The Angband Ladder: Myun Myun, Dark-Elf Sorceror by Bostock

  [ToME 2.3.5 Character Sheet]

 Name  : Myun Myun              Age                146       STR!     40       
 Sex   : Male                   Height              47       INT!     40       
 Race  : Vampire Dark-Elf       Weight              80       WIS!     40       
 Class : Sorceror               Social Class        43       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -42 Level             50    Hit Points      605/   778 
 + To Melee Damage      -26 Experience  33966332    Spell Points    653/  1257 
 + To Ranged Hit        -22 Max Exp     33966332    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                24908 
   AC                27+132 Gold         5001608    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d4-104  
 Stealth     : Excellent    Magic Device: Fair         Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, wavy black hair and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 21437 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 74 princess quests.
 You have completed 74 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.*...4.....1.            
        Add Int   : 3...*..2.2....1.            
        Add Wis   : 3...*..2......1+            
        Add Dex   : ....*.........1.            
        Add Con   : ..3.*...4.4.....            
        Add Chr   : ..3.*..2......1.            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : .......2........            
        Add Sear. : ..3.............            
        Add Infra : 3...............            
        Add Tun.. : ..............1.            
        Add Speed : .*.8.3.2...5....            
        Fire Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : +........+......            
        Sust Wis  : +...............            
        Sust Dex  : ......+.........            
        Sust Con  : ...+..+...+.....            
        Sust Chr  : ......+.........            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ...+..+.+.......            
        Hold Life : .....+.........+            
        Imm Acid  : ......*+*+......            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+*....+.+......            
        Imm Cold  : *......+.++....+            
        Res Pois  : ...............+            
        Res Fear  : ......+.........            
        Res Light : .....+..........            
        Res Dark  : .....+..+......+            
        Res Blind : +...............            
        Res Conf  : ...+.++.+.......            
        Res Sound : ......+.+.......            
        Res Shard : .+.+..+.........            
        Res Neth  : ......++.+.....+            
        Res Nexus : ................            
        Res Chaos : ...+.++.+.......            
        Res Disen : ......+.........            
        Auto Curse: ....+...........            
        Lite      : .............+.+            
        See Invis : +.+..+.........+            
        Digestion : .........+......            
        Regen     : ..........+.....            
        Activate  : .++..+.+..+.....            
        Cursed    : ....+...+.......            
        Fly       : ..+.............            
        Orc.ESP   : .....+..+.......            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        TLord.ESP : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              04.900 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         08.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           36.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  19.800 [0.550]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  02.850 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            26.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Singing, happy drunk on level 1.
You may find a Staff of Sense Monsters on level 1.
You may find a Filthy Rag on level 1.
You are fated to find a Small wooden chest on level 1.
You may find a Scroll of Rumour on level 1.
You may meet an Agent of the black market on level 5.
You are fated to find a Potion of Clumsiness on level 1.
You are fated to find something special on level 1.
You may meet a Singing, happy drunk on level 5.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-7,-5)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
f) The Ring of Wildi (+8)
    It increases your speed by 8.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 65 of Mordor.
k) an Amulet of Doom [+8] (+10) {cursed}
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 64 of Mordor.
n) The Metal Scale Mail of Halach (-44,-13) [13,+11](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity, constitution and charisma.  It provides immunity to acid
     and electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to confusion, sound, 
    shards, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 52 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark, sound and chaos.  It allows you to sense the
    presence of orcs.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) an Iron Crown of the Magi [0,+11] (+2)
    It increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nether.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 51 of
    Mordor.
u) The Set of Gauntlets 'Paurnimmen' [Greater Identify] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+5)
    It increases your speed by 5.  
    You bought it from the Footwear Shop.
z) a Greater draconic quylthulg (1330 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Mount Doom.
|) The Gnomish Shovel called 'Rather Boring' (+1)
    It increases your strength, intelligence, wisdom, dexterity, charisma
     and ability to tunnel by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {!k!d!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k!d!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 43 of Mordor.
h) a Fireproof Tome of Knowledge {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 62 of Mordor.
i) a Fireproof Tome of the Time {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Fireproof Holy Tome of Eru Iluvatar {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) 10 Sprigs of Athelas {!*}
m) 5 Potions of Cure Critical Insanity {!*}
n) 36 Potions of Detonations {!*}
o) 63 Potions of Healing {!k!v!d!s}
p) 10 Potions of *Healing* {!k!d!v!s}
q) 44 Potions of Restore Mana {!k!d!v!s}
r) 2 Scrolls of *Destruction* {!*}
s) 3 Scrolls of Genocide {!*}
t) 2 Scrolls of Mass Genocide {!*}
u) a Partial Totem of an Aimless-looking merchant {!k!d!v!s}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 87 Potions of Cure Insanity
b) 3 Potions of Life
c) 17 Scrolls of Teleport Level {!*}
d) 5 Scrolls of *Identify*
e) 7 Scrolls of Remove Curse
f) 23 Scrolls of Reset Recall
g) a Rod Tip of Healing (120 Mana to cast) {!k}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Cloak of the Magi (-5,-3) [1,+9] (+1)
    It increases your intelligence, stealth and speed by 1.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 77 of Angband.
m) a Climbing Set {!*}
n) 73 Empty Bottles


  [Home Inventory - Gondolin ]

a) Baalzebub's All-seeing Servant
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Diamond Prism of Light
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Tome of Collected Weird Magic
d) Raal's Black Candle
e) Mordekainen's Pocket Magician
f) Lloth's Ceremonial Dagger
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Master mystic on level 47 of Mordor.
g) Benetar's Portable Plague
    It can be activated for light absorption every 80 turns.  
    You bought it from the Magic shop.
h) The Crystal Ball of Godly Sights
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 19 of The Old Forest.
i) The Crumpled Scroll of Mass Resurrection
j) a Mithril Rod of Perception (160/160) {!k!d!v!s}
k) an Adamantite Rod of the Istari of Nothing (400/400) {!*}
l) a Rod Tip of Recall (80 Mana to cast)
m) a Rod Tip of Speed (100 Mana to cast)
n) a Staff of Summon[3|27] (3 charges)
o) a Staff of Mana[2|24] (4 charges) {!*!*}
p) The Golden Horn of the Thunderlords (5 charges) {100% off}


  [Home Inventory - Minas Anor ]

a) The Partial Plate Armour of Dorin (-31,-2) [22,+14](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to life draining, electricity and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
b) The Rhino Hide Armour 'Barthor' (-13,-64) [8,+11](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to life draining, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 88 of Mount
    Doom.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
e) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) The Cloak of Celdorim [1,+7]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to electricity, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
g) a Fur Cloak of Air [3,+9] {!k!d!v!s!T}
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Mouse Fur 'Galach' [1,+17] (+4 to stealth)
    It increases your stealth by 4.  It provides immunity to fire.  It
    provides resistance to cold, poison, sound, shards, nexus and 
    disenchantment.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
i) The Small Metal Shield of Cuale [3,+11]
    It sustains your constitution.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, light and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Large Leather Shield 'Isilos' [4,+7]
    It sustains your wisdom, constitution and charisma.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to cold, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Angband.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 55 of Mordor.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Hard Leather Cap of Ormegron [2,+7]
    It provides light (radius 4) forever.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to sound
     and nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10] {!k!d!v!s!T}
q) The Set of Gauntlets 'Paurhach' [2,+15]
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
    
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 63 of Mordor.
v) The Light Crossbow of Varin (x6) (+6,+29) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and constitution by 3.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 42 of
    Mordor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Mage Staff of Helith [Stun] (1d4) (+7,+4) [+9](80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence by 4.  
    It increases your mana capacity by 80%.  It provides immunity to
    paralysis.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
    It increases your strength, wisdom, dexterity, infravision and speed
     by 3.  It makes you invisible.  It provides resistance to electricity
     and shards.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 63 of Mordor.
b) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your strength and intelligence by 5.  It makes you
    invisible.  It sustains your strength, dexterity and charisma.  It
    provides resistance to fire, sound and chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Mordor.
    
c) The Ring of Power of Ji Indur Dawndeath (+5)
d) The Ring of Power of Ren the Unclean (+3)
e) The Ring 'Tirch' (+1 to stealth)
    It increases your stealth and infravision by 1.  It sustains your 
    strength.  It provides resistance to fire, light, dark and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 32 of Moria.
f) The Ring of Ezelon [+16] (+4 to speed)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your speed by 4.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, dark, blindness and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
g) The Ring 'Turufin' (+3)
    It increases your constitution, charisma and ability to score critical
    hits by 3.  It sustains your strength.  It provides resistance to 
    poison, confusion and nexus.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
h) a Ring of Speed (+15)
    It increases your speed by 15.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Ring 'Talir' (+2 to speed)
    It increases your speed by 2.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to electricity, poison, light, 
    dark, confusion and sound.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 44 of
    Mordor.
k) The Ring of Eithol (+5)
    It increases your strength by 5.  It sustains your strength, 
    intelligence and wisdom.  It provides resistance to life draining, 
    cold, dark and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
l) The Ring 'Essil' (+5)
    It increases your wisdom and charisma by 5.  It makes you completely
    fearless.  It provides resistance to dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Amulet 'Erenen' (+5)
    It increases your wisdom by 5.  It sustains your wisdom and dexterity.
    It makes you completely fearless.  It provides resistance to poison, 
    sound and nether.  It allows you to levitate.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
o) The Amulet of Ingwe (+3)
p) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of Dol Guldur.
q) The Amulet of Thrufini [+4] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your wisdom
    .  It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, cold, poison, chaos and disenchantment.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of Mordor.
r) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 62 of Mordor.
t) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
u) The Amulet of Eithith (+3)
v) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
x) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 32 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave.
b) The Rhino Hide Armour of Ancarn (+5,+65) [8,+8](-40%)
    It decreases your hit points by 40%.  It provides resistance to poison
     and disenchantment.  It fills you with the Black Breath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
c) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 15.5.2017 00:07

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767. on the Ladder (of 18938)
335. on the ToME Ladder (of 3146)
5. for this player (

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On 15.5.2017 00:07 Bostock wrote:
I winneded at ToME.

It was a slog.

Not in the mood to Void-dive, although I guess my character is void-capable.

On 15.5.2017 18:41 krazyhades wrote:
Yay windeding and slogdoneing

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