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The Angband Ladder: Endi, Gnome Mage by Darin

  [Angband 4.1.2 Character Dump]

 Name   Endi         Age             85          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'4"   STR:  18/55  -1  -3  +2  18/35
 Class  Mage         Weight    5st 10lb   INT:  18/30  +2  +3  +4 18/120
 Title  Conjurer     Turns used:          WIS:     13  +0  +0  +3     16
 HP     220/220      Game        529161   DEX:  18/15  +2  +0  +0  18/35
 SP     151/166      Standard     52404   CON:     15  +1  -2  +5  18/10
                     Resting       2982

 Level                 33    Armor      [34,+90]    Saving Throw     73%
 Cur Exp           293640                           Stealth       Superb
 Max Exp           293640    Melee       2d6,+13    Disarm - phys.   67%
 Adv Exp           343750    To-hit       25,+10    Disarm - magic   85%
                             Blows      1.1/turn    Magic Devices    107
 Gold               44015                           Searching        78%
 Burden          131.1 lb    Shoot to-dam    +11    Infravision    70 ft
 Overweight      -24.8 lb    To-hit       27,+20    Speed         Normal
 Max Depth    2700' (L54)    Shots      1.2/turn

 You are one of several children of a Gnome Beggar.  You are a credit
 to the family.  You have blue eyes, wavy blond hair, and a dark
 complexion.


rAcid:........+.... Nexus:...........+.
rElec:......+.+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:........+.... Disen:........+....
rPois:...+......... pFear:.......+.....
rLite:............. pBlnd:.........+...
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:....+........ Stea.:.......++....
  ESP:+............ Sear.:.........+...
Invis:.........+... Infra:......+.....+
FrAct:......+...+.+ Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:+............ Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) the Beaked Axe of Théoden (2d6) (+8,+10) <+3> (charging)
     Found lying on the floor of a cavern at 1100 feet (level 22)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 40 turns to recharge.
     Your chance of success is 97.1%
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 42.4 vs. dragons, and 24.9 vs. others.
     
b) a Sling of Extra Shots (x2) (+18,+11) <+2>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 shooting speed.
     
c) a Ring of Intelligence <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Regeneration
     Bought from a store
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Dropped by Wormtongue, Agent of Saruman at 1150 feet (level 23)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 98.1%
     
g) Blue Dragon Scale Mail (Dwarven) (-2) [12,+31] <+2, +3>
     Found lying on the floor at 2000 feet (level 40)
     
     +2 strength.
     +2 constitution.
     +3 infravision.
     Provides resistance to lightning.
     Prevents paralysis.  
     
h) a Cloak of the Magi [1,+7] <+2>
     Bought from a store
     
     +2 intelligence.
     +2 stealth.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains intelligence.
     
i) a Wicker Shield of Elvenkind [2,+21] <+2>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid.
     
j) a Steel Helm of Seeing [9,+11] <+5>
     Found lying on the floor at 2600 feet (level 52)
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Mithril Gauntlets of Free Action [6,+11]
     Found lying on the floor at 2000 feet (level 40)
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [4,+7]
     Bought from a store
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Path of the Mage]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences]
     Cannot be harmed by fire.
     
     You can read this book.
     
d) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 5 Potions of Cure Serious Wounds
f) 16 Potions of Cure Critical Wounds
g) 4 Scrolls of Phase Door
h) 2 Scrolls of Satisfy Hunger
i) 2 Rods of Detection
     Cannot be harmed by lightning.
     
j) a Rod of Magic Mapping
k) a Rod of Acid Bolts
l) 2 Rods of Lightning Balls
     Cannot be harmed by lightning.
     
m) 2 Rods of Teleport Other
n) a Rod of Recall
     Cannot be harmed by lightning.
     
o) 2 Wands of Acid Balls (4 charges)
p) a Wand of Stone to Mud (12 charges)
q) a Wand of Dragon's Flame (4 charges)
     Cannot be harmed by lightning.
     
r) a Wand of Dragon's Frost (3 charges)
     Cannot be harmed by lightning.
     
s) a Staff of Banishment (4 charges)
t) 2 Staves of Teleportation (12 charges)
u) a Staff of Speed (5 charges)




  [Character Quiver]

0) 9 Mithril Shots (2d4) (+10,+12)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 68.5.
     25% chance of breaking upon contact.
     
1) 26 Mithril Shots (2d4) (+10,+14)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 73.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 11 Potions of Healing
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 6 Potions of Restore Mana
d) 8 Potions of Speed
e) 12 Scrolls of Satisfy Hunger
f) a Staff of *Destruction* (3 charges)
g) 2 Staves of Teleportation (3 charges)
h) a Ring of Strength <+4>
     Bought from a store
     
     +4 strength.
     Sustains strength.
     
i) 2 Rings of Constitution <+4>
     +4 constitution.
     Sustains constitution.
     
j) a Ring of See Invisible
     Found lying on the floor at 2150 feet (level 43)
     
     Grants the ability to see invisible things.  
     
k) an Amulet of Infravision <+3>
     Found lying on the floor of a cavern at 2500 feet (level 50)
     
     +3 infravision.
     
l) a Lantern of True Sight (12101 turns)
     Found lying on the floor of a special room at 1600 feet (level 32)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
m) a Fur Cloak of Aman [3,+8] <+3>
     Found lying on the floor at 2450 feet (level 49)
     
     +3 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
n) the Large Metal Shield of Anárion [12,+20]
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
o) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 2700 feet (level 54)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
p) the Set of Gauntlets 'Paurhach' [3,+14]
     Conjured forth by magic at 2500 feet (level 50)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 98.3%
     
q) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 attack speed.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     3.6 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 87.1 vs. undead, 87.1 vs. orcs, 72.1 vs.
     animals, 72.1 vs. evil creatures, and 56.7 vs. others.
     
r) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Dropped by an uruk at 2550 feet (level 51)
     
     +2 attack speed.
     Slays animals.
     Branded with poison.
     Cannot be harmed by acid.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 3.6 blows
     With +0 STR and +1 DEX you would get 3.6 blows
     Average damage/round: 90.5 vs. creatures not resistant to poison,
     76.5 vs. animals, and 62.6 vs. others.
     
s) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Gorbag, the Orc Captain at 2350 feet (level 47)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 97.1%
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 34.8 vs. evil creatures, and 28.6 vs.
     others.
     
t) 19 Mithril Shots (2d4) (+10,+8)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 58.6.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       207     50'  Reached level 2
       939    100'  Reached level 3
      1333    150'  Reached level 4
      1763    200'  Reached level 5
      2510    250'  Reached level 6
      2524    250'  Killed Bullroarer the Hobbit
      2524    250'  Reached level 7
      3186    350'  Reached level 8
      4282      0'  Reached level 9
      4616    400'  Reached level 10
      4810    450'  Killed Fang, Farmer Maggot's Dog
      5161    500'  Killed Grip, Farmer Maggot's Dog
      5593    500'  Reached level 11
      6124    650'  Reached level 12
      6268    650'  Reached level 13
      7732    850'  Reached level 14
      7914    850'  Killed Lagduf, the Snaga
      8345    900'  Reached level 15
      8868   1000'  Reached level 16
      9642   1100'  Reached level 17
      9678   1100'  Found the Beaked Axe of Théoden
     11022   1150'  Reached level 18
     11500   1150'  Killed Wormtongue, Agent of Saruman
     11502   1150'  Found the Phial of Galadriel
     11885   1200'  Reached level 19
     12080   1200'  Killed Sméagol
     12819   1300'  Reached level 20
     13287   1350'  Reached level 21
     14589   1550'  Reached level 22
     14732   1550'  Reached level 23
     16283   1600'  Reached level 24
     17206   1750'  Reached level 25
     20022   1950'  Reached level 26
     21221   1950'  Killed Uglúk, the Uruk
     21315   1950'  Killed Lugdush, the Uruk
     22121   2000'  Reached level 27
     22238   2000'  Killed Bolg, Son of Azog
     24515   2000'  Reached level 28
     25946   2000'  Killed Orfax, Son of Boldor
     25953   2000'  Killed Boldor, King of the Yeeks
     28164   2100'  Reached level 29
     29817   2350'  Killed Gorbag, the Orc Captain
     29818   2350'  Found the Quarterstaff 'Eriril'
     34618   2500'  Reached level 30
     37403   2500'  Reached level 31
     37486   2500'  Found the Set of Gauntlets 'Paurhach'
     38144   2550'  Killed Tom the Stone Troll
     38365      0'  Killed Farmer Maggot
     38925   2550'  Found the Short Sword 'Dagmor'
     39752   2600'  Killed Nár, the Dwarf
     43196   2750'  Reached level 32
     43967   2700'  Found the Metal Cap of Thengel
     44082   2700'  Killed Shagrat, the Orc Captain
     45120   2750'  Killed Uldor the Accursed
     48347   2900'  Reached level 33
     49346      0'  Reached level 33
     50055   2700'  Found the Large Metal Shield of Anárion
     50483   2700'  Found the Short Sword 'Sting'
     51203   2700'  Killed Uvatha the Horseman


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 5.6.2018 01:25
Last updated on 19.6.2018 03:48

Download this dump

33. on the Competition No.216 Ladder (of 46)

Comments

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On 5.6.2018 01:25 Darin wrote:
So I was flailing around with no early 'thanc, and found Theoden! Yay? So I have telepathy, but at a huge weight cost. Oh, and the only one up/down potion zapped strength. Double yay. So I guess it is time to dive with no resists, SI, or Free Action, and use telepathy to pick fights until I get one-shotted. YASD in three, two...

On 5.6.2018 01:29 Darin wrote:
Oops, I forgot I was a Gnome, so I do have FA. This game will be a piece of cake!

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