activated for...
     mass genocide
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides immunity to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It has been blessed by the gods.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
     It affects your dexterity.
     It affects your shooting power.
     It provides immunity to paralysis.
c) a Ring of Constitution (+6)
d) a Ring of Dexterity (+4)
e) an Amulet of Wisdom (+4)
f) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
g) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
h) The Cloak 'Colluin' [1,+13]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
j) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
k) a Set of Cesti of Power (+1,+5) [5,+7] (+4)
l) a Pair of Metal Shod Boots of Speed [6,+7] (+3)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom] {10% off}
c) 3 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling] {10% off}
e) a Holy Book of Prayers [Ethereal Openings]
f) a Holy Book of Prayers [Godly Insights]
g) a Holy Book of Prayers [Purifications and Healing]
h) 7 Potions of Speed
i) 10 Potions of Cure Critical Wounds
j) 12 Potions of Healing
k) a Rod of Recall
l) a Wand of Teleport Other (9 charges)
m) a Staff of Enlightenment (10 charges)
n) a Staff of Door/Stair Location (8 charges)
o) a Ring of Sustain Intelligence
p) a Ring of Sustain Constitution
q) a Ring of Intelligence (+3)
r) an Amulet of Slow Digestion
s) Metal Scale Mail (-2) [13,+7]
t) a Shadow Cloak [6,+7]
u) a Sabre of Freezing (1d7) (+4,+6)
v) a Lucerne Hammer (2d5) (+4,+7)
w) 6 Arrows of Hurt Animal (2d4) (+8,+8)


  [Home Inventory]

a) 4 Potions of *Healing*
b) 15 Potions of Restore Mana
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
     It might have hidden powers.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
     It might have hidden powers.
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
i) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
k) The Metal Cap of Thengel [3,+12] (+3)
     It affects your wisdom.
     It affects your charisma.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
     It might have hidden powers.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     It affects your dexterity.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It sustains your dexterity.
     It provides resistance to dark.
     It provides immunity to paralysis.
n) The Dagger 'Dethanc' (1d4) (+4,+6)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It does extra damage from electricity.
     It provides resistance to electricity.
o) The Dagger 'Narthanc' (1d4) (+4,+6)
     It might have hidden powers.
p) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
     It might have hidden powers.
r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     It affects your dexterity.
     It affects your charisma.
     It affects your stealth.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It induces feather falling.
     It allows you to see invisible monsters.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
     It affects your dexterity.
     It sustains your dexterity.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
     It can be activated for...
     word of recall
     ...if it is being worn.
     It affects your dexterity.
     It affects your charisma.
     It does extra damage from fire.
     It does extra damage from frost.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
u) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     It might have hidden powers.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It affects your stealth.
     It fights against evil with holy fury.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
w) 24 Seeker Bolts of Hurt Giant (4d5) (+12,+8)
x) 15 Seeker Arrows (4d4) (+8,+7)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.4.2002 04:48
Last updated on 20.6.2002 22:44

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4386. on the Ladder (of 12064)
1437. on the Angband Ladder (of 3517)
Best for this player (out of 2)

Comments

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On 29.4.2002 04:48 mayn@lcix.net wrote:
I've been hanging around 450' with this guy, hoping to level up a bit and find some better equipment before diving. Wormy didn't give me anything good, but I lucked out finding that flail in the temple!

On 6.5.2002 02:04 mayn@lcix.net wrote:
Trying to work my way down to stat-gain and prepare for the endgame... looking for some stat-rings and amulets of wisdom.

On 27.5.2002 09:01 mayn@lcix.net wrote:
Almost have stats maxed out. Getting ready to dive soon...

On 3.6.2002 01:11 mayn@lcix.net wrote:
Just cleared out my first GCV at 1850'. Found Bard, Isildur, Caspanion, Rohirrim, Anarion, Narthanc, Orcrist, Osondir, Mundwine, and my first ever Boots of Speed!!!

On 8.6.2002 14:01 mayn@lcix.net wrote:
Found Eonwe at 2050'. Woo-hoo!

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